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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

hi ya
Thanks to everyone for reducing my nube lv!
the list is ok i think but could perhaps be improved.

HQ
Shas'o wth PR,MP,Multi,Stim and HW drone con with 2 shield drones (152)

Troops
3x 7 man squads with one shas'ui with a bonding knife (75 each)
2 fishes with BC,Smarts,Disruption,Multi,Targeting (120)

Elites
2 units of 3 XV8s.
the first is fireknifes all with multi trackers.
The team leader also has bonding knife, HW drone con with 2 shield dronews (236)

The second team are "Hellblades" or a flamer/plasma combo. the two shas,ui have multi trackers
the team leader has a flamer,PR,Multi,Bonding knife, HW drone con with 2 shield drones (202)

Quick attack
7 man pathfinder team all with markerlight setup. Shas'ui also has bonding knife. (99)
there fish is the same as the FWs (120)

HS
hammerhead with railgun,Smarts,Targeting array,Multi and Disruption. (175)

Broadside team. Shas'ui have railguns,Smarts and target locks
Team leader has Railgun,smarts,targeting array,bonding knife and a HW drone con with 2 shield drones (270)

Thats it. It sums up at 1748 points

This message was edited 1 time. Last update was at 2010/10/14 06:29:33


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Edit: Real response. Looking good.

If anything I would say drop 1 Pathfinder and the Twin Linked flamer on the Team leader (team 2) and Add 1 extra shield drone to Crisis suit team 1.
2 points left over + 1 pathfinder is 14, plus the dropping of a Twin linked flamer is 16, then 1 shield drone is back to 1pt left over

New point total 1749pts

I was going to suggest that you drop 1 FW from each team but I could not think what you could do with 30pts.
(we could remove the shield drones to free up another 45pts but I couldn't see a good use for it. -1 broadside maybe, but is it worth the lost protection? Maybe if you cut 2 pathfinders (24pts) and the Twin linked flamer on team 2 (2pts) you could make it 1 Broadside with Multi tracker and HWDC and 1 shield drone (100pts) leaving you with 1pts left over)

Or with those 100pts you could get 3 stealth suits or 2x Crisis suit with a Burst cannon and Missile pod and 1 10pt upgrade (1 Team leader with bonding knife probs).

This message was edited 6 times. Last update was at 2010/10/14 06:35:53


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:Edit: Real response. Looking good.

If anything I would say drop 1 Pathfinder and the Twin Linked flamer on the Team leader (team 2) and Add 1 extra shield drone to Crisis suit team 1.
2 points left over + 1 pathfinder is 14, plus the dropping of a Twin linked flamer is 16, then 1 shield drone is back to 1pt left over

New point total 1749pts


cool. I will edit the list

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Oh I edited my post a bit. Read update.

~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I dont really know if i need an extra broadside...

This message was edited 1 time. Last update was at 2010/10/14 23:38:22


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

You dont, Im just giving you options.

You also dont have to mention you have to leave, this is your thread feel free to reply in your own leisure be it a minute or a few days.

~You can sleep when you're dead.~
 
   
Made in us
Reliable Krootox






Everett, WA

Well to be honest I dont really get the purpose of the flamers on the battlesuits. People think these are good choices but if you're close enough to anything that they would be useful against, chances are you're in deep doodoo anyway. I would suggest taking a different weapon perhaps burst cannons or missile pods using points that you could save by dropping the unnecessary 7th firewarrior in each squad. missile pods are always useful as they are great for taking out rhinos while broadsides save their shots for something harder to kill. Burst cannons have a higher strength and a longer range than a flamer and will wound more easily with less chance of repercussion.

You might even want to drop a devilfish and a squad of firewarriors and get some kroot in the army. I know a lot of people dont like kroot but i really can't deny how many times that they've won games for me. A simple 10 man group can outflank behind enemy lines for objectives, or come in behind other enemy outflankers like genestealers and shoot them to pieces. So many uses and very very cheap. (Not as cheap as a 6 man firewarrior squad I know but trust me used right they are a great asset to the tau army).
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Drop the Shas'O. You're paying a bunch of extra points for stuff you'll rarely use. The fireknife configuration gives flexibility but crisis suits are better off when given a purpose. Make your squads have a purpose. If you want Anti-infantry use the AFP and CIB. Take a targetting array and you'll have BS of 5 and still save on points.

For troops drop the Shas'ui. Take an extra guy instead. Also you're points are off by 10 on the firewarrior squads. For 80 points you can get an 8 man squad that needs to take 5 casualties before the BK even comes into play.

For Fast attak split the squad into 2 4 man squads. The devilfish will be used for firewarriors anyways so there's not real cost difference. You're paying extra for the Shas'Ui again. Most likely if you're going to be using the BK and the Shas'Ui It will be to regroup at one guy and you're markerlight will be useless since you cannot use it when moving. Better off losing a squad of 4 than an entire squad of 7/8. Plus you can set up two different fire bases and hit the entire board with markerlights.

There's a lot of shield drones throughout the list. I think you can do without some of them. Sure you get an extra wound and a 4++ save but cover will almost always give you the 4+ cover save anyways. Use cover to your advantage.

For the hammerhead it's personal opinion but I like to have the 2 burst cannons for firepower. Take it with a target lock then use the railgun to take out a tank or use submunitions to take out far away enemies and then use the burst cannons to take down nearby enemies.

For broadsides everything looks good. I'd drop the target locks on the regular guys and take the Stabilizers instead. Slow and purposeful will let you move and fire at the same time allowing for you to manuever jsut right to get side armor shots and get around annoying intervening terrain. Broadsides are really a lesson in geometry and angles. Get the angle right and take down the target. You have 72" to play with can can take out anything you want as long as you hit and penetrate. Normally you'll need 2 broadsides against a vehicle to ensure it's destruction (AV13/14). Then again I have a bad habit of rolling ones on penetration shots.

For the crisis suits ... I'm just confused on what you are trying to do with these. FB + PR + MT works wonders against anythign with any kind of armor save and can take out tanks if needed. Deathrains have the range and strength to take out transports and deal with infantry/MC. Fire knives are a combination that has flexibility at the cost of effectiveness. Twin-flamers is basically suicide hoping to get enough damage that the enemy is destroyed and can be accomplished with markerlights instead.

This message was edited 1 time. Last update was at 2010/10/14 20:13:40


5000+ Points
3000+ Points
3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
Made in nz
Depraved Slaanesh Chaos Lord







Flamers are tactically not sound as many armies are either in transports or have models to neumerous to deal with in one turn, you deepstrike and kill a few dudes and without exception the rest of the army will kill the squad, you are paying points to lose points

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

I wouldn't say flamers are suicide- Just very specific, I use my TL flamers + MP as a light armour popper with defence against things getting to close, its pretty effective. Not once have they failed to wipe out the unit. Then again, I've never hard them charged with Termis. Only thing I like is even though its half the range of a BC it ignores cover and eliminates the roll to hit and allows me for re rolls to wound. Plus you could jump back out of chargin distance or behind terrain/Dfish.

But it was my advice he took for that team so you can blame me for that.

Burst cannons might work much better mind you I have never used them on my Suits, so I only gave my advice with the limited experience I have.

This message was edited 4 times. Last update was at 2010/10/15 02:37:06


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Im sorry marta but the flamers still feel fun to use dispite the fact they will probebly die.


Automatically Appended Next Post:
Btw. Martas chaos kiiled this list today. he has bikers with phykers with lash(i think) that make people run off tables and lords with demonic weapons that can move 18" shoot and cc my units to death. Any sergestions?

This message was edited 1 time. Last update was at 2010/10/15 05:08:47


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Fun for the hills, Seriously. The CSM Lash seems to be amazing.

Never played chaos though so not much help I can give you other then killing the Lash holder at all costs and getting your transports in the way of his charge

~You can sleep when you're dead.~
 
   
Made in ca
Sneaky Sniper Drone





I agree that flamers are not the tactically best to take on a suit. Flamers in the Tau army are sort of redundant. If you can Flame then expect to be assaulted and expect to lose not only in combat, but shooting phases. Shooting is vital in Tau army.

Here is a list I mocked up of what I would take as a general Army list.

HQ
1
Shas'O w/ Fusion Blaster, Plasma Rifle, HW-Multi Tracker, Shield Gen
Shas'vre w/ Plasma Rilfe, Fusion Blaster, Target Array, HW-Multi Tracker, HW-Drone Controller, Shield Drone
2
Shas'O w/ Cyclic Ion Blaster, Plasma Rifle, HW-Multi Tracker, Shield Gen
Shas'vre w/ Plasma Rilfe, Missile Pod, Target Array, HW-Multi Tracker, HW-Drone Controller, Shield Drone

Elite
1
Shas'vre XV8 Team Leader w/ Target Array, Plasma Rifle, Fusion Blaster, HW-Multi Tracker, HW-Target Lock, Bonding Knife
2x Shas'ui XV8 Burst Cannon, Missile Pod, Multi Tracker
2
Shas'vre XV23 Team Leader w/ Bonding Knife, Markerlight, Target Lock
3x Shas'ui XV23 w/2x Fusion Blasters, 2x Target Array, 1x Target Lock

Troop

1
Shas'ui w/ Bonding Knife
7x Shas'la w/ Pulse Rifles
2
Shas'ui w/ Bonding Knife
7x Shas'la w/ Pulse Rifles
3
Shas'ui w/ Bonding Knife
8x Shas'la w/ Pulse Carbines
Devilfish w/Gun Drones, Disruption Pods, 2x Seeker Missiles

Fast Attack
1
Shas'ui Pathfinder w/ Bonding Knife
5x Pathfinders
Devilfish w/SMS, Disruption Pods, 2x Seeker Missiles, Multi-tracker

HS
1
Hammerhead w/ Railgun, Burst Cannon, Multi Tracker, Disruption Pods
2
Hammerhead w/ Ion Cannon, Burst Cannon, Multi Tracker, Disruption Pods


Automatically Appended Next Post:
I prefer the Helios Configuration XV8 to take out high armour. Then the Infantry can shoot up any light armour ground units. The Ion Hammerhead can take on monsters. The RailHead can take on vehicles. I like deep to deep strike the Fusion X23's w/TA close to vehicles to Melta them on a BS of 4 and the other 2 XV23's can spray infantry nearby with Burst Cannons. They are my expendables aslong as they get the vehicle.

This message was edited 1 time. Last update was at 2010/10/15 21:45:38


"Even a man who has nothing can still offer his life"

2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet  
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

If i replaced all the flamers with fusion blasters would everybody be happy?

note. that the perpose of the game with Marta was to test the flamers ability but the game ended without them deep striking.

This message was edited 2 times. Last update was at 2010/10/15 23:36:35


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:If i replaced all the flamers with fusion blasters would everybody be happy?

note. that the perpose of the game with Marta was to test the flamers ability but the game ended without them deep striking.


No, Swap them out for Burst Cannons if anything, they fill the same role, Unless you want PF + FB which is expensive but pretty good anti MEQ. They are my team 1.
2 Battle suits with plasma rifle and fusion blaster,multitracker
124p (62 each)

Granted I need a 3rd but I ll get to that some other time.

~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:
Ledabot wrote:If i replaced all the flamers with fusion blasters would everybody be happy?

note. that the perpose of the game with Marta was to test the flamers ability but the game ended without them deep striking.


No, Swap them out for Burst Cannons if anything, they fill the same role, Unless you want PF + FB which is expensive but pretty good anti MEQ. They are my team 1.
2 Battle suits with plasma rifle and fusion blaster,multitracker
124p (62 each)

Granted I need a 3rd but I ll get to that some other time.


most people i will play use MEQ. ill go with the FB,PR option so ill take a fire warror off each squad, leaving 7pts

This message was edited 2 times. Last update was at 2010/10/16 03:57:49


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

You might want to stick on a MT to them some how.
any unit of SM will regret charging you.

This message was edited 1 time. Last update was at 2010/10/16 04:21:28


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

theve all got Multi's... ill proberly just waste it on something random

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Target Lock on the HH?
Would be pointless to have a SMS system without it since you would always choose the rail round over it.

This message was edited 1 time. Last update was at 2010/10/16 05:31:55


~You can sleep when you're dead.~
 
   
Made in nz
Depraved Slaanesh Chaos Lord







as a dedicated chaos player i know how annoying those cursed sms thingies are

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Thats a good idea. ok. i should probely repost the list so its up to date


Automatically Appended Next Post:
HQ
Shas'o wth PR,MP,Multi,Stim and HW drone con with 2 shield drones (152)

Troops
3x 6 man squads with one shas'ui with a bonding knife (75 each)
2 fishes with BC,Smarts,Disruption,Multi,Targeting (120)

Elites
2 units of 3 XV8s.
the first is fireknifes all with multi trackers.
The team leader also has bonding knife,Targeting array and HW drone con with 2 shield dronews (236)

The second team are Helios. the two shas,ui have multi trackers
the team leader has a FB,PR,Multi,Bonding knife, HW drone con with 2 shield drones (226)

Quick attack
7 man pathfinder team all with markerlight setup. Shas'ui also has bonding knife. (99)
there fish is the same as the FWs (120)

HS
hammerhead with railgun,Smarts,Targeting array,Target lock,Multi and Disruption. (180)

Broadside team. Shas'ui have railguns,Smarts and target locks
Team leader has Railgun,smarts,targeting array,bonding knife and a HW drone con with 2 shield drones (270)

This message was edited 1 time. Last update was at 2010/10/16 22:30:58


   
Made in nz
Depraved Slaanesh Chaos Lord







Lookin good

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

ya

   
Made in nz
Depraved Slaanesh Chaos Lord







ya

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

I will kill you both.

NVM that is the Admin in me talking. I aint no admin here

This message was edited 1 time. Last update was at 2010/10/18 01:59:56


~You can sleep when you're dead.~
 
   
Made in nz
Depraved Slaanesh Chaos Lord







sos

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

ill hit him for you

   
Made in nz
Depraved Slaanesh Chaos Lord







he did...... gr

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Oh i had one more suggestion, you could cut the Pathfinder team into 2x 4 if you want that way you can light up 2 different targets at a time. (No 'ui or bonding knife though, unless you cut your commander down to an 'el) but you wont need bonding untill it is only unit guy left anyway and it would be useless.

This message was edited 1 time. Last update was at 2010/10/18 04:26:46


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Could work. wont really need bonding knifes in such small squads. if they get assulted they will die. the problem is moving FW into the path finder devilfish. the PF fish also gets that Deep striking assest thing. which might be advantagrus. (phuh, spelling)

   
 
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