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Made in us
Fresh-Faced New User




I was playing a buddy last night and we ran into a situation that just didnt make sense.

Here is the situation:
Assault Phase
Terminators and a Librarain pop out of their land raider and assault 3 different Eldar units, initiating a multiple combat. Librarian attacks Guardian squad, 1/2 of termies attack Wraithlord A, other 1/2 of termies attack Wraithlord B. Unit cohesion is maintained.

Combat is resolved and the marines won combat by 7 wounds. 4 wounds on the guardians, 1 on Wraithlord A, 2 on Wraithlord B.

Because I lost combat I needed to make a morale check, but my Guardians are Fearless due to the Avatar within 12" and WL's are fearless MC's. This makes the guardians and both Wraithlords unable to fallback, thus enters the NO RETREAT rule (pg.44). Under the No Retreat all the units that can't fall back must take wounds and saves equal to the number their side lost. In this case, as mentioned above, that is 7 wounds.

I was told to make 7 saves on the Guardians, 7 saves on Wraithlord A, and seven 7 saves on Wraithlord B because the rule stated each unit must take the wounds. That is a total of 28 possible wounds generated from 7. 21 for the No Retreat rule and the original 7.

How in the world does this make any sense?

Fearless is a huge liability for Eldar if this is the case. Tarpitting with guardians and bringing in a counterassualt is only going to get expensive counterassualt units wiped! Just attack the easy to kill guardians, win combat and then allocate those huge losses amongst every unit in the combat.

Really?

Kastlerok
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Yep, that's how it works.

I had a situation where I attacked three different ork units. With react moves, every model in my attacking squad was based by one of the squads. I directed all my attacks into that squad, and ended up winning the combat by 14. Both other squads had to take 14 armor saves, even though I hadn't directed any attacks at them.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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Made in gb
Hanging Out with Russ until Wolftime







Yup, its one of the ways to Balance* Fearless and to discourage people mixing fearless and non fearless units.

*bal⋅ance /ˈbæləns/ [bal-uhns]
–verb (used with object)
1. to bring to or hold in equilibrium; poise: to balance a book on one's head.
2. to arrange, adjust, or proportion the parts of symmetrically.
3. to make utterly fething useless (Trademarked by Games Workshop, PLC)

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Made in us
Heroic Senior Officer





Woodbridge, VA

Quick question. Are you saying that the Wraithlords and Guardians did no wounds back whatsoever? Remember, you lose the combat by the difference in wounds, not by the total he inflicts on you.
But yes, every unit takes No Retreat wounds equal to the combined number you lose by.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in de
Hooded Inquisitorial Interrogator





Yes, as Don_Mondo says you still count the wounds you did, so if the Marines acheive 7 wounds and you do 4 to them then you only lose combat by 3, not by 7. But yes, wounds for all.

Gwar! wrote:3. to make utterly fething useless (Trademarked by Games Workshop, PLC)


Clearly they've be better off without fearless and getting run down and totally killed... oh, wait... more likely you'd rather have 3rd edition back where not only did half the armies throw the morale section of the rulebook in the bin but the rules thanked them for doing so.


If brute force doesn't work, you're not using enough... 
   
Made in us
Banelord Titan Princeps of Khorne






Booyah 5th edition and multiple combats!

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Made in gb
Battle-tested Knight Castellan Pilot






UK

Thats rubbish. If I was the eldar (which thankfully I'm far too sensible to be) I would have only taken the extra wounds on the one squad.

It doesn't make sense to take the highest number and distribute it across all the squads! does it?

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Fresh-Faced New User




don_mondo wrote:Quick question. Are you saying that the Wraithlords and Guardians did no wounds back whatsoever? Remember, you lose the combat by the difference in wounds, not by the total he inflicts on you.
But yes, every unit takes No Retreat wounds equal to the combined number you lose by.


Yes, unfortunately. Terminators have freaken 2up3up saves. I rolled plenty of wounds, he just saved them all.

Given how the rule works, slogging with Avatar is now crap. Youre just asking to lose units, whether you counterassault or stay and die. Heaven for bid if my Avatar got into combat. My opponent could take down the avatar in one round without ever trying to hit it.

Any suggestions on how to replace my avatar with?
   
Made in gb
Hanging Out with Russ until Wolftime







Double Autarch?
Elrad?
Even a Single Autarch on Bike perhaps?

-Wants to start an eldar army now-

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Heroic Senior Officer





Woodbridge, VA

kastlerok wrote:
don_mondo wrote:Quick question. Are you saying that the Wraithlords and Guardians did no wounds back whatsoever? Remember, you lose the combat by the difference in wounds, not by the total he inflicts on you.
But yes, every unit takes No Retreat wounds equal to the combined number you lose by.


Yes, unfortunately. Terminators have freaken 2up3up saves. I rolled plenty of wounds, he just saved them all.

Given how the rule works, slogging with Avatar is now crap. Youre just asking to lose units, whether you counterassault or stay and die. Heaven for bid if my Avatar got into combat. My opponent could take down the avatar in one round without ever trying to hit it.

Any suggestions on how to replace my avatar with?


Ahhh, 2+/3+, Storm shield termies........ Gotcha. Yeah, you don't want to get tied up with them in hth, I don't care what you are. Well, Maybe that C'tan that ignores regular and Invul.................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Hanging Out with Russ until Wolftime







Or Pariahs.

Funny Story about Fearless troops. I had my Squad of 8 Assault Termies (all Lightning Claws) assaulted by 8 Flayed ones, 6 Pariahs and 5 Necron Immortals (Guy was new at necrons evidently).

I directed all but 3 of my attacks at his Flayed ones, the other 3 at the Immortals, and wiped out the flayed ones and killed 3 immortals (yay for rerolls to wound). Even with his Uber nosave Warscyths he only got one wound on me, so lost the combat by 10. His Immortals Broke off (broken and eventually ran off the table) and his pariahs all died from no retreat wounds.

Not bad for a Bunch of termies who got charged AT :p

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Made in us
Incorporating Wet-Blending






Glendale, AZ

s.j.mccartney wrote:Thats rubbish. If I was the eldar (which thankfully I'm far too sensible to be) I would have only taken the extra wounds on the one squad.

It doesn't make sense to take the highest number and distribute it across all the squads! does it?


It only makes sense if you actually want to play by the rules.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Longtime Dakkanaut




In general, I don't have much sympathy for these situations. If 3 units lost to 1 unit... they usually deserve the results. Either they charged with 3 units and still lost, or they kept 3 units to close together...


This one is a bit different, the attacking unit is *really* expensive. It took at least 600, and probably close to 800 points of models to pull off that attack. It *should* be able to do a bunch of damage.

Of course, I wonder how a chaplain killed 4 guardians, when it only has 2 attacks.
   
Made in us
Foolproof Falcon Pilot






coredump wrote:

Of course, I wonder how a chaplain killed 4 guardians, when it only has 2 attacks.


Well, first off, he said it was a Libby...but alas that is still only 2 base attacks...

Second, that is 2 base attacks, then +1 for Force Weapon and Pistol, and another +1 for charging, for a total of 4 attacks....4 dead guardians

   
Made in gb
Hanging Out with Russ until Wolftime







coredump wrote:

Of course, I wonder how a chaplain killed 4 guardians, when it only has 2 attacks.
2 base+ 1 for 2 CCW + 1 for charging

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in au
Quick-fingered Warlord Moderatus






coredump wrote:Of course, I wonder how a chaplain killed 4 guardians, when it only has 2 attacks.
Assuming you mean the librarian my money is on +1 attack for charging, +1 attack for 2 CC weapons, and lucky rolls, but I could be wrong.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


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Made in us
Incorporating Wet-Blending






Glendale, AZ

coredump wrote:

Of course, I wonder how a chaplain killed 4 guardians, when it only has 2 attacks.


It's because his player went to Litko Aerosystems and ordered 'Space Corridors' and 'Industrial Towers'.

This message was edited 1 time. Last update was at 2009/03/10 06:17:41


Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Longtime Dakkanaut




Wow... I sure wasn't thinking....

Makes more sense now, thanks. (But it still took some lucky rolling....)
   
Made in us
Fixture of Dakka






Lancaster PA

That rule really threw me for a loop too at first. I assumed (due to not reading carefully) that it was wounds against each Fearless unit that got taken. In other words, if the 2 wraithlords were not wounded, all 7 went on the guardians.
Turns out it has muliplying effects, which is all sorts of scary.


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"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Phanobi





Paso Robles, CA, USA

Good way to kill some Carnifexes: Charge both Carnifex and gaunts and direct all attacks on gaunts.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Stinky Spore




Multiple combats are such a deadly thing nowadays. Makes the massed gunline even more a thing of the past, in favor of rapid response-style tactics where you can keep some distance between units. Especially for fearless folks. Knowing this rule (which was correct in your game) can really decimate horde armies if you know where to hit them best.

Makes me glad I run Trukk boyz rather than footslogging mobs of 30... a couple of lost casualties and I'm no longer fearless and just testing a great Leadership.

Cheers.




   
Made in au
Quick-fingered Warlord Moderatus






Ozymandias wrote:Good way to kill some Carnifexes: Charge both Carnifex and gaunts and direct all attacks on gaunts.
I've seen this sort of thing mentioned a few times in the thread, and it's not incorrect, but there's a note that really should go with it which is that unless at least 1 model in the combat can harm something it does not take wounds, so for example, it wouldn't matter how hard a plain unit of space marines beat down a unit of guardians while in a multiple combat with guardians and a wraithlord because their ST4 is insufficient to wound the wraithlords T8, if a member of the unit had a power fist, or even just the benefits of furious charge, then the wraithlord would suffer No Retreat! wounds.
   
Made in us
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The 4th edition No Retreat! rules were a joke, so people are still getting used to actually having to respect them now. Still, being fearless is MUCH better than the alternative. High-priced elite melee units are now EXTREMELY dangerous in melee combat. You can't simply just tar pit melee units with inexpensive models. The new rules are not as bad as some people make them out to be. If you charge tactical squads and the such, you're not going to magically lose 25 guys in one assault phase. Now if you charge melee specialists with a bunch of fodder, be prepared to be torn a new one quickly.

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Drunkspleen wrote:
Ozymandias wrote:Good way to kill some Carnifexes: Charge both Carnifex and gaunts and direct all attacks on gaunts.
I've seen this sort of thing mentioned a few times in the thread, and it's not incorrect, but there's a note that really should go with it which is that unless at least 1 model in the combat can harm something it does not take wounds, so for example, it wouldn't matter how hard a plain unit of space marines beat down a unit of guardians while in a multiple combat with guardians and a wraithlord because their ST4 is insufficient to wound the wraithlords T8, if a member of the unit had a power fist, or even just the benefits of furious charge, then the wraithlord would suffer No Retreat! wounds.


Page number?
   
Made in us
Longtime Dakkanaut




C'mon guy, at least check before asking someone to do all the work for you.

Try reading the No Retreat section....
   
Made in us
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St. Louis, MO

It seems that everyone here agrees that each unit takes 7 wounds (after the first 4 or 5 posts, I skimmed. Please, forgive me if someone disagreed and I missed it).
I'm not going to argue it, as I don't know.
I definitely have not been playing it that way, though.
Can someone point out a page # to me in the BGBG where it says that each unit takes the full # of wounds & not just the # that they lost the combat by (4,1,2, in this case)?
Thanks in advance.
Eric

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Glendale, AZ

BGB pg. 44 wrote: These units do not take morale checks and will never fall back. Instead these units suffer a number of wounds, equal to the number their side has lost the combat by (allocated as normal).


Emphasis mine.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Banelord Titan Princeps of Khorne






coredump wrote:C'mon guy, at least check before asking someone to do all the work for you.

Try reading the No Retreat section....


My question was directed at the poster that implied that a unit does not have to take wounds in No Retreat if the unit attacking them is not able to hurt them. I cannot seem to find that rule anywhere.

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Made in se
Stealthy Space Wolves Scout





MagickalMemories wrote:It seems that everyone here agrees that each unit takes 7 wounds (after the first 4 or 5 posts, I skimmed. Please, forgive me if someone disagreed and I missed it).
I'm not going to argue it, as I don't know.
I definitely have not been playing it that way, though.
Can someone point out a page # to me in the BGBG where it says that each unit takes the full # of wounds & not just the # that they lost the combat by (4,1,2, in this case)?
Thanks in advance.
Eric

page 41:
"When determining assault results in a multiple combat, total up the number of wounds inflicted by each side to see which side is the winner. Every unit on the losing side has to check their Morale (they all use the same penalty, as described in the Morale section)."

whitedragon wrote:
coredump wrote:C'mon guy, at least check before asking someone to do all the work for you.

Try reading the No Retreat section....


My question was directed at the poster that implied that a unit does not have to take wounds in No Retreat if the unit attacking them is not able to hurt them. I cannot seem to find that rule anywhere.

As coredump said, read the No Retreat section.

page 44:
"If none of the enemies involved in the combat against a fearless unit can actually hurt it, the unit does not suffer any wounds if its side is defeated in combat, and simply continues to fight."


In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
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So that doesn't help the carnifex with a million gaunts, because s4 marines can most certainly hurt a T6 or T7 carnifex, which makes Ozy's example still viable.

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