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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I reworked my list to better deal with TWC but still try to be well rounded. Only wish I could find another 30 points to slap a PK on my Mek and planks on his wagon.

HQ:
1 Ghazghkull Thraka

HQ:
1 Big Mek Kustom Force Field

Elite:
15 Burna Boyz

Elite:
15 Lootas

Troops:
17 Boyz Shootas;
1 Boyz Nob Bosspole; Power Klaw;

Troops:
18 Boyz Shootas
1 Boyz Nob Bosspole; Power Klaw;

Troops:
11 Boyz Choppa & Slugga;
1 Boyz Nob Bosspole; Power Klaw;
1 Trukk Boarding Plank; Red Paint Job; Reinforced Ram; Big Shoota

Troops:
10 Gretchin
1 Runtherd

Fast Attack:

1 Warbuggy Twin Linked Rokkit Launcha
1 Warbuggy Twin Linked Rokkit Launcha
1 Warbuggy Twin Linked Rokkit Launcha

Heavy Support:
1 Battlewagon Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota x1 (boyz and Ghaz)
Heavy Support:
1 Battlewagon Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota x1 (boyz)

Heavy Support:
1 Battlewagon Deff Rolla; Red Paint Job; Big Shoota x1 (mek and burmas)

Total Roster Cost: 1749

Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com

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Made in us
Furious Fire Dragon





Well, it's not bad I'd say. I don't like that you are relying heavily on 'boyz' but at least you have a burna squad. The 15 lootas are a heavy drain on points at 1750 but I think they'll make up for it by making your enemies think twice about hitting your wagons with long range fire and hopefully pop some transports so you can eat the gooey insides. At 1750 with 3 wagons and a trukk, you're going to want all the distraction and target priority skewign you can get. At 1750 I can bring a lot of long range Eldar pain and sometimes that means BW rushes are stopped cold. Lootas help to mitigate that.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Yeah 1 more unit of 5 lootas would help but that's another 75 points.

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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Yeah, I'd say that about solves your issues.

I would almost say switch out some warbuggies for Deffkoptas to help mitigate long range shooting that you will take and to possibly pop tanks and the like...just something I've seen used to great effect.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Tower of Power






Cannock

I don't think thise is a bad list TBH. I'm not massively keen on Ghazgkull but TBH I'm not fan of special characters full stop. Perhaps try a game without him and you can get those extras you want, after all he's only giving that special waaagh! which lasts for a single turn.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I do like Koptas but I find the buggies to be a better fit. First off the buggies get cover from the kff and can screen my wagons forcing the other player to deal with them before you can reach my wagons. This will do 1 of a few things, bait a assault on the buggies giving me the chance get charge first, draw fire from my wagons, or last they ignore them and eat some rokkits. Also if we are only looking at TL rokkits the buggies are cheaper, but if you run buzz Koptas they will be a wast of points if you play nids.

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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Yeah, they're really up to your play style really. And that is somewhat true about Tyranids, especially against some of the nastier bugs. Then again, you should be able to make short work of some of the bigger ones by just tank shocking them.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Ghaz is there to help with TWC and well the waaagh is very nice. Never really played him before feeling that the warboss is a good sub and much cheaper so its mostly a test run for him.


Automatically Appended Next Post:
The RPJ is the real bug killer.

This message was edited 1 time. Last update was at 2010/07/29 15:37:09


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Made in gb
Tower of Power






Cannock

sickening wrote:I do like Koptas but I find the buggies to be a better fit. First off the buggies get cover from the kff and can screen my wagons forcing the other player to deal with them before you can reach my wagons. This will do 1 of a few things, bait a assault on the buggies giving me the chance get charge first, draw fire from my wagons, or last they ignore them and eat some rokkits. Also if we are only looking at TL rokkits the buggies are cheaper, but if you run buzz Koptas they will be a wast of points if you play nids.


I don't think you will screen battlewagons with Buggies because they don't cover 50% of the armour face, they are quite low. Only thing they will have is 4+ cover.

Why would Dethkopters be a waste if you play Tyranids and not Buggies? They do the same job. Dethkopters better because they can tie Tyranids up in assault.


Automatically Appended Next Post:
sickening wrote:Ghaz is there to help with TWC and well the waaagh is very nice. Never really played him before feeling that the warboss is a good sub and much cheaper so its mostly a test run for him.


Automatically Appended Next Post:
The RPJ is the real bug killer.


How is RPJ a bug killer? It only moves you 1". RPJ doesn't actually kill anything and 1" isn't exactly moving that much further.

Btw you should gun down TWC with Lootas

This message was edited 1 time. Last update was at 2010/07/29 15:53:24


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Not to screen for shooting but to block an assault.
I see what you are saying about being able to tie up units in assault but don't think they will last more than 1 round of cc with nids.

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Cannock

Ah right. Flank the sides? Though TBH I'd shoot wagons, not assault them as my troops will be vulnerable to whatever is inside.

I had my Dethkopter tie up some Zoanthropes for several turns which worked well because they wasn't shooting at my Wagons. It depends what you're throwing them at; hordes and monstrous creatures are a no-no.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Lol sorry I did not see all of your post (dang phone).
Lootas will soften them up first before I send Ghaz in for the kill.
RPJ will let my wagons move 7 and still shoot leaving the bugs needing 6s to hit and 6s again to pin. I just keep moving and shooting making it very very hard to get my units out of my wagons.

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Tower of Power






Cannock

Yeah that's right on the Wagons but it doesn't make RPJ a killer does it? Mass shooting from Wagons is pretty damn cool though

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I know I can only block one side of the wagons with the buggies but if you use terrain to cover another side it makes the much harder to reach.
Zoanthropes could be a very good assault target for Koptas. I will have to run some more tests with them.


Automatically Appended Next Post:
Lol ok you got me, the RPJ is not the one killing the bugs but it does make the wagons much harder to stop.

This message was edited 1 time. Last update was at 2010/07/29 16:41:28


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Tower of Power






Cannock

I don't think your blocking is going to work. Like I said whose going to assault the Battlewagon? The Orks inside will get them next turn. Flank the sides and blast it with melta for +2 on the vehicle damage chart; though will still have KFF 4+ cover.

'Thropes are a good target for Kopters. Thropes have a hard time wounding them and the Thropes pass the invulnerable saves so it just keeps them locked and not shooting - dead would be better so you can use those twin-linked rokkits at another target.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Termies? Any bugs with rending? It's a trick I picked up from dash.
Do you run Koptas in units or singles with buzz saws?

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Tower of Power






Cannock

What trick is that then?

Singles with saws and rokkits

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

http://www.dakkadakka.com/dakkaforum/posts/list/301161.page#1685830

Thought they where buzz Koptas.

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Tower of Power






Cannock

In Dashs pictures units can still flank the sides. The setup is only useful against deep strikers, as he said. A transport could roll up 12" disembark suicide melta and be job done and those Warbuggies aren't blocking anything. Those Speeders in his first picture will just fire over the Buggies anyway..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

The setup works well for me. Good use of terrain can completely block wagons or at least make you go to the side leaving the kff safe. Also it makes units move further to reach me with could stop early game assaults. It's not 100% protection but they can really help to direct units to where I want them to go.
Now I do understand how the Koptas can be a huge help and I will be looking into finding room for at least 1 into my list.

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Tower of Power






Cannock

Two Kopters..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Lol I may find it hard to cut 150 points from a list with Ghaz in it with out dropping my last trukk leaving me low on troops.

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Made in gb
Tower of Power






Cannock

Do you really need Ghazgkull? What exactly does he do for you?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

This list is made to be well rounded but also deal with TWC. Ghaz is there to go into them after some lootas/shootas and a deff rolla soften them up a bit.


Automatically Appended Next Post:
http://www.dakkadakka.com/dakkaforum/posts/list/307759.page

This message was edited 1 time. Last update was at 2010/07/30 16:04:15


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Cannock

Ok well I'm not bothered about the list, the question is Ghazgkull. And it looks like you're only using him to I.D wolves, can't a Warboss do that? Yes he can.

Best way to deal with TWC is Lootas, mass templates from Burnas and powerklaws on the charge.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I don't see a warboss living long enough to attack back with his 5+ save. Now Ghaz with a 2+ and auto 6 waaagh will live to deal some damage.

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Cannock

Ghazgkull doesn't have 2+ invulnerable forever though and auto waaagh! is only one turn. 225 points (?) is a lot for that.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I have always felt he is not worth the points but after many suggestions I think he is worth a try.

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Cannock

Then you've asked your own question; not worth the points.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Lol I will have to take this one to the tactics fourm.

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