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![[Post New]](/s/i/i.gif) 2009/05/02 16:33:18
Subject: Did 5th benefit Assault or Shooting more?
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Fixture of Dakka
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Simple question. I keep hearing people say that the Run rule somehow magically makes all Assaulty units better, but with everything going mechanized, how much does it actually benefit? I'll give an example from a game I played last night: my horde of 20 Berzerkers were running towards my opponent's guardsmen (Dawn of war deployment, so I was 21-22" away to begin with I think). They move forward and roll a 1 on their run roll. The next turn they advance, my lash sorc tries to lash from within the wreckage of his freshly Exploded rhino, and Perils' himself. They advance again, fire pistols, but are still 7"out. They're getting whittled down by two Russes and two squads of guardsmen, some kind of vet people plus a Chimera with multilaser and some Grenadiers I think. By the time I get to the unit to assault, I have 7 left and they make short work of unit 1. They get shot at again. They make short work of unit 2. Rinse and repeat. By the end of the game, with 15 sequential armor saves, I end up holding an objective which is surrounded by guardsmen (that are just barely outside 3") with 2 Berzerkers. It just seems to me that the loss of consolidating into combat and the horribly simplified weapon skill chart (I now get hit on a 4+ instead of a 5+) more than negate any edge Assaulters get from run. Little things like pistols not having the option to rapid fire and not getting bonus attacks unless I have two of the same special weapon also hurt. Is there anyone who disagrees? What do you think?
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/05/02 16:51:10
Subject: Did 5th benefit Assault or Shooting more?
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Junior Officer with Laspistol
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I'd like to point out that the WS chart has been the same since they put it back in the game at the beginning of 3rd ed.
Remember that the "no bonus attacks" only applies to power fists, lightning claws, and thunderhammers, unless you have two different special CC weapons.
Honestly, I think that 5th ed has brought a good balance to CC and shooting. You NEED CC to be able to reliably remove an enemy unit from an objective, but as you pointed out, there's really very little way to prevent a CC unit from being shot at repeatedly as works through one enemy unit at a time.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/05/02 22:29:38
Subject: Did 5th benefit Assault or Shooting more?
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Emboldened Warlock
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Sounds to me like youre upset because you ran your berserkers at two leman russes, then were surprised when you lost a few.
Assault was always way more powerful than shooting, mainly because you cant shoot in your opponents turn.
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DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/05/02 22:43:39
Subject: Did 5th benefit Assault or Shooting more?
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Fixture of Dakka
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For one, I'm not upset. I don't think a balance is a bad thing at all. And no, if anything I'm surprised my 'zerkers lasted at all.
And the WS chart is not the same. In 4th you actually compared WS, now the other guy always gets 4+ to hit you unless your WS is double theirs.
Either way, I can say that shooty lists scare me a little more now.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/05/03 00:37:49
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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Cannerus_The_Unbearable wrote:And the WS chart is not the same. In 4th you actually compared WS, now the other guy always gets 4+ to hit you unless your WS is double theirs.
Errr, Just like in 4th? And 3rd? And you do realise that if A's Weapon Skill is Great than B's, A hits B on a 3+, JUST LIKE 3rd AND 4th!
-Checks to make sure I am still on the right Planet-
I have all the books, and in every one the chart is the EXACT same. Were it not for the fabled GW Lawyer Squad™©® who are the most voracious in Europe, and second only to the Scientology™©® ones Globally, I'd be able to post up the images of them to prove it to you.
I have to agree that this does sound like a "Whaaaa My 'zerkers Ran at a Leman Russ and Died" cry-fest.
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This message was edited 4 times. Last update was at 2009/05/03 00:43:54
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/05/03 04:34:55
Subject: Did 5th benefit Assault or Shooting more?
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Fixture of Dakka
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Actually close combat is better than shooting in 5e. Everything pretty much gets a cover save now and you can go to ground if it gets really hairy. The multi charge is the way to quickly win a game... Charge multiple units the same turn and if you win combat all of your opponent's units are forced to make their morale tests at minus the number of wounds you beat them by... Assuming all of the units were part of the same combat. Even if they are ferless then your opponent has to make more armor saves if they lose the combat. Assaulting single units is better for taking an objective away from the opponent. Mech lists are better in that it adds mobility to an army but if if the transports are assaulted then you are hitting them on their rear armor... Not everyone is taking landraiders en masse. I think the game has moved into what I call a bubble game... Objectives are all placed close together and you end up with the majority of both armies clustered around them... This what makes units such as the Fateweaver and Dante/Corbulo so powerful... They can effectively juice the vast majority of their friendly units since everything is so tightly packed. It's kind of crazy but a lot of games go down that way. If your army is better at assault than your opponent's the best thing to do is cluster your objectives close to theirs. This also means that you can easily reach another assault since everything is tight.
As far as shooting goes you need to be able to lay down a lot of dakka to get some wounds through the plethora of cover saves. Mech lists that can move and shoot can effectively be played as a mobile gunline which means if you target the closest units not in cover they get no cover saves.
It seems like these days people are more interested in metagaming army lists and eschew the use of any viable tactics using their list as a hammer to pound the opponent into submission. It's okay but if there are rep armies that match up fairly equal then tactics will see the way to victory. I have played a lot of games with my Blood Angels in 5e... originally I ran with a mobile gun line but then decided to switch over to pretty much a pure assault army. Both lists are effective but I found playing to the assault role is stronger more often than driveby shooting attacks.
G
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![[Post New]](/s/i/i.gif) 2009/05/03 14:38:38
Subject: Did 5th benefit Assault or Shooting more?
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Fixture of Dakka
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Gwar! wrote:
I have to agree that this does sound like a "Whaaaa My 'zerkers Ran at a Leman Russ and Died" cry-fest.
Fine, next time I won't give an example, since no one can seem to get past that. Like I said, I'm surprised they even survived and I was lucky. Why would I be whining about a good thing? And last edition, if a unit with WS 4 attacked a unit with WS 5, they had to get a 5+ to hit. That's different now.
@Green Blow Fly: Thanks for actually stating an opinion.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/05/03 14:46:44
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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Cannerus_The_Unbearable wrote:Gwar! wrote: I have to agree that this does sound like a "Whaaaa My 'zerkers Ran at a Leman Russ and Died" cry-fest. Fine, next time I won't give an example, since no one can seem to get past that. Like I said, I'm surprised they even survived and I was lucky. Why would I be whining about a good thing? And last edition, if a unit with WS 4 attacked a unit with WS 5, they had to get a 5+ to hit. That's different now. @Green Blow Fly: Thanks for actually stating an opinion.
Assumption: "Last Edition" refers to 4th edition. Assertion: Weapon Skill 4 Attacking Weapon Skill 5 needed 5+ to hit Conclusion: I'll say it like i said before, it's the EXACT same as 5th. I'm actually gonna say sod it, Fair use and all that jazz. If the Mods need to nerf me they will:  I even added little red lines to make it easier to see! You are whining because you don't know how to play assault Armies. That's pretty obvious now.
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This message was edited 1 time. Last update was at 2009/05/03 20:47:59
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/05/03 14:56:18
Subject: Did 5th benefit Assault or Shooting more?
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Killer Klaivex
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It depends what army you're playing. For example, you may have two Lash DPs, 4x7 plague marines and 9 Obliterators, but that won't save you from 300+ lasguns and nine Leman Russes.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/03 15:23:53
Subject: Did 5th benefit Assault or Shooting more?
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Fixture of Dakka
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Wow, I guess I was wrong. I really seem to remember it being the other way, and I'm not sure why. And NO, I AM NOT WHINING!! I understand that having a horde vs. a template is a bad idea. God forbid I was trying to play something fun and different. "I don't know how to play assault armies." Really? If you're pull your head out of your Gwarse for a second you'd realize that I never said "Waaah!", or implied it, once! I was simply asking what people thought! As far as the point I was wrong about, yeah, I was wrong, and if it really helps you out, you were even right. I have no problem with that. Just as a poll, if I hadn't mentioned the Russ would that take people off their high horse? Or maybe it's because I mentioned Lash? Seriously.
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This message was edited 1 time. Last update was at 2009/05/03 15:24:35
Worship me. |
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![[Post New]](/s/i/i.gif) 2009/05/03 16:45:28
Subject: Did 5th benefit Assault or Shooting more?
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Dakka Veteran
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Assault got more lethal being based on wounds inflicted by each force and the moral tests taken at leadership-wounds lost by.
Shooting got a nerf because of all the cover saves.
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![[Post New]](/s/i/i.gif) 2009/05/03 20:32:25
Subject: Did 5th benefit Assault or Shooting more?
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Regular Dakkanaut
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Play Guard for a month and try to tell me shooting is stronger than assault in 5th.
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![[Post New]](/s/i/i.gif) 2009/05/03 21:02:40
Subject: Re:Did 5th benefit Assault or Shooting more?
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Steadfast Grey Hunter
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I'd wager shooting is so nerfed that it's easier to kill TANKS in CC thanks to the abundance of grenades and hitting on back armor!
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Haddi wrote:
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade. |
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![[Post New]](/s/i/i.gif) 2009/05/03 21:10:26
Subject: Did 5th benefit Assault or Shooting more?
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Rough Rider with Boomstick
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Assault > Shooting in 5ed.
The fact that one unit can assault multiple units and sweep them all at once shows this rather clearly.
Add in Run! and all the 4+ cover saves and it is hard for shooting to be as effective.
The only saving grace is the fact that you can not consolidate into assault.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/05/03 21:17:57
Subject: Re:Did 5th benefit Assault or Shooting more?
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Been Around the Block
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Whinehammer: 40K
IN THE GRIM DARKNESS OF THE FAR FUTURE, THERE IS ONLY COMPLAINING!!!!
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![[Post New]](/s/i/i.gif) 2009/05/03 21:25:31
Subject: Re:Did 5th benefit Assault or Shooting more?
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Anointed Dark Priest of Chaos
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augfubuoy wrote: it's easier to kill TANKS in CC thanks to the abundance of grenades and hitting on back armor!
As it should be. Much easier to stuff a bomb down a hatch then shoot into it...
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![[Post New]](/s/i/i.gif) 2009/05/03 21:31:29
Subject: Re:Did 5th benefit Assault or Shooting more?
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Junior Officer with Laspistol
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CT GAMER wrote:augfubuoy wrote: it's easier to kill TANKS in CC thanks to the abundance of grenades and hitting on back armor!
As it should be. Much easier to stuff a bomb down a hatch then shoot into it...
There's a reason why tanks fear urban environments.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/05/03 21:46:51
Subject: Re:Did 5th benefit Assault or Shooting more?
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Drooling Labmat
Brook Park, Ohio USA
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From my observations of games played by others, assault is slightly better than shooting. Once you get into close combat, a unit can inflict some massive damage. But it takes time to get across the field, taking fire the whole way. If you are going behind cover, you certainly aren't making a straight line towards either an objective or an enemy unit. Maybe that is why there is perceived to be more mechanized lists. APCs can deliver those assault troops through the fire.
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![[Post New]](/s/i/i.gif) 2009/05/03 22:50:50
Subject: Did 5th benefit Assault or Shooting more?
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Sister Vastly Superior
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From the games I've played, I'm honestly finding that shooting is far more important in 5th than it was in my games in 4th. Now, that may be because my army composition is growing or maybe I'm getting better at the game, I don't know.
Increasingly though, I'm finding that while the assault phase tends to finish things up, the battle is really won during the movement and shooting phases due to positioning and ensuring that opponents only survive an assault phase for as long as I want them to survive. At any rate though, I'd label assault as the 'finishing phase' rather than the most important.
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- Deathskullz - 6000 points
- Order of the Sacred Rose - 2000 points |
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![[Post New]](/s/i/i.gif) 2009/05/03 22:57:19
Subject: Re:Did 5th benefit Assault or Shooting more?
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Wicked Warp Spider
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I would say assults are benifited more by the 5th edition rules. I base my opinion off of multi-assults, and the way assults effect moral. Shooting took a big hit from not only the 4+ cover but the fact that you no longer add negative modifiers to a units LD when they take 25% or more shooting casulties. Its much easier to break a unit in assult than via shooting for now. I'm sure there will be a balancing act when more traditionally shooty armies besides guard (tau, eldar, de, some nid lists) are revamped for 5th edition rules.
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
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![[Post New]](/s/i/i.gif) 2009/05/03 23:05:52
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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Indeed. If you look at guard, you notice a LOT of things that ramp up the shooting to compensate for so many cover saves. FRFSRF (allong with pretty much all the orders, Twinlinking stuff (more hits to offset cover) and One that rerolls cover saves specifically), Lumbering Beheamoth, Hydras, Hellhounds and variants, Several Weapons that ignore Cover Saves. So yeah, once we get all the codex's updated, it should be balanced out.
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This message was edited 1 time. Last update was at 2009/05/03 23:09:33
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/05/04 01:57:52
Subject: Did 5th benefit Assault or Shooting more?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Assault beats shooting because one unit of 30 orks that costs the same as a unit of 12 firewarriors with Shas'ui and 2 gun drones starting 30" away will assault and kill them all within (assuming the average of 3.5 " per run phase) 4 turns if the Tau try to shoot them to death. 4 turns of shooting with 12 tau against slugga boyz will result in an average of 22 kills over the course of the boyz advance including one rapid fire before contact. Then the Orks charge and utterly rape the Fire Warriors causing 18 kills. In one turn they managed to cause nearly as many kills as the Tau unit did in 4 from shooting. That is of course not counting the chance that the orks can save themselves from a couple of shots because of cover on the board. Starting behind a hill for example or perhaps behind a wall. In any event thats why assault rocks.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/05/04 01:59:19
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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That's the fault of having an old bad codex, not as a result of 5th edition though.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/05/04 02:08:18
Subject: Did 5th benefit Assault or Shooting more?
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[MOD]
Madrak Ironhide
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Cannerus_The_Unbearable wrote:Wow, I guess I was wrong.
You probably misapplied the Strength vs. Toughness table to the Weaponskill Table.
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![[Post New]](/s/i/i.gif) 2009/05/04 02:13:38
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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malfred wrote:Cannerus_The_Unbearable wrote:Wow, I guess I was wrong.
You probably misapplied the Strength vs. Toughness table to the Weaponskill Table.
Yes, but that's a pretty big mistake to make... especially since the rolls to wound have used the EXACT SAME CHART since, oh, 1987.
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This message was edited 1 time. Last update was at 2009/05/04 02:27:49
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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![[Post New]](/s/i/i.gif) 2009/05/04 02:21:02
Subject: Did 5th benefit Assault or Shooting more?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Okay then lets do a tac squad, vs 30man slugga boyz squad with a nob. Tac squad 4 rounds of shooting and one at less than 12". 8 bolters (assuming you took a flamer and HB and the sarge has a bolter as well) does ~13.5 kills, the HB does 6 kills, the flamer does 4. (and thats being generous as to not have been charged and still get the HB+flamer shot they would have had to be 7 inches away) thats only 23.5 kills. For the assault the SM stirke first with 3 kills. That leaves 4 Orks and the nob left. Oks do ~1.3 kills and the nob gets 1-2 kills. That leaves almost a dead tie, and will probably be continued into the next round, at which point the orcs will die. (Which frankly surprised me.) But if they could get one turn behing cover, (which isn't that hard in 5th edtion) they would have an extra 4 orcs, then the space marines lose.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/05/04 02:26:45
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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So, many, things... WRONG! Firstly, why are you assuming every firefight boils down to one squad vs. one squad. If that's how it happens where you play I wanna get there ASAP. Might be able to win a few more games. Secondly, 30 orks with Nob+Bosspole+Powerclaw total up to 220 points to a Space Marines 170, so it is an unfair comparison. Work out 21 Boyz + Nob and see what the result is. Thirdly, to go back to the "1 on 1" magic game you play, if I see a Mob of 30 Orks running for my gunline, I don't just go, "oh well, never mind. I turn and I fire my Whirlwinds at it or try and get a dreadnought to do some damage, or do something to slow it down.
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This message was edited 1 time. Last update was at 2009/05/04 02:27:01
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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![[Post New]](/s/i/i.gif) 2009/05/04 03:46:14
Subject: Did 5th benefit Assault or Shooting more?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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The Nob don't have no Boss Pole or Powerklaw.
As for vacuum, yah I realise that I used a vacuum to represent the differences, but in rebuttal to your Whirlies blowing stuff up. Well go and meet some Nob Bikers... As for the Dread, by by as soon as it gets into combat with more than one Nob, or I stick a Warboss in there as well, you can only kill one of them.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/05/04 03:53:25
Subject: Did 5th benefit Assault or Shooting more?
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Hanging Out with Russ until Wolftime
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So wait, I offer a counter to Foot Slogging Ork Boyz and you say that Nob Bikers instantly Invalidates it? What?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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![[Post New]](/s/i/i.gif) 2009/05/04 03:56:32
Subject: Did 5th benefit Assault or Shooting more?
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Not quite, what I was saying was that because you offered a counter that I didn't propose to begin with in my simulation I immediately proposed another counter. Its cheap but what the heck.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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