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Made in gb
Knight of the Inner Circle






so im doing a steel legion based army because i love LOVE love the models lol
but i dont want it to be all mechanised, i love the idea of ogryns and rough riders, so i decided...ill convert some steel legion rough riders and ogryns, with big greatcoats and gas masks to match.. then i thought (fluuf wise) there must be a reason why MY steel legion arnt heavy on tanks...so here it is

Steel legion 247th
Planet:Chemstria
Type: Toxic Planet, High Temperatures, Heavily Chemical and poisonous oxygen.
Discoveries: "metal used in tanks is decaying quickly from the chemical winds and the horses have died out from the fumes. weve taken to taming the wildlife to utilise our task at hand."

so with some modeling alterations i decided i shall have my rough riders modeled from:
cadians with greenstuff-greatcoats and pig iron heads for a more mobile gas mask. riding dark elf cold ones.

for my ogryns:
ogre bulls with greenstuff greatcoats and gasmasks.

for my tanks:
stegasaur/don, the big triceritops thingy from lizardmenzzz. with a turret or balconies mounted upon it!

heres the lists, try to envision the army

first 1500 points (fast assault)

Steel Legion 247th
Planet: Chem-stria
1500 Points
(Rough Riders list)

Commissar Venym=185
(commisar yarrick)

Chem. Psyker=70
(primaris psyker)

Chemisaur riders=160
(rough riders)
(10)
Flamer
Meltagun
Poysun Kamir (Mogul Kamir)

Chemisaur riders=130
(rough riders)
(10)
Flamer
Meltagun
Power weapon

Chemisaur riders=130
(rough riders)
(10)
Flamer
Meltagun
Power weapon

Ven-ryns=210
(ogryns)
(5)

Ven-ryns=210
(ogryns)
(5)

Veterans=190
(10)
Power Weapon
Lascannon Team
Flamer
Grenadiers (carapace armour)
Chimera

Veterans=190
(10)
Power Weapon
Lascannon Team
Flamer
Grenadiers (carapace armour)
Chimera

Stegadon=90
(Griffin)
Enclosed Crew Compartment



now my 2k-heavy sloggers

Steel Legion 247th
Planet: Chem-stria
2000 Points
(Ogryns list)

Commissar Venym=185
(commisar yarrick)

Chem. Psyker=70
(primaris psyker)

Ven-ryns=410
(ogryns)
(10)

Ven-ryns=410
(ogryns)
(10)

Ven-ryns=410
(ogryns)
(10)

Veterans=190
(10)
Power Weapon
Lascannon Team
Flamer
Grenadiers (carapace armour)
Chimera

Veterans=190
(10)
Power Weapon
Lascannon Team
Flamer
Grenadiers (carapace armour)
Chimera

Veterans=135
(10)
Power Weapon
Lascannon Team
Flamer
Grenadiers (carapace armour)



so id love critique on both the lists and the idea and modeling tips...thanks for now dakkaites!

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Made in us
Stalwart Veteran Guard Sergeant






this looks like a 4th ed army. we are in 5th ed now with a new guard codex

In your vet squads its not a good idea to have a close range flamer paired up with a long range lascannon

Its also not a good idea to give your RR a flamer and melta gun you should either do 2 flamers or 2 melta guns

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






ok, ill bear that in mind, and its from the new codex, i bought it from GW yesterday...

ok what would you sugeest would be better for thr RR and the vets
flamers or meltas? or mix with dif units?
and vets short range maybe with meltas?

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Stalwart Veteran Guard Sergeant






your ogryns can assault and clear objectives so in the ogryn list take melta or plasma vets

If you use psykers i would suggest a psyker battle squad

as for the RR i really dont know i have never used them so i dont have much exp.

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






fair ill repost with that later on my vets
why would you suggest the squad of psyks?
amd the RR i think ill keep them as 2 meltas then 2 flamers then another 2 flamers, cos my vets will have meltas.

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Made in us
Stalwart Veteran Guard Sergeant






the PBS can either drop an enemy squads Ld value by 9 or shoot a S 9 AP D6 blast template

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Made in us
Decrepit Dakkanaut





Vallejo, CA

If your fluff says that you can't take vehicles, then don't take vehicles. That means any of them.

This means that what you're looking at is an assault+infantry list. The assault part is well done with the ogryn and riders, but for there to be any development after the thrust, you need more guys. I'd highly recommend turning those vets into power blobs (they cost the same), and clearing out any heavy support vehicles for more infantry in general.

Also, you're going to have to make sure you get some melta in your list, as power blobs and rough riders will tear through MEq and power blobs and ogryn will tear through GEq, and both riders and ogryn will be good against light vehicles (remember that riders have krak grenades). The only problem, then, is heavy vehicles. As such, I'd recommend throwing around a lot of meltabombs and/or meltaguns.

As for the fluff, I'd use ozone (O3) as your poison of choice. Ozone is HIGHLY corrosive to metal (thus no vehicles), but isn't outright deadly to animal life (unless respired), allowing you to have lots of gas-mask infantry without tanks.

There are a few ways the planet could be polluted by ozone. The first, like Earth, is through excessive combustion. Basically, this is how most forge worlds get polluted, I'd assume. The other way is a little more clever. Ozone reacts with cynide-based chemicals in such a way where the end result is normal air and something not lethal as aerosoled cyanide. As such, you could have it that the planet was naturally covered with cynide gas and they used ozone to neutralize it, but used FAR too much. Also Cyanide compounds are used in mining, so perhaps it was a mining world that poisoned the atmosphere which then had to be ozone scrubbed.

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Made in gb
Knight of the Inner Circle






i think ill drop the psyker in general for more troops.

power blobs? i dont know what they are.

ailaros-wow, thanks for all the o3 info, thats cool! cheers man

i see what you mean., i wasnt using vehicles theyd be made from lizards the same as the rough riders too.

and the rest of my BG is based around my short story, Operation Black Forest.

and paint wise there (instead of the lightning on there pads) having a burnt style tree painted on there arms of their coats.

and for the ozone idea, i like the mining idea, thats cool!

but i really need to know what power blobs are lol, are they vets?

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Made in gb
Knight of the Inner Circle






so after finding out what a power blob is (thankyou Ian) i made one, should it look like this?

Platoon command-
commisar
Power weapons (2)
Meltaguns (2)
Infantry Platoon-
Commisar
Power weapons (2)
Meltagun (1)
Infantry Platoon-
Commisar
Power weapons (2)
Meltagun (1)

thats 335 points :(
expensive gaurdsmen!


Automatically Appended Next Post:
so with vets costing 190. how do powerblobs cost the same aileross?
lol
would you have composed them different?

This message was edited 1 time. Last update was at 2010/08/18 10:21:58


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Made in gr
Rough Rider with Boomstick




Take a full platoon, that means:
A Platoon command squad with : Officer, 3 or 4 SW (flamers for counterassault, meltas for anti tank, plasma for Teq). The last Guardsman gets a vox or Platoon standard ( ) that should cost about 70 with all the toys.

Combined IS with: A sergeant with PW, 8 grunts and a vox, another sergeant with PW and 9 grunts, rinse and repeat . Add a commissar with a PW. That should get you : 3 Sergeants with PWs, a commissar with PW, a grunt with a vox and 26 grunts with lasguns. Total Cost 215 pts.
My carapaced Plasma bearing vets go up to 145pts (2 PG, 1 PP, 1 flamer, carapace) and will die to a stiff breeze. Something that can cause them 4 unsaved wounds (not very hard) will see them run of the board. Hence the need for a chimera. The combined squads can afford to lose bodies and still be able to swamp opponents with bodies and 16 PW attacks on the charge.

Fill Up points with HWs And SWs to get those high strenght AT guns. Use the blob to claim ground and drive back your oppponent.

This message was edited 1 time. Last update was at 2010/08/19 09:12:30


You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in us
Stalwart Veteran Guard Sergeant






what makes power blobs more effective is the eviscerator preist who essentially has a chainfist and allow all to wound rolls to be rerolled on the charge for the unit hes in

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






i couldnt find the priest in the book when i looked.

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ita under H.Q. if recall correctly

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






ah ive found them, 60 points with eviscerator

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Made in rw
Wicked Warp Spider






Problem with priests are that they are ICs - this means that they need to move into base-to-base contact if possible, and can be singled out by models in base-to-base or within 2" of base-to-base contact. Long story short, a priest who fights a canny opponent will probably be killed in the first round of combat. If you do use them I think the way to do it is without any upgrades. By putting them at the back of a large squad (possibly 'trailing' them at the end of a tail of men a few inches long) you can give the blob squad those terrific rerolls, and not have your priest actually fight hand-to-hand. (as an IC, he needs to be in base contact to fight at all)

Besides that, I completely agree with Ailaros and konst hummel's advice - if you want to do this sort of army, infantry is the way to make it look cool, and also an effective way to play. (as a side note, I've never seen a dinosaur-to-IG conversion that looked any good) I'd actually say that infantry platoons, used right, are a better assault alternative than rough riders or ogyrns. Not saying don't use those units, but maxing them out may be a mistake. Remember that infantry platoons are all scoring, and get plenty of those before you spend on the extra stuff.

Hope that helps.

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Made in us
Stalwart Veteran Guard Sergeant






without eviscerator preists a blob squad loses some of its antitank, a power wepon, and the ability to reroll all to hit rolls

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in rw
Wicked Warp Spider






General Ian wrote:without eviscerator preists a blob squad loses some of its antitank, a power wepon, and the ability to reroll all to hit rolls


60 bloody points though. I'd rather spend 45 and keep the priest himself safely out of harm's way. The rerolls are by far the most important thing in that list.

Eldar Corsairs: 4000 pts
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Corregidor 700 pts
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Made in be
Preacher of the Emperor





A strange place

If you want anti-tank just give your sarge's some meltabombs, plus the priest allows you to reroll those "to hits".

Sillyboy



 
   
Made in gb
Knight of the Inner Circle






fair enough so youd recomend from the posts colective....
2 infantry platoons
1 command platoon
1 priest (no evicerator?)
1 commisar (PW)
3 Commanders (PW)
is that about right?

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Stalwart Veteran Guard Sergeant






i would give the priest an eviscerator and stick him in a blob

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






ok and 3(?) meltas in the command platoon?

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wouldnt be a bad way to go. you could put the meltas in the CCS and give your PCS flamers so they never miss

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






ok, so have 3 meltas in the command plat
and 2 flamers from the infs?

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if you dont give them anything else your PCS can have 4 flamers

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






ah...well what would you recomend?

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normally i run a PCS w/ 4 flamers sometimes a power weapon and my CCS w/ either 4 plasma or 4 melta + Officer of the fleet and astropath


Automatically Appended Next Post:
in chimeras i run mech lists so they are in chimeras

This message was edited 1 time. Last update was at 2010/08/21 21:38:39


"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in rw
Wicked Warp Spider






I think you're better off with meltaguns in the infantry blob and flamers in the PCS, but ultimately you're just going to have to try both and see what works better for you.

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Made in us
Stalwart Veteran Guard Sergeant






good ol' trial and error

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in gb
Knight of the Inner Circle






oh thats fair, im doing fully infantry, so no chims lol
think (points allowing)
4 flamers, 2 meltas 3 power-coms evis priest and power commis

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Stalwart Veteran Guard Sergeant






its your list you do what you like with it or whatever you think is best. but we are here to provide advice when you need it

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
 
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