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Made in gb
Frothing Warhound of Chaos






Hi guys! i've got a Project, i've made the character but i'm still painting ( i'll get him up ASAP) but i'm not sure on his points cost. GIVE ME FEEDBACK!

LORD QUICKSILVER

When the Emporor Created the Grey Knights did he see that even these would not be enough to Save Mankind from the Daemons of the Warp so did he create another chapter, The Knights of Eternity.Made of some of the greatest warriors that could be gathered along with newly made Space Marines, trained by the best, someone needed to lead this collusal army so did the Emporor chose Grand Master Darius Quicksilver. Now these warrors spend their nearly immortal lives training on the planet Nemisis, in the great palace, warding off Daemons and waiting for the emporor to awake, for when he does, it will be Mankind's Final Battle... But as to every great army there are flaws, these are cursed with Immortality, altougth they can be killed they will be living long enough to see the end of mankind. For them it is the worst of Curses.
For these are the most accomplished warriors of Mankind. These are the Secret Saviours of Mankind, the Uncormemorated Heroes, the True angels of Death. But does Heresy lie even beneath even the Grey Knights and its allies?The most Pure warriors of Mankind.

WS BS S T W I A LD SV
7 5 5 5 4 5 4 10 2+

Unit Type:
Infantry(character)

Wargear
Artificer Armour
Storm Bolter
Frag Grenades
Krak Grenades
Psyk-Out Grenades

White Lightning
Forged deep within the Caves of Nemisis the Halberd crackles with an Alien Lightning and has been locked away until there has been someone worthy to master its powers, now there is...

White Lightning is a Master - Crafted Nemisis Force Sword , in addition it wounds on a 2+ and makes the wielder Strength 8 against Vechiles , Psykers and Daemons.

Special Rules:
-The Aegis
-Eternal Warrior
-And they shall Know no Fear
-Grand Stratergy
-Independent character
-Preffered Enemy (Daemons)
-Psyker (Mastery Level 1)

Master of Teleportation
Darius has no need of a personal teleporter he mastered the Ability to teleport centuries ago...

Darius counts as being equipped with a Personal Teleporter.

Phsycic Powers:
-Hammerhand
-Phsycic Communion

Lord of Eternity
In an Army that includes Lord Quicksilver, Interceptor squads are troops and Personal Teleporters for Nemisis DreadKnights cost 35 Points.

GIVE ME FEEDBACK!




This message was edited 4 times. Last update was at 2011/08/21 10:46:43


A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in au
Lady of the Lake






I'm thinking somewhere in the 300-350 range for the price.

   
Made in ie
Norn Queen






Dublin, Ireland

Theres a Matt Ward joke in here somewhere.

But yeah definetly +300 points for him.
2+/3++ save
WS8 I6
S7 ap2 shooting attack
psychic powers and general special rules.
Bit of a beast imo.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Made in gb
1st Lieutenant







Maybe you should do some more interesting background than 'we're the most super awesome, super powerful, super biggest, super hardest people evar!'

Make it more interesting give them flaws, make them more human. You know something about a journey, learning stuff about themselves, friends become enemies, enemies become friends...

Oh the stats I think are a little OTT especially the T value, but points wise go for 375 I feel, but my advice would be let your opponent play with him first, see if you like the experience then review him...

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Made in gb
Frothing Warhound of Chaos






how could i down him to 275?

A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in gb
Lord of the Fleet






London

I'm not entirely sure what the point of this character is.

"Long ago, the Emperor ordered the creation of a group of Speesh Mehrines which he declared were to be better than any other Speesh Mehrine. He also created another Speesh Mehrine, as he thought that this one Speesh Mehrine to train other Speesh Mehrines to be better than the Speesh Mehrines that the Emperor created originally..."

Joke aside, there's no real basis to this character rules wise. There's no way you can justify a character having better stats than Draigo, and still keeping it within the frames of Grey Knight stats. Also, why does he gain a 3+ Invulnerable save from simply having a Teleporter.

If I were you I would make the following changes.
- Change statline to WS6 BS5 S4 T4 W3 I5 A4 LD10 SV3+
- Allow him to take Interceptors as Troops
- Give him a Personal Teleporter with no Invun, maybe give him an Iron Halo
- Remove Eternal Warrior
- Remove White Lightning

For this I would price him at about 190-220 points.
   
Made in dk
Sagitarius with a Big F'in Gun




Denmark

I agree with Valkyrie

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Aspirant Tech-Adept





St. Louis

Hmmm I would say he seems over powered a wee bit. . .

Make him strength and toughness 4. Make him init 5, 3 wounds.

Make him unlock interceptors as troops and reduce cost of teleporter for dreadknights (possibly).

Change White Lightning to a master crafted Halberd with a shooting attack of maybe assault 1 strength 4 AP5, where each wound caused (saved or unsaved) will have the lightning hit another model chaining for multiple hits.

250 points.
   
Made in au
Lady of the Lake






I agree, 250-275 with the above changes. Could keep the Strength and Toughness for 250-275 at the cost of independent character.

For the lightning though S5 AP4 in my opinion, no increase in cost needed.

   
Made in gb
Frothing Warhound of Chaos






has 3+ invun because he can teleport to dodge attacks!

A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in us
Longtime Dakkanaut




St. George, UT

Why not give your opponent a chance and only make the inv 5+? No reason why it needs to be 3+ except to make everyone hate him.

Its almost like your afraid that he might die on the battlefield, so you've given him unrealistically high stats to avoid it.

Typical fanboy munchkin character.

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Made in gb
Frothing Warhound of Chaos






that's stupid 275 points and your character gets a 5+ invun? That's like saying Maernus Calgar has no saves with 1 wound and that he's 300 Points!

A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in us
Inspiring Icon Bearer





Im sort of with the rest of the pack here Abbadon. The guy sounds too good to be honest. I'd expect to see him in apocolypse for 375-400 points in his current fashion.

3+ wards a bit bit extreme. Maybe if you took the Dark Eldar route and said that Lord Quicksilver (??) failed an invulnerable save, he reverted to a 5++ like any other character in terminator armor.



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Made in gb
Frothing Warhound of Chaos






what if i gave him an iron halo, i based the guy around draigo but basically all out assault. also he's in artificer as terminator armour is to bulky to teleport in and i love making a sweeping advance...

A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in gb
Lord of the Fleet






London

AbbadonTD101 wrote:that's stupid 275 points and your character gets a 5+ invun? That's like saying Maernus Calgar has no saves with 1 wound and that he's 300 Points!


Well tough. People pay almost 300 points for Mephiston, and he doesn't even get an Invulnerable save of any kind!
People pay premiums for Eldrad, who only has one Attack

I agree with the notion that you are just scared about this character dying, ergo he should be near invulnerable with no regard to how he will actually perform on the battlefield. You should remember that he also has 10 [strike]ablative wounds[/strike] Interceptor buddies, increasing his survivability even further to the point where he really doesn't need an Invulnerable save higher than 5+.
   
Made in us
Aspirant Tech-Adept





St. Louis

Changes you made look better. I agree that the 3++ may just be too much. Maybe trade it off for a CC only save. Say that the halberd is able to deflect blows in CC giving him a 3++ in CC, but no ++ against ranged?

Also I would rework the fluff a little. A super secret sect of a super secret order seems a bit much.
   
Made in us
Fixture of Dakka





Chicago

This guy seems absolutely ridiculous. He's got the saves of a TH/SS Termie but with none of the drawbacks. Plus, you've made him possibly the best CC unit in the game.

I don't think this guy even gets a point cost. He simply is too powerful for 40k.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

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Made in gb
Frothing Warhound of Chaos






i play blood angels and mephiston is only 250! I have replaced some rules,stats and wargear from Kaldor Draigo to replace with quicksilver's. So help me get to 275 please!


A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in gb
Excited Doom Diver






Shrewsbury

he shouldn't be 'Draigo + benefits'. He should be more akin to Modrak.

Call him something like Lord Mercutio

Stats: 4 6 6 4 4 3 5 4 10

Let his weapon be a master-crafted warding stave/halberd combined (ie give Init 6 and 2++ save in close combat, which is still pretty good as he will have 5 attacks on the charge)
storm bolter, artificer armour, personal teleporter. frag, krak, psyk grenades

Interceptors are a troop choice (no option to have them as fast attack as well, if taken with this character, they are troops)

The Aegis, Grand Strategy, ATSKNF, Independent Character, Preferred Enemy (Daemons), Psycher (1)

Hammerhand, Psychic Communion

Somewhere about 200 points.

This message was edited 1 time. Last update was at 2011/08/18 17:13:24


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Made in pl
Screaming Shining Spear




NeoGliwice III

Draigo is 275 and is already in Grey Knights.
Why don't you just make your own OP hero fluff and use his rules? Nobody can say anything and he is very powerful and potent hero.
As your new hero - like everybody said.
Maybe drop his ridiculous survivability. Remove some of the 3++ / EW / T / 2+. He's only FNP away from being best at sucking fun from the game.

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in us
Fixture of Dakka





325.

Also, the Emperor did not create the Grey Knights.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Frothing Warhound of Chaos






he ordered them to be though

A thousand worlds have ruptured in the name of the divine a thousand more will do so before mankind meets its fate. Let the thirsty have their drink... 
   
Made in us
Fixture of Dakka





AbbadonTD101 wrote:he ordered them to be though

Again, not really.

Malcador formed the Grey Knights. The only thing the Emperor had to say about it was "I agree this was a good idea" when Malcador eventually brought it to him.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Barpharanges







1: Stat line should not be compared with that of Calgar and Draco

2: Fluff is wrong

3: Can't think of a Matt Ward joke currently

4: Improve your Spelling and Grammar

5: White Lighting should only have effects against Daemons and Psykers not vehicles


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Slippery Scout Biker






Talos 4: Dustball of the Imperium

I think that you need to refer back to the codexes a bit and work on your fluff. Make it sound more believable than that. For one point, Space Marines don't live forever, though they can live a VERY long time. Also, the Knights of Eternity where killed off by Tyranids...

Also, I find your states to be way crazy. He's too powerful. Unless you field him at 400-600 points, I don't think so. If you want a commander who changes out your army roster a bit, then base it on a captains or company master's states and add in the rule that Interceptors become a troop choice. Add in a little bit of points for it and you're all set.

If you still want to make something completely new though, take a look at this: http://www.dakkadakka.com/dakkaforum/posts/list/384339.page
That link should lead to a Chapter Creator. It's in the middle of being revamped and refigured out, but it should give you a base to work off of.

Here's an example of something I created using his Chapter Creator (though I had to make a few things up myself):
(For my original chapter the Fire Drakes (unless it already exists.)

Mik'ia, The Chosen Flame
Point Cost: 300 points
WS- 6
BS- 5
S- 4(8)
T- 4
W- 3
I- 4
A- 3(4)
Ld- 10
Sv- 3+ (I wanted +2, but it seemed like it might be a bit too much.)
Unit Composition:
1 Chosen Flame

Unit Type:
Jump Infantry (Unique)
Wargear:
- Artificer Armour
- Iron Halo
- Mask of Brilliance
- A Pair of Drakefists
- Jump Pack

Special Rules
:- Fearless
- Burning Aura
- Eternal Warrior
- Beyond Death
- Deep Strike

Mask of Brilliance: This mask is a holy relic that shines with a holy glow that inspires the whole army and any battle brother who sees it to fight all the harder.
The mask of Brilliance confers Fearless to all allies on the table so long as The Chosen Flame is alive.

Burning Aura: The Chosen Flame has walked through the fires, and remained unharmed. However, the holy fires have changed him, leaving a piece of itself inside him, forever burning with a light of it's own.
Burning Aura causes an automatic strength 4 AP - hit to every enemy model in base contact with the Chosen Flame. These attacks happen at I 10 and count towards combat resolution.

Drakefists: Chainfists with Flamers built-in. As a pair, it provides an additional attack and twinlinks the Flamers.

Beyond Death: The Chosen Flame is no longer alive, but is no longer dead. He isn't undead, but a specter of his former self. He only appears when the chapter needs him most, and leaves without saying where he is going next. Those who try to follow him have always failed. It is believed that the Chosen Flame follows the whispers of the Emperor himself, fighting foes that no one else even knows is a threat.
When The Chosen Flame dies, leave a marker where he died. Roll a d6. On a +5, he returned to the battlefield with one wound left and counts as though he had deep strikes in for that turn. An opponent can only ever gain one Kill Point from The Chosen Flame, which counts the first time he dies. Half Victory Points are earned if he is still alive but was killed by the end of the game. Full Victory Points if he is dead at the end of the game.

Point cost finder (as determined by Chapter creator http://www.dakkadakka.com/dakkaforum/posts/list/384339.page and my own figurings).
Chapter Master 100
Fearless 10x3 30
Eternal Warrior 35
Beyond Death 35(?)
Burning Aura 20(?)
Jump 25 points
total 260 points
Chainfists 50
Built-in Flamer 10
-1 I -5
Total 300

Ideas:?
Phoenix? Ancient Dragon?
Burning Aura: Either makes people take leadership or strike at WS 1? I 1? Causes wounds like grinding of doom wheel? Take leadership when assaulting to see if you even can?
All units within 6-12" of him become fearless? +1 attack?

Back Story: (Not finished. Brain storming still.)
The Chosen One was once a Battle Brother who walked through the testing fires unharmed. When he left the testing fires, not only was he unharmed by it's flames, but glowed with a fire in his eyes. Declaring it as a reading of good tiding, the Fire Drakes started special training of this new Knight. Quickly, he became Lt. knight. However, on a planet long ago, whilst fighting the Necron invasion, he was killed. His squad was disheartened at the loss of the Lt. Knight, confused about the blessing of the flame being lost so soon. However, his story was not to end there.
Surrounded by Necrons on all fronts, monoliths moving in, the Fire Drakes where out numbers and soon to be crushed by the Necron Lords might. Then, a beacon showed as bright as the morning sun. On the nearby hill stood their lost brother, with not a scratch on him. He descended on flames of the dragon, destroying all who stood in his way. Any Necron who dared to touch his holy skin melted. Soon, the fallen was upon the Necron Lord, flames clashing with the cursed energy of the Necron. Energy sparked across the field, but it wasn't long till the Necron Lord was dead.







After all that, I still think he might sound a little too much, even for those points. I'm looking for a way to whittle him down a bit. Refine him. I would also like to note that he isn't an Independent character. I shall also admit that I haven't had time to figure points out for resurrecting. I need to go through the GK codex to figure it out, and I don't have the codex with my right at the moment.

3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids

"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 01:28:03


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Made in us
Been Around the Block





indiana

Not sure why Str 5 matters at all if he always wounds on a 2+ and counts as a different strength when attacking vehicles, psykers and daemons. Might as well make him str 4 like other marines.

Any power weapon that re-rolls misses and always wounds on a 2+ should be pretty expensive.

Master of teleportation? I'm not an expert on 40k lore, but so far as I know there is nobody able to simply teleport unaided. Even the Eldar Pheonix Lords don't simply teleport and they have been around longer than humanity as far as I'm aware. I understand wanting to make a character with fluff exactly the way you want, but he needs to feel like he still fits in the bigger picture.

Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
 
   
Made in us
Slippery Scout Biker






Talos 4: Dustball of the Imperium

Che-Vito wrote:I suggest that you convert a model to look like Danny Zuko, give him a 2+ Invulnerable with WBB, and change his special psyker power to "Grease Lighting"


Though I appreciate the attempt at humor (even if I don't get the joke), I don't think this is helpful in anyway to this thread and the current discussion...

Rocketmike wrote:Not sure why Str 5 matters at all if he always wounds on a 2+ and counts as a different strength when attacking vehicles, psykers and daemons. Might as well make him str 4 like other marines.

Any power weapon that re-rolls misses and always wounds on a 2+ should be pretty expensive.

Master of teleportation? I'm not an expert on 40k lore, but so far as I know there is nobody able to simply teleport unaided. Even the Eldar Pheonix Lords don't simply teleport and they have been around longer than humanity as far as I'm aware. I understand wanting to make a character with fluff exactly the way you want, but he needs to feel like he still fits in the bigger picture.


Agreed. Make his strength 4, as even the greatest captains of other marine codexes have a strength of 4. Very few have strength 5. Not to mention if you have a "Always wounds on a X+". unless your strength is better than that, it wont make a difference.

Force power weapon that always wounds on a 2+ would be way over balanced. Nothing like telling your foe to just pick up the models now... So once again. Agreed with your point of view.

And I was thinking something similar about teleporting, but I guess I forgot to mention it in my last post... my bad.

3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids

"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) 
   
Made in us
Been Around the Block





indiana

BTW...

Don't let all the critiques discourage you from making a unique Hero for your army. Homebrew characters and fluff is one of my favorite things. But without balance the game isn't even fun anymore.

Here are the statlines and rules I would give to your character if you want him to be at 275 points.

LORD QUICKSILVER
WS BS S T W I A Ld Sv
6 5 4 5 3 5 3 10 2+/4++

Wargear:
Artificer Armor (2+ armor save)
Iron Halo (4+ Inv save)
Frag & Krak Grenades
Psyk-out grenades
White Lightning

White Lightning - The white lightning functions as a two-handed Master-crafted Nemesis force weapon that adds +2 to the users strength at the expense of being able to gain +1 attacks for two close combat weapons. (This will make you wound most enemies on a 2+ but you wont be killing a wraithlord or dreadnought in a single blow every time, though you CAN still beat one in close combat since you are str 6, 7 if you use hammerhand).

Special rules:
The Aegis
ATSKNF
Grand Strategy
Independent Character
Preferred Enemy (daemons)
Psyker (Mastery Level 1)
Feel No Pain

Psychic Powers:
Hammerhand
Psychic communion
Master of Teleportation

Master of Teleportation: Lord Quicksilver must pass a psychic test in the beginning of his movement phase in order to move as though equipped with a personal teleporter.

I gave him Feel No Pain to signify that even when a blow would have normally wounded him he was able to teleport out of the way in a nick of time. So FNP represents his teleportation instead of his super-toughness. A model that is toughness 5 with a 2+/4++ and Feel No Pain is going to be pretty hard. The addition to toughness will make it so that lascannons and bright lances, etc., arent going to insta-kill him. some weapons will, but they are more rare. Lets face it, even a battle hardened space marine simply wont exist if it gets hit by an orbital bombardment. Because it will be rare for anything to insta-kill you, eternal warrior isnt really needed. Orbital bombardments and special close combat weapons that can inflict instant death are your only worries.

I think this sounds like a fair compromise that is reasonable in points (275) and stays true to the original concept and fluff. Thoughts?

This message was edited 3 times. Last update was at 2011/09/21 01:03:56


Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
 
   
Made in us
Slippery Scout Biker






Talos 4: Dustball of the Imperium

Rocketmike wrote:


I agree with everything he says. A character set up like that I would be willing to play against.

3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids

"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) 
   
 
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