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![[Post New]](/s/i/i.gif) 2012/05/21 16:49:30
Subject: How come IG heavy weapon teams cant use multi lasers?
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Heroic Senior Officer
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Pretty much what it says in the title. IG heavy weapon teams can take almost every weapon in the armory except multilasers. Seems like it'd be the perfect thing for a weapon emplacement, I know i would use them. Maybe make them 10Pts and bump the heavy bolter down to 5pts for a heavy weapon team ( hvy bolter free and multilaser 5pts for a heavy weapon squad) That, or just make multilasers cost the same as a mortar and keep the bolter where its at, make heavy bolters and multilasers the same cost, I dunno. thats not really what this thread is about.
Is there a specific fluff reason or something I'm not aware of, or has anyone else noticed this too? I just find it odd that we have everything but them available.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/05/21 16:56:05
Subject: Re:How come IG heavy weapon teams cant use multi lasers?
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Fixture of Dakka
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Fluff-wise, they require a power source that is not man-portable. Yes, they take more power than lascannons.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/05/21 16:57:30
Subject: Re:How come IG heavy weapon teams cant use multi lasers?
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Beautiful and Deadly Keeper of Secrets
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DarknessEternal wrote:Fluff-wise, they require a power source that is not man-portable. Yes, they take more power than lascannons.
It might also be because a heavy weapons team can't exactly carry said source around like heavy bolter and autocannon ammo packs.
Space marines? Yes. Imperial guardsman? No.
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This message was edited 1 time. Last update was at 2012/05/21 16:57:48
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![[Post New]](/s/i/i.gif) 2012/05/21 17:01:52
Subject: How come IG heavy weapon teams cant use multi lasers?
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Lady of the Lake
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Well they also shoot rather rapidly thus even while each shot would take up less power than a lascannon the idea of trying to carry around enough power cells to keep it going effectively just isn't worth it. Not when they have stuff like the heavy bolter.
I think it worked out to something like a lascannon gets off about 2-3 shots per pack, not too sure on that.
Realistically it may be a balance thing as I can imagine it could quickly become like the Eldar's scatter laser spam on steroids.
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![[Post New]](/s/i/i.gif) 2012/05/21 17:05:48
Subject: How come IG heavy weapon teams cant use multi lasers?
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Ancient Venerable Dreadnought
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Imperial Guard can't carry any of their stuff around, lol. Not in two man teams at least. The weapons are giganourmous. I find it hard to believe that there'd be any way for two men to carry a heavy weapon with component parts larger than they are.  Even more so in the case of weapons with high ammunition expenditure like stubbers, autocannons and heavy bolters. When I finally get around to converting my 2E/3E IGuard to 5th edition with teams, my teams will be three models.
But I'd imagine there are two reasons: Imperial Guard have never carried multi-lasers as man-portable heavy weapons. Even back in Rogue Trader (when Space Marines still could) IIRC. And then the fluff reason that they'd probably require a power source or capacitors that was (even more) non-portable.
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![[Post New]](/s/i/i.gif) 2012/05/21 17:12:27
Subject: How come IG heavy weapon teams cant use multi lasers?
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Fixture of Dakka
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Because it'd 1) Break the Codex. That single component could destroy it all. And 2) it's pretty nonsensical. Your soldiers would be carrying a weapon that is not only several times larger than them, but with every single pack that you'll need, plus the fact that with that huge torrent of fire, it'll be far harder to keep cool than on a vehicle, and your Guard will probably burst into flames.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:16:48
Subject: How come IG heavy weapon teams cant use multi lasers?
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Servoarm Flailing Magos
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I thought they could take them last book?
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:20:39
Subject: How come IG heavy weapon teams cant use multi lasers?
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Heroic Senior Officer
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The only thing is though, when you look at the chimera or even the sentinel mounted multilaser, its not bigger, it's SMALLER than a lascannon, and the guardsmen can carry those just fine apparently (even though they're the size of a friggin telephone pole)
As for the ammo bit, if they use a dedicated backpack power source couldn't that even it out? The multilaser power source on a sentinel literally looks like 3 lascannon batteries bolted together. It shouldnt be too hard to make a power pack that the loader wears to power the weapon. It wouldnt be any bigger than the ginormous vox casters some guys wear.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:22:48
Subject: How come IG heavy weapon teams cant use multi lasers?
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Renegade Inquisitor de Marche
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MrMoustaffa wrote:The only thing is though, when you look at the chimera or even the sentinel mounted multilaser, its not bigger, it's SMALLER than a lascannon, and the guardsmen can carry those just fine apparently (even though they're the size of a friggin telephone pole)
As for the ammo bit, if they use a dedicated backpack power source couldn't that even it out? The multilaser power source on a sentinel literally looks like 3 lascannon batteries bolted together. It shouldnt be too hard to make a power pack that the loader wears to power the weapon. It wouldnt be any bigger than the ginormous vox casters some guys wear.
Heat would apparently still be a fairly large problem...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
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"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:24:17
Subject: How come IG heavy weapon teams cant use multi lasers?
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Fixture of Dakka
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purplefood wrote:MrMoustaffa wrote:The only thing is though, when you look at the chimera or even the sentinel mounted multilaser, its not bigger, it's SMALLER than a lascannon, and the guardsmen can carry those just fine apparently (even though they're the size of a friggin telephone pole)
As for the ammo bit, if they use a dedicated backpack power source couldn't that even it out? The multilaser power source on a sentinel literally looks like 3 lascannon batteries bolted together. It shouldnt be too hard to make a power pack that the loader wears to power the weapon. It wouldnt be any bigger than the ginormous vox casters some guys wear.
Heat would apparently still be a fairly large problem...
And when your Guardsmen have Gets Hot! HWS with 3 Shots each, you'll know how awful that is.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:35:00
Subject: How come IG heavy weapon teams cant use multi lasers?
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Heroic Senior Officer
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That would be pretty funny to watch an entire heavy squad fry itself in the opening volley, as long as it was for the opponent. However I doubt they'd make it "gets hot", they only do that for plasma weapons in IG. Now if we could take plasma cannons, that would be rediculous/hilarious/broken all wrapped up into one.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:36:13
Subject: How come IG heavy weapon teams cant use multi lasers?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The real answer? It just wasn't an option originally in days of yore when it was at one point a much more fearsome weapon (it has been mightily toned down), so they didn't include it in any of the kits and thus they haven't made it an option since.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/05/21 17:57:00
Subject: How come IG heavy weapon teams cant use multi lasers?
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Decrepit Dakkanaut
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Right. The more pertinent question is why would you want to take multilasers in infantry squads? They're pretty crappy weapons. They'd be just another heavy weapon I'd pass on in favor of autocannons, missile launchers, or lascannons.
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![[Post New]](/s/i/i.gif) 2012/05/21 17:57:09
Subject: How come IG heavy weapon teams cant use multi lasers?
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Fixture of Dakka
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MrMoustaffa wrote:That would be pretty funny to watch an entire heavy squad fry itself in the opening volley, as long as it was for the opponent. However I doubt they'd make it "gets hot", they only do that for plasma weapons in IG. Now if we could take plasma cannons, that would be rediculous/hilarious/broken all wrapped up into one. 
But surely a weapon that's firing several hundred searing hot lasers a minute will get quite hot, no?
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:00:30
Subject: How come IG heavy weapon teams cant use multi lasers?
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Ancient Venerable Dreadnought
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I think the heat dissipation issue seems to be the most reasonable "fluffy" explanation for it. A vehicle could easily have extensive internal cooling mechanisms in place that wouldn't be feasible for a ground team to carry.
This thread has however, reminded/convinced me that for my Rogue Trader inspired Space Marine conversion plog that I need to make a Marine carrying a Multi-laser (counts as heavy bolter). Dammit. Back to Ebay for more bits, lol. Wish I'd thought of this a few days ago before I made my last order.
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![[Post New]](/s/i/i.gif) 2012/05/21 18:04:12
Subject: How come IG heavy weapon teams cant use multi lasers?
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Hurr! Ogryn Bone 'Ead!
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Fluff wise how would it get hot? Get hot is for plasma guns, as the technology is not 100% known. Or something close to that...maybe someone who knows fluff better can correct me if m wrong.
BlapBlapBlap wrote:Because it'd 1) Break the Codex.
Out of Curiousity how?
I just don't feel there is a reason or need. Along with the fact that they have too big of a power source to be carried.
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![[Post New]](/s/i/i.gif) 2012/05/21 18:08:24
Subject: How come IG heavy weapon teams cant use multi lasers?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Ailaros wrote:Right. The more pertinent question is why would you want to take multilasers in infantry squads? They're pretty crappy weapons. They'd be just another heavy weapon I'd pass on in favor of autocannons, missile launchers, or lascannons.
Anti-infantry work primarily. Against anything with a 6+/3+/2+ sv and 4+/5+troops in cover the Multilaser is superior to a Heavy Bolter, and can penetrate AV11 vehicles as well so does double-duty better.
BlapBlapBlap wrote:MrMoustaffa wrote:That would be pretty funny to watch an entire heavy squad fry itself in the opening volley, as long as it was for the opponent. However I doubt they'd make it "gets hot", they only do that for plasma weapons in IG. Now if we could take plasma cannons, that would be rediculous/hilarious/broken all wrapped up into one. 
But surely a weapon that's firing several hundred searing hot lasers a minute will get quite hot, no?
The weapon itself? Not necessarily, certainly not more than a hand-held microwave heat cannon or an anti-tank energy beam weapon or the like
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This message was edited 1 time. Last update was at 2012/05/21 18:10:00
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:08:46
Subject: How come IG heavy weapon teams cant use multi lasers?
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Hardened Veteran Guardsman
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Ailaros wrote:Right. The more pertinent question is why would you want to take multilasers in infantry squads? They're pretty crappy weapons. They'd be just another heavy weapon I'd pass on in favor of autocannons, missile launchers, or lascannons.
I agree.
The multi laser sucks.
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3000 pnts
1500 pnts |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:10:58
Subject: Re:How come IG heavy weapon teams cant use multi lasers?
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Kid_Kyoto
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So there's a couple things that come to mind, most of which have already been touched upon:
- Battery wear
It's been a while, but I seem to recall that rapidly loading/unloading a battery will actually kill it faster than a single sustained load will. As such, the multilaser could actually be more costly to fire per volley.
- Power drain and Cooling
Just because of the fact that the weapon has less strength doesn't mean it draws less electricity. Perhaps multilasers require bulky or expensive (power-consumption wise) active cooling to allow for such a high rate of fire? We don't know anything about the technology, so we can only speculate.
- Model not accounted for
Outside of a 'fluffy' explanation, simply because there had never been one? Same reason why you can't get autocannons on SM but CSM have man-portable Reaper autocannons.
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![[Post New]](/s/i/i.gif) 2012/05/21 18:20:20
Subject: How come IG heavy weapon teams cant use multi lasers?
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Servoarm Flailing Magos
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Because they're 1 strength higher than Heavy Bolters, so how would you cost them?
You'd have to scrap HBs altogether and make them the same points cost as Missile Launcher/autocannon, and therefore useless. They just don't have a niche on HWT.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:24:40
Subject: How come IG heavy weapon teams cant use multi lasers?
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Fixture of Dakka
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UMGuy wrote:Fluff wise how would it get hot? Get hot is for plasma guns, as the technology is not 100% known. Or something close to that...maybe someone who knows fluff better can correct me if m wrong.
I'd assume that the huge amounts of fire, plus the massive activity in the power unit, would lead up to basically a horrific heat build up.
BlapBlapBlap wrote:Because it'd 1) Break the Codex.
Out of Curiousity how?
I just don't feel there is a reason or need. Along with the fact that they have too big of a power source to be carried.
Wait, I retract my earlier statement. They're pretty weak.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:27:34
Subject: How come IG heavy weapon teams cant use multi lasers?
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Servoarm Flailing Magos
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You guys grossly miss-understand GW's approach to the fluff when they're writing rules.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:27:54
Subject: How come IG heavy weapon teams cant use multi lasers?
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Kid_Kyoto
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Joey wrote:Because they're 1 strength higher than Heavy Bolters, so how would you cost them?
You'd have to scrap HBs altogether and make them the same points cost as Missile Launcher/autocannon, and therefore useless. They just don't have a niche on HWT.
You could do one of those awkward things where you make them 7 points. Of course, then you're stuck taking a multiple of 5-10 of them to make the points come out even. Painful especially in one of the few army books that has just about everything be a multiple of 5.
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![[Post New]](/s/i/i.gif) 2012/05/21 18:34:47
Subject: How come IG heavy weapon teams cant use multi lasers?
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Servoarm Flailing Magos
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daedalus wrote:Joey wrote:Because they're 1 strength higher than Heavy Bolters, so how would you cost them?
You'd have to scrap HBs altogether and make them the same points cost as Missile Launcher/autocannon, and therefore useless. They just don't have a niche on HWT.
You could do one of those awkward things where you make them 7 points. Of course, then you're stuck taking a multiple of 5-10 of them to make the points come out even. Painful especially in one of the few army books that has just about everything be a multiple of 5.
...hence why they're not in. Autocannons are over-priced by a point or two, so hardly anyone takes them. If multi-lasers were in they would compete with either Heavy Bolters (which they are one point stronger in strength on, therefore making the HB invalid), or Autocannon/Missile Launcher, which they are much weaker than and would never be picked.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 18:41:00
Subject: How come IG heavy weapon teams cant use multi lasers?
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Decrepit Dakkanaut
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Right, multilasers aren't substantially different enough from heavy bolters. Probably why on the only other place you can take a multilaser, you can take a heavy bolter instead for free.
If multilasers became S3 Heavy 6 weapons or S6 heavy 1 Ap1 Melta, or something actually different then perhaps there would be something doing here.
Otherwise, it's sort of like asking why guard infantry squads couldn't spend points to give the squad a heavy stubber.
Though I think I agree that tradition is probably closest to the actual reason. It otherwise doesn't make sense to have all of two units being able to take one in an army otherwise swathed in heavy bolters.
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This message was edited 1 time. Last update was at 2012/05/21 22:08:22
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![[Post New]](/s/i/i.gif) 2012/05/22 09:04:21
Subject: How come IG heavy weapon teams cant use multi lasers?
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Regular Dakkanaut
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I've wondered this too. Honestly Multilasers would be more useful than heavy bolters, since most targets will be in cover, and the additional strength means 2+ to wound most targets. The wound saturation would definitely be worth it.
And based on other upgrades, a multilaser should cost the SAME as a heavy bolter, since its +1 str but -2 ap.
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![[Post New]](/s/i/i.gif) 2012/05/22 10:50:29
Subject: How come IG heavy weapon teams cant use multi lasers?
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Joey wrote:daedalus wrote:Joey wrote:Because they're 1 strength higher than Heavy Bolters, so how would you cost them?
You'd have to scrap HBs altogether and make them the same points cost as Missile Launcher/autocannon, and therefore useless. They just don't have a niche on HWT.
You could do one of those awkward things where you make them 7 points. Of course, then you're stuck taking a multiple of 5-10 of them to make the points come out even. Painful especially in one of the few army books that has just about everything be a multiple of 5.
...hence why they're not in. Autocannons are over-priced by a point or two, so hardly anyone takes them. If multi-lasers were in they would compete with either Heavy Bolters (which they are one point stronger in strength on, therefore making the HB invalid), or Autocannon/Missile Launcher, which they are much weaker than and would never be picked.
I'm sorry, but WHAT? Autocannons are by FAR the most popular option for HWS.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2012/05/22 11:09:19
Subject: Re:How come IG heavy weapon teams cant use multi lasers?
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Junior Officer with Laspistol
Perth/Glasgow
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My real question is why can't HWS take Heavy Stubbers at the same price as mortars? It seems fair enough and I would like it.
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2012/05/22 11:53:06
Subject: Re:How come IG heavy weapon teams cant use multi lasers?
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Fixture of Dakka
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Hlaine Larkin mk2 wrote:My real question is why can't HWS take Heavy Stubbers at the same price as mortars? It seems fair enough and I would like it.
Heavy Stubbers aren't good at killing anything that lasguns aren't (except Taloses I suppose). Who cares?
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/05/22 11:57:21
Subject: How come IG heavy weapon teams cant use multi lasers?
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Grim Dark Angels Interrogator-Chaplain
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Cos the Blodd Revans Spess Mureens are usin them allz
MULTILASOR!!!!
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