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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

long and short.

Can an independent character who can achieve the necessary coherency range, join a unit that has already turbo boosted that round?

As he was not in that unit when it turbo boosted, can he have performed any other voluntary action previous to joining it?

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Made in us
Lethal Lhamean






Venice, Florida

Can an independent character who can achieve the necessary coherency range, join a unit that has already turbo boosted that round?

Yes he can, there's nothing in turbo-boost or IC joining rules to prevent this.

As he was not in that unit when it turbo boosted, can he have performed any other voluntary action previous to joining it?

Interesting angle. IC joining rules have no obligations on that front - so, yes, he may have performed other voluntary actions and still join as long as he can move into coherency.

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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

And thus, the work around for farseers not being allowed to fortune their turbo boosting bike squad was born.

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Made in us
Rotting Sorcerer of Nurgle





Which means the Seer would be sitting in a different squad, then joining up during movement.

This is only reliable IMO at the very first turn when you want to turbo boost. I don't think it's healthy or works as smoothly when the game gets on though.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

yeah, i agree. Thats the idea though. Hopefully fortuned turbo-boosting will keep you alive turn 1 while you get into range, then the carnage you cause in the following rounds will diminish the need to turbo boost again.

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Made in us
Rotting Sorcerer of Nurgle





Meh.
When I run my council, I don't 'use' the rules to get around something.

I generally just fortune up and move 12" forward and use the 6" in assault to move forward again.
Else: I have a second Seer.

I personally think its... bitchy, but to each their own.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Longtime Dakkanaut





US

Falconlance wrote:yeah, i agree. Thats the idea though. Hopefully fortuned turbo-boosting will keep you alive turn 1 while you get into range, then the carnage you cause in the following rounds will diminish the need to turbo boost again.


Clever solution and completely legit. +1 tactical skill for Falconlance

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Made in us
Heroic Senior Officer





Woodbridge, VA

Course, it could be argued that once he joins the unit, they no longer qualify as turboboosting....................... As at that point they did not all move over 18".

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

don_mondo wrote:Course, it could be argued that once he joins the unit, they no longer qualify as turboboosting....................... As at that point they did not all move over 18".


that would result in all but one of them moving 6'' beyond their regular movement phase, and all still being allowed to shoot and then move another 6 in the assault phase, since they no longer qualify as turbo boosting.

I'd take the turbo boost ruling.

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Made in us
Longtime Dakkanaut





US

Tough call on the above situation. What is to say though that only the models that turbo boosted receive the 3+ cover?

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Made in au
Shas'la with Pulse Carbine




Tau Player

BlueDagger wrote:Tough call on the above situation. What is to say though that only the models that turbo boosted receive the 3+ cover?

Turboboosting grants 'the bike' a 3+ cover save. They don't reference 'the unit'.




 
   
Made in us
Longtime Dakkanaut





US

Yay for me being right

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Longtime Dakkanaut







Falconlance wrote:
don_mondo wrote:Course, it could be argued that once he joins the unit, they no longer qualify as turboboosting....................... As at that point they did not all move over 18".


that would result in all but one of them moving 6'' beyond their regular movement phase, and all still being allowed to shoot and then move another 6 in the assault phase, since they no longer qualify as turbo boosting.

I'd take the turbo boost ruling.


Don Mondo is actually stating the rule incorrectly. Bikes turbo-boost by simply using the turbo-boosters. It's only the cover save that's contingent on the unit moving at least 18" from its starting point.

So the counter argument to Fortune-and-join is free from side effects. It's silly to turbo-boost and only move 2" (and thus not get the save while being unable to do anything), but the rules let you do it.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

solkan is correct, I misstated what I was trying to say. The unit would still count as turboboosting. However, per the LAST line of the turboboosting rule, it does not qualify for a cover save. as the UNIT has not ended it's move at least 18" away:
"A unit using turbo-boosters must end its move at least 18" away from its starting point to claim this cover save, as it relies on flat-out speed."

This message was edited 1 time. Last update was at 2009/12/07 15:12:53


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Lethal Lhamean






Venice, Florida

The question though becomes when is the movement checked for the unit.

Is it checked after the unit has declared a turbo-booster movement and moved?

Or is it checked when the unit is shot at?

If it's checked when they are shot at, what happens if a turbo boost unit is lashed and moved back towards its starting point?

This message was edited 1 time. Last update was at 2009/12/07 15:56:39


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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Based upon the words "must end its move" it would seem to be measured after the move(s), rather than just before it is shot.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
Lethal Lhamean






Venice, Florida

I would concur with that assessment. But if it's measured after the move it then brings into question if you need to remeasure after an IC joins the unit or not.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

The issue is that it is no longer the same unit -- or at best (as mentioned) it is partially that unit and partially models that did not get the turboboost.

Or is it ok to move half of a squad 18" and the other half 16" and get cover?

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Lethal Lhamean






Venice, Florida

I don't think half of a unit should get the cover save. Allow me to breakdown where I think this question potentially enters a gray area.

Option 1
Unit of jetbikes moves.

Check to see if 18" from starting point.

They are - unit has turbo boost cover save.

IC joins

Option 2
Unit of jetbikes moves.

Check to see if 18" from starting point.

They are - unit has turbo boost cover save.

IC joins

Re-check to see if the new unit has moved 18" from starting point, has two starting points. Entire unit not 18" from one point, entire unit is 18" from other point. Which point do you use and why?

This message was edited 1 time. Last update was at 2009/12/07 16:59:45


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Double post?!

Checked N&B -- its not just me!!!

I agree about the grey area, but I think I would err on the side of caution. No cover save if the whole unit does not end its movement 18" from its start - if the IC is part of the unit that is pretty difficult.
May just be me, though.

This message was edited 2 times. Last update was at 2009/12/07 17:04:55


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in se
Stealthy Space Wolves Scout





The part about displacing at least 18" only mention the unit, not models.

I would consider a unit to be displaced 18+ inches as long as at least one of it's models meets that condition.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Whereas I wouldn't..............

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in se
Stealthy Space Wolves Scout





I find it similar to the rule counting all models in a unit to have moved even if only one actually did so.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

And I don't............. In this case they're trying to gain a benefit.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Lethal Lhamean






Venice, Florida

kirsanth wrote:I agree about the grey area, but I think I would err on the side of caution. No cover save if the whole unit does not end its movement 18" from its start - if the IC is part of the unit that is pretty difficult.
May just be me, though.

No worries - I was just hoping you'd be able to point me to something I missed to clear up the gray. Another GW ruleset house rule needed situation on the books, huzzah!

Edit - swiggity-sweet, I'm now on a Ravager. Fear our plasma weaponry that doesn't overheat you pathetic Imperium fools!

This message was edited 1 time. Last update was at 2009/12/07 20:10:29


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

BAH!!!!
Universal Special Rule.
Lost when joined by a character without it.

Editing to add a giant *FACEPALM*.

This message was edited 1 time. Last update was at 2009/12/07 20:27:13


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
Ork-Hunting Inquisitorial Xenokiller






I agree on the totally gray area. I would personally ask for a roll-off on the decision.



Quote: Gwar - What Inquisitor said.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

The only confusion is whether an IC could join at all then, as it would prevent the (jet)bikes from moving that far.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Lethal Lhamean






Venice, Florida

kirsanth wrote:The only confusion is whether an IC could join at all then, as it would prevent the (jet)bikes from moving that far.

I'm not sure where you're going with this - most ICs joining with (jet)bikers tend to be mounted on (jet)bikes as well.

I agree that a footslogging IC joining after the move would suck the rule away from the unit and prevent the cover save if that's what you're driving at. The question still remains if the IC is mounted though.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in au
Shas'la with Pulse Carbine




Tau Player

kirsanth wrote:BAH!!!!
Universal Special Rule.
Lost when joined by a character without it.

Editing to add a giant *FACEPALM*.


Exactly, you should all be ashamed of yourselves for making the discussion this long.

*edits previous post*




 
   
 
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