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Made in us
Missionary On A Mission





Has anybody had any experience with the IG Vanquisher? I have a 1500 pt All Infantry army that I would like to bump up to 2000 by adding some Leman Russes (3). Because these three tanks will be my only Armor, Leman Russes seem the safest bet. I already decided to add a Executioner with plasma sponsons. I was thinking of adding a basic Russ plus a Vanquisher. How is the Vanquisher? I have lots of Las-cannons and auto-cannons, but am worried about AV 14 at range. I'm avoiding the Vendetta because its huge, has weaker armor, and screams "shoot me!" (which, with its weaker armor would be bad). Would the Vanquisher work? Thanks in advance.
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

Vanquisher is specialized for long range anti-tank work. However, at BS3, half of its shots would miss, so a single one isn't really that reliable for all your anti-tank needs.
   
Made in gb
Towering Hierophant Bio-Titan



UK

It can be a great weapon platform (especially with pask and a secondary ablative vanquisher for some serious long range anti-tank, but overkill? ) but its only worth it if you want to commit to proper long ranged shooty with no moving melta-mech.

50% to hit with a str8 2D6 armor penetrating shot @ 72" isnt anything to sniff at. Its goood! The only other option are a medusa with Bastion Breachers (which has a 33% chance to make a direct hit then a diminishing chance to land within a vehicle hulls permimeter) and thats at 48 (technically 54" effective)

Other than that you have 12" effective range melta-gun squads (or 18" maximum) which is shocking lower than those listed above. Also, vanquishers are leman russes which are hardy hardy vehicles, immune to str7 from the front!

If I ever tried to make a proper looong-ranged shooty army then I shall incorperate them.. with a few outflanking penals for DIY backfield objective capping and distance spotting.

Edit: Forget the str10 ap1 goodness of things like bastion breachers and.. well yeah, that; Get a manticore for serious dedicated Anti-AV14 fun (aswell as the anti-horde firepower that most long-long-range stuff lacks)

This message was edited 1 time. Last update was at 2009/08/15 01:56:09


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Foolproof Falcon Pilot






I only like the Vanq with Pask.

He turns an overpriced BS3 tank into a BS4 tank with what equals a S9 (+2d6) anti-tank shot from the turret, as well as the equivilent of a S10 shot form the lascannon.

Yes, with Pask and a LC it is a 220 point tank; however, it is also AV14 front with unmatched long range tank killing capabilities.

   
Made in us
Dusty Skeleton




until the tau come and fire rail guns at it oh noes my twin linked str 10 ap1 squad gots ur tank

W:7 L:2 D:1

W:5 L:0 D:2

Vampires W2: L:1 D:0 
   
Made in us
Longtime Dakkanaut




Vanquisher is a great long range anti-tank vehicle. It's not always condusive to have meltaguns get close to destroy a vehicle. Sometimes you need to reach out to touch the enemy tanks and transports. The zVanquisher is your man.

Take two of them with a hull lascannon for 340pts. It only hits 50% of the time so fire twice the shots and retain almost twice the survivability. You could also take Pask in a lone Vanquisher and field some of the strongest guns in the IG codex. Not only is Pask BS 4, not only does he add +1 str to both guns, but he also rerolls wounds againt MC's which can be huge when you roll that critical 1 to get the last wound off the flying MC.

   
Made in gb
Towering Hierophant Bio-Titan



UK

SpideyMonk wrote:until the tau come and fire rail guns at it oh noes my twin linked str 10 ap1 squad gots ur tank


Hence the ablative secondary vanquisher. I mean a hammerhead is 155ish pts, this two tank pask squadren will be 390pts so tis not much more per tank..

I just wonder if that much firepower (assuming no stuns/weapon destroyed) is overkill or will simply get the job done.

This message was edited 1 time. Last update was at 2009/08/15 13:15:31


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Pyromaniac Hellhound Pilot






You hit eventhough you had a 50% chance, you roll a 7 with the 2d6 to pen the landraider then you roll a 3. You get to destroy a weapon see the problem.

   
Made in de
Regular Dakkanaut




Thats an argument for more of the same.

Applies to Meltas and all AT weaponry.

3000 points.
5000 points and still growing when GW adds something cool.
3500 points centered around 25 Terminators and 12 Dreadnoughts
500 points and just started.

5 Warlords / 5 Reavers / 4 Warhounds of the Legio Pallidus Mor. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

CKO wrote:You hit eventhough you had a 50% chance, you roll a 7 with the 2d6 to pen the landraider then you roll a 3. You get to destroy a weapon see the problem.


Thats why you field two, both with lascannons. Possibly with Pask inside one vehicle. This is also why you field something like an exterminator (or two?!) to deal with transports all on its own. Also why you field a LRBT (or two?!!) for general anti-troop and a few devil-dogs to deal with those really hard targets. If your really worried about hordes or/and monoliths, swap some LRBT's for a Manticore and call it a day.

Remember this is from 72" away (max) so you can carry on happily on the next turn again (unlike melta which can be avoided with a cruising/flat-out move).

This message was edited 1 time. Last update was at 2009/08/16 15:03:25


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Razerous, dont forget that you will be using it for serious tank hunting, so there is a good chance you will be shooting at another vahicle that can do serious damage.

for example; you pop a shot at a land raider and dont kill it, it then returns fire via TL lascannons, which are never much fun.

Also, your uber priced tank is simply a sitting duck for melta fire via a mobile source (speeders, bikes, A.bikes)

Allthough, having said that its still a one of a kind tank with the unique ability to pop monoliths at range (now, how many tanks can do that eh?)

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Longtime Dakkanaut




If a Land Raider is sitting still to shoot 2 lascannons at the Vanquisher, then it's not delivering CSM into the Guard lines. I call that a win for the Guard.

   
Made in us
Longtime Dakkanaut





Voronesh wrote:Thats an argument for more of the same.

Applies to Meltas and all AT weaponry.


Except most anti-tank weapons don't cost 220pts (w/pask and a hull mounted lascannon).

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in gb
Towering Hierophant Bio-Titan



UK

JD21290 wrote:Razerous, dont forget that you will be using it for serious tank hunting, so there is a good chance you will be shooting at another vahicle that can do serious damage.

for example; you pop a shot at a land raider and dont kill it, it then returns fire via TL lascannons, which are never much fun.

Also, your uber priced tank is simply a sitting duck for melta fire via a mobile source (speeders, bikes, A.bikes)

Allthough, having said that its still a one of a kind tank with the unique ability to pop monoliths at range (now, how many tanks can do that eh?)

A vanquisher is priced & designed to shoot. A landraider is really designed (and used/focoused around) to deliver troops whilst being an impenatrable block.

Sadly, it cant pop monoliths at range at-all. Thats why I suggested a manticore (or a Medusa BB pair) if your particularly afraid of them. The Living metal rule prevents the vanquisher cannon getting the extra D6 to armor pentration. Although a pask vanquisher with a lascannon tranforms it into one of the better options to tackle a monolith.

imweasel wrote:
Voronesh wrote:Thats an argument for more of the same.

Applies to Meltas and all AT weaponry.


Except most anti-tank weapons don't cost 220pts (w/pask and a hull mounted lascannon).
Well, actually, they do. Minus the cost for being mounted on an AV14/13/10 platform ofc.

How much do you spend on a melta-mech-vet squad? 155pts? Standard, a vanquisher costs 150, 165 with a lascannon and 215 with pask. A pair with pask, both with lascannons and at a total of 380pts, you have an increadible anti-heavy vehicle (anything) tank squad which will utilize all the benifits of squadren rules.


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Pyromaniac Hellhound Pilot






Razerous wrote:How much do you spend on a melta-mech-vet squad? 155pts? Standard, a vanquisher costs 150, 165 with a lascannon and 215 with pask. A pair with pask, both with lascannons and at a total of 380pts, you have an increadible anti-heavy vehicle (anything) tank squad which will utilize all the benifits of squadren rules.


The chimelta is a scoring unit, with several other benefits. 380pts is alot of points for long range anti-tank, I am willing to bet that 3 vendettas 390pts have a better shot at destroying a tank then your propose idea.

This message was edited 2 times. Last update was at 2009/08/16 20:13:23


   
Made in us
Servoarm Flailing Magos





Alaska

I dunno. I don't find many of my boards where the long-range cannons decide the game. I prefer to take demolishers. They less of a disparity between their armor facings, and the S10 template is simply beautiful. Don't forget that as ordinance weapon, you roll 2 dice and pick the highest for determining armor penetration. If you were to factor in pask, you need 3+ to pen AV 14, 2's to glance, and get two dice to do it in. You would need to roll snake-eyes in order to miss that shot. Add onto that the fact that they clear infantry squads like nobody's business. I always put my money on the demolisher, unless you are playing your deployments on the short sides of a 4x6' table. A little bit of sense in your deployment, and you should have that cannon in range very quickly. This recommendation goes double for cityfight games.

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Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Pyromaniac Hellhound Pilot






FoxPhoenix135 wrote:I dunno. I don't find many of my boards where the long-range cannons decide the game. I prefer to take demolishers. They less of a disparity between their armor facings, and the S10 template is simply beautiful. Don't forget that as ordinance weapon, you roll 2 dice and pick the highest for determining armor penetration. If you were to factor in pask, you need 3+ to pen AV 14, 2's to glance, and get two dice to do it in. You would need to roll snake-eyes in order to miss that shot. Add onto that the fact that they clear infantry squads like nobody's business. I always put my money on the demolisher, unless you are playing your deployments on the short sides of a 4x6' table. A little bit of sense in your deployment, and you should have that cannon in range very quickly. This recommendation goes double for cityfight games.


, are you saying that you rather take the demolisher over vanquishers?

   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

How does a demo with Pask Pen a land raider on a 3+?
He needs a 3 to glance and a 4 to pen.

The bigger issue with this idea is that for the demolisher to get that +1 to penetrating rolls it needs to sit still. Not sure I'd really want the Demo sitting still in front of a land raider or if the demo would have range on its target without moving. I know 24inches isn't that short but its not really the norm for most heavy vehicles.

While I agree with CKO that the lack of AP1 does hurt the Vanquisher package when the main gun does hit it generates more damage results than most other long range anti tank (except against monoliths and wave serpents). Its not overly amazing but its not terrible either.
Cheers
~Volkan

This message was edited 2 times. Last update was at 2009/08/17 03:10:29


 
   
Made in us
Missionary On A Mission




The Eye of Terror

even against monoliths and wave serpents it is a S8 +1 weapon, plus a S9 +1 lascannon.

 
   
Made in us
Servoarm Flailing Magos





Alaska

CKO wrote:
, are you saying that you rather take the demolisher over vanquishers?


Yes, I am saying that. Despite my lame math (ok yes it needs 4's to pen 3 to glance) I still have more faith in the Demolisher over a vanquisher. Of course, I play mainly Cities of Death games these days, so I may be a tad biased.

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Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

The demolisher is IMO a much scarier option than the vanquisher against most armies. It can take on anything relatively well. Its only drawback is the range of its guns.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Wave serpent brightlances (and emls) out-range demolishers..

Going back to my previous point of "Sit back and shoot" and needing to commit to that ideal otherwise there -are- better closer-range options.

The devil-dog is a really good platform for killing serpents. Meltacannon the tank and h.flamer what-ever is inside.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Missionary On A Mission





Remember. My army currently is all infantry. I am leaning towards adding three Russ hulls onto a 1500 pt list to bring it to 2000 (dropping 75 points to make it fit). The three tanks I am considering on adding are :

Executioner with Plasma Sponsons
Vanquisher with Las-cannon
Demonisher with Heavy Flamer and Dozer Blade.

The rest of the army is infantry (150+ models), so I am not worried about meltas getting close to the tanks. Do you think this will work?
   
Made in us
Servoarm Flailing Magos





Alaska

Well, if you plan on screening the tanks with infantry, then maybe the demolisher isn't the best choice. The range of the cannon will barely reach past a screen, and has the possibility of scattering back onto you.

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Made in us
Hurr! Ogryn Bone 'Ead!



CT

I think that some basic russes could serve you well. They have the range to threaten from behind a screen, Use templates so the bs3 is minimized a little, have str 8 and ap3 so can be a threat to almost anything, and start at 150 points.
Cheers
~Volkan

This message was edited 1 time. Last update was at 2009/08/18 03:08:11


 
   
Made in us
Servoarm Flailing Magos





Alaska

Standard LRBT's- seconded. Strength 8 can at least glance AV14, and with pask it can penetrate it. Sounds like a win, without a glaring downside.

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Foxphoenix135: Successful Trades: 21
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Made in gb
Lord of the Fleet






The Vanquisher is a great anti-tank system. Vanquisher Cannon + lascannon is as good as a multi-melta but it can fire right across the board while moving.

It's downside is versatility. Whilst it's quite happy knocking holes in tanks, 1-2 dead infantry is not much of a result. The basic russ is a much better all-rounder, especially with the hull lascannon.


For a tournament army versatility is key and you may be better served by vanilla russ's or medusas. For a club/friendly army you need to match to your local opposition - if there's lots of heavy armour out there then the vanquisher might be what you need.

On the other hand, when fast attack has such potent anti-tank choices (vendetta and devil-dog) then it may be better to use your heavy support choices for anti-infantry.
   
Made in us
Perturbed Blood Angel Tactical Marine





Not to mention I dont think GW has a vanquisher kit out yet, so you have to convert it, which is a pain, for tanks anyway.

Drink deep of victory and remember the fallen.

Gwar! wrote:Sanguine has it spot on.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Actually the vanquisher isn't that bad to convert. Its key feature is a longer barrel on the main gun. A little styrene tubing to extend it and there ya go.
On another note I wonder how the Vanq would pair up with multimeltas on it. You could move it each turn and then at some point it will get a target in melta range. If it forgoes its movement it could tally up 4 shots after a pivot.
Perhaps I'm wrong in thinking that the extra potential is out shined here by the points hike.
Cheers
~Volkan
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

The problem I see with a LC-2xMM-Vanquisher is that it is just a target too juicy to not shoot at. Also, it screams "I am an absolute tank killing machine!" and no sane opponent would make the mistake of driving their vehicles nearer then necessary, while trying to direct all his AT fire at this thing just to see it die. I know I would. This thing is expensive, isn't it? Especially with Pask.

A normal Vanquisher, maybe with an LC, that is allright. Putting MMs on them isn't real synergy, because it needs to get close, and the advantage of the Cannon is that it can hit from far away.
   
 
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