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![[Post New]](/s/i/i.gif) 2010/04/13 18:48:15
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey all,
I've been trying for a while now to get my gaming group into smaller scale games, to give a different spin on the hobby (or something like that!). After doing a lengthy blood-bowl league and half-way through a Warhammer Fantasy Roleplay adventure, i've convinced them to start a Necromunda campaign.
This blog may be a bit stop and start, considering the fact i've got a-levels at the beginning of June, but we'll see how it goes. Maybe i'll even get a bit of scenery building in.
For my gang i've decided to use Van Saar rules to represent an Adeptus Mechanicus Explorator "Maniple" searching for Archeotech/ lost Imperial Technology in the Underhive. I realise now it's not the most original idea out there but hopefully i can put my own original spin on it.
These came through the post today:
They will make up the bulk of my gang, i will add 4 GW servitors to it as well. In that pile of goodness is:
- 1 Ad Mech Tech-Priest (weapon and servo-arms will go to my leader, the body will be converted to a Hypaspist)
- 1 Tech Servitor (will make a Juve)
- 1 Inquisitor Lok and servo-skull (Lok will become the gang-leader, an explorator Tech-Priest)
- 1 Death Korps Quatermaster and retinue (Quatermaster will be converted into a Hypaspist, Medical servitor into a Juve, Servitor w/ board on back will be a Hypaspist)
- GW servitors will make Juves and Heavies
[Not sure what to do with servo-skull, Cherub, DKK equipment carrying servitor and DKK casualty? Ideas?]
Thats all for now,
Thanks for looking!!
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![[Post New]](/s/i/i.gif) 2010/04/13 21:49:32
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey Khaine, thanks for replying! Good call on the captured ganger, i could model it as a Delaque ganger or something! What would you say to magnetising weapons? I think it would be a good idea but how far should i go? I'm thinking just magnetising weapons at the moment.
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![[Post New]](/s/i/i.gif) 2010/04/13 23:32:48
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks for the support guys, hopefully flesh out some models tomorrow! Yggdrasil wrote:Wouldn't magnetizing them all be a bit fragile for hi-action Necro games???
If i'm just magnetising the weapons i shouldn't forsee it being too much of a problem. However i'm a novice at both magnetising and Necromunda, so you couls be right. I think i'll magnteise the heavy servitor first and see how it goes. Yggdrasil wrote:Any plan on what your friends abns will be?
Do you mean gangs? Just a bit confused as to what "abns" are!  I think they'll be an enforcers patrol, maybe another Van Saar gang. Those are definite. Could be up to 7/8 people participating so i'm sure they'll be a mix of gangs. SilverMK2 wrote:Wish there were people near me who wanted to get into 'munda, but ah well
You'd be surprised how willing people will be if you give it a try. Biggest problem for me is going to be getting the terrain together (although the clubs got two imperial city sets, the £100 ones  ). I'd like a full 4'x4' board full of different heigts and sizes all interconnecting by networks of bridges, but that's just a dream!!
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This message was edited 1 time. Last update was at 2010/04/13 23:33:58
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![[Post New]](/s/i/i.gif) 2010/04/14 13:01:28
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Archibald Jack wrote:Awww, awesome. I found the DKK well after I started convering my Kasrkrins, so alas it was too late for me, but it's good to see someone else dragging those models into the hive.
I vill be vatchink verrrrry closely.
Also, the random left over bit can be turned into "loot" counters for scavenger games. We are playing with the idea of having them worth a little more than D6 x 5, perhaps a basic weapon randomly chosen by a D^ or something similar, as at the moment they tend to sit on the ground whilst we pepper each other with rounds and wait for a victor to claim the non-collected counters. Food for thought.
DKK are definitely nice models, i will be chopping them up a bit so they'll look the part.
Perhaps on the counters front you could let people only take the crates they collected, and leave the unclaimed ones, well, unclaimed!
@Yggdrasil and CimmissarKhaine: I think you're right about the magnetising, it would be a pain.
This is the rough roster for my gang:
- Leader w/ meltagun and chainsword
- Heavy w/ Heavy Plasma Gun
- 3 Gangers w/ 2 Lasguns, 1 shotgun (manstoppers)
- 4 Juves w/ 2 Laspistols, 1 Autopistol, 1 Bolt Pistol
[Knives for all!]
As i'm knew to Necromunda, how does that sound? Is the Heavy Plasma Gun actually worth it or should i take a Heavy Stubber?
Also, what would you say to mounting the leader's meltagun onto a servo-skull? Is that acceptable?
Thanks for looking, will have some modelling updates soon!!
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![[Post New]](/s/i/i.gif) 2010/04/14 15:54:30
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey konf, thanks for the reply!
I did think the Hvy PG looked a bit expensive, i think a stubber will be the way to go. Nice idea with the plasma gun/ lasgun idea as well. I suppose you're right about the Juves, bolt pistols are cool though  I must admit i did overlook the ammo roll problem on the laspistols at long range, thanks for pointing that out!
So, the first 2 minis have been created, first we have a juve with knife and autopistol. The servo-skull is possibly the coolest thing i've ever seen, it comes with the titan tech priest from FW and i only just noticed it!!
This next one is a GW servitor, used as a Juve with club and bolt pistol, although i will switch that to an autopistol now
Hope you like, more tomorrow probably, got Warhammer Fantasy Roleplay session tonight so no modelling till tomorrow!
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![[Post New]](/s/i/i.gif) 2010/04/14 17:29:25
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey thanks for the kind words guys. Will get another roster up later.
On that note, does anyone know of any good roster sheets (not the GW one)?
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![[Post New]](/s/i/i.gif) 2010/04/15 20:51:27
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Ok, re-done the roster so now i can get to some serious converting! (or maybe not, we'll see!!  )
Here it is:
- Leader w/ Chainsword, knife, plasma gun
- Heavy w/ knife and Heavy stubber
- 5 Gangers w/ knives, 3 lasguns, 2 shotguns (w/ manstopper shells)
- 5 Juves w/ knives, autopistols
No swords as Van Saar can't have them
I'll get the leader and a hypaspist (ganger) up a bit later. Cheers,
Vitruvian
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![[Post New]](/s/i/i.gif) 2010/04/15 23:42:44
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks guys  Giving me some good motivation here
CommissarKhaine wrote:5 juves is a lot, but since they'll grow into gangers real quick, they should prove a good investment.
Llamahead wrote:Plenty of Juves is the traditional way to go.
That's what i figured, thanks for the input though. Seems to me that after a couple of games the Juves should be good to go! (providing i don't use them as canon-fodder of course  )
CommissarKhaine wrote:Looking forward to the hypaspist and your gang leader!
Well, i do so hate to disappoint!  [although, i didn't get round to doing the hypaspist, never mind  ]
I present to you, the venerated Tech-Magos Amatheus. Praise be to the Omnissiah!
You can't really see anything on this photo, but you get a good idea of the silhouette. He still needs 2 or 3 servo-arms and a cherub fused w/ a plasma gun.
A new servitor, still WIP. Work needs to be done on the servo-arm and an autopistol needs to be attatched to the end.
The Servitor from yesterday, now with autopistol!!
Llamahead wrote:How are you planning to paint them by the way Scab Red and metal works fairly well for me on my Ad-mech.
Yep, that's the usual way. I'll keep the robes nice and grimdark though! I'll probably muddy up the robes and skin, but the metal will remain lustrous, as you would expect! (probably a wash of badab and a re-highlight). Anyone know of a good way to do withered, sun-deprived skin?
Also, have you got pics of your Ad-mech on Dakka? We could do with a few more disciples of the machine god here!
Thanks for looking, more again tomorrow probably!
Vitruvian
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![[Post New]](/s/i/i.gif) 2010/04/16 17:02:48
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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I think i'm going to stay with the roster as previously stated, it will enable me to have a solid core of gangers after a few matches. Then i can get some of the fun stuff!
Here's a medical servitor, counting as a juve with knife and autopistol:
Sorry this one's sideways  Some lovely detail on this model though
And my heavy (with heavy stubber) a bit of greenstuff work needed to merge the gun with the flesh and i need to run tubes into places
Thanks for looking!!
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![[Post New]](/s/i/i.gif) 2010/04/16 17:18:06
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Cheers Silver, it's just the Heavy Bolter ammo box slotted into the autocannon, there's a perfect hole!! (both from the Guard Heavy Weapons Team sprue)
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![[Post New]](/s/i/i.gif) 2010/04/16 17:44:42
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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SilverMK2 wrote:I recognize the parts, I'd just never thought of using them like that.
I might have to start making my own 'munda gang now (been thinking of trying to get started for a while now  ) - you've inspired me damn you! 
Sorry,  misunderstood you! and Bwahahaha  , i feel honoured! Seriously though, you should do it, Specialist Games offer so much more than the core games.
The Chaos-Kraut wrote:Well, I'm not sure, but I think the ammo belt of your last gun servitor is the wrong way round in there.
The bullets look backwards from the muzzle, don't they?
However, keep at it!
The C-K
Oh yeah, it certainly does look like that from the angle  But, Gw's sculptors declined to put an end on the bullets, so it's the same on the other side!
Thanks for the kind words, guys!
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![[Post New]](/s/i/i.gif) 2010/04/20 20:24:31
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey thanks for all the great comments guys, you're really motivating me!!
I've just gone back to college so i haven't had much time to do modelling, but i've made some (non-update worthy) progress. Also started painting the servitor juve and made the base.
Heres the base, just to whet your appetites (hope this shows a good sign of things to come Frodo!):
@CommissarKhaine: i suppose you're right, i'll have to square off the ends of them with greenstuff. I thought the med-ganger was particularly apt as well, although it was a happy coincidence!
@Frodo: Thanks mate!
@Archibald Jack: "Pimpnickle"  and (as much as it pains me to be wiring this!  ) lmao! Forgeworld do indeedy have a damn fine thang going on!
@ubbeknubbe: Why thankyou sir!
Hopefully i'll get more paint on the servitor tonight, enough to update you with anyway!
Thanks for looking.
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![[Post New]](/s/i/i.gif) 2010/04/21 18:40:02
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey, just a quick update for ya!
Pip on the servitor juve, nearly done with this one:
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![[Post New]](/s/i/i.gif) 2010/04/22 19:03:19
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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SilverMK2 wrote:Looking good 
Thanks!!
CommissarKhaine wrote:SilverMK2 wrote:Looking good 
+1
Very crisp, and I love the deep red. keep it up!
Thankyou, very much! I was going for a deep red, i thought if it was too bright it wouldn't be GRIMDARK enough!
Archibald Jack wrote:Wicked. The detail in the bases really sets that fig' off...perhaps it's time I forked out for some mahself. Did you make those? or source them?
Thanks Archibald Jack. I really like that particular base as well. I actually made it myself. Covered half the base in .5mm plasticard and then put a strip of .5mm on top of that so there is a 1mm ledge. I painted the step w/ iyanden stripes, then 50:50 iyanden:bleached bone highlights. The 2 flat metal bits were painted boltgun, the lower one was then washed 3 or 4 times w/ devlan and the upper one once w/ badab. Then I did small stripes of mithril silver in one direction and then mithril/boltgun mix in the other direction. then washed it lightly w/ devlan to tie it all together. Then i cut a small piece of wire from the inside of an iPod headphone and stuck it on! (a lot of steps but i think its worth it!  ) However, there are some good base sites out there with equal, if not better bases. Your choice really!
Thankyou for looking, finished servitor will be up a bit later and maybe pip on the 1st model i made. Automatically Appended Next Post: Okay, here's the first finished model of Explorator Maniple 111010!! Yay!
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This message was edited 1 time. Last update was at 2010/04/22 19:48:33
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![[Post New]](/s/i/i.gif) 2010/04/22 20:27:35
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks Llama, i'll take a look at your AdMech now! I was kinda' hoping this small gang might make me get my ass into gear and start an AdMech army, so then i could use some of the models. But, we'll see!
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![[Post New]](/s/i/i.gif) 2010/05/30 00:20:48
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks for all the kind comments, I can't beleive i've left this thread for such a long time. But hey, whatcha gonna do!
Just finished college, but still got a few exams so progress is still relatively slow. However, during the month or so gap i've finished 3 models and started some terrain! Talk about hard graft!
Also, we're starting our campaign properly on Friday so is hould be able to get a running campaign log going. We rolled territories and i got Old Ruins (suck-ass), settlement, friendly doc, drinking hole and tunnels (score!). I'm happy with that, i think its a good spread of creds and cool rules, and considering how it could've gone...
Tunnels is great, would've been awesome if 1 player didn't get 2 vents, and another vents and tunnels (the other 2 players are going to feel horribly out manouvered!)
First up is the med-servitor, just a juve for now:
Cant really make out much in that one but hey!
Tech-Adept Qus (u should have an umlaut):
Tech-Adept Vespasian (serious props if you can guess the reference there):
And some scenery i've been working on, needs more work but starting to shape up. Also got some canals in progress, should get them finished tomorrow and then i'll put them up.
Thankyou all for looking and hopefully i'll be able to update this more regularly!!
Cheers,
Vitruvian XVII
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![[Post New]](/s/i/i.gif) 2010/05/30 11:32:12
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks for all the comments guys.
Vespasian is actually a charcter (legate) from a series of books about Romans by Simon Scarrow. Well worth a read! Pretty close Good Green, though is suspect wikipedia might have had a hand in that!
I know sorry about the pics, it was late and the daylight bulb didnt work too well. I'll try and get more pics today.
Cheers,
Vitruvian Automatically Appended Next Post: more pics
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This message was edited 1 time. Last update was at 2010/05/30 16:01:57
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![[Post New]](/s/i/i.gif) 2010/05/31 14:12:50
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Right, got some better pics today, here they are:
Med-servitor, Juve with knife and autopistol-
Tech-Adept Vespasian, Ganger with lasgun [i know thats not what he's got but its too cool a model to leave out  ] (damn, just realised i didn't do the Mechanicus symbol, i'll get on that now!)-
Tech-Adept Qüs, ganger with knife and bolt pistol-
I tried to go with a really grim-dark feel with these, while at the same time keeping the metals well serviced. I also did some weathering.
You might also be able to make out WIP on the canals i'm making. More pics of those once they're done.
Thanks for looking,
Vitruvian
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This message was edited 1 time. Last update was at 2010/05/31 14:22:17
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![[Post New]](/s/i/i.gif) 2010/05/31 15:59:32
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thankyou very much!!
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![[Post New]](/s/i/i.gif) 2010/06/01 17:57:11
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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CommissarKhaine wrote:Looking good! Only the med-servitor's apron could do with some more depth, but I love your red; nice grimdark admech red 
Why thankyou. The apron is a bit better than the photo, but its been weathered and done so i ain't changing it!!
Regnak wrote:Vitruvian XVII wrote:
[Not sure what to do with servo-skull, Cherub, DKK equipment carrying servitor and DKK casualty? Ideas?]
Give the DKK stuff to me!  I'm always after some!
Really nice idea, will follow your progress and look forward to future pictures! 
Thankyou. If you really want it, drop me a PM. Its just the equipment carrier though.
ghosty wrote:No! ME! i would treat it with love! i'd build a shrine in your honour! I'd worship you AS A GOD.
Now honestly, i think the casualty would look great as an objective marker for your gang or something. Have the servo skull whirring round him with a large hyperdirmic needle. As for the equipment carrier, you could maybe snip away the arms holding the equipment, and make him carry a lasgun?
A shrine does sound tempting!! The casualty will eventually become a captured/ injured ganger (when i've finished the main gang!). Unfortunately there's far too much resin to clip away, and then it would require a lot of rebuilding via GS, so not really worth it i'm afraid.
@ everyone else: Thanks for the kind words!
I've painted the canals now. They need a coat of PVA glue on top to give the water/ sludge/ slurry a shine and i still need to paint the 2 barrels but otherwise they're done! Yay!
All the canals, they're 5"x12" with a 1"x1"x1" wall on, meaning there's a gap of 3" so it's not too hard to jump. There's also a 6"x5" section and a corner section to make them more interchangeable.
Thankyou very much for looking,
Vitruvian
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![[Post New]](/s/i/i.gif) 2010/06/01 19:21:04
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Its a thought!! I'll see.
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![[Post New]](/s/i/i.gif) 2010/06/02 17:15:16
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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@ Scrazza: tbh its not really big enough to put boats on, the "water" is only 3" wide... Nice idea for a bigger canal though.
@ CommissarKhaine: Yeh, i did for a couple but what you said is true!! they did recive a coat of blackboard paint as the primer so im hoping that seals them for a while...
@ Sageheart: why thankyou!!
Im going to the club a bit later to play our final practice game before we start the campaign. I'll try and get some pics and do a report, not promising anything though!
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![[Post New]](/s/i/i.gif) 2010/06/05 23:03:13
Subject: Re:Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Okay, i've nearly finished the final touches on my starting gang, just got one hood to sculpt and then i'm good! (at least until i have to start getting new models  !!)
Can't remember what happened on Wednesday, but as it turned out, only 3 of us were at the club yesterday (friday) so we did 1 final training match. What follows is a rough batrep:
We set up most of the terrain on a 6'x4' table (i wanted to do 4'x4' but was out voted) but some other club members were using some of the CoD stuff. The canal went around a quater of the board (eg. started in the middle of a long edge, went to the centre of the board and then turned to the middle of a short table edge). The rest of the buildings were set up with as many ad-hoc walkways as we could muster.
We rolled off to choose deployment and i came last so had a 10" square in the middle of a long edge, the other two (playing Van Saar [VS] and Redemptionists [R]) had a corner each (on the opposite side). i then had to deploy first, i put all of my gang fairly bunched up out of any heavy stubber sight from VS. The other 2 set up firebases, with R setting the rest of his loonies as far forward as possible. We agreed to use our campaign territories so i put a CC ganger and 2 CC Juves in tunnels, VS put 3 gangers in vents, R put 3 people (dont know what they were) in vents.
First few turns
General manoeuvring takes place, R moves up, VS establishes a firebase (where he'll stay for most of the game, snore!) and i move to flank bothe splitting up my gang. Particular points of interest, i tunnel a Juve to threaten R out of sight, who gets taken out by a cheeky VS lasgunner. I tunnel the cc ganger and other juve about 10" away from VS, he moves up, i charge, cc ganger loses to a lasgun armed ganger and goes out of action. Juve gets locked with a lasgun ganger then combo charged by VS leader and 3 juves, suffice to say my Juve goes out of action. VS is on fire, taking one of R's eviscerator loonies out of action. I pass bottle number 1 on turn 3, fail on turn 4. I HATE BOTTLE TESTS!!
Conclusion
VS and R close on either side of the canal, pretty much the whole of both gangs are about 5" away with only a wall and some waste separating them. A furious fire fight erupts with both sides losing multiple models and passing multiple bottle tests. Game finally ends when R has an incredible turn of shooting with 1-shot flamers from everyone!! VS ends up with 1 heavy (without ammo for the heavy stubber) still cowering behind a building and 2 gangers pinned. As you can well imagine, VS bottle leaving R with about 7 models. Epic game and everyone is glad that wasn't a campaign game. Really would have been a bad start!!
I should have the tin can terrain finished by tomorrow (not painted) so i'll put some pics up then. Might paint another ganger as well. Until next time!!
Vitruvian
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![[Post New]](/s/i/i.gif) 2010/06/06 12:22:37
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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We were just playing a run-of-the-mill gang fight. We're saving the other missions for when we start the campaign And yes my luck was terrible (not that i'm making excuses!!  ) compounded by the fact tat the person playing the Van Saar gang couldn't stop rolling 6s when he normally rolls 1s. Anyway, it was still a good game! Automatically Appended Next Post: update later
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This message was edited 2 times. Last update was at 2010/06/06 18:06:16
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![[Post New]](/s/i/i.gif) 2010/06/07 15:32:38
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Hey guys, the leader has been finished now. He needed a little bit of GS work and some extra gubbinz. Here are a few shots, the first is rubbish but i put it in anyway to give you an idea of the silhouette.
And i've nearly finished the tin can terrain:
I need some feedback on this piece. I think i'm gonna add railings to the most precarious bits, but i want to put some other stuff on it to break up LoS. Got any ideas??
Cheers,
Vitruvian
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![[Post New]](/s/i/i.gif) 2010/06/07 15:46:37
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks for the good ideas! I'll have a go at some of them later.
I also like the leader (obviously!). He has a very forboding grim-dark profile but also enough flair to stand out from the rest.
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![[Post New]](/s/i/i.gif) 2010/06/07 17:35:54
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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Thanks for the comments, guys.
@ Jackanory: Thanks, mate. Admech are at their best when really GRIM-DARK! Hopefully i've conveyed that. Yes the terrain is my idea, it just came to me when i was washing some empty beans cans!
@ Scrazza: Cheers mate!
@ SONS of ORAR: Yo! Good to see you on my humble little log  Thankyou, if you do build a board, make sure you post the results here, i'm sure it'lll be breathtaking!! Just out of interest, what exam do you have on Wed?
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![[Post New]](/s/i/i.gif) 2010/06/07 20:45:32
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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I find the best thing to do is just dive straight in and start chopping like crazy!! Then again, i've already done a DKoK army (which has been sold  ) and Traitor guard straight out of the box so i'm used to resin  (also started Elysians, why oh why do i spend so much money on little men!  ) As for exams, got Maths Core 4, Biology and Chemistry (all A2). And, Decision.... .... Uggggh. I hate decision. Got an A though so can't complain, it's just soooooooooo boring!
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This message was edited 2 times. Last update was at 2010/06/07 20:46:18
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![[Post New]](/s/i/i.gif) 2010/06/08 19:52:52
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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lol i hear ya', i've been putting off a job for a good couple of years now!
Resin is indeed pricey, but far to awesome to pass up. Oh, and macharius Vulcan...... droool! (you did a great job on it, btw!)
Good luck tomorrow!
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![[Post New]](/s/i/i.gif) 2010/06/08 20:42:39
Subject: Ad Mech Explorator Maniple 111010 - Necromunda gang
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Rampaging Reaver Titan Princeps
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No probs.!
My club went last year so i'll try and get another trip organise. We'll see. You better be entering a kick-ass couple of entries!!
Would be good to meet a few dakka-ites though.
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