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![[Post New]](/s/i/i.gif) 2011/03/29 18:23:06
Subject: Solo (one-player) rules variants?
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Regular Dakkanaut
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Does anyone have any ideas about a one-player rules variants? Other then just the standard game where you play both sides. I was actually looking for some sort of scenario with a goal and maybe some rules that automate the opponent. Like, for example, I was thinking about trying to figure out rules where I play against a Stompa and I have to kill it within a certain number of turns. But I would need some rules that guide the Stompa's actions so there's no real decision making for me. Does that make sense? I was just wondering if anyone had done anything like that.
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![[Post New]](/s/i/i.gif) 2011/03/29 18:37:03
Subject: Re:Solo (one-player) rules variants?
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Freaky Flayed One
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Hi,
I've never heard of anything like it, but it does sound like a good idea. Maybe you could have some table to roll on to decide actions and such.
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Orks orks orks orks.......and so on |
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![[Post New]](/s/i/i.gif) 2011/03/29 18:50:21
Subject: Re:Solo (one-player) rules variants?
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Hierarch
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Just setup both armies and play both sides, playing to benefit whomever's turn it is...
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2011/03/29 18:58:29
Subject: Re:Solo (one-player) rules variants?
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Regular Dakkanaut
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Dronze wrote:Just setup both armies and play both sides, playing to benefit whomever's turn it is...
I've certainly done that before, and it's ok I guess. The problem is, no matter what happens, you always win. Regardless of which side wins, you're still the winner. I was looking for something a little more interesting. Something where there's an actual goal, and if I play well I may pull it off, and if i don't I lose. Automatically Appended Next Post: Ed Orange wrote:Hi,
I've never heard of anything like it, but it does sound like a good idea. Maybe you could have some table to roll on to decide actions and such.
A table to roll on to determine actions is a good idea. I've even considered using the system that is found in the game Dungeons & Dragons: Castle Ravenloft. It's where the enemy have a list of sequential "If...then" statements which you read in order. Once you find a condition that is met, you perform that action. For example, "If enemy unit is within 12 inches, move towards nearest enemy and assault in the assualting phase." If that statement is not true, then move on to the next possible action "If unit is within 24 inches (but not within 12 inches) shoot with shootas and big shootas..." etc.
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This message was edited 1 time. Last update was at 2011/03/29 19:02:47
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![[Post New]](/s/i/i.gif) 2011/03/29 19:03:55
Subject: Re:Solo (one-player) rules variants?
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Nimble Glade Rider
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My advice....get your loved one, or if lacking, a neighbor or a friend to start playing...........you sound lonely
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Wood Elves: 2400 pts
Tau & Gue'vesa (IG): 9000 pts
Chaos Daemons 3500pts Fantasy
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![[Post New]](/s/i/i.gif) 2011/03/29 19:09:11
Subject: Solo (one-player) rules variants?
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Regular Dakkanaut
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Well, I've got kids (too young to play), which means I don't get a chance to get out to the game store that often. Maybe twice a month at the most. But there have been plenty of nights, after they and my wife have gone to sleep, where I've thought about trying to find a way to play a solo 40K variant. So far I have not figured out solo rules that work well enough. So I just wondered if anyone else had found something that worked.
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![[Post New]](/s/i/i.gif) 2011/03/29 19:19:11
Subject: Re:Solo (one-player) rules variants?
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Nimble Glade Rider
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Ahhh I see your issue, well a chart that you roll to see what your enemy does is an idea...but unfortunately that wont help you improve your skills if for say your "opponent " does something stupid every turn. but you could maybe set up a fortress or a trench line and have the apposing force attack in incrementing waves. each wave gets more point value. and you can see how much your defenseive line can hold, and or you can see how much offense it takes to tear the line appart....this way you dont have to worry about movement from one side, all they do is shoot at whatever is closest to them, the only thing you would have to choose is what weapons to use.
This would work esspecially good, if you have a horde army like nids, attacking a defensive line of space marines.....you could even give the space marines extra abilities if they were to easy to overcome.
Just an idea, i played a similar style game with a friend before, but whoever was defening the trench found it rather boring because thats all you did was sit and shoot the closest enemy but it sounds like this might be good for what your doing.
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Wood Elves: 2400 pts
Tau & Gue'vesa (IG): 9000 pts
Chaos Daemons 3500pts Fantasy
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![[Post New]](/s/i/i.gif) 2011/03/29 19:21:01
Subject: Solo (one-player) rules variants?
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Shroomin Brain Boy
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Well, I've got kids (too young to play),
But there have been plenty of nights, after they and my wife have gone to sleep, where I've thought about trying to find a way to play a solo 40K variant
that aplies for me too...so i am very interested to see some solutions for this chance/problem...
more than tables i can´t come up with atm tho...
vik
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![[Post New]](/s/i/i.gif) 2011/03/29 19:35:22
Subject: Solo (one-player) rules variants?
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Daemonic Dreadnought
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Same here. i never get to go to the store. I have 1 friend in the same situation and we get to have a small game n my 4x4 table every other week.
i'm considering just playing against myself if only to teset out lists and make sure i dont forget the rules.
It's a shame that there is online 40k tabletop option. I'm guessing it would be pretty complicated to setup though.
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This message was edited 1 time. Last update was at 2011/03/29 19:36:10
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![[Post New]](/s/i/i.gif) 2011/03/29 19:47:42
Subject: Solo (one-player) rules variants?
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Shroomin Brain Boy
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It's a shame that there is online 40k tabletop option. I'm guessing it would be pretty complicated to setup though.
i haven´t seen this yet but i expect to work it has to be a bit like chess... with a grid to get the armies on equal spots on each table to have the same outline...would that kill the game in the long run, as 40k doens´t use the grid style of a game like other system have?
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![[Post New]](/s/i/i.gif) 2011/03/29 19:56:11
Subject: Solo (one-player) rules variants?
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Daemonic Dreadnought
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A grid system wouldn't be the only way to go. You could programem units with limtied raneg of motion. I'm thinking a top down view is the only way it woudl really work.
So to move model a, you click on it, select move, and nominate a spot within a circle of avaialbel range motion for that model.
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![[Post New]](/s/i/i.gif) 2011/03/29 19:56:49
Subject: Re:Solo (one-player) rules variants?
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Norn Queen
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Like, for example, I was thinking about trying to figure out rules where I play against a Stompa and I have to kill it within a certain number of turns. But I would need some rules that guide the Stompa's actions so there's no real decision making for me. Does that make sense? I was just wondering if anyone had done anything like that.
Hmmm, not that I've seen but you've certainly got the brain ticking over, interesting premise.
What about a basic D6 or D12 chart where the Stompa has a set possibility of actions and executes one or more per turn depending on the roll?
So for example in the movement phase you have a chart something like:
1 Do not move. This can be rerolled if desired
2 Move 6 inches
3 Move 12 inches
4 Move 12 inches and run in the assault phase (cant recall if SHs can run though)
5 See #3 but move left
6 See #3 but move right
Ok thats very rough and basic but you get the idea?
Then you could work on charts for the shooting and hth phases. Even put a unit within the Stompa and give them charts. So they can get out assault/reimbark etc.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/03/29 20:05:15
Subject: Re:Solo (one-player) rules variants?
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Regular Dakkanaut
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if you own a computer buy dawn of war video games
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![[Post New]](/s/i/i.gif) 2011/03/29 20:19:04
Subject: Solo (one-player) rules variants?
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Norn Queen
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Hmm not quite the same thing old buddy!
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/03/29 20:30:41
Subject: Solo (one-player) rules variants?
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Hardened Veteran Guardsman
Walla Walla, WA
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Play Warhammer 40k Dawn of war 2.
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![[Post New]](/s/i/i.gif) 2011/03/29 20:39:14
Subject: Solo (one-player) rules variants?
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Warplord Titan Princeps of Tzeentch
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Look at some battle reports, set them up, and try to figure out how to win from one side or the other.
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2011/03/29 20:41:54
Subject: Solo (one-player) rules variants?
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Bloodthirsty Chaos Knight
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Madmax1 wrote:Does anyone have any ideas about a one-player rules variants? Other then just the standard game where you play both sides. I was actually looking for some sort of scenario with a goal and maybe some rules that automate the opponent. Like, for example, I was thinking about trying to figure out rules where I play against a Stompa and I have to kill it within a certain number of turns. But I would need some rules that guide the Stompa's actions so there's no real decision making for me. Does that make sense? I was just wondering if anyone had done anything like that.
I have 2 suggestions:
A. Just make a scenario where you are fighting a 100% static opponent. For example, I would make up a large guard army, with vet chimeras (use bunkers, emplacements or something to represent this) Hydras (aegis defense line autocannon) ect. The army does not move, and simply shoots at the closest enemy possible. Try to take it out with a smaller army list, because it will lack any tactical flexibility. The ultimate goal could be trying to take out a certain amount of points (2k or something) with as few points as possible.
B. Play Vassal. You can play any army you want, with any army list on the fly, and your opponents are provided for you. Gives you practice for when you can actually go to the game store and play.
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This message was edited 1 time. Last update was at 2011/03/29 20:44:19
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![[Post New]](/s/i/i.gif) 2011/03/29 20:57:30
Subject: Solo (one-player) rules variants?
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Shroomin Brain Boy
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just googled for vassal and the 40k module is not on...where else to get that?
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![[Post New]](/s/i/i.gif) 2011/03/29 20:58:21
Subject: Re:Solo (one-player) rules variants?
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Bloodthirsty Chaos Knight
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Just google "vassal 40k 5.4"
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![[Post New]](/s/i/i.gif) 2011/03/29 21:02:02
Subject: Solo (one-player) rules variants?
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Dakka Veteran
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The main problem with tables to determine 'enemy' actions is that they end up giving a very bad game because they're always too restrictive - like a poor computer game AI.
I think really you do need to play both sides, but tyou need to add some spice because otherwise, as you say, you always win.
Perhaps make 'objective cards', which each army draws at the start of the game. Things like 'kill more enemy units than you lose', 'eliminate the enemy commander', exit at least 50% of your units from the far table edge', 'occupy a specified terrain feature at game's end'.
Then on turn 3 have a possible change in orders. Each side rolls a dice. On a roll of 1, high command change the objectives and you have to draw a new card and fulfill that mission instead.
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Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/03/30 12:28:56
Subject: Solo (one-player) rules variants?
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Daemonic Dreadnought
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Wasn't there a big thing about Vassal being banned or told off by GW recently?
If it is still out there i might look into it. Is it just playing against other people or is there an AI to it as well?
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![[Post New]](/s/i/i.gif) 2011/03/30 12:35:19
Subject: Solo (one-player) rules variants?
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Shroomin Brain Boy
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i have recently downloaded the whole needed files to use them for my needs... its just as it seems a big complicated thing...if anybody knows a good and for that matter maybe a german site to help me use this prog than i would be much grateful! vik and it does seem to have an AI part as you can even watch a whole game as an observer...or for that matter play against a AI foe...
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This message was edited 1 time. Last update was at 2011/03/30 12:35:28
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![[Post New]](/s/i/i.gif) 2011/03/30 13:17:10
Subject: Solo (one-player) rules variants?
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Daemonic Dreadnought
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Hmmm, may have to look into that then.
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![[Post New]](/s/i/i.gif) 2011/03/30 13:58:20
Subject: Re:Solo (one-player) rules variants?
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Bloodthirsty Chaos Knight
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There is no AI. You just join a lobby and find other players to play.
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![[Post New]](/s/i/i.gif) 2011/03/30 14:00:09
Subject: Solo (one-player) rules variants?
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Daemonic Dreadnought
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Is it any good? Viktor was saying it's complicated......and i'm thick.
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![[Post New]](/s/i/i.gif) 2011/03/30 14:03:16
Subject: Solo (one-player) rules variants?
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Long-Range Land Speeder Pilot
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Why not use a variation of the robot rules from the old Epic game. I think they were something like:
Enemy in LOS >
Enemy in Weapons range>
Enemy in CC range>
Anything else>
You could make a list of possible actions the squad can take in these situations. You would enter them, per unit, after set-up but before the game starts. Some possible actions could be.
• Move max speed toward enemy.
• Shoot at enemy
• Wait to shoot HW.
• Charge enemy.
I used to play Epic a long time ago and remember my robots being great fun
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![[Post New]](/s/i/i.gif) 2011/03/31 10:32:19
Subject: Solo (one-player) rules variants?
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Worthiest of Warlock Engineers
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sounds good
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2011/03/31 10:51:56
Subject: Solo (one-player) rules variants?
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Regular Dakkanaut
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I find the trouble when I play as two armies, is that I always end up going for someone. And they always win.
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purplefood wrote:It's an army of a hellish dystopian state where they are forced to fight some of the most terrifying creatures mankind has ever seen, in the name of a god-emperor that might not even be alive, under commanders that do not care whether they live or die... what do you think? But hey laser guns! |
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![[Post New]](/s/i/i.gif) 2011/06/08 05:54:17
Subject: Solo (one-player) rules variants?
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Regular Dakkanaut
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Idea
Play small team vs large team. The large team is operated by card based rules...kind of a drone army
turn over cards , carry out the actions on that card
eg
card says advance terminators toward objective
like units fires upon like
all scouts retreat to nearest
with a 100 hand written cards you can create a kind of computer program and the the drone army a kind of brain
eg 1 card may say , if objective not held advance x,y,z toward objective and pick another attacking
eg card or board condition may say if objective held pick a card from the consolidate army pack
best thing to do is to write a little flow chart , covering the kind of activities , you as a human player would do , put these into card form and add a little random spice so that the computer does not act in a always predictable fashion
a bit of head scratching and trial and error....the next thing you know it you've just lost A GAME to a pack of cards !
the first chess computer was written on a piece of paper decades before the computer was invented
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![[Post New]](/s/i/i.gif) 2011/06/08 06:29:04
Subject: Re:Solo (one-player) rules variants?
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Land Raider Pilot on Cruise Control
California
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Give the entire enemy army the Rage! special rule.
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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