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![[Post New]](/s/i/i.gif) 2013/05/01 20:28:57
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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And if so, is this still one of the best ways to run IG? Or is there a new optimal build?
HQ - Company Command Squad w/ 4x Plasma Gun
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
HQ - Company Command Squad w/ 4x Plasma Gun
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Melta Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Fast Attack - Vendetta Gunship
Fast Attack - Vendetta Gunship
Fast Attack - Vendetta Gunship
Heavy Support - Leman Russ Battle Tank w/ Plasma Cannons & Lascannon
Heavy Support - Leman Russ Battle Tank w/ Plasma Cannons & Lascannon
Heavy Support - Leman Russ Battle Tank w/ Plasma Cannons & Lascannon
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/01 20:38:44
Subject: Is this what Mech Guard still looks like in 6th edition?
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Fresh-Faced New User
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I've seen this list doing the rounds in a few threads, and I guess it could be considered the current "optimum" build. It's very min-max.
Plenty of scoring, plenty of AV12, plenty of plasma There's a lot to like. The only thing that would need reconsidering is the Leman Russ. I haven't go the rules to hand but I think because of the Heavy rule, the Leman Russ' won't be able to fire both their Battle Cannon and Plasma Cannons?
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![[Post New]](/s/i/i.gif) 2013/05/01 21:00:38
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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I think if they don't move they can shoot all 3 weapons, if they move at combat speed they can shoot 2, and if they move at cruising speed they can fire snap shots.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/02 13:15:31
Subject: Is this what Mech Guard still looks like in 6th edition?
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Painlord Titan Princeps of Slaanesh
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Do you get doctrine to take squadron of vehicles so you get 9 vendetta and leman russ battle tanks?
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![[Post New]](/s/i/i.gif) 2013/05/02 19:50:29
Subject: Is this what Mech Guard still looks like in 6th edition?
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Pyromaniac Hellhound Pilot
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I'd swap two leman russes out for two squadrons of 2 griffons - those things are amazing...
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2013/05/02 20:44:10
Subject: Is this what Mech Guard still looks like in 6th edition?
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Storm Trooper with Maglight
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Or swap out the battle tanks for colossus' now those things are really amazing.....In my opinion.
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My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/05/02 20:47:39
Subject: Is this what Mech Guard still looks like in 6th edition?
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Regular Dakkanaut
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They removed "Lumbering Behemoth" in the IG 6th edition update.Now Russ`s use the "Heavy vehicle" rule in the main rule book.
So that means they can fire all their weapons as if they didnt move but they can never move faster than combat speed and never can move flat out.So yeah..move up to 6" and fire everything all the time.
Now under the Ordinance rules the LR battle cannon being ordinance will force you to make snap shots with the remainder of the tanks weapons.So not sure if its even worth it to use secondary weapon upgrades on the LRBT anymore...
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![[Post New]](/s/i/i.gif) 2013/05/02 20:59:02
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Veteran Wolf Guard Squad Leader
Pacific NW
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Drop the Plasma Cannon Sponsons for sure; as mentioned above you have to Snap Fire your remaining weapons if you fire the Battle Cannon, and you can't Snap Fire a Blast weapon. Heavy Bolter Sponsons for the LRBT and Vendettas would be nice.
Pretty clean looking list. Satisfies my OCD side, and with that much Plasma...
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![[Post New]](/s/i/i.gif) 2013/05/02 21:05:19
Subject: Is this what Mech Guard still looks like in 6th edition?
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Decrepit Dakkanaut
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Yup, swap out the LRBTs for better russes, and bias more towards melta weapons, and you'll be fine.
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![[Post New]](/s/i/i.gif) 2013/05/02 22:41:26
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Revving Ravenwing Biker
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you might think about swapping some of the plasma guns to flamers with grenadiers ... the ordnance charge can be really useful in alot of situations, and the flamers are cheap and work well against hordes. Or swap the melta and one plasma.
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This message was edited 1 time. Last update was at 2013/05/02 22:42:02
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![[Post New]](/s/i/i.gif) 2013/05/02 23:06:22
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Storm Trooper with Maglight
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I sense a lot of spam here.
A good list, if not better, could be obtained with more variety I think. The griffon advice is to be considered.
Even more so than in 5th edition, troops and their mobility is what makes you win. So I suggest to switch one of your HQ to veterans. Take more meltaguns in your vet's : tanks are still running and strong, especially AV 13+ or AV 12 skimmers. You could put one of your plasma vet's in a Vendetta for line breaker, backfield objective grabbing and hard striking duties, on mid to late game.
On the Leman Russes subject, the good old artillery versions are not so optimal now, due to the heavy rule. If you still want them, run them bare. Or explore the possibilities offered by non-artillery variants with sponsons. However, I am not sure that there is good complementarity between LRBT and a chimera heavy army. Presenting a rolling wall of AV 12 was one of the main features that made mechanized IG so potent. While I don't play this type of list, I have to recognise it as still strong and popular in my area.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2013/05/06 13:42:28
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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So what would be the best replacement for the LRBT's? Executioners? Or a non-LR variety like Medusa?
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/06 13:52:25
Subject: Is this what Mech Guard still looks like in 6th edition?
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Beast Lord
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You can never go wrong with an Executioner imo
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![[Post New]](/s/i/i.gif) 2013/05/06 14:26:52
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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And can some one please explain the 6th edition change to heavy vehicles, they can move 6" and fire one weapon at full BS? All other are snapshots?
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/06 16:07:57
Subject: Is this what Mech Guard still looks like in 6th edition?
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Been Around the Block
Britian
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Maybe drop a Russ for a manticore? I run two and they are money!!
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8k pts
3k pts
2.5k pts
Currently working on; |
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![[Post New]](/s/i/i.gif) 2013/05/06 16:13:08
Subject: Is this what Mech Guard still looks like in 6th edition?
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Longtime Dakkanaut
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I'd take a few Melta weapons, but lean mostly towards Plasma. Also try to fit in some Barrage.
It's a scary list no doubt. But the Chimeras aren't quite as durable as before and you may find your Guardsmen evaporating quicker than in 5th due to the amount of anti-infantry most lists pack these days.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/06 19:58:43
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Storm Trooper with Maglight
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Peteralmo, you should take a look at these interesting topics from the tactics section :
Chimeras
http://www.dakkadakka.com/dakkaforum/posts/list/520298.page
LRBT :
http://www.dakkadakka.com/dakkaforum/posts/list/518049.page
It may help you sorting an opinion.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2013/05/07 13:20:23
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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Updated List:
HQ - Company Command Squad w/ 4x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
HQ - Company Command Squad w/ 4x Melta Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Elites - Guardsman Marbo
Troops - 10x Veteran Squad w/ 3x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Plasma Guns
Transport - Chimera w/ Multi-Laser and Hull Heavy Flamer
Troops - 10x Veteran Squad w/ 3x Melta Guns
(in Vendetta)
Fast Attack - Vendetta Gunship w/ Heavy Bolters
Fast Attack - Vendetta Gunship w/ Heavy Bolters
Fast Attack - Vendetta Gunship w/ Heavy Bolters
Heavy Support - Leman Russ Executioner w/ Plasma Cannons
Heavy Support - Leman Russ Executioner w/ Plasma Cannons
Heavy Support – Colossus Siege Tank
One of the CCS and one of the Vet Squads have been switched to melta, the melta vets dropped the chimera and will go in a vendetta for linebreaker. Two of the LRBT have been switched to executioners with the same sponsons, no ordnance, can move 6" and fire everything, 10 plasma blasts etc. Guardsman Marbo has been added. And in the last slot a Colossus, since people love to use them, they have an insane range, barrage, and most importantly, AP 3. I know people love the manticore, but I mostly play against meq, and bringing AP 4 just doesn't make sense to me.
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This message was edited 2 times. Last update was at 2013/05/07 14:48:19
9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/07 19:39:56
Subject: Is this what Mech Guard still looks like in 6th edition?
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Veteran Wolf Guard Squad Leader
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Is one of those command squads supposed to be a platoon command squad?
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/05/08 00:35:45
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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No, you dont need a PCS if you just use CCS and Vet Squads.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/08 03:03:53
Subject: Is this what Mech Guard still looks like in 6th edition?
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Boom! Leman Russ Commander
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Minijack wrote: They removed "Lumbering Behemoth" in the IG 6th edition update.Now Russ`s use the "Heavy vehicle" rule in the main rule book.
So that means they can fire all their weapons as if they didnt move but they can never move faster than combat speed and never can move flat out.So yeah..move up to 6" and fire everything all the time.
Now under the Ordinance rules the LR battle cannon being ordinance will force you to make snap shots with the remainder of the tanks weapons.So not sure if its even worth it to use secondary weapon upgrades on the LRBT anymore...
This exactly, those plasma cannnon sponsons wont be able to fire. Automatically Appended Next Post: peteralmo wrote:And can some one please explain the 6th edition change to heavy vehicles, they can move 6" and fire one weapon at full BS? All other are snapshots?
No. They are heavy vehicles now which means they can move up to 6inches a turn and never move faster. You count as being stationary so you can fire all your weapons. Unfortunetly the LRBT and demolisher have ordnance weapons. The rule for ordnance states that if you fire an ordnance weapon then you snap fire everything else. So basically if you fire the Battle cannon or demolisher cannon everything else has to snap fire. Understand now???
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This message was edited 1 time. Last update was at 2013/05/08 03:07:58
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![[Post New]](/s/i/i.gif) 2013/05/08 04:15:03
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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Yeah tankboy, we had already covered that a few posts ago, hence the change to executioners.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/08 05:16:00
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Boom! Leman Russ Commander
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Yea I realized that after I posted my response.
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![[Post New]](/s/i/i.gif) 2013/05/08 13:13:44
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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Why would some one take a colossus over a basilisk, the basilisk gun stats are strictly better than the colossus, str 9 ap3 large blast 24-240 vs str 6 ap3 large blast 24-240. Is the key difference that the colossus doesn't need LoS? And that barrage ignores cover?
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This message was edited 1 time. Last update was at 2013/05/08 13:14:18
9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/08 14:38:43
Subject: Is this what Mech Guard still looks like in 6th edition?
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Cultist of Nurgle with Open Sores
Brighton, UK
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Not needing line of sight and ignoring cover are amazing rules.. take out all infantry using it even if in cover ANYWHERE on the table.
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![[Post New]](/s/i/i.gif) 2013/05/08 14:43:07
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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Yeah, makes you wonder why some one would use the basilisk lol.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2013/05/08 18:32:43
Subject: Is this what Mech Guard still looks like in 6th edition?
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Decrepit Dakkanaut
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Umm... to blow up necron arks... and... that's most of it, I guess.
As for what to replace the LRBT with, either the exterminator or vanquisher if you want to keep things cheap, or else the punisher.
As for the list, I'm not the biggest fan of a single artillery piece. Seems like that would be a pretty big target if the only other thing they could shoot their mid-strength weapons at is russes.
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![[Post New]](/s/i/i.gif) 2013/05/08 19:41:25
Subject: Re:Is this what Mech Guard still looks like in 6th edition?
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Boom! Leman Russ Commander
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peteralmo wrote:Why would some one take a colossus over a basilisk, the basilisk gun stats are strictly better than the colossus, str 9 ap3 large blast 24-240 vs str 6 ap3 large blast 24-240. Is the key difference that the colossus doesn't need LoS? And that barrage ignores cover?
Barrage does not ignore cover. the collosus ignores cover but barrage does not. And s6 means your still wounding just about everything on 2+
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![[Post New]](/s/i/i.gif) 2013/05/08 21:28:34
Subject: Is this what Mech Guard still looks like in 6th edition?
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Pyromaniac Hellhound Pilot
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I don't think he was implying that barrage ignores cover, just that the colossus one does.
I'd still really push for the griffons over near any other artillery piece, as their re-roll to hit makes them incredibly accurate - getting an armour save isn't such a big deal if you have over twice as many hits to save  They're twice as deadly to vehicles and have twice the defence - what's not to like? I'd have 2 griffons over 1 colossus any day.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2013/05/09 12:01:50
Subject: Is this what Mech Guard still looks like in 6th edition?
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Screaming Shining Spear
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Something to consider for sure.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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