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Made in us
Squishy Squig






thru a combination of divine intervention and general impatience i got my hands on about 80 ork boys 23 nobs 9 deff koptas with missle launchers and 3 warbosses (they are all from the black reach set, my bad ) Ive been looking thru the rules and this is my first ork army so i am looking to see what i should get next to suppliment. I can pretty much field it all now and have a 1500 point army but i know ork boys and deff koptas arent enough. Suggestions?

<~~i gots em 
   
Made in dk
Waaagh! Warbiker





Denmark - Randers

Well it's all matters to what playstyle you got? Are you footsloggin or the shoota kinde guy?. Cus Orks got both I myself got bit of everything. Actually everything ;D. I got Kan Wall, Green Tide, and BattleWagon Rush i know it's expensive but hot damn i really feel like an Ork! So why not have everything!

But you can certanly field quite a bit. But start out and tell us what kind of playstyle you got

But man is not made for defeat. A man can be destroyed but not defeated.

- Ernest Hemingway 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Actually, nobs, koptas and boyz can make the bulk of a very decent army.

I'd recommend buying a mek with a forcefield to use as a second HQ, and a box of Nobs - mostly to get models with powerklaws, as the black reach sets don't come with them.

Rules for orks:
#1 Cannot be bold enough, Cannot be underlined enough: ALL nobs as unit leaders must have powerklaws when possible. And bosspoles aren't a bad idea either.

80 boyz makes up the bulk of three or four squads. Three or four nobs with powerklaws are therefore needed to lead them.

Find some other bitz and convert buzzsaws onto a few of those koptas.

From there, you can decide what approach to take. A popular one is to load up in battlewagons and take the fight to your opponent. You've got the crew (if you get these nobs and the mek), so buying wagons is all you'd need to go that way. Make sure you get them deathrollas too.

   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

Good Start

My top three add on would be
1) Box of Nobz - so you have nobz with powerklaws to put with boyz
2) Big Mek with Kustom Force Field
3) Some Lootas - for fire support against infantry and light armor vehicles





Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
Made in us
Zealous Sin-Eater



Chico, CA

Nice start.

Now the first thing to do convert on of the Warboss into a relly BigMek with KFF. The rest Redbeard got the right idea.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Nothing wrong with AOBR, except the dearth of PK's

I would echo the above on a couple of points:

KFF big meks are pretty much vital to keep your boyz and wagons whole these days. Get at least one or convert.

Powerklaw up some nobz. You can also get PK's online via ebay or bitz stores, but they know how much we orks need them and charge a mint for them :(

Lootas are good, but pretty fragile. KFF can help here.

Get a battlewagon. Awesom model, and useful for almost any build, depending on how you equip it.

Killa Kanz have awesome new models, and are cheap to field in points. They are also suprisingly effective, especially when a KFF mek (he does keep cropping up, doesn't he...) is nearby.

It wouldn't hurt to get a Deff Dredd also. The model is cool, and with a Big Mek you can take one as a troops choice.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Skillful Swordmaster






easiset way to turn what you have into a winning army would be to buy some boxes of killa kans and a big mek with KFF and a nobz box for the klaws.

throw 3 deffkopters in the list with buzzsaws for altha striking armour and your done.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Squishy Squig






Thanks for the help guys and sorry for the late reply for some reason i thought dakka dakka would email me when i got a message but they didnt.
As far as play style ive played 2 or three games with orks and i found that i like to throw a bunch of boyz down range at the enemy as a screen and have the bigguns coming up behind them to suppliment boyz charge or just using them as cover till they can get some serious dakka on a juicy target. Assaulty with a bit of shooting in there would sum me up pretty good i guess.

im currently deployed and the only other guy who is here has a tau army and a black templar army so im not saying i wanna focus on just them (and im not saying im not) just something to keep in mind. i was thinking trukks for quicker movement/firesupport maybe a few storm boyz and kommandos and something big and scary to give the other guy something to shoot at while i get in nice and close

<~~i gots em 
   
Made in gb
Monstrous Master Moulder





Essex,, England

I think you would like the kan wall strategy, wall of kans (obviously) with a few big meks with a KFF, to provide a save for the kans, all the orks behind the kans get a cover save, and you simnpy advance, fairly safe from many shooty armies, and some template weapons can't draw a bead on your main ork force, so you just basically walk acroos table, small arms fire bouncing off the kans, with anything else hopefully saved by the KFF save, until a large force of relatively undamaged orks breaks across the enemy. To play this I reckon you will need probably 2 boxes of kans, the big meks (can be converted from nobs, cheaper) and loots are handy for some long range fire support to soften up them up, they put a high amount of high strength shots out each turn at a fairly long range, relatively high damage (compared to most orks infantry weapons) and can chew up infantry. I am by no means an expert, and most of that is gleaned from the tactics forum which I haunt.

Oh! And buzzsaws on those Koptas, scout move them to a tank, and rip the back open!


 
   
Made in us
Squishy Squig






yeah i was looking at the killa kans earlier and they seem like they can pretty much wreck stuff if they are kitted right. i might have to see how that will fit into my list...im not going to confine myself to just 1500 points i might see about moving up into higher points or even apocolypse sized ones.. Anyone have anything to say about kommandos? i was reading about them and they seem like they can cause some good havoc

<~~i gots em 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

You'd be amazed how many kanz you can fit into a low points list. They're cheap and cheerful. Easy to destroy, for dreads, but dirt cheap and squadronable (and about the only thing in your codex that will hit on a 4+ aside from Big Gunz).

A common, and brutal, build is 2 mek hqs, 2 dredd troops, 9 kanz for HS, plus other stuff to taste.. The Dredds can't score, so some boyz would be a good idea, but the opponents eyes tend to bug out when you plunk that much down in a 1500 pt game.

I've been accused of cheating before on that, and had to walk people through my army list

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Squishy Squig






that does sound really good but im trying to think of things to add to my current models not something to replace them with. (although im not saying i wont think about it in the future since im looking at doing orks apocolypse eventually) trying to figure out how to compliment my current boatload of boys. kffs seems like a good idea but how do you get over the range?

<~~i gots em 
   
Made in us
Paingiver





Well it's 6inches but all you need is 1 model in a unit to be within that 6inches for the whole unit to benefit from the KFF. For Vehicles and walkers it's 1/2 of the unit I believe. So here is an example of how it works all Orks/Kans would benefit from the KFF:


There is probably a more optimal way of doing it but you get the idea.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in ca
Boosting Black Templar Biker




Canada

i got my hands on about 80 ork boys 23 nobs 9 deff koptas with missle launchers and 3 warbosses


At times like these, there's only one thing an Ork can do....



"Human bonding rituals often involve a great deal of talking, and dancing, and crying."

 
   
Made in us
Squishy Squig






Hey pictures, that removes the whole "imagination" aspect which of course means less effort and thus a happier me.would i be screwing myself out of kill power if i took 2 big meks and no warbosses or does the +5 save make it worth it? also i was looking at kommandos and i like the idea of outflanking and hitting fast but i dunno if it is viable, i understand that orks are ment to lose models and shrug it off but it seems like i might potentially be throwing away points since they would pretty much be by themselves (unlike say, tau pathfinders who can outflank with a vehicle, and kroot backup)

<~~i gots em 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Basically you'd be trading out the killing power of the Warboss for keeping your Kanz alive longer (5+ on boyz and 4+ on vehicles makes a big difference

Kommandos are suicide units. You use them to pop up and dispatch something more expensive or game-changing than they are, like a vehicle or a unit of devastators hiding behind a fortified wall.

I use them to take out entrenched SW long fangs a lot. Also good with a Powerklaw for killing stationary vehicles like whirlwinds and basiliks left on the back line

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Consigned to the Grim Darkness





USA

Redbeard wrote:Actually, nobs, koptas and boyz can make the bulk of a very decent army.
Indeed. Like most armies, a good Ork army revolves around what you want to do with your troops choices and how you want to support them.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Monstrous Master Moulder





Essex,, England

imo, kan wall is a good way to go, but you are looking at about £60 to do so, not including the more boyz you will need, although AOBR boxes can work well, they just don't have much variety. Another strategy is just to get loads of boyz and nobz, and then green tide the enemy in submission, but one thing you have to remember is WAAAAAAAAAAAAAAAGH!!!


 
   
Made in us
Discriminating Deathmark Assassin






The thread title makes it sound like you're asking for medical advice.
   
Made in us
Squishy Squig






like, i have a really bad case of orks? man i have these orks all over and i was wondering if you had a cream or something.

<~~i gots em 
   
Made in us
Dakka Veteran



Eye of Terra.

You need to play, play, play...

The only way... and I do mean the only way to get to grips with your army is to play it to death. Well, if your goal is tournaments anyway.

You will get to know your army list weaknesses before long, but you have to play it against strong players. Use proxys if you don't have the miniatures yet to see how they play and develope your style.

The key to army lists is to comform the list to your style of play. It's very difficult (and sometimes down right painful!) to do it the other way around.

It's very rare for someone to take a list off the shelf and do well with it. So, I'm hesitant to rip off a list for you... sounds like I'm waffling, but really, you'll understand what I mean eventually.

   
Made in us
Squishy Squig






well, ive got a blood angel army so i have a pretty good idea of how to assault and the whole not worrying about models dying is a pretty big allure for me to the orks (i like to tell th other guy how much i dont care when he wounds my boyz) i was just wondering how to suppliment my current force for maximum pain. i was thinking about throwing in a full kommando squad with rokkits and PK so that the enemy will be too busy trying to kill them before they wreck something to waste too much firepower on my main force. (or if they ignore them to blow up as much as possible)

<~~i gots em 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

You could.

I prefer burnas on my Kommandos, but then i'm usually jumping Eldar, not Marines. That said the power weapons might come in handy.

The PK is pretty much a must in Kommando squads. They're basically throwaway suicide units that can cause an inordinate amount of worry in some players (like the Tau force i popped in behind that used railguns, RAILGUNS , to take them out (2 hammerheads and a team of broadsides) when they had a couple of fire warrior teams right there, within rapid range

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I love running a full mob of stormboyz with zagstrukk, lotsa nice killin power.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Squishy Squig






how well to storm boys perform? i hear they are good but im so used to my assault troops , yanno, not exploding when they move that im feeling a little apprehensive about using them

<~~i gots em 
   
Made in us
Discriminating Deathmark Assassin






They move a bit faster than your average ones.

Some people quite like them when they have Zagstruk, so they drop out of nowhere and assault.

From what I've heard, many think they're a bit overcosted and/or there are better options.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Having them have a chance of going Kaboom is half the fun of playing orks

They potentially are the fastest assault troops i know of, but basically they're regular ork boyz strapped to fireworks

Zagstrukk's drop assault can be awesome if it goes right

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Mekboy Hammerin' Somethin'






Hargus56 wrote:Well it's 6inches but all you need is 1 model in a unit to be within that 6inches for the whole unit to benefit from the KFF. For Vehicles and walkers it's 1/2 of the unit I believe. So here is an example of how it works all Orks/Kans would benefit from the KFF:


There is probably a more optimal way of doing it but you get the idea.


Just don 't forget to put your Mek in one of the Boyz units or he's ripe for the sniping.

As most others have said, it sounds like you'd like a Kanwall list. Charge the Boyz across the board and get stuck in! Kommandoes are fun to spring on someone not expecting Orks to be sneaky, and Zagstruk in a Stormboyz mob is great fun too. Yeah, you'll lose a couple Boyz, but the look on your opponent's face when you remind him Zagstruk hits with PKs at initiative 4 can be priceless

   
Made in au
Esteemed Veteran Space Marine





Australia

Gitstompa wrote:well, ive got a blood angel army so i have a pretty good idea of how to assault and the whole not worrying about models dying is a pretty big allure for me to the orks (i like to tell th other guy how much i dont care when he wounds my boyz) i was just wondering how to suppliment my current force for maximum pain. i was thinking about throwing in a full kommando squad with rokkits and PK so that the enemy will be too busy trying to kill them before they wreck something to waste too much firepower on my main force. (or if they ignore them to blow up as much as possible)


Get snikrot for your kommandos. He is boss

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


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Made in us
Discriminating Deathmark Assassin






ChocolateGork wrote:Get snikrot for your kommandos. He is boss

And then get Ghazzy for your Snikrot. Hot boss-on-boss action.
   
 
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