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![[Post New]](/s/i/i.gif) 2009/06/15 01:28:23
Subject: The Necro/Nid Paradox.
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Sinewy Scourge
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In both Necron and Tyranid fluff it is alluded to that those armies will eventually wipe the galaxy free of life... So at the end of all conflict in the galaxy, which of the two is going to be left standing?
My money is on Necrons. They appear to be the counter which Nids will never evolve to overcome.
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![[Post New]](/s/i/i.gif) 2009/06/15 01:33:00
Subject: The Necro/Nid Paradox.
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Well basically the nids are the sum composite of the available bio mass in the universe. So in order for the Necrons to win they would have to create a massive army and go to war on the Hivefleets. So it pretty much just comes down to numbers, and I think the nids have it.
On the other hand are the C'tan. I do not really know what would happen if the C'tan (and the Eldar/ Chaos gods?) were to go to war on the Tyranids. Probably not much.
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![[Post New]](/s/i/i.gif) 2009/06/15 01:36:35
Subject: The Necro/Nid Paradox.
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Rampaging Carnifex
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That hypothetical will never happen. All the codexes are written such that the force therein is the biggest, nastiest most unbeatable threat ever.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/06/15 02:02:06
Subject: Re:The Necro/Nid Paradox.
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Nasty Nob on Warbike with Klaw
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Remember, the Necrons are not biological, so the Tyranids could never assimilate them. The Necrons could just retreat to their fleets and avoid the Tyranids until they figured out a way to deal with them, or just wait until they moved on to another Galaxy and start over.
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![[Post New]](/s/i/i.gif) 2009/06/15 05:24:33
Subject: Re:The Necro/Nid Paradox.
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Lurking Gaunt
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In the Tyranid codex the progress of the hive fleets noticably avoids what I guess to be a necron construct (mayhap a dyson sphere but that is for another discussion) not just pass it by but they give it a wide berth. Methinks that the Tyranids don't want to try to find out the answer to this question.
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lots of
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![[Post New]](/s/i/i.gif) 2009/06/17 02:15:34
Subject: Re:The Necro/Nid Paradox.
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Sinewy Scourge
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Well that's because any fight with Necrons for them would be nothing but a massive waste of resources. With gauss weaponry atomizing the Tyranids, they couldn't even reassimilate themselves. And I think numbers don't count for much when Necrons are so much faster at getting their fallen back into a fight.
If we turn it into a question of WHICH ARMY out of all the races will be left standing at the end, I see people who are very confident that Tau will rule the universe, for how fast they adapt and progress. But I just don't think they have the numbers. I'm not sure who that would go to...
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![[Post New]](/s/i/i.gif) 2009/06/17 02:26:01
Subject: Re:The Necro/Nid Paradox.
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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GrrBear wrote:In the Tyranid codex the progress of the hive fleets noticably avoids what I guess to be a necron construct (mayhap a dyson sphere but that is for another discussion) not just pass it by but they give it a wide berth. Methinks that the Tyranids don't want to try to find out the answer to this question.
Codex Eldar suggests that what the Tyranids are avoiding is a tomb world of some sort (either active or passive, the codex doesn't specify).
Codex Eldar also suggests that mars is a tomb world, but that is also another discussion for another time.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/06/17 02:56:34
Subject: The Necro/Nid Paradox.
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Boosting Black Templar Biker
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Saying the Tau will eventually win, is like saying Liechtenstein will eventually dominate Europe and Asia. The Tau don't have the same kind of manpower and resources as the other races.
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![[Post New]](/s/i/i.gif) 2009/06/17 03:39:08
Subject: The Necro/Nid Paradox.
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Hanging Out with Russ until Wolftime
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Nids win, they splinter and go off to a different Galaxy, just like before
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![[Post New]](/s/i/i.gif) 2009/06/17 07:08:50
Subject: The Necro/Nid Paradox.
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[MOD]
Solahma
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Seems like the C'tan would eat whatever force drives the Hive Fleets.
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![[Post New]](/s/i/i.gif) 2009/06/17 08:33:58
Subject: The Necro/Nid Paradox.
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Fully-charged Electropriest
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The Tyranids are probably one of the bigger issues the Necrons, and specifically the C'tan, need to deal with. They share the same food source (all that is living!) and the the Tyranids win then, well, the C'tan are gonna have to go back to feeding on stars...or each other. Or both. Either way a lifeless cosmos is not good for the C'tan, and therefore not good for the Necrons.
On the other hand...the Necrons are the one race the Tyranids are going to have real issues dealing with. They can knock out individual Necrons but actually killing them is all but impossible, and as mentioned the gauss weapons are going to deprive the hive fleets of vital biomass.
I think, in the end, the Necrons are going to start forcing this issue and using those hideously potent ships to destroy the Tyranids in space. Raw numbers simply aren't going to overwhelm those ships, especially if they build a few of those vast World Engines again. And even when a ship is lost the Necrons on board are lkely going to wake up again on a nearby Tomb World or ship, and start building a new one.
I don't see the Nids being able to win this one.
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![[Post New]](/s/i/i.gif) 2009/06/17 08:52:12
Subject: The Necro/Nid Paradox.
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Sinewy Scourge
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Gwar! wrote:Nids win, they splinter and go off to a different Galaxy, just like before
I like to think that this galaxy is much more dangerous than anything Tyranids have ever faced before. Fighting against Orks alone, they're in a deadlock... but then there are all the other highly advanced, powerful races that don't want Tyranids around, like Necrons, for example, which appear to scare the hell out of the Hive Mind. I can picture the Tyranids leaving a little early...
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![[Post New]](/s/i/i.gif) 2009/06/17 08:55:02
Subject: The Necro/Nid Paradox.
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[MOD]
Solahma
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Archonate wrote:I like to think that this galaxy is much more dangerous than anything Tyranids have ever faced before.
Agreed. They find themselves in the worst possible of all worlds.
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![[Post New]](/s/i/i.gif) 2009/06/17 08:56:16
Subject: The Necro/Nid Paradox.
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Avatar of the Bloody-Handed God
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Nids = Starve from no bio mass.
Necron = Turn into useless husks when the
Ctan gods ran out of essence to consume.
Both = starve to death in their own way.
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/06/17 10:53:24
Subject: The Necro/Nid Paradox.
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Do the necrons make new necrons or are the the same troops repaired from when they first came 'online'?
Also I want to see a C'tan eat a hive fleet, even a splinter one...
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![[Post New]](/s/i/i.gif) 2009/06/17 13:49:07
Subject: The Necro/Nid Paradox.
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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I see the end of the universe occurring before either wins.
Also, gonads, the necrons can only make new necrons in the form of pariahs.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/06/17 13:51:26
Subject: The Necro/Nid Paradox.
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Plastictrees
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Waaagh_Gonads wrote:Do the necrons make new necrons or are the the same troops repaired from when they first came 'online'?
Also I want to see a C'tan eat a hive fleet, even a splinter one...
Interesting question.
In the current fluff theyre either made off "living" metal which repairs them, or they phase out. By phasing out they appear to teleport to whichever ones closest, a planet/tomb world, or tomb ship. I guess they teleport back and stand in racks and get repaired by scarabs. I dont think theyre scrapped.
Recycling ftw.
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![[Post New]](/s/i/i.gif) 2009/06/17 17:05:39
Subject: The Necro/Nid Paradox.
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Fully-charged Electropriest
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I seem to recall somewhere reading about how some Necrons are basically nuts because the Tomb Complex they come from is damaged and only some of the Necron Lords woke up (creating bizarre situations like the Necrons constantly attacking at precise intervals of time) because each Lord was designed with a specific task in mind. So I'm guessing if there native Tomb World or Tomb Ship is destroyed they might not be able to revive themselves, but then again they might simply warp to another facility more capable of handling them and await awakening there. It's difficult to say.
The only new Necrons being created at the moment are the Pariahs, though, as far as I can tell. I don't think there are any examples of new Necrons other than that, simply newly awoken.
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![[Post New]](/s/i/i.gif) 2009/06/17 19:27:27
Subject: The Necro/Nid Paradox.
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Stalwart Tribune
Olympus Mons
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Waaagh_Gonads wrote:Do the necrons make new necrons or are the the same troops repaired from when they first came 'online'?
Also I want to see a C'tan eat a hive fleet, even a splinter one...
C'tan eat souls of intelligent creatures, not biological matter, and I don't think Tyranids have souls - at least not individualy, and with few exception, they are definoutly not intelligent. (The Hive Mind is, but that's a different entity all togeather.)
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2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. |
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![[Post New]](/s/i/i.gif) 2009/06/17 19:48:35
Subject: The Necro/Nid Paradox.
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Bonkers Buggy Driver with Rockets
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Necrons and Tyranids are two of the largest threats the Imperium has ever faced even puts Chaos on a back burner
Its not possible that all factions will die out yes 4 will we all know who they are
Eldar:First to go a race in decline the fact that they darent interact in emotional and physical interaction means that their race is doomed to die as they cannot have any children they will die due to generationally stopping.
Chaos: Chaos will lose when the C'Tan rise and destroy them or they will simply be forgotten as new gods i.e the Deciever and the Star Dragon replace them it is enevitable that the Chaos gods will be forgotten.
Tau: I believe that the eastern fringe will fall to the Tau Empire completely as resources will be diverted to combat the Tyranid and Necron threats that will adventually arise the third sphere expansions end will signal the end of brutal expansionalist combat activities they will use the time after to consolidate their holdings but envitably either the Tyranids or the Necrons will end their existance as they will come for them in time.
Humans: Doomed to die the moment they stepped beyond the cradle of holy terra and made themselves known to the myriad of terrors that inhabit the night as much faith,zeal and blind devotion to the corpse god is not going to save them from the sinister eyes and plans of the Tyranids or the Necrons not even the superhuman Adeptus Astartes are going to save them.
Orks why are Orks not on this list I hear well as we know our favourite green skinned brutes thrive on war the more you fight them the more they grow and become a pain in the ass hence why the Tyranids are having such a hard time with them in the octavius sector hard fighting compaired with two foes that arent going to back down or know the meaning of it
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This message was edited 1 time. Last update was at 2009/06/17 19:51:20
They dont call me Garybrandy for nothing!
how is it off topic? we hardly know what the topic even is!
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![[Post New]](/s/i/i.gif) 2009/06/17 22:48:56
Subject: The Necro/Nid Paradox.
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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BOSS_PIMPALOTZ wrote:Humans: Doomed to die the moment they stepped beyond the cradle of holy terra and made themselves known to the myriad of terrors that inhabit the night as much faith,zeal and blind devotion to the corpse god is not going to save them from the sinister eyes and plans of the Tyranids or the Necrons not even the superhuman Adeptus Astartes are going to save them.
I see that you have great confidence in the abilities of your race.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/06/18 06:15:22
Subject: Re:The Necro/Nid Paradox.
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Lurking Gaunt
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Wouldn't the necrons just quietly go back to their tomb worlds, go back to sleep and wait for life to start over again? I think we are forgetting one of the necrons biggest traits, patience. When last confronted with a widespread problem like this the necrons did just that, patiently waiting untold billions of years for just the right condition for their return.
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lots of
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![[Post New]](/s/i/i.gif) 2009/06/18 06:29:13
Subject: The Necro/Nid Paradox.
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Pyro Pilot of a Triach Stalker
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Tyranids are Necrons created by the Outsider.
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![[Post New]](/s/i/i.gif) 2009/06/18 06:43:47
Subject: The Necro/Nid Paradox.
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Proud Triarch Praetorian
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NecronLord3 wrote:Tyranids are Necrons created by the Outsider.
What?
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![[Post New]](/s/i/i.gif) 2009/06/18 12:49:23
Subject: Re:The Necro/Nid Paradox.
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Fully-charged Electropriest
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GrrBear wrote:Wouldn't the necrons just quietly go back to their tomb worlds, go back to sleep and wait for life to start over again? I think we are forgetting one of the necrons biggest traits, patience. When last confronted with a widespread problem like this the necrons did just that, patiently waiting untold billions of years for just the right condition for their return.
Possibly, but the problem is that the Nids eat everything. Absoloutely everything. It's possible that they would leave the entire galaxy lifeless.
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![[Post New]](/s/i/i.gif) 2009/06/18 13:18:54
Subject: The Necro/Nid Paradox.
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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Dreadwinter wrote:NecronLord3 wrote:Tyranids are Necrons created by the Outsider.
What?
It's a possibility, but little more than a theory. People want it to be so, but they don't know it to be so.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/06/18 15:35:35
Subject: Re:The Necro/Nid Paradox.
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Hierarch
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Has nobody found is just slightly odd that the two wouldn't just ignore each other until one got in the way of the other?
Look at it like this: The Tyranids utilize Genestealer infestation to project a psychic beacon and guide the hive fleet to it's next meal. Using the blessed light of the Omnomnomicon, as I shall call it from here on in, the hive fleet turns and heads for the trough.
This leads to 2 issues of possible interaction:
1. Conquered tomb worlds are pretty much scrubbed sterile by the robots, leading to being of very little interest.
2. Pariahs snuff the signal of the Omnomnomicon from ever getting to the hive fleet, thus averting it's attention.
With the exception of the Necrons being offended at the mere existance of the hive fleet, I don't think they'd come to interfere with the bugs, as they both have the same general endgame in mind... scrubbing out all signs of life on the world they've just claimed.
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2009/06/19 05:08:47
Subject: Re:The Necro/Nid Paradox.
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Lurking Gaunt
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Jon Garrett wrote:GrrBear wrote:Wouldn't the necrons just quietly go back to their tomb worlds, go back to sleep and wait for life to start over again? I think we are forgetting one of the necrons biggest traits, patience. When last confronted with a widespread problem like this the necrons did just that, patiently waiting untold billions of years for just the right condition for their return.
Possibly, but the problem is that the Nids eat everything. Absoloutely everything. It's possible that they would leave the entire galaxy lifeless.
...and if they were coming out in a mere hundred years that might make a difference. But over billions of years stars and planets will reform and life will start again, meanwhile the star gods will have to give up their favorite snack (life force) and have to go back to plain old star energy soup. On the up side, no pesky lifeforms to get in their way.
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lots of
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![[Post New]](/s/i/i.gif) 2009/06/20 02:36:11
Subject: The Necro/Nid Paradox.
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Sinewy Scourge
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BOSS_PIMPALOTZ wrote:Tau: I believe that the eastern fringe will fall to the Tau Empire completely as resources will be diverted to combat the Tyranid and Necron threats that will adventually arise the third sphere expansions end will signal the end of brutal expansionalist combat activities they will use the time after to consolidate their holdings but envitably either the Tyranids or the Necrons will end their existance as they will come for them in time.
The reason I give the Tau so much credit is because they seem to have a few things in common with the Necrontyr. They're both short lived, and they've both advanced technologically faster than anybody else. Necrontyr have just been around longer is the big difference. Necrontyr have the C'tan. That's a huge advantage. But the Tau are more organized and less angry.
I think they have the ingenuity to deal with whatever comes their way, all the while making leaps and bounds in warfare technology. How long before all Firewarriors are sporting Shadowsun's XV22 battlesuit? A generation or two? That would make their standard infantry a lot more deadly than space marines... and more numerous. And it wouldn't end there. Picture fully automatic railguns that equate with assault cannons for punch, but are lighter and longer range. Or some such... My point is, unless the Tau are wiped out very soon, they may quickly evolve to the point of being unstoppable.
Imperium is too technophobic, all the technology in the universe ain't gonna save the Eldar, Chaos is way behind the times, Orks' and Nids' best hope is their numbers which can be overcome by technology, Necrons may be on top now but they're no longer advancing technologically, Dark Eldar may be safe but their lifestyle is not conducive to rapid advancement.
Tau might be merely bothersome now, but they're climbing the ladder real quick...
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![[Post New]](/s/i/i.gif) 2009/06/20 02:51:03
Subject: Re:The Necro/Nid Paradox.
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Unhealthy Competition With Other Legions
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warpcrafter wrote:Remember, the Necrons are not biological, so the Tyranids could never assimilate them. The Necrons could just retreat to their fleets and avoid the Tyranids until they figured out a way to deal with them, or just wait until they moved on to another Galaxy and start over.
No they are living metal so it is a long shot maybe the nids would find a way to use living metal in place of flesh and htey just have to perminitly destroy or imprision the spyders and the necrons would eventualy fall into disrepair Automatically Appended Next Post: Archonate wrote:BOSS_PIMPALOTZ wrote:Tau: I believe that the eastern fringe will fall to the Tau Empire completely as resources will be diverted to combat the Tyranid and Necron threats that will adventually arise the third sphere expansions end will signal the end of brutal expansionalist combat activities they will use the time after to consolidate their holdings but envitably either the Tyranids or the Necrons will end their existance as they will come for them in time.
The reason I give the Tau so much credit is because they seem to have a few things in common with the Necrontyr. They're both short lived, and they've both advanced technologically faster than anybody else. Necrontyr have just been around longer is the big difference. Necrontyr have the C'tan. That's a huge advantage. But the Tau are more organized and less angry.
I think they have the ingenuity to deal with whatever comes their way, all the while making leaps and bounds in warfare technology. How long before all Firewarriors are sporting Shadowsun's XV22 battlesuit? A generation or two? That would make their standard infantry a lot more deadly than space marines... and more numerous. And it wouldn't end there. Picture fully automatic railguns that equate with assault cannons for punch, but are lighter and longer range. Or some such... My point is, unless the Tau are wiped out very soon, they may quickly evolve to the point of being unstoppable.
Imperium is too technophobic, all the technology in the universe ain't gonna save the Eldar, Chaos is way behind the times, Orks' and Nids' best hope is their numbers which can be overcome by technology, Necrons may be on top now but they're no longer advancing technologically, Dark Eldar may be safe but their lifestyle is not conducive to rapid advancement.
Tau might be merely bothersome now, but they're climbing the ladder real quick...
The nids are changing and getting bigger read the fluuf in the codex next time your at a game store and they would just evole to deal with the rail guns and to give every tau xv22 suit would be too costly on the small tau empire and the training for the common soldier would take too long and finaly don't forget the tau emipre was almost wiped out by like the sum of 2 or chapters.
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This message was edited 1 time. Last update was at 2009/06/20 03:05:18
"Victory needs no explanation,Defeat allows none."
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