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Made in gb
Thunderhawk Pilot Dropping From Orbit






HQ

Lysander
200

Elites

10 Assault terminators
400

10 Assault terminators
400

Troops

10 Space marines, plasma gun, rocket launcher, Drop pod, deathwind, locater beam.
250

10 Space marines, plasma gun, rocket launcher, Drop pod, deathwind, locater beam.
250

Tell me what you think, please.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd take 10 Assault Termies, 10 normal Termies with 2 cyclones, and 2 Tacticals on foot.

20 Assault Termies make the army less flexible and it can eventually be outmaneuvered.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Banelord Titan Princeps of Khorne






And, if you're going to go with that many terminators, you're better off with Vulcan to get the mastercrafted thunder hammers, or Shrike to get fleet.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





I thought Lysander gives terminators fleet of foot, and il just tell you my tactics, nothing starts on the board, tactical marines comes down, locater beam brings terminators down..

This message was edited 1 time. Last update was at 2009/07/07 13:47:23


H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Xav wrote:I thought Lysander gives terminators fleet of foot.

No, he doesn't.
However, normal Termies benefit from his special rule.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





He gives normal termies fleet of foot ( i dont have a codex)

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Xav wrote:He gives normal termies fleet of foot ( i dont have a codex)

No, Xav. You obviously mean Shrike.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Banelord Titan Princeps of Khorne






wuestenfux wrote:
Xav wrote:He gives normal termies fleet of foot ( i dont have a codex)

No, Xav. You obviously mean Shrike.


Don't forget Shrike can make one squad Infiltrate as well. Deepstriking Assault Termies is never a good idea. In Dawn of War, you're halfway up the board anyway, and in the other missions, you have a 3+ invulnerable save, and you'll be in a very good position for a 2nd turn assault with Fleet.

So, that said, you can probably ditch the drop pad marines and switch them to marines in rhinos or something to give the termies some fire support. Or you can run one big fleeting marine horde.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





HQ

Shike
200 (Dont know how many points, can someone tell me)

Elites

10 Assault terminators
400

10 Assault terminators
400

Troops

10 Space marines, flamer, multi-melta, rhino.
200

10 Space marines, flamer, multi-melta, rhino
200

100 points left- cant Shike fly? I could give him an assault marines squad.

This message was edited 1 time. Last update was at 2009/07/07 16:35:47


H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Banelord Titan Princeps of Khorne






I would change the tac marines' guns to melta and multi-melta, especially if you are going to be in a rhino. The extra points will let you get another 5 man marine squad or even a scout squad.

You could even fool around with 3 to 4 5 man marine squads with meltas in razorbacks.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

whitedragon wrote:
You could even fool around with 3 to 4 5 man marine squads with meltas in razorbacks.

Well, only 10 men Tactical squads have access to special weapons like meltas.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Am i right that shike can fly?

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Xav wrote:Am i right that shike can fly?

Right.
Hey Xav, please have a look into the Codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stalwart Space Marine





Shrike has a jump pack so he is treated as jump infantry meaning he can fly. You should probably work on getting a codex that way all the information you are getting from people might actually mean something.

I would also suggest changing one termie squad into a normal termie squad so you will be more flexible, as stated above.

1500 pts Sons of Horus 
   
Made in us
Banelord Titan Princeps of Khorne






wuestenfux wrote:
whitedragon wrote:
You could even fool around with 3 to 4 5 man marine squads with meltas in razorbacks.

Well, only 10 men Tactical squads have access to special weapons like meltas.


Are you sure? I thought 10 men tacticals had access to heavy weapons, but could still take specials.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Nasty Nob






Joplin, Missouri

A 10 man tactical squad has access to special and heavy weapons. Unless you take a 10man or squad you have no access to special or heavies. Of course you can split them into combat squads (thus being given the option to split the special/heavy among two 5 man squads) even throwing one of them into a Razorback.

The only way a base 5 man squad can access any "wargear" is through their sgt's options (i.e. combi-weapons).

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Wraith




O H I am in the Webway...

Not knowing about jump packs and heavy weapons i'll assume your new?

This is an OK idea for an army but yours won't work at all. Your 1st problem is that you have tac marines foot slogging it. They are in the open to get obliterated. They need rhinos badly. The 2nd is that you will have to DS those termiantors. Don't plan to run them across the board, they would be easily avoided. DSing termies is mostly a bad idea, they work much better in a LR or LRC.

At this point I would suggest running Deathwing if you want a lot of termiantors.

(I will post a suggestive list in a second)

Lysander - 200

Assault Terminator Squad - 460
3x TH/SS; 2x TLC; Dedicated X-Port LRC

Assault Terminator Squad - 200
3x TH/SS; 2x TLC

Tac Squad - 210
10x; Meltagun; ML

Scout Squad - 90
5x Sniper Rifles; Camo Cloaks

Scout Squad - 90
5x Sniper Rifles; Camo Cloaks

Land Raider - 250

There you go. 1500 points on the dot. I had to include scouts to get Lysander. The camo cloaks and snipers are so they can stay far away and safe. The tac squads melta is to help with vehicles but your main force is going to be that 2x LR's charging.

This message was edited 4 times. Last update was at 2009/07/07 17:41:11


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

wuestenfux wrote:
Xav wrote:Am i right that shike can fly?

Right.
Hey Xav, please have a look into the Codex.


QFT




Automatically Appended Next Post:
@Ezekk: As suggested above, do you think Shrike would be a better SC? Fleeting CC Termis from LRs is so nasty! I played with it once as a proxy (just foolin around) and it was scary how effective the combo is, which I assume you know already I just took the opportunity to say it

This message was edited 1 time. Last update was at 2009/07/07 17:58:06


I have a love /hate relationship with anything green. 
   
Made in us
Wraith




O H I am in the Webway...

Shrike would be downright nasty I have to agree. He wouldn't be the best for the list I posted, that list is focused around getting Lysander and terminators in LR's. If he wanted to run a shrike army it would be a bit more alphastrike. Some Drop podding dreads or tac squads + shrike on the first turn would be a bit better. So like:

This could be mixed around a LOT! but you get the point (alphastrike!) The 2nd tac squad could be a single scout squad and you could swap things around for assault marines and have more things DPing for 3 DP's the first turn.

Shrike - 195

5x TH/SS Terminators - 450
LRC

(2x) = 300
Dred - 150
MM/HF; Drop Pod

Tac Squad - 210
Melta; MM; 10x; Drop Pod

Tac Squad - 210
melta; RL; 10x; Rhino

Landspeeder - 60
MM/HF

Landspeeder - 60
MM/HF

I just kinda made this from the top of my head but it's a bit more shrike centered. On your first turn you can DPA 2x Dreads and have Shrike + Termies right in the guys face the first turn. Tacs come later to support. Another option would be to swap the 2nd tac squad for 2x scout squads with 4x snipers; cloaks; ML.

This message was edited 3 times. Last update was at 2009/07/07 18:14:02


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





I am not new, i knew about special weapons, only being in ten man squads that was someone else, and i hav'nt looked at marine codex since it came out, i got an idea for a list how about:

HQ

Shrike
195

Fast Attack

10 Assault marines, powerfist.
225 (not sure if that is correct)

10 Assault marines, powerfist.
225

10 Assault marines, powerfist.
225

Troops

10 Space marines, plasma gun, multi-melta, Razorback.
230 (Again not sure about Razorback, points)

10 Space marines, plasma gun, multi-melta, Razorback.
230

Total-1330pts

Am i right in thinking you can put a twin-linked lascannon on a razorback? If so i think that would be good to increase the anti-tank in this army. What is the point cost for a razorback with twin-linked lascannon.

This message was edited 4 times. Last update was at 2009/07/07 22:28:28


H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Fixture of Dakka





dead account

You can put Twin-linked Lascannons on Razorbacks.

BTW if you're not looking at the codex where are the point values coming from? Are you using AB?
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Of my memory from reading the space marine codex when my friend got it, about a week after it came out, and a quick look last thursday.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in gb
Morphing Obliterator





You should really get the codex for yourself. You know we cant give you points costs of things and you shouldnt be asking us for them.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Wraith




O H I am in the Webway...

Razorback can only hold 6 models so you would have to combat squad those SM's.

If you want jump - pack heavy marines i'd just go with BA.

This message was edited 1 time. Last update was at 2009/07/07 23:19:07


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





I know have codex thanks to someone.....

HQ

Shrike
195

Fast attack

Assault marines, sergeant, storm sheild, powerfist.
215

Assault marines, sergeant, powerfist.
215

Assault marines, sergeant, powerfist.
215

Troops

10 Space marines, flamer, multi-melta, Rhino.
200

10 Space marines, flamer, multi-melta, Rhino .
200


Heavy Support

7 devasters, 2 multi-melta's, 2 plasma cannons, Rhino.
237

8 points left, i like it, but its a pretty expensive list, still its open to discussion.

Got quite a few points left, maybe a cheap dev squad to add to the shooty anti-tank which im lacking in?


Automatically Appended Next Post:
A dev squad would cost 205 points with 7 men, 2 plasma cannons and 2 multi-melta's not including transports.... i could make the points by taking stormbolters off rhinos and storm sheild off, one or two of the sergeants.

What does everyone think.

This message was edited 2 times. Last update was at 2009/07/08 10:31:02


H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, lots of Assault Marines. But these guys are mediocre in cc.

The army is lacking fire support, anti-tank, anti-horde.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





I know, i hoped the devs would fix that, i think i would have problems, against tau tanks and eldar tanks, and some shooty.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Nasty Nob






Joplin, Missouri

Xav wrote:I know, i hoped the devs would fix that, i think i would have problems, against tau tanks and eldar tanks, and some shooty.


Well the Dev squad isn't focused. If you want some plasma death then go all plasmas, but then again if you face a LR the only thing you're going to have to deal with it is the PF in the Assault squads and the MM in the tact squads. If you want to be able to deal with heavy armor then go with more lascannons in the dev squad or maybe even a predator. Cheaper for 3 lascannons and armor 13.

What kind of army are you going for? Don't take us as being overly critical, but you have started off with a Lysander Termie list and it has evolved into a Shrike Assault army. Are you wanting to tear it up in hth, or are you wanting to have a more strike and fade list?

If you are building to deal with a specific opponent(s) in mind then let us know what they play and maybe we can help you focus a little. Having more information will ease all involved parties.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





I am not focusing on facing a certain army, but would like a close combat army, that wouldnt be hopeless at shooting, and if i have lascannons in the dev squads, i wouldnt be able to afford them transport, unless i have 2 las, two multi-melta, and take a storm sheild off a serg.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Nasty Nob






Joplin, Missouri

Well if you are wanting a more mobile, or mechanized, list then I say drop the dev squad in a rhino. Looking at the last list you posted you could spend 13 more points (than your dev squad) and get a vanilla LR. Between the weaponry and and armor you are satisfying two roles. Drop two assault squads and exchange that for a Assault Termie squad and another LR. If you want to keep another Assault squad then use them to assist the LRs. You could even drop the other assault squad and pick up another 5man termie squad, but then again it is coming down to where you only have two tactical squads and you're going to be screwed in any objective scenario that will require you to do more than contest one objective.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
 
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