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![[Post New]](/s/i/i.gif) 2010/06/18 11:23:59
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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Hey all what with the new changes around i had to fix things in this army. tell me what ya think. ANd if you have any imput on it.
High born
Spear of twilight,Annoyance of netlings, EnchantedShield, Stone of Crystal Mere light armour
Forest dragon
Noble Alter kindred, Great sword, HoD, Helm of the hunt
Light armor, shield, longbow.
Hireling wizard Level 2, feed back scroll
Glade guard x11 Banner, Musician
Glade guard x11 Banner, Musician
Glade guard x10 Banner, Musician
Glade riders x5 Musician, Spear, Longbow
wild riders of kurnous x6
Spear, Musician, Standard battle banner
wardancer troop x12 Musician
way watchers x6
Treeman
2243
Now a few things had to change around here which really sucks. Have to have a minimum of 25% core choices. Which took points away from my special selection. As it stands core cant really change as its like .05 % over the 25% mark lol
No reason now to take wood elf spell singers. Much easier to hire a hireling wizard what with the new kick ass lores.
Dragons in only for an impressive best painted model for a local tourny.
So well let me know what ya think.
Automatically Appended Next Post: Ah what no comments? lol
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This message was edited 1 time. Last update was at 2010/06/18 22:38:42
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![[Post New]](/s/i/i.gif) 2010/06/19 04:12:44
Subject: Re:2250 wood elf 8th tourny army
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Master of the Hunt
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Man it looks small for some reason.
There are new magic items that might be better for your highborn or alter.
I don't think the great sword is as good on the alter anymore. Before you were pretty sure he would be charging and getting to attack first, now he always attacks last unless the enemy also has a GW. (I think) I was thinking of a couple of other possible builds for the alter noble; HoDa, sword of might, LA, and shield; Amber pendant, Briarsheath armor, and GW; Wild fire blades, murder of spites, talisman of protection, and LA. Really haven't thought those through yet.
I think I might still make the wardancers into a smaller unit.
Also not sure how the 5-6 wild riders are going to do anymore either.
Please let us know how the list does in a few games.
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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![[Post New]](/s/i/i.gif) 2010/06/19 08:34:11
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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Well problem with a small unit of wardancers is with the extra attacks units get now you really need ot do alot of killing or they will die a horrible death.
As for the alter I dont know about him. There is a sword which can give him +3 str but the problem is you take a hit on your ability to do anything else with your points for magic weapons and the such. I had the idea ot maybe swap the spear ot him and just go charecter hunting. But that seems like a waste of points. Might just take him out all togehter.
And ya its small. With the dragon and the 562 points I need to spend on core im stuck with precious little points left to fiddle with.
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![[Post New]](/s/i/i.gif) 2010/06/19 15:12:11
Subject: 2250 wood elf 8th tourny army
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[DCM]
Dankhold Troggoth
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I did think that we would see less dragons in this edition, with the breath weapon being one-use only, template weapons hitting both mount and rider, and the like. It's also a large target, so no +1 to hit anymore, but also no -2 hard cover for being behind other models.
The glade guard could do just as well in 2 ranks now, I think? Why have 3 units? Or are you planning to just run them 5-wide (that makes more sense to me now).
Imho this list doesn't feel changed enough. I think it's still pretty close to 7th ed in your unit compositions. The MSU style with the glade riders / wild riders won't work as well now, I think...
I would also love to hear how this list does for you in the tourney!
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This message was edited 1 time. Last update was at 2010/06/19 15:13:24
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![[Post New]](/s/i/i.gif) 2010/06/20 09:09:45
Subject: Re:2250 wood elf 8th tourny army
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Paramount Plague Censer Bearer
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I would drop the dragon for this new edition XD
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Nurgleboy77 wrote "Callum officially WINS!" |
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![[Post New]](/s/i/i.gif) 2010/06/20 18:31:00
Subject: Re:2250 wood elf 8th tourny army
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Dakka Veteran
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1. What exactly is a Hireling Wizard? If you refer to Dogs of War character, you have never been able to hire them.
2. Dragon is still a good option, with Thunderstomp and breath weapon (even if one use only) it is going to make a lot of casualties. A lot will depend on which percentages the Dragon end up using and how will the monster reaction look, as keeping the Elf on top of it may become a problem in longer combats.
3. Where is the Battle Standard Bearer? You really want one in 8th.
4. Why do you expect tournaments to be 2250pts? That may have been the standard in late 7th edition, but now that many army lists are changing the tournament organizers could as well choose a different size. With percentages in, I expect to see a number that divides nicely by four, most likely 2000 or 2400pts.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2010/06/20 22:00:13
Subject: Re:2250 wood elf 8th tourny army
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Charging Wild Rider
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jullevi wrote:1. What exactly is a Hireling Wizard? If you refer to Dogs of War character, you have never been able to hire them.
2. Dragon is still a good option, with Thunderstomp and breath weapon (even if one use only) it is going to make a lot of casualties. A lot will depend on which percentages the Dragon end up using and how will the monster reaction look, as keeping the Elf on top of it may become a problem in longer combats.
3. Where is the Battle Standard Bearer? You really want one in 8th.
4. Why do you expect tournaments to be 2250pts? That may have been the standard in late 7th edition, but now that many army lists are changing the tournament organizers could as well choose a different size. With percentages in, I expect to see a number that divides nicely by four, most likely 2000 or 2400pts.
The qoute from the book is you may hire a dogs of war unit as a rare choice unless it otherwise stated in the dogs of war unit. The pdf lists hireling wizards as something you can hire as a hero. Tell me how I screwed up here?
I do understand that its a good idea to take one but how would it help this list? Seems fairly pointless in the list I just posted if all he does is sit back and shoot with the archers.
As for the tourny size its an upcoming one and the points were listed at 2250. ALso how is 2250 not easily devisible by 4? Its 562.5.
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![[Post New]](/s/i/i.gif) 2010/06/20 23:38:39
Subject: 2250 wood elf 8th tourny army
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[DCM]
Dankhold Troggoth
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562.5 isn't exactly a round number  . I've come up with a list for that point level as well, but I'm expecting to see a lot more 2000 or 2500 point tourneys. At least I hope so! 2250 seems kind of archaic now, since there's nothing about the 2000 point line that makes it different from any other (before it made sense to go a bit above it, so if you were adding in a lord level character, you would have the points for them).
So you're still liking units of 6 wildriders for 8th edition? I have two units of them at that size now, but am thinking they will be sitting on the shelf for 8th (mostly due to my army theme changing, but also to their being even weaker than they are currently, when they've been a real glass cannon for me with varying results. Yesterday they basically won the game for me... but usually I lose them to shooting (or even just a stand and shoot reaction) before they can do much of anything.
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This message was edited 1 time. Last update was at 2010/06/20 23:38:56
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![[Post New]](/s/i/i.gif) 2010/06/21 08:53:28
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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RiTides wrote:562.5 isn't exactly a round number  . I've come up with a list for that point level as well, but I'm expecting to see a lot more 2000 or 2500 point tourneys. At least I hope so! 2250 seems kind of archaic now, since there's nothing about the 2000 point line that makes it different from any other (before it made sense to go a bit above it, so if you were adding in a lord level character, you would have the points for them).
So you're still liking units of 6 wildriders for 8th edition? I have two units of them at that size now, but am thinking they will be sitting on the shelf for 8th (mostly due to my army theme changing, but also to their being even weaker than they are currently, when they've been a real glass cannon for me with varying results. Yesterday they basically won the game for me... but usually I lose them to shooting (or even just a stand and shoot reaction) before they can do much of anything.
Very true on the wild riders. Havent ogtten a game with them in yet but I really do think there going to be shelved. WHich leaves me with a delema. I have a little over 50 bucks I can spend on another unit for this army befor the tourny.
SO that leaves me a quesiton what should I do?
I could get a box of glade riders and run 3 units of 5 or 6.
COuld go the three units of gaurd as you see them.
Or I could get a box of dryads and have one big unit of them in the list.
ABout the only things your not seeing here that I dont own already is a way watcher hero. and 3 eagles.
So what should I do? lol im stumped.
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![[Post New]](/s/i/i.gif) 2010/06/21 12:44:11
Subject: Re:2250 wood elf 8th tourny army
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Paramount Plague Censer Bearer
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if you need too you can borrow money from me and pay off over time, it's probable that dawn wont give me the same time off for the tournament lol
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Nurgleboy77 wrote "Callum officially WINS!" |
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![[Post New]](/s/i/i.gif) 2010/06/21 20:32:40
Subject: 2250 wood elf 8th tourny army
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[DCM]
Dankhold Troggoth
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I think eagles are a great buy in this new edition, since you don't have to sacrifice a rare slot for them! I also think fast cav will still have a strong role in the new rules, and so glade riders will still be effective. Dryads could be effective, especially if there is a wood on the board, since they'll be stubborn inside it.
It looks like you'll have about 200 points to play with from dropping the wild riders. I'd say 2 eagles and either a unit of dryads, or a unit of glade riders, would be a good fit. It sounds like you already have some glade riders, so if you went that route you wouldn't have to purchase/paint anything new. I'm trying to envision how you're running it... it would be good to have them as another march-block (assuming that's still valid in 8th!) and harrassing unit, on the other hand, dryads will be very good in certain situations in 8th, and could really help you hold your line.
Looking forward to seeing what you decide to go with and how you do at the tourney
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This message was edited 1 time. Last update was at 2010/06/21 20:33:32
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![[Post New]](/s/i/i.gif) 2010/06/21 20:40:46
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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RiTides wrote:I think eagles are a great buy in this new edition, since you don't have to sacrifice a rare slot for them! I also think fast cav will still have a strong role in the new rules, and so glade riders will still be effective. Dryads could be effective, especially if there is a wood on the board, since they'll be stubborn inside it.
It looks like you'll have about 200 points to play with from dropping the wild riders. I'd say 2 eagles and either a unit of dryads, or a unit of glade riders, would be a good fit. It sounds like you already have some glade riders, so if you went that route you wouldn't have to purchase/paint anything new. I'm trying to envision how you're running it... it would be good to have them as another march-block (assuming that's still valid in 8th!) and harrassing unit, on the other hand, dryads will be very good in certain situations in 8th, and could really help you hold your line.
Looking forward to seeing what you decide to go with and how you do at the tourney
Ah sorry didnt mean eagles ment warhawk riders.
And no thnaks cal lol. Ill just work with what I got.
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![[Post New]](/s/i/i.gif) 2010/06/21 23:08:33
Subject: 2250 wood elf 8th tourny army
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[DCM]
Dankhold Troggoth
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Oh, whoops! In that case, I would like to hear how the wildriders do
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![[Post New]](/s/i/i.gif) 2010/06/22 09:21:00
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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Ok bit of a change here heres the list so far as it stands.
High born Forest dragon
Spear of twilight,Annoyance of netlings, Enchanted
Shield, Stone of Crystal Mere, Longbow, Light Armor
Noble Alter kindred, Great sword, HoD, Helm of the hunt
longbow.
Spell singer feed back scroll
Glade guard x16 Musician standard
Glade riders x5
Elven steed Musician standard
Glade riders x5
Elven steed Musician standard
Glade riders x5
Elven steed musician
wild riders of kurnous x5
musician standard
wardancer troop x12 musician
way watchers x6
Treeman
Fair bit of a tweak running with what I can mostly buy. Im not happy with the alter noble. I should really drop him for something. Hes 149 points so if you guys can come up with a better idea let me hear about it. Im up for all suggestions.
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![[Post New]](/s/i/i.gif) 2010/06/22 13:28:53
Subject: 2250 wood elf 8th tourny army
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[DCM]
Dankhold Troggoth
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Interesting! You have less firepower, but also (almost) no center. I've always been interested how these types of wood elf lists run, and even more so under 8th.
If you drop the alter noble- perhaps add a unit of dryads to help out the wardancers (or to babysit the glade guard). Or, up the numbers of all the calvary units to 6.
So you'll be forming the wardancers into a 2x6 unit? That's how I'm planning to run my dryads, although they've got 25mm bases. For wardancers they can fit more in btb, so you could probably get away with at least 7-wide if you wanted to.
Also, does your spellsinger have level 2? If not, I'd use the points from the alter noble to give him that (I'd also be tempted to get him a steed to help him get out of dodge if needed), and then add in the small unit of dryads.
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This message was edited 1 time. Last update was at 2010/06/22 13:29:33
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![[Post New]](/s/i/i.gif) 2010/06/22 18:50:45
Subject: Re:2250 wood elf 8th tourny army
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Master of the Hunt
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I think I agree with RiTides about getting the dryads. Some other choices would be dropping the alter for a waywatcher noble? or giving your spellsinger glamourweave and a unicorn which adds another str 6 attack, but I am not sure if she can ride with your wild riders (if so you would want to add a champion too).
I think the best option (or most competitive) would be to drop the alter and a unit of glade riders for a unit of dryads and another unit of glade guard. Granted that means spending even more money.
Sorry I guess that wasn't much help.
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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![[Post New]](/s/i/i.gif) 2010/06/22 19:58:29
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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RiTides wrote:Interesting! You have less firepower, but also (almost) no center. I've always been interested how these types of wood elf lists run, and even more so under 8th.
If you drop the alter noble- perhaps add a unit of dryads to help out the wardancers (or to babysit the glade guard). Or, up the numbers of all the calvary units to 6.
So you'll be forming the wardancers into a 2x6 unit? That's how I'm planning to run my dryads, although they've got 25mm bases. For wardancers they can fit more in btb, so you could probably get away with at least 7-wide if you wanted to.
Also, does your spellsinger have level 2? If not, I'd use the points from the alter noble to give him that (I'd also be tempted to get him a steed to help him get out of dodge if needed), and then add in the small unit of dryads.
I would love to take some dryads as it would help my center line. Sadly its either them or a box of glade riders. I went with the box of glade riders. With my other box and the one I used for conversion purposes that left me with the 3 units of 5 you see.
Ill see if I can do the dyrads though.
As for the mage If I drop the alter I should be able to afford the level 2. As for a steed well I could afford to loose her and I wouldent be to sad lol. I honestly doubt ill be able to get much spells off with her even at level two so we will see how my practice games go and see if I need it. After she wastes her scroll I might as well just chuck hand fulls of dice to get my spells off.
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![[Post New]](/s/i/i.gif) 2010/06/24 05:26:42
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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Alright so it turns out that I had a box of glade gaur dsitting around. I can turn this in for either a unit of glade riders giving me the list above or I can go with a 12 strong unit of dryads instead of the 2 more units of 5 glade riders. in other words the list would look like this.
High born Forest dragon
Spear of twilight,Annoyance of netlings, Enchanted
Shield, Stone of Crystal Mere, Longbow, Light Armor
Noble Alter kindred, Great sword, HoD, Helm of the hunt
longbow.
Spell singer feed back scroll
Glade guard x16 Musician standard
Glade riders x7
Elven steed Musician standard
12 dyrads
wild riders of kurnous x5
musician standard
wardancer troop x12 musician
way watchers x6
Treeman
so which list do you guys like better and why.
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![[Post New]](/s/i/i.gif) 2010/06/24 17:17:34
Subject: Re:2250 wood elf 8th tourny army
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Master of the Hunt
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I like the second list, it seems to flow better. Dragon and treeman cause lots of damage, glade guard lay down cover fire, glade riders and way watchers provide the harassment, dryads and wardancers are a nice 1,2 punch, and the wild riders can hit the flanks. (very simplistic view of it) I am not a big fan of the alter though. I would either change him out maybe with a glade rider or two in order to put in another unit of glade guard. (it sounded like you still have another box of those laying around) Or go with a different build for him. Alter noble; HoDa, sword of might, LA, and shield (for all around); Amber pendant, Briarsheath armor, and GW (high str attacks); Wild fire blades, murder of spites, talisman of protection, and LA (extra attacks for low RnF)
The problem I see is your cc units don't negate ranks from hitting them in the flanks or rear and they don't get any rank bonuses themselves.
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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![[Post New]](/s/i/i.gif) 2010/07/09 23:17:19
Subject: Re:2250 wood elf 8th tourny army
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Elusive Dryad
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I'm not sure what it is about your lists that just seems.... well weak. There is something a little off about them but I can't put my finger on it.
I know that I don't really care for your Alter Noble. He just isn't going to be that effective. Also i'm guessing a HoD is a Hail of Doom Arrow? which would work just as well on a basic noble. But a 2 wound hero with a 6+ armour save who has ASL and toughness 3 is free points to your opponent in close combat.
Also a Branchwraith with A Cluster of Radiants is probably the best hero choice. I tried my new 2000 point list out yesterday and that 1 dice makes a HUGE difference.
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"Like a sniper using bollocks for amunition" |
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![[Post New]](/s/i/i.gif) 2010/07/10 09:35:12
Subject: Re:2250 wood elf 8th tourny army
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Charging Wild Rider
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Pip wrote:I'm not sure what it is about your lists that just seems.... well weak. There is something a little off about them but I can't put my finger on it.
I know that I don't really care for your Alter Noble. He just isn't going to be that effective. Also i'm guessing a HoD is a Hail of Doom Arrow? which would work just as well on a basic noble. But a 2 wound hero with a 6+ armour save who has ASL and toughness 3 is free points to your opponent in close combat.
Also a Branchwraith with A Cluster of Radiants is probably the best hero choice. I tried my new 2000 point list out yesterday and that 1 dice makes a HUGE difference.
According to the faq the eternal gaurd hero is looking to be the best bet now. Give him light armour and the enchanted sheild and he can get up to a 2+ save now. Pretty impressive if you ask me.
Anywyas now that the faq is out im going to alter my list. And post up a new one here in half an hour or so.
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![[Post New]](/s/i/i.gif) 2010/07/10 19:51:59
Subject: Re:2250 wood elf 8th tourny army
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Elusive Dryad
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if he has magic armour he loses his fighting style. Only normal armour is useable.
Edit: also the eternal guard fighting style states "Reagardless of how eternal guard models are armed and armoured they have an armour save of 5+". So yes you can spend points on armour but it won't help you at all.
Edit2: There is a bonus, if you give an eternal guard character a great weapon and nothing else he still gets +1 attack and a 5+ armour save. I wonder what happens if you give him an additional hand weapon.
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This message was edited 2 times. Last update was at 2010/07/10 19:59:21
"Like a sniper using bollocks for amunition" |
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![[Post New]](/s/i/i.gif) 2010/07/13 04:19:55
Subject: Re:2250 wood elf 8th tourny army
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Paramount Plague Censer Bearer
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I still won, but his Treeman ripped my orcs & gobos a new one. I would highly recommend getting a second one. Drop the dragon for it I guess, and get a good hero on foot with a good bow. Maybe get a second archer unit and throw him in it? Treeman "Woody" = mass death. <3
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Nurgleboy77 wrote "Callum officially WINS!" |
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![[Post New]](/s/i/i.gif) 2010/07/14 11:42:44
Subject: Re:2250 wood elf 8th tourny army
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Terrifying Treeman
The Fallen Realm of Umbar
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Pip wrote:if he has magic armour he loses his fighting style. Only normal armour is useable.
Edit: also the eternal guard fighting style states "Reagardless of how eternal guard models are armed and armoured they have an armour save of 5+". So yes you can spend points on armour but it won't help you at all.
Edit2: There is a bonus, if you give an eternal guard character a great weapon and nothing else he still gets +1 attack and a 5+ armour save. I wonder what happens if you give him an additional hand weapon.
Incorrect, according to the Errata that was released on 8th release day, characters can equip magic weapons and armour and still benefit from eternal guard fighting style.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2010/07/14 15:00:55
Subject: 2250 wood elf 8th tourny army
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Deadly Tomb Guard
South Carolina
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Remember great weapons always strike last so the good ole alter kindred isn't as good as he once was, however there is a remedy. As far as wild riders go I dont use them anymore because hit backs wipe these guys out, found out the hard way against a large block of night goblins with shields. Everything in the WE army, save treeking and treemen, need to hit the flank for less hits back. Which is actually easirt now seeing how some the big blocks are not very manevrable. I've also really fallen in love with awsome great eagles as mounts have become and was thinking of doing some sort of air cav build for me woodies, only if warhawk riders were better. (sigh)
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![[Post New]](/s/i/i.gif) 2010/07/14 15:01:26
Subject: 2250 wood elf 8th tourny army
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Deadly Tomb Guard
South Carolina
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"double post"
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This message was edited 1 time. Last update was at 2010/07/14 15:02:51
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![[Post New]](/s/i/i.gif) 2010/07/16 06:51:12
Subject: Re:2250 wood elf 8th tourny army
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Elusive Dryad
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Krellnus wrote:Pip wrote:if he has magic armour he loses his fighting style. Only normal armour is useable.
Edit: also the eternal guard fighting style states "Reagardless of how eternal guard models are armed and armoured they have an armour save of 5+". So yes you can spend points on armour but it won't help you at all.
Edit2: There is a bonus, if you give an eternal guard character a great weapon and nothing else he still gets +1 attack and a 5+ armour save. I wonder what happens if you give him an additional hand weapon.
Incorrect, according to the Errata that was released on 8th release day, characters can equip magic weapons and armour and still benefit from eternal guard fighting style.
Q. May a character from the Eternal Kindred take additional
armour or weapons and still benefit from the Eternal Guard fighting
style? (p68)
A. Yes.
That says nothing about magic armour. On p68 it also says "though this is lost if they choose any Magic Weapons or Magic Armour"
Aswell as the fact that the eternal guard fighting style still states "Regardless of how eternal guard models are armed and armoured they have an armour save of 5+"
You can not get better than a 5+ as an eternal guard.
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![[Post New]](/s/i/i.gif) 2010/07/18 05:25:53
Subject: Re:2250 wood elf 8th tourny army
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Terrifying Treeman
The Fallen Realm of Umbar
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Really, you do know that all armour saves can be modified UNLESS STATED OTHERWISE.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2010/07/18 08:00:08
Subject: Re:2250 wood elf 8th tourny army
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Elusive Dryad
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it does state otherwise though... it says that no matter what armour or weapons you have you have an armour save of 5+.
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"Like a sniper using bollocks for amunition" |
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![[Post New]](/s/i/i.gif) 2010/07/18 09:50:22
Subject: 2250 wood elf 8th tourny army
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Charging Wild Rider
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Alright so theres two possible list I could run with in this tourny. First one is this
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High born Forest dragon
Spear of twilight,Annoyance of netlings, Enchanted
Shield, Stone of Crystal Mere, Longbow, Light Armor
Noble Hod, eternal kindred
Spell singer level 2 feed back scroll
Glade guard x16
Glade riders x5
Elven steed Musician standard
Glade riders x5
Elven steed Musician standard
Glade riders x5
Elven steed musician standard
wild riders of kurnous x5
musician standard
wardancer troop x12 musician
way watchers x6
Treeman
2238
Other list im fiddling with is.
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High born, Hod, giant blade, enchanted shield, light armour
Spell weaver lore of life Level 4, ruby ring, divination orb
Noble Wardancer kindred, talisman of preservation
Noble Bsb, razor standard, light armor, great weapon
Glade guard x16
Glade riders x5
Elven steed Musician standard
Glade riders x5
Elven steed Musician standard
Glade riders x5
Elven steed musician standard
wild riders of kurnous x5
musician standard
wardancer troop x12 musician
way watchers x6
Treeman
2231
Plan is for the first list is to pretty much die horribly once the enemy corners me and I cant get away. If history is any hint to how it will play out the rider less dragon and treeman will kill more then half the army.
Second list is a bit more powerful. I stick both the bsb and highborn in the glade gaurd. With armour peircing and hod what ever unit I point them at is going to die terribly.
The mage sticks with the unit of watchers trying to stay out of combat and get a bonus from there -2 to getting shot at.
So which is better?
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