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Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

Still new to warhammer, and this is only my second army. Switching over from ultramarines to the Thousand Sons, I like thier lore and the models better.
Anyway this is what im putting together for my army, open to thoughts and suggestions. Assume all models have the Mark of Tzeentch and that models that can be psykers are.

Ahriman
Demon Prince (x2)

Terminator Sorcerer
Chaos Sorcerer (x4)
Chaos Space Marines (x15)
Chaos Space Marines (x 15)
Thousand Sons (x8) with Sorcerer
Thousand Sons (x8) with Sorcerer
Thousand Sons (x8) with Sorcerer and Rhino Transport
Thousand Sons (x8) with Sorcerer and Rhino Transport
Raptors (x5)
Havocs (x5)
Chaos Space Marine Dreadnought

Chaos Space Marine Terminators (x8)
Chaos Predator (x2)
Chaos Landraider (x2)
Defiler

I dont currently own all of the models in the list just yet, still waiting to buy most of the vehicles just wanted to share my thoughts on a future army and get some feedback
I do already own everything that is shown in red however so its almost complete!

Also quick question, has anyone ever used this ... http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180921_Chaos_Space_Marines_Datasheet_-_Thousand_Sons_Warcoven.pdf...... Its part of the reason i want so many terminators and sorcerers, but i dont know if its for a specific game format or if its even legal with all the new rules, I was just surfing around the internet and came across it and thought it looked awesome! Anyway, look forward to hearing some thoughts on the Army

This message was edited 1 time. Last update was at 2012/07/30 18:01:57


Into the fires of battle, unto the anvil of war!

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Made in us
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The datasheet is for apoc so you cant use it for a regular game or anything which i dont thing youd want to anyway.
   
Made in gb
Sinister Chaos Marine




If you want to make it more fluffy, drop the Raptors and standard CSM and replace them with YET MORE THOUSAND SONS!
Otherwise, it's hard to critique such a list at that high a points level, just do whatever you feels right and fits the background of the 1K Sons, which personally got me into Chaos
   
Made in us
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Schofield Barracks Hawaii

Overlord Zerrtin wrote:The datasheet is for apoc so you cant use it for a regular game or anything which i dont thing youd want to anyway.
cool thanks, i thought it was sort of expensive for a regular game, but i figured if i was playing like a 5k point game then it would be something doable and cool to try out. Maybe as like a last ditch effort if I was losing or something, but ok thanks for letting me know.


Automatically Appended Next Post:
abaddonsdrummer wrote:If you want to make it more fluffy, drop the Raptors and standard CSM and replace them with YET MORE THOUSAND SONS!
Otherwise, it's hard to critique such a list at that high a points level, just do whatever you feels right and fits the background of the 1K Sons, which personally got me into Chaos
I thought of doing that, but then i would need more rhino's or else all of my units would be SNP, and i have a feeling id get run over, I guess i will try and take more specific list, around 2k points or so and post that here for thoughts, most games around here run 1500+ not a whole lot under that, that i have come across

This message was edited 1 time. Last update was at 2012/07/30 20:04:23


Into the fires of battle, unto the anvil of war!

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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

If you take more than 3 Squads of Tsons, you might as well use 'em.

Lack of melta is not an issue with that many bodies.

You don't need rhinos. You may want to rapid fire + charge once during a game and being inside a rhino takes away that chance, and provides the enemy with an easy target for +1 victory point.

Be sure to go for Telepathy on all Aspiring Sorcerers, and chase Gate of Infinity on Ahriman. If you fight horde, roll all 3 of his powers on the Pyromancy table.

I used the Warcoven. In 6th edition, it is not very good because of the changes to Perils. Also, if you do use it they have the Aspiring Sorcerers listed as having a 5+ invul. Use them with a 4+ because whoever wrote that has no idea how to do datasheets with units from a codex.

If you run 8 Terminators just leave them with Combi-Bolters and Power Axe, and throw Ahriman in there. They will get "Fearless" as long as he is there. Plus, TL bolter is a good setup for the next codex when you may want to use them as "rubric terminators"


   
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Schofield Barracks Hawaii

Brometheus wrote:If you take more than 3 Squads of Tsons, you might as well use 'em.

Lack of melta is not an issue with that many bodies.

You don't need rhinos. You may want to rapid fire + charge once during a game and being inside a rhino takes away that chance, and provides the enemy with an easy target for +1 victory point.

Be sure to go for Telepathy on all Aspiring Sorcerers, and chase Gate of Infinity on Ahriman. If you fight horde, roll all 3 of his powers on the Pyromancy table.

I used the Warcoven. In 6th edition, it is not very good because of the changes to Perils. Also, if you do use it they have the Aspiring Sorcerers listed as having a 5+ invul. Use them with a 4+ because whoever wrote that has no idea how to do datasheets with units from a codex.

If you run 8 Terminators just leave them with Combi-Bolters and Power Axe, and throw Ahriman in there. They will get "Fearless" as long as he is there. Plus, TL bolter is a good setup for the next codex when you may want to use them as "rubric terminators"


making them rubric terminators will just give them all the same rules as regular thousand sons marines right? slow and purposeful and they will need a sorcerer to lead them ?

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Well, I say rubric termies in quotes because if the rumor of Mark+Icon is true, you could have 4+* terminators with the Soul Blaze Icon. Seems like that's as close as we can get in the new Codex to actual Rubric terminators.

That said, the only way to get true rubric terminators like you mention is the apocalypse datasheet.

I doubt your friends would mind you using a squad of actual rubric terminators in a regular game. I do it all the time, and switch it back to the normal codex termies for people who don't know me.

This message was edited 1 time. Last update was at 2012/07/30 21:31:44


 
   
Made in us
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Schofield Barracks Hawaii

abaddonsdrummer wrote:If you want to make it more fluffy, drop the Raptors and standard CSM and replace them with YET MORE THOUSAND SONS!
Otherwise, it's hard to critique such a list at that high a points level, just do whatever you feels right and fits the background of the 1K Sons, which personally got me into Chaos


To make it easier to judge this is what im looking at for a 2000 point game, not for every game of course but this is what i came up with out of my list

HQ-
Ahriman 250pts
Chaos Sorcerer with Mark of Tzeentch (x2, 290pts)

Elites-
Chaos Dread with plasma cannon and extra armor 130 pts

Troops-
Aspiring Sorcerer-
8 Rubric Marines 227 (x4, total 908 pts)

Fast Attack-
Raptors x5 with Mark of tzeentch 130pts

Heavy Support
Havoc Squad (x5) 150pts
Aspiring Champion with Power Fist and Bolt pistol
2 Heavy Bolter
1 Missile Launcher
1 Lascannon


all in all that should come out to 1858 points so almost 2000,
im not sure if im using the right codex though its one i downloaded, im not going to go buy the current codex cause well the new one is supposed to be out very soon but thats what i came up with from what i have and plan on purchasing



Automatically Appended Next Post:
Brometheus wrote:Well, I say rubric termies in quotes because if the rumor of Mark+Icon is true, you could have 4+* terminators with the Soul Blaze Icon. Seems like that's as close as we can get in the new Codex to actual Rubric terminators.

That said, the only way to get true rubric terminators like you mention is the apocalypse datasheet.

I doubt your friends would mind you using a squad of actual rubric terminators in a regular game. I do it all the time, and switch it back to the normal codex termies for people who don't know me.
Cool, I haven't heard any of the rumours so I'm not sure what that means, I've only been playing about a month but I'll take your word for it. And I'm sure if I brought the data sheet and showed them that they wouldn't mind like you said. I will need to get some thousand sons heads and shoulders and some terminators and put them together first though, so that's not really and issue at the time.

This message was edited 3 times. Last update was at 2012/07/31 00:50:30


Into the fires of battle, unto the anvil of war!

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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Ahriman is 25pts more

Also, the 5 sorcerers are 60pts per, should anyone let you use them. It's 200pts for the data sheet and other costs tacked on (your HQ for the datasheet, any terminators, and any Chosen sorcerers)

You picked a hell of a brutal army to get started with (but a rewarding one).

Oh and I was infantry too, if you're ever stationed in Jacksonville NC there's a few Tsons players there too.
   
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Schofield Barracks Hawaii

Brometheus wrote:Ahriman is 25pts more

Also, the 5 sorcerers are 60pts per, should anyone let you use them. It's 200pts for the data sheet and other costs tacked on (your HQ for the datasheet, any terminators, and any Chosen sorcerers)

You picked a hell of a brutal army to get started with (but a rewarding one).

Oh and I was infantry too, if you're ever stationed in Jacksonville NC there's a few Tsons players there too.
Cool deal, glad to talk to another 11series,
and brutal in a good (as in kick ass) way or bad (as in difficult to win with) way???


Automatically Appended Next Post:
Brometheus wrote:Ahriman is 25pts more

Also, the 5 sorcerers are 60pts per, should anyone let you use them. It's 200pts for the data sheet and other costs tacked on (your HQ for the datasheet, any terminators, and any Chosen sorcerers)

You picked a hell of a brutal army to get started with (but a rewarding one).

Oh and I was infantry too, if you're ever stationed in Jacksonville NC there's a few Tsons players there too.
I made some corrections and took out the coven, its still over 1800 points i can t really think of anything else to add in though....

This message was edited 1 time. Last update was at 2012/07/31 00:51:50


Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

brutal as in difficult to win with if you keep to the high-rubric theme.

hmmmmmmm im sure this list could benefit from some Obliterators, if that's your thing. Multiple special weapons are just awesome and with Reserves being 3+ on turn 2, there's no reason to deploy them on the board since there's a good chance they will arrive soon
   
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Schofield Barracks Hawaii

Brometheus wrote:brutal as in difficult to win with if you keep to the high-rubric theme.

hmmmmmmm im sure this list could benefit from some Obliterators, if that's your thing. Multiple special weapons are just awesome and with Reserves being 3+ on turn 2, there's no reason to deploy them on the board since there's a good chance they will arrive soon
well i have the Havocs for heavy weapons, i was thinking maybe a couple terminators just to add some help on the CQB side of things? Right now all that will really hold their own are the raptors, my HQ units and the dread (if he's not going crazy shooting my own units)

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Raptors really just exist for the 2x special weapons they can take with only 5 fellas

I would consider giving them duel Plasma Guns and just making them shooty (still a thousand sonsish theme)
   
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Schofield Barracks Hawaii

Brometheus wrote:Raptors really just exist for the 2x special weapons they can take with only 5 fellas

I would consider giving them duel Plasma Guns and just making them shooty (still a thousand sonsish theme)
i was thinking just chainswords and pistols, and winged jump packs, ( i like the wings) and having a demon prince run with them too for a close combat squad .... but yeah thats a good idea, cause the dread i have already has a plasma cannon too so yeah, i'll mill it over and try to decided the raptors arent built yet so i still have options on what i want to do

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in nl
Fresh-Faced New User




This is an army that I'd very much like to play, but as soon as you fight against Eldrad, what do you do?
   
Made in us
Frightening Flamer of Tzeentch





anatholos wrote:This is an army that I'd very much like to play, but as soon as you fight against Eldrad, what do you do?


i played a list with 2 demons princes and 2 sorcerors in with the sons and it was against tau with allied farseer with runes of warding and perils is absolutely horrible well not so much when you consider 1 sorceror psyhcic shrieked a full 6 man unit of stealth suits into oblivion without the rest of the 1ksons needing to fire!
   
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Schofield Barracks Hawaii

Overlord Zerrtin wrote:
anatholos wrote:This is an army that I'd very much like to play, but as soon as you fight against Eldrad, what do you do?


i played a list with 2 demons princes and 2 sorcerors in with the sons and it was against tau with allied farseer with runes of warding and perils is absolutely horrible well not so much when you consider 1 sorceror psyhcic shrieked a full 6 man unit of stealth suits into oblivion without the rest of the 1ksons needing to fire!
well that doesnt sound like you did to badto me?

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
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nah i won i was trying to point out not to worry bout runes of warding or anything.
   
Made in us
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Battle Barge Impossible Fortress

Paper rock scissors happens, and if you like psykers then you should not stop using them.

Just because you Perils all your sorcerers to death doesnt mean the person across from you is a better player.
   
Made in us
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Brometheus wrote:Paper rock scissors happens, and if you like psykers then you should not stop using them.

Just because you Perils all your sorcerers to death doesnt mean the person across from you is a better player.


Exactly! and my allied necron overlord enjoyed cutting that farseer in two
   
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Schofield Barracks Hawaii

Cool deal, Im glad to see more people who likes them. Lots of people here say they arent worth it, but im determined and will figure out how to make it work against anything.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Frightening Flamer of Tzeentch





Yes i made a different 1850 list with guard allies that had
2 daemon princes
3 smaller 1k sons squads
1 primaris psyker
Psykers FTW!
this same list also includes 10 tanks


Automatically Appended Next Post:
With my thousand sons an cron list im currently at 3 wins and no losses against grey knights with 2 fliers and 6 tanks
imperial guard which had 6 leman russes and 2 vendettas
and tau with 15 battlesuits with farseer and shining spears allied in

This message was edited 1 time. Last update was at 2012/08/01 14:07:37


 
   
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Schofield Barracks Hawaii

Overlord Zerrtin wrote:Yes i made a different 1850 list with guard allies that had
2 daemon princes
3 smaller 1k sons squads
1 primaris psyker
Psykers FTW!
this same list also includes 10 tanks


Automatically Appended Next Post:
With my thousand sons an cron list im currently at 3 wins and no losses against grey knights with 2 fliers and 6 tanks
imperial guard which had 6 leman russes and 2 vendettas
and tau with 15 battlesuits with farseer and shining spears allied in


well i dont have nor could i afford 10 tanks ATM, but i am planning on getting 4 and i was thinking of taking Tau for allies ( if i can?)
i like the way they have a mecha look to them

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
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Welcome to the Kson Club. Ksons are probably my favorite army but again they are difficult to play. Each one is almost as expensive as a Terminator with less attacks and only a 3+.
But they come with Sorcerers who are one of the main stables of 6th Ed.

I personally favour defilers in my list as Blast templates just got better while the over all walker types got nerfed. Charging a squad with Melta/Plasma guns is rough. And now everyone hits you with Melta Bombs before you get to attack on WS.

But our extensive use of psykers can even things up pretty easily.

For instance Invisibility solves alot of problems our defilers suffer from.

Make your enemies WS 1, give them a 4+ cover and Deny enemies over watch.

Almost every Discipline has something similar that is just as useful.
   
Made in us
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Battle Barge Impossible Fortress

Don't forget to drop ObMech on the enemy before that Defiler runs in! Ticks a lot of people off who have not read the psychic powers.
   
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Schofield Barracks Hawaii

Tyrs13 wrote:Welcome to the Kson Club. Ksons are probably my favorite army but again they are difficult to play. Each one is almost as expensive as a Terminator with less attacks and only a 3+.
But they come with Sorcerers who are one of the main stables of 6th Ed.

I personally favour defilers in my list as Blast templates just got better while the over all walker types got nerfed. Charging a squad with Melta/Plasma guns is rough. And now everyone hits you with Melta Bombs before you get to attack on WS.

But our extensive use of psykers can even things up pretty easily.

For instance Invisibility solves alot of problems our defilers suffer from.

Make your enemies WS 1, give them a 4+ cover and Deny enemies over watch.

Almost every Discipline has something similar that is just as useful.


Yeah I was also going to take a few Chaos Sorcerers and put them with my regular space marines for that reason, that way just about every squad will have a psyker.

orginaly it was for the coven but reading more and learning i cant really use the coven i decided that it wouldnt hurt just to have the extra kick they can bring, besides i already own the models

This message was edited 1 time. Last update was at 2012/08/01 20:21:46


Into the fires of battle, unto the anvil of war!

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WI

Could I inquire how you have more than 2 HQ slots Guilldog? Normal Table top is 2 HQ.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
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Schofield Barracks Hawaii

BlkTom wrote:Could I inquire how you have more than 2 HQ slots Guilldog? Normal Table top is 2 HQ.
i dont have more than 2 HQ if i dont play with a chaos demon then i can have a sorcerer as an HQ and i can put him with the chaos marines, or if i play with the demon i can put him with the raptors since they all have wings and make them a cqb squad, or i can not take ahriman, take two sorcerers and put one with th CSM's and one with another unit whether it be the havocs or if instead of taking 20 CSM's i do two groups of 15 i can put one with each,

i guess i worded my last post wrong but what i meant is that i have options to use my sorcerers with my other units because well i already own them.

Into the fires of battle, unto the anvil of war!

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Made in us
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Battle Barge Impossible Fortress

Sparta kicking sorcerous goodness

This message was edited 1 time. Last update was at 2012/08/01 21:38:12


 
   
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Schofield Barracks Hawaii

Brometheus wrote:Sparta kicking sorcerous goodness
of course! you know it, i have my first ksons game lined up for this weekend i'll post my army list and let you know how it goes afterward.

and as i mentioned above about the chaos demon, he'd be a psker too, only difference is i think the regular chaos sorcerers get two abilities and he gets only one

Into the fires of battle, unto the anvil of war!

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