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![[Post New]](/s/i/i.gif) 2009/09/09 08:54:15
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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[ADMIN]
Decrepit Dakkanaut
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FOR THIS POLL, PLEASE ANSWER HOW YOU CHOOSE TO PLAY THE GAME, NOT NECESSARILY WHAT THE RULES AS WRITTEN (RAW) SAY.
Feel free to post how and why you voted, but please DO NOT ENGAGE OTHERS IN DISCUSSIONS/ARGUMENTS ABOUT WHAT YOU THINK THE RULES SAY. Please create a separate thread if you feel the urge to have this kind of discussion.
The 'Pitched Battle' Deployment rules say (rulebook, pg 92): "The player that goes first then chooses one of the long table edges to be his own table edge. He then deploys his force in his half of the table, with all models more than 12 [inches] away from the table's middle line (this is his 'deployment zone'). His opponent then deploys in the opposite half."
The 'Spearhead' Deployment rules say (rulebook, pg 93): "The player that goes first then chooses one of the long table edges to be his own table edge. He then deploys his force in one of the two table quarters on his side of the table, more than 12 [inches] away from the centre of the table (this is his 'deployment zone'). His opponent then deploys in the diagonally opposite quarter."
NOTE: Please also take a look at the diagrams relating to both mission deployments found on pages 92-93 of the rulebook.
QUESTION: Do you play that the player deploying second must abide by the same 'push-back zone' that the first player must abide by (12" away from the middle-line/center of the table, respectively)?
OPTION A. I play that the second player to deploy DOES NOT have to abide by the 'push-back' restriction that the first player does and therefore they are free to place their models anywhere within their half of the table or table quarter, depending on the mission respectively.
OPTION B. I play that the second player to deploy DOES have to abide by the same 'push-back' restriction that the first player does and therefore they may not deploy within 12" of the table's center-line or center-point of the table, depending on the mission respectively.
OPTION C. Something else entirely: reply exactly what it is below.
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![[Post New]](/s/i/i.gif) 2009/09/09 09:36:51
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Hanging Out with Russ until Wolftime
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As much as I am going to be alone on this, I play by Option A, as I feel this is what the rules say.
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![[Post New]](/s/i/i.gif) 2009/09/09 15:47:33
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Huge Bone Giant
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I read it as and thought it was A, as well as having played it that way until YMDC pointed out that there was contention.
Given the contention in that thread I am surprised at the results of this one.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/09/09 15:54:29
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Stalwart Ultramarine Tactical Marine
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I voted b just because it seems like there are so many rules keeping the opponent away from a first turn assault.Unless you have some sort of special rule.
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![[Post New]](/s/i/i.gif) 2009/09/09 15:57:15
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Fixture of Dakka
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Reading the rules again, and more carefully, I vote A.
We have always played B, and probably will continue to do so, but if I have my way it will be method A. I don't care much either way, but I think A is correct.
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![[Post New]](/s/i/i.gif) 2009/09/09 16:09:19
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Da Head Honcho Boss Grot
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I voted B, although I think both readings are supported by the rules.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/09/09 17:05:37
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Enginseer with a Wrench
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Voted Option B, since that's how we've been playing it. However, I would prefer Option A as it opens up opportunities for both the 1st player and the 2nd that you don't get with with Option B.
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![[Post New]](/s/i/i.gif) 2009/09/09 17:39:02
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Longtime Dakkanaut
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B. Despite word parsing to play as A offends convention and flies in the face of most accepted game design principles.
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![[Post New]](/s/i/i.gif) 2009/09/09 17:53:13
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Devestating Grey Knight Dreadknight
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I voted option A.
In another thread I argued for what is option B here and my mind was changed by the people who argued the other side.
I think that A is a pretty clear RAW option. I've changed the way I play and the friends I most often play have changed and we enjoy playing with the A option.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2009/09/09 17:54:56
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Hanging Out with Russ until Wolftime
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augustus5 wrote:I voted option A. In another thread I argued for what is option B here and my mind was changed by the people who argued the other side. I think that A is a pretty clear RAW option. I've changed the way I play and the friends I most often play have changed and we enjoy playing with the A option.
Glad to know. Having played both ways myself, our group now alternates between them now and then, and we find that the RaW (A) is far more tactically strenuous (aka Enjoyable  ).
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This message was edited 1 time. Last update was at 2009/09/09 17:55:07
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![[Post New]](/s/i/i.gif) 2009/09/09 18:15:38
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Sybarite Swinging an Agonizer
Alabama
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I've always played with Option B, but I think Option A would be more fun.
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![[Post New]](/s/i/i.gif) 2009/09/09 18:31:22
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Sure Space Wolves Land Raider Pilot
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The diagram appears to show the deployment zones for both players. In my opinion, its a mirrored effect, so I picked B, its the way every friendly game, and tournament I've ever played at does it, and will continue to be so.
Clay
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![[Post New]](/s/i/i.gif) 2009/09/09 18:47:06
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Boosting Space Marine Biker
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I voted B. It's fair and prevents certain armies/builds from getting first turn assaults in almost every game.
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Riddle me this: what has four sides, moves twelve inches, and moved fourteen?
RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... |
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![[Post New]](/s/i/i.gif) 2009/09/09 18:50:44
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Longtime Dakkanaut
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I've only seen it played as B, but the next time it comes up in casual play I'm going to ask my opponent to roll/flip a coin since it would make it more interesting to leave open the possibility of first turn charges without it always being the case.
All the more reason for tournaments to write up their own scenarios, I say.
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![[Post New]](/s/i/i.gif) 2009/09/09 18:54:19
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Foolproof Falcon Pilot
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B.
The diagram shows a "no man's land".
Also, GW went to great pains to ensure the inability of first turn assaults with the use of scout moves and infiltration. It seems strange that they would indend for units that are deployed normally to be able to be closer to the enemy than scouts or infiltrators.
In addition, there are major game balance issues in objective based missions (2/3 of the games) if one player only gets a 12" deployment zone, while the other gets 1/2 the table.
It appears that GW merely did a poor job describing the diagrams.
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![[Post New]](/s/i/i.gif) 2009/09/09 19:10:52
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Bounding Assault Marine
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B
The diagrams clearly explain intention where their words did not.
--EDIT--
But I HAVE tried using that diagram and it is impossible to put my entire army on it... to small.
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This message was edited 1 time. Last update was at 2009/09/09 19:11:58
Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...
"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." |
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![[Post New]](/s/i/i.gif) 2009/09/09 20:10:58
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Kid_Kyoto
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B makes the most sense based on DoW. If you consider DoW, an opponent is able to deploy anywhere on his half of the board, and the opposing player can only deploy anywhere on his side of the board 18 inches or further away. In the one deployment that they go out of their way to spell out that one player gets an entire half of the board, they also go to the effort of saying that you have to be 18 inches away. With only 3 units on the board at this point, its also the easiest one to do this in. Why would they expect you to put your full army within a 12 inch band (actually, a 11 or less if you don't want to be first turn assaulted)?
Actually, I just had an interesting thought. It would be the first player that gets the small band, and the second player who gets the big band, so it would be the second player who dictates if the first player gets to assault first turn or not. This idea is interesting to me, and I think it warrants further thought.
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This message was edited 1 time. Last update was at 2009/09/09 20:15:33
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![[Post New]](/s/i/i.gif) 2009/09/09 22:06:09
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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[MOD]
Making Stuff
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I voted B. A is what the rules seem to be saying, but I personally don't think that's intentional, just dodgy wording. Particular;y given the little wrinkle with infiltrating that was pointed out in the other thread.
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This message was edited 1 time. Last update was at 2009/09/09 22:06:53
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![[Post New]](/s/i/i.gif) 2009/09/09 22:21:14
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Regular Dakkanaut
purging philadelphia
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i think theres diagrams accompanying the text for deployment rules, but I may be wrong. I voted for option B as while it may not be raw it is how people do it and would seem to be what logic would dictate. GW has a thing for symmetry or whathaveyou.
That being said option A would be interesting to try out. Nothing like 1st turn charges to make junk units like hormagaunts, spawn, raveners, and gargoyles (notice 3 of these are tyranids???) useful. I think itd be interesting to form a testgroup around it to see if this modification of deployment rules makes for a more or less 'balanced' and 'fun' way to play 40k.
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![[Post New]](/s/i/i.gif) 2009/09/09 22:28:15
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Been Around the Block
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I voted B because I was responding to the question as written.
The Rules say A, actually, but the diagram "implies" B. Like most of these discussions it really does not matter as long as you and the opponent agree BEFORE setting up.
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![[Post New]](/s/i/i.gif) 2009/09/09 22:37:38
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Superior Stormvermin
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The rules say A, but everyone around here plays it as option B. I think letting some armies deploy their ENTIRE army half way across the table could get a little unfair (Orks, Land Raider Heavy lists...).
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Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! |
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![[Post New]](/s/i/i.gif) 2009/09/09 22:48:34
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Ship's Officer
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Option B. I think it's clearly intended that the 'opposite' side - in which the second player is deploying - is meant to mirror that of the first player. If the second player doesn't abide by the pushback then you aren't deploying on the 'opposite' side (or table quarter), you are just deploying 12" from the imaginary line the first player is required to abide by on the 'other' side. DoW EDIT: To avoid confusion I'd like to highlight the fact that I said " I think it's clearly intended..." rather than "it is clearly intended." One states my opinion and reasoning for said opinion (if I thought it was unclear to me, I would state it as such, but I do not) the other states a fact which is obviously untrue. Hopefully that stops people from jumping to conclusions and making unnecessary snide remarks!
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This message was edited 1 time. Last update was at 2009/09/10 00:30:11
"War. War never changes." - Fallout
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![[Post New]](/s/i/i.gif) 2009/09/09 23:24:19
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Hanging Out with Russ until Wolftime
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DogOfWar wrote:I think it's clearly intended
if it was clear, we wouldn't be arguing.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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![[Post New]](/s/i/i.gif) 2009/09/10 00:16:28
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Morphing Obliterator
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I consider B is intended by my reading of the rules and the diagram, and B is how we play. I fully accept that A is a wholly acceptable and supportable argument on the words of the text however, and I consider that A and B are simply entirely different games with different tactics and strategies.
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![[Post New]](/s/i/i.gif) 2009/09/10 00:31:41
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Lethal Lhamean
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Alerian and insaniak sum up my feelings pretty well. I've always played it B despite the kind of strange wording. RAW it's clearly A, but it's not how I play it which is what the vote calls for.
That said I'd sort of like to vote for option D - GW learns to love labels and clear antecedents in all of their rulebooks.
Edit: I also feel bound to note - that if anyone ever challenged me on this I would immediately play it as A since my playing choice, and that of my local group, is totally unsupportable in a rules debate and that if GW means it as B this is a clear case for errata and not their weak wrist FAQ.
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This message was edited 1 time. Last update was at 2009/09/10 00:39:03
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![[Post New]](/s/i/i.gif) 2009/09/10 01:03:53
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Hanging Out with Russ until Wolftime
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Thor665 wrote:Alerian and insaniak sum up my feelings pretty well. I've always played it B despite the kind of strange wording. RAW it's clearly A, but it's not how I play it which is what the vote calls for.
That said I'd sort of like to vote for option D - GW learns to love labels and clear antecedents in all of their rulebooks.
Edit: I also feel bound to note - that if anyone ever challenged me on this I would immediately play it as A since my playing choice, and that of my local group, is totally unsupportable in a rules debate and that if GW means it as B this is a clear case for errata and not their weak wrist FAQ.
My mind just assploded at the reasonableness of this Post. Stop it! You are giving Dakka a weak image  (Joking of Course)
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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![[Post New]](/s/i/i.gif) 2009/09/10 02:24:46
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Charging Wild Rider
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I play as how the diagrams show. I picked b. It shows ofr both the missions how you are to deploy. The white circle in spear heads is out of bounds just like the 24 inch white block in pitched. I feel that they included the diagrams to fix any shady spelling people might try to use to give them an advantage.
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![[Post New]](/s/i/i.gif) 2009/09/10 02:35:45
Subject: Re:[V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Elusive Dryad
Slightly left of the middle of nowhere
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I picked B, i think it infers that both player's must abide by the push back but RAW then i suppose you play option A. i'll have to try it some time i hadn't actually noticed this before.
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“First they ignore you, then they laugh at you, then they fight you, then you win.” Or in my case, First they look at you, then they laugh at you, then they fight you, then you lose. A short history of the Awesomarines |
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![[Post New]](/s/i/i.gif) 2009/09/10 03:25:08
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Devestating Grey Knight Dreadknight
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Slackermagee wrote:I voted B. It's fair and prevents certain armies/builds from getting first turn assaults in almost every game.
If the first player deploys deep in their zone they can deny any chances at a first round assault.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2009/09/10 05:10:04
Subject: [V5] YMTC - Deployment Zone 'push-back' for 2nd player
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Painlord Titan Princeps of Slaanesh
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RAS - Rules as Shown
I chose option B, because the diagrams show how it's supposed to work. This is basically GW putting the RAI right there in the book next to poorly worded RAW. In many cases, RAI sucks because "well there's no way to know what GW was intending".
Here, though, we CAN. They SHOWED us.
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40k Armies I play:
Glory for Slaanesh!
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