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Made in gb
Battlefield Professional





England

Hi All,

It's in the subject really, just seeking clarification. Since the Great Reach rule is now gone and superseded by supporting attacks for monstrous infantry, the Krox is never actually considered in base-to-base... so stomp is useless until all the skinks die. Correct?

Seems a bit harsh. I think Kroxigors are a bit over-priced as it is.

-Tantras

 
   
Made in us
Stoic Grail Knight



Houston, Texas

Correct, you dont get stomps because your not in base to base

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in gb
Battlefield Professional





England

I suspected so, but I'm still new to 8th and wanted to be sure I hadn't missed something. Cheers Shiv.

Bit of a needless nerf there, don't you think?

 
   
Made in gb
Decrepit Dakkanaut




Well, you did gain the absolute humdinger of a bonus - as you are no longer in btb you cannot lose your Krox when attacked to the front, not until theyre forced forwards anyway.
   
Made in gb
Battlefield Professional





England

Hah, I suppose there is that. You've trumped my pessimism with pure optimism.

I still think Kroxigors are a little on the weak side though.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Make them their own unit without skinks! Lore of life them up! Then they'll wreck anyone

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Not being able to swing at the krox is what makes that unit kind of a pain to deal with. My hammerers are hitting on 3s and wounding on 2s whether they're attacking skinks or krox. I'd much rather kill the krox so I can stop taking those big swings, but instead, I've gotta kill like a bajillionty skinks. So, like, 2 turns worth.

Plus, as a mixed unit, you apparently can't be stomped/thunderstomped...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Automated Rubric Marine of Tzeentch






Red_Zeke wrote:Plus, as a mixed unit, you apparently can't be stomped/thunderstomped...

Wow, I ever noticed that.

I guess the Kroxes running up to the front rank to cow tip opposing monstrous infantry makes as much sense as the skinks on the steggie howdah jumping off and hauling the big beastie out of the Pit of Shades or away from the Purple Sun.
   
Made in gb
Decrepit Dakkanaut




Skrox units are one of the strongest units in the 8th ed lizzie lists.

Them and salamanders
   
Made in us
Stubborn Temple Guard






Really? Krox in a Box is overpriced for a unit that can break ridiculously easily because of combat resolution. Even against average units, they cost more and are generally weaker, with just a few strong attacks from the ridiculously expensive kroxigors being the only benefit. And I have yet to find that benefit to pay off, no matter how many times I try.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in gb
Decrepit Dakkanaut




They pack a good punch for their points. Static CR and still fairly maneuverable.
   
Made in gb
Battlefield Professional





England

Mattlov wrote:Really? Krox in a Box is overpriced for a unit that can break ridiculously easily because of combat resolution. Even against average units, they cost more and are generally weaker, with just a few strong attacks from the ridiculously expensive kroxigors being the only benefit. And I have yet to find that benefit to pay off, no matter how many times I try.


I agree, it seems that your opponent could just butcher skinks to up his CR and not be worried by your low amount of retaliatory attacks.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Mattlov wrote:Krox in a Box is overpriced for a unit that can break ridiculously easily because of combat resolution.

I agree with this... I think the unit's really cool, and definitely better than it was in 7th ed, but can still be a big liability. Whack-a-skink ftw...

And much worse if it gets hit in the flank. Then I think only skinks are fighting... and that really, really sux

This message was edited 1 time. Last update was at 2011/05/04 21:30:12


 
   
Made in gb
Decrepit Dakkanaut




Break really easily? Nope. Stubborn Ld7.

Thats what the skinks provide: steadfast. You dont care if you lose combat, youre killing good models.
   
Made in gb
Fresh-Faced New User





nosferatu1001 wrote:Break really easily? Nope. Stubborn Ld7.

Thats what the skinks provide: steadfast. You dont care if you lose combat, youre killing good models.


Unless I'm mistaken don't you need more ranks than the enemy to get steadfast? I'm pretty sure most core units now would be large enough to deal enough damage to the WS 2 T 2 skinks to make them lose steadfast.

RiTides wrote:
And much worse if it gets hit in the flank. Then I think only skinks are fighting... and that really, really sux



And if you get flanked you get no supporting attacks and as the krox have to be in the middle then you won't get them attacking just a few of those little skinks stabbing back

This message was edited 1 time. Last update was at 2011/05/05 05:56:31


 
   
Made in gb
Decrepit Dakkanaut




Gooda - WHY are you attacking cheap core units? Do you send Krox special choices into combat with big blocks - hell. did you even do this in 7th, when you at least could charge and go first?

Not really.

Their job, as ever, is to kill important enemy units. They usually have high quality but low volume of attacks - whch is fine. Theyre there attacking your skinks, who die to a stiff breeze.
   
Made in gb
Fresh-Faced New User





I don't know what constitutes to a cheap core unit. I was talking about sending a core vs a core, I play with a ghoul army right now and I'm sure they could handle a few little skinks with some krox, but I guess they are an exception. I wouldn't send special or rare units against them but if I don't attack them what do I do? Wait for them to charge my flanks? And my point was regarding the steadfast bonus

Actually this raises another question...how does horde rules work with skink/krox units would it be 10 wide for skinks? or would it be different as it's mixed? if you have one rank of skinks 10 wide then the krox would the "third" rank be the ones next to the krox?

I did play lizardmen in 7th and I simply didn't take krox I took two block units of Saurus with spears and a unit of skink skirmishers for my third choice. I also had an Engine Steg and Slann with Temple Guard whcih I felt were much more worth their points, few other things I can't think of perhaps
   
Made in gb
Decrepit Dakkanaut




You dont send Skrox against core, unless theyre quality core like Chaos Warriors. They can threaten flanks with good movement, and unlike most M6 constructions actually have noth steadfast and static res.

Horde for Skrox is 1 0wide, as they are not ennrely M.I.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

kroxigors underpowered????


you clearly haven't seen what a Light Slann can do to them.

WS10, I10, ASF, +1A Kroxigors that you are at -1 to hit are just peachy.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Battlefield Professional





England

Yeah? I didn't know Light Slann even existed!

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

my warriors are PAINfully aware of their existance.


Jackster is taking a double Slann list to 'Ard Boyz semies. 1 light, 1 life.

its a nasty combo.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Battlefield Professional





England

Going somewhat off-topic I know (but it's my thread, I guess... so I permit myself) but do you consider Light a strong lore because of it's synergy with the Lizards, or just strong in general?

I've got the new TK book waiting for me at home when I'm finished this damn ten hour shift and I'm interested to see how many player will choose Light/Death over the TK lore itself.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Light is strong for Lizards because it counters their weaknesses.

primaraly low I and WS.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Browsed the book- it seems like there's some very cool things you can do with Light and TK, but it would be pretty hard to surrender the Nehekaran Lore (at least at first glance).

I would guess that you'd want at least two casters capable of magically moving your stuff...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

with every spell you target on your own units giving d3+1 wounds back its very tempting not to take it.


both the TK magic banners are useful too, although the one which lets 1 unit use the new "It came from below" is kinda overpriced.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Battlefield Professional





England

Grey Templar wrote:with every spell you target on your own units giving d3+1 wounds back its very tempting not to take it.


both the TK magic banners are useful too, although the one which lets 1 unit use the new "It came from below" is kinda overpriced.

Not only is it over-priced, but it has such a risk. If the banner I'd destroyed before the hidden unit arrives... It dies.

 
   
Made in gb
Decrepit Dakkanaut




I always run a light slaan. M8 saurus can get a backfield unit faster than they expect....
   
Made in gb
Battlefield Professional





England

nosferatu1001 wrote:I always run a light slaan. M8 saurus can get a backfield unit faster than they expect....


Maybe I underestimated it, then. I only really hear about Life Slaan. I guess the ability to heal and buff units AND throw a big kill spell. Awesome.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I've played against Light, Life, and Shadow Slann. Actually found the Shadow Slann to be the most scary because of my old friend, Mindrazor. Plus, with the free casting die, it helped him push more debuffs at me then I was prepared to deal with.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Losing a few S4 hits is hardly the end of the world.
I've been wanting to try Skrox for a while, but dont have enough Skinks with Javelins.

 
   
 
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