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What is the best blood angles unit for points cost
Tactical
Assult
Terminators
Scouts
Devastators
Death Company
Winged Dudes

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Homicidal Veteran Blood Angel Assault Marine





Blood Angles? And if it's going to be "For the points cost" you're better off putting that in the name of it so people don't get mixed up.

And by "Winged Dudes" I'm guessing you mean Sanguinary Guards...


Honestly all the units you placed up there are not units that could be argued for their points cost, their place in the list is what matters more.

Although if you're Blood Angels and using Tactical Squads you're going the wrong way...

 
   
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Hurr! Ogryn Bone 'Ead!



CT

The Techmarine with a jump pack and combi-melta is the gem of the...oh wait that thread was a few months ago.

I'd honestly say that either the Fast Predator or Rhino should be in this list. Rhinos that can go 18 inches are great for getting squads into position. The ability for a Predator to reposition 6 inches and still fire everything makes is very adaptable to the game and really useful.

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~Volkan

This message was edited 1 time. Last update was at 2011/03/06 05:12:15


 
   
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RogueSangre






None of the above. Sanguinary Priests are the best unit. Very few models in the whole game can be such effective force multipliers.

I suppose out of the list above "assult" Marines are a very good troops choice. They have very good mobility and wargear.

   
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Fixture of Dakka






Lincolnshire, UK

Oh god, I wish there was a way to summon Brother SRM to this thread. He'd love the grammar. Lurrrrv it.

As for the question, I'd say Mephiston, considering he's technically a unit. Then again, I'm not sure there's a Blood Angles codex is there?

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Just Dave wrote:Oh god, I wish there was a way to summon Brother SRM to this thread. He'd love the grammar. Lurrrrv it.

As for the question, I'd say Mephiston, considering he's technically a unit. Then again, I'm not sure there's a Blood Angles codex is there?


Fear the Blood Angles and their trigonometry of death.

For the points cost I have to say the non-right angle marine squads are the best because of their slightly OP Sine and Cosine rules...
   
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Tilter at Windmills






Manchester, NH

I'd have to say the Blood Compass; or possibly the Blood Protractor.

[/spelling/math joke]

Failing that, "Winged Dudes" sure sound awesome.

[/sniping at word choice joke]

Fast Rhinos and Razorbacks and Preds are all amazing, IMO. As are Sanguinary Priests.

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Just Dave wrote:Oh god, I wish there was a way to summon Brother SRM to this thread. He'd love the grammar. Lurrrrv it.

As for the question, I'd say Mephiston, considering he's technically a unit. Then again, I'm not sure there's a Blood Angles codex is there?


I'm certified as a high school English teacher. Believe me, it hurts me too. On topic, only showing a few units and asking what's the "best" unit when you don't even have the best unit in the codex showing up in the poll (agreed, Sang. Priest)...not a great idea. Oh well. I prefer terminators-but again with missing units-assault or shooty? I like assault, run with the priest and a librarian. That does it for me. But the priest is a necessity, and assault marines are really only the "best" when you equip them with their razorback as well. That's what makes them so good-alone...not so good.

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Austin, TX

timetowaste85 wrote:
Just Dave wrote:Oh god, I wish there was a way to summon Brother SRM to this thread. He'd love the grammar. Lurrrrv it.

As for the question, I'd say Mephiston, considering he's technically a unit. Then again, I'm not sure there's a Blood Angles codex is there?


I'm certified as a high school English teacher. Believe me, it hurts me too. On topic, only showing a few units and asking what's the "best" unit when you don't even have the best unit in the codex showing up in the poll (agreed, Sang. Priest)...not a great idea. Oh well. I prefer terminators-but again with missing units-assault or shooty? I like assault, run with the priest and a librarian. That does it for me. But the priest is a necessity, and assault marines are really only the "best" when you equip them with their razorback as well. That's what makes them so good-alone...not so good.


I bet 5 bucks that you went over your post at least twice to make sure you had no errors.

I voted "Winged Dudes", they seem like a pretty cool guy. tehy kill aleins and doesn't afraid of anything

This message was edited 1 time. Last update was at 2011/03/07 07:00:01


 
   
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Decrepit Dakkanaut





Clearly the Winged Dude of Codex Blood Angles. The Trigonometry of Death rule enables a Blood Angle squad to measure ranges using a Blood Compass and there awesomez.
   
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Chosen Baal Sec Youngblood




Baal

well i'm really disappointed that you didn't put any heros or else it would be sanguinor for the fact that he has 8 WS but from the list above i would say the assault squad for their mobility and their sergeant can have a power weapon

-blood warrior-

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Trigger-Happy Baal Predator Pilot




The great state of Florida

The poll could have been better constructed. I voted for the winged dudes since I like to run a DoA army... I felt that your term 'Winged Dudes' is all encompassing of jump infantry units in general.

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Is it unreasonable to lock a poll on account of being crud?

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Longtime Dakkanaut





Chicago

Mannahnin wrote:I'd have to say the Blood Compass; or possibly the Blood Protractor.

[/spelling/math joke]

Failing that, "Winged Dudes" sure sound awesome.

[/sniping at word choice joke]

Fast Rhinos and Razorbacks and Preds are all amazing, IMO. As are Sanguinary Priests.


I agree with this post on all accounts


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Los Angeles, CA

Nurglitch wrote:Clearly the Winged Dude of Codex Blood Angles. The Trigonometry of Death rule enables a Blood Angle squad to measure ranges using a Blood Compass and there awesomez.


Do you get to pre-measure your blood compass?


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Lone Wolf Sentinel Pilot





Subsector Australia

Remember soh cah toa for ur right angled triangles! Now to my
Point. Assault marines because red ones go fasta, and are basically the same as DC if they have a sang priest and a lower point cost. U could pimp up ur veterans, terminators, elites,etc, but that would be pretty expensiveforwhat they do. So rlly ass marines are the best.
   
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I liek the Trops as they can hold objectives and stuff.

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Andy Chambers






Tampere

Where's Death Company Tycho, I demand to be able to vote for him!!!

But seriously, assault squads, because IMO they're hands down the most versatile troop choice in any marine codex.

Doublemelta on my troops, in a fast vehicle with a TLHF on top, for 145pts? OK...

This message was edited 1 time. Last update was at 2011/03/08 19:53:17


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I like acute angles myself, though I'm not above going for obtuse should the situation call for it...

L. Wrex

This message was edited 1 time. Last update was at 2011/03/08 20:42:48


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Irked Blood Angel Scout with Combat Knife





grayspark wrote:Although if you're Blood Angels and using Tactical Squads you're going the wrong way...

Uh... no.
Tactical squads in Blood Angels are very usable. They are hardly any worse than vanilla marines, and when you have an army based around assault, you need something to sit on an objective. Assault squads are all well and good, but you don't really want to leave one sitting on an objective, where other infantry can shoot them, but they can't, unless they leave the objective. Also, against, say, Orks, you don't want to be forced to combat 25 Orks, at least not until you've pepered their squad with several rounds from your bolters.
Jabbdo wrote:Where's Death Company Tycho, I demand to be able to vote for him!!!

But seriously, assault squads, because IMO they're hands down the most versatile troop choice in any marine codex.

Doublemelta on my troops, in a fast vehicle with a TLHF on top, for 145pts? OK...

Assault squads really, at least I think, are only good for taking out small to medium enemy units (up to about 15 men), and making a last-turn jump onto an objective. The only tactics that you can run effectively with them is charge forward screaming. While this does sometimes work, it's far from the perfect tactic.

My personal favourate tactic with BAs, which only has one decent counter-measure, is to take Dante, and one or two units on Sang. Guard, with plenty of infernus pistols. Then take a devi squad or Sternguard. Sang Guard then deep strike perfectly with Dante, or near-perfectly without, right behind the enemy's biggest tanks. Infernus to the back, and they aren't going to be arguing for long. Only way to stop it is to completely surround the tanks with infantry.


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Surrounding the tank with infantry only helps with Infernus Pistols because of their ridiculously short ranged. Againt, say, Combi-Meltas, it's fine because infantry doesn't give vehicles a cover save.
   
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Assault Marines are great no matter if you take them with or without jump packs.

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Nurglitch wrote:Surrounding the tank with infantry only helps with Infernus Pistols because of their ridiculously short ranged. Againt, say, Combi-Meltas, it's fine because infantry doesn't give vehicles a cover save.


Play guard, take conscripts. Try shooting through 50 of them. I guarenty that at least half the vehicle's facing will be obscured, if you even get within 12".


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death company are pretty handy being able to be equipped with jumpy packs or just be legion of the damned type tact squads

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I kinda prefered old DC: you get one per normal squad, and you could control them with chaplains. Now they aren't at all tactical, they just run screaming at the nearest thing the whole time.


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Homicidal Veteran Blood Angel Assault Marine





Sharjah

Der Blaue Wolf wrote:Tactical squads in Blood Angels are very usable. They are hardly any worse than vanilla marines, and when you have an army based around assault, you need something to sit on an objective. Assault squads are all well and good, but you don't really want to leave one sitting on an objective, where other infantry can shoot them, but they can't, unless they leave the objective. Also, against, say, Orks, you don't want to be forced to combat 25 Orks, at least not until you've pepered their squad with several rounds from your bolters.


Here's the thing: The Tac squad is only conceivably good for camping on an objective when comapared to an Assault Squad. If the plan is to take a Rhino or Razorback, the Assault Squad wins due to the 35 point discount. And if objective camping is the plan, a 5 man Scout Squad with cloaks, snipers and a Missile Launcher is cheaper and harder to kill. The Tac Squad is less survivable from shooting and will still get assaulted off the objective like the Scouts.

You are correct that BA Tacs are like Vanilla Tacs, but the critical difference is that a BA army has the option of Assault Marines. Ask a Vanilla player how good they think Tac marines are.

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MrEconomics wrote:
Der Blaue Wolf wrote:Tactical squads in Blood Angels are very usable. They are hardly any worse than vanilla marines, and when you have an army based around assault, you need something to sit on an objective. Assault squads are all well and good, but you don't really want to leave one sitting on an objective, where other infantry can shoot them, but they can't, unless they leave the objective. Also, against, say, Orks, you don't want to be forced to combat 25 Orks, at least not until you've pepered their squad with several rounds from your bolters.


Here's the thing: The Tac squad is only conceivably good for camping on an objective when comapared to an Assault Squad. If the plan is to take a Rhino or Razorback, the Assault Squad wins due to the 35 point discount. And if objective camping is the plan, a 5 man Scout Squad with cloaks, snipers and a Missile Launcher is cheaper and harder to kill. The Tac Squad is less survivable from shooting and will still get assaulted off the objective like the Scouts.

You are correct that BA Tacs are like Vanilla Tacs, but the critical difference is that a BA army has the option of Assault Marines. Ask a Vanilla player how good they think Tac marines are.

It depends on the army you're playing against. Scouts are arguably better for defending from shooting armies true. But then you'd use an assaulting army anyway to kill off the enemy's big guns. When playing an enemy army with a tendancy to assault, but with relatively few power weapons and large squads, such as Orks, Tacs are better, as they actually stand a chance in combat.

Also, Tacs have better BS than scouts, and assault marines without JPs are just asking for their rhino/razorback to be blown up. With JPs, you can at least deep strike somewhere where you won't get shot. Of course, this rather depends on who has the first turn. But in general, if you're playing a defensive BA army, Tacs are the best bet, at least I think so.


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Assault Marines.

they can take a varity of equipment to deal with any threat,

they move fast with or without Jump Packs,

and they have MEQ stats.


they also can get FnP and are scoring.

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