Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Has anybody heard anything about what it might be? I think one of my mates said they would take a while but.
Anyway, I think the most likely ones they'll do are
Aldmeri invasion of Skyrim-Very hinted at and a convenient way to allow an Imp/Stormcloak alliance since the Talos issue is resolved and allow some continuity with the next Elder Scrolls game. So basically extra missions with large battle and extra elf armour.
Daedric quest-Seems to be a staple of the last two games. Morrowind and Oblivion had very popular DLC focusing on the demonic realms of oblivion.
I would prefer one of the female daedric gods (Azura or Boethiah) or Malacath (because hes awesome).
I doubt that it would be Nocturne, Mehrunes, Sheogorath, Hunter guy and possibly Azura since they had very prominant roles or their own DLC in the previous games.
Other regions-possibly we might go back to places we've already been since they're unlikely to be explored in a full game again. It would also be a way to open the doors to Cyrodil and Morrowind. Volcanic Morrowind, over-ran by Argonians, would be very interesting location especially since a redone Morrowind would be very cool.
My own castle/mead hall. Who wouldn't want there own customizable base that you own and not any other organization. You could even have a Beowulf reference and have a troll attack you during the night.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
What? The Aldmeri are going to bring a floating citadel over Skyrim? Then Dovahkin leads an army of dragons to attack it as he rides the red dragon into battle. The game ends with him shouting an Aldmeri high general off the top of it. That, would be awesome.
Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
Iur_tae_mont wrote:IMO it'll be exploring the other Countries. They are already on the disc.
They were also on the disk in Oblivion. Frankly what I think it is is that they're reusing the map from Elder Scrolls Arena (which covered all of Tamriel and conforms roughly to the size of the map outside Skyrim). They've probably been reusing it for reference for years.
I'd only bother with a horse if I could ride it backwards.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well, you should do.
I had difficulty getting mods to work, though. Seemed a very complicated process and there weren't that many mods out there. There are plenty of people TALKING about the mods that are "out there" but in terms of mods that are actualy worth playing it's pretty thin on the ground.
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION
To my understanding there have been no official announcements regarding Skyrim's DLC releases. The closest thing that we have is the GameJam video, and that only covers things that may be included in future content releases. I'm glad that BethSoft didn't slap us with any Day One DLC, but I really hope that we see some new content soon. If they don't do a significant Aldmeri oriented expansion then I'll regard it as one of the biggest missed opportunities in modern gaming.
While others have already said their piece about modding (and modding is pretty darn awesome. Easy as pie to get working and they dragged me back in for a few more playthroughs), Bethesda seems to be aiming again for sizable DLC that feels like an expansion pack.
I'm expecting the Thalmor, Umbriel, new fighting in the Reach, the Dwemer, or maybe something to do with the Void Nights.
This message was edited 1 time. Last update was at 2012/03/14 17:07:19
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
Nerivant wrote:While others have already said their piece about modding (and modding is pretty darn awesome. Easy as pie to get working and they dragged me back in for a few more playthroughs), Bethesda seems to be aiming again for sizable DLC that feels like an expansion pack.
I'm expecting the Thalmor, Umbriel, new fighting in the Reach, the Dwemer, or maybe something to do with the Void Nights.
Void Knights? What are they?
Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
Nerivant wrote:While others have already said their piece about modding (and modding is pretty darn awesome. Easy as pie to get working and they dragged me back in for a few more playthroughs), Bethesda seems to be aiming again for sizable DLC that feels like an expansion pack.
I'm expecting the Thalmor, Umbriel, new fighting in the Reach, the Dwemer, or maybe something to do with the Void Nights.
Void Knights? What are they?
About 100 years before the events of Skyrim, Nirn's moons disappeared for two years before reappearing, with the Thalmor taking credit for their return. That two year span is known as the Void Nights.
I just said it because it sounded cool. I doubt they'll ever mention it again, as insane as disappearing moons sounds.
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
Grakmar wrote:What part of Markarth needs to be fixed?
thenoobbomb wrote:Yea, theres nothing to be fixed in my fav. city.
Markarth is my favorite city, too. That's why I hate that the only way you can live there is by completing a quest that leaves about two dozen corpses in the streets.
Automatically Appended Next Post:
Nerivant wrote:I doubt they'll ever mention it again, as insane as disappearing moons sounds.
I dunno. Sounds related to the Mage's Guild questline to me. And that questline was itself so half-hearted that some DLC-TLC could easily be applied.
This message was edited 1 time. Last update was at 2012/03/14 20:27:45
It seems likely that the DLCs will likely take place in Cyrodil or Morowind. Other Likely DLCs could be the restart of the Imperial-Aldmeri war and probably something to do with the "Moot" (Skyrim still hasn't elected a new high king).
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
Manchu wrote:Markarth is my favorite city, too. That's why I hate that the only way you can live there is by completing a quest that leaves about two dozen corpses in the streets.
You can get permission to buy Vlindrel Hall by completing the Jarl's quest to find his shield. That doesn't require anyone in Markarth dying.
The only person in Markarth that has to die is Weylin (the assassin from when you first enter the city). But, even he can be saved if you never go near the main gate ever and therefor never trigger the event. You can do this by getting to Markarth by teleporting there during A Night To Remember and then fast traveling out of it (and, hit up the keep before you leave, so you can fast travel to that and not the main gate).
Manchu wrote:You only have to do one quest in Markarth to live there?
Yup.
Actually, I think you may have to help a certain number of people as well. I know you have to do that to be Thane, but you may have to as well to buy property. But, even if you do, those can be done without killing.
I assume you're talking about the quest No One Escapes Cidhna Mine. If you are, you can complete that rather peacefully by not helping the Forsworn escape and just killing the leader for the key out. Or, if you do help them escape, time it so that you leave the mine in the middle of the night, so no random citizens are around. They'll still kill a dozen guards or so, but those respawn.
Manchu wrote:
I dunno. Sounds related to the Mage's Guild questline to me. And that questline was itself so half-hearted that some DLC-TLC could easily be applied.
Half-hearted doesn't even begin to cover it.
"Oh, hey, here's an order of mages powerful enough to teleport themselves across Tamriel and stop time, who chose you specifically to stop a magical disaster. They don't really do anything important and you'll never hear from them again."
I might be a tad bitter.
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
Manchu wrote:Can you give a source for what's likely?
Not realy a "source" as such, however there are unusable gates to Cyrodil and Morowind in Skyrim, unusable "gates" like these were often a marker for a DLC location in FO:NV. The Aldmeri war is often hinted at in Skyrim (its mentioned by Tullius and Rikke that after the civil war they dont think the peace will last for long), the Moot is just an idea I thought would work well in combination with the Admeri war.
Edit: also if you use commands to walk through the world, there are very low resolution models of Vardenfel and the imperial city.
This message was edited 1 time. Last update was at 2012/03/15 09:42:49
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
I just noticed today.Probably nothing; but anyway. I knew of two doorways and one passage current in the game. Two are in the East and lead to Morrowind and the other is the Pale Pass to Cyrodil. Whilst I was skampering around Falkreath I followed a curving path into the hills and just found another gateway to Hammerfell. For some reason unlike all the others this one is left open and you can walk a few dozen paces before it tells you to turn back. True, there is the path next to Windhelm by the refugee fort that leads to Morrowind without a gateway but it seems odd for Hammerfall to get different treatment for its gateway. Also on the mini-map its possible to pull the viewscreen almost completely over Hammerfell whilst the other regions its difficult to orient.
Like I said might be nothing but we do know that Hammerfell is occupied by the Aldmeri and if they did the much hinted at invasion then by neccesity they would have to come through Falkreath. Dovahkin could then, with either the legionairres or the Stormcloaks surge into Hammerfell and deal with the Aldmeri occupiers. Pure speculation but that would be pretty cool. Especially if you got the option to stay in Hammerfell and it had working towns in it. Remind me, Hammerfall is all desert right, where the Redguards come from? Thats already pretty close to Fallout wasteland environments it wouldn't take much to upgrade them.
I don't l know, maybe the gates just act to remind you that Skyrim isn't completely closed off from the rest of the world like Cyrodil inexplicably was (I think I only found one very rough track up into Skyrim) and that was the Pale Pass.
Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts