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![[Post New]](/s/i/i.gif) 2013/05/28 11:38:00
Subject: Space Marine 2?
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Esteemed Veteran Space Marine
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So... I'm hearing rumblings that Bioware (Of Mass Effect Fame) have purchased the licence from THQ for the Space Marine franchise. Now, I'm doubtful myself of whether this is true, as Relic (The developers of Space Marine) were actually bought by SEGA, and so the Space Marine franchise presumably goes with them. In addition, the source of this rumour is nigh unheard of (Bit-by-Bit Gaming Blog). However, all issues of rumour aside, and laying to rest people's personal bias on gaming companies ( IMHO I thought all the Mass Effects from Bioware were great!), I want to know what 10 things would you, fellow Dakkanoughts, want to see in a hypothetical Space Marine 2:
So I'll go first:
1) Terminator Armour - Come on, who doesn't want to be an 8ft walking tank?
2) Fully customise-able armour
3) Much larger spaces to battle in - I felt that the majority of the maps in Space Marine where battles took place were cramped, or you were restricted to a specific area in which to fight.
4) A longer campaign - I wouldn't care if I had to wait a year longer for release, but a longer campaign would really bring a sense of planetary wide conflict. Also, I felt the campaing was rushed, one day you were fighting off a couple of Orks, the next you'd defeated a whole Waaagh!, a Chaos Incursion and saved a Titan, which is possible, with at least a whole Company of marines, not just 3 - I just want a higher element of strategy.
5). Better and many more NPC's - The ones in Space Marine were woeful. They expended vast amounts of firepower with minimal effect, did nothing to help when you yourself are hard pressed and, most importantly, there were only 3! What happened to war on an epic scale? I wanted whole companies running around, with seemingly endless waves of enemies! *sigh*...
6) A bit more variety in terms of environments, although I can understand that in the 41st Millenium, most planets have all their surface covered by one type of environment. But they could still have a bit more variety.
7)Fully destructible environment/bodies - Like COD 5's bodies, and Battlefield's environment. Makes more sense when your using bolters and such.
8) A wider range of weapons - flamers, power glaives, heavy bolters, sniper rifles etc.
9) Vehicles - You know you want to command a Land Raider or fly a Stormtalon
10) Space Combat - Halo Reach managed to achieve a space dogfight, and Mass Effect put you in zero gravity, so why can't we see more of that in Space Marine 2? Even just a drop-pod or boarding torpedo scene would be great
I'l stick in a sneaky 11 - To be honest, I'd quite like to see something similar to Mass Effect - Go to wherever you want in the galaxy, with a huge variety of missions, choose custom armour, custom load-outs, upgrade-able weapons and have interesting, and useful squad-mates. Perhaps that's my Bias though
So tell me, what would YOU have?
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![[Post New]](/s/i/i.gif) 2013/05/28 11:39:21
Subject: Space Marine 2?
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Decrepit Dakkanaut
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Smash that f-ing traitor guy's face in multiple times.
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![[Post New]](/s/i/i.gif) 2013/05/28 11:48:13
Subject: Space Marine 2?
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Secret Force Behind the Rise of the Tau
USA
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I would find it bizarre that EA would pick Bioware to develop a straight shooter. Seems more up Visceral or DICE's alley. Actually I could buy Visceral producing a decent 40k game.
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![[Post New]](/s/i/i.gif) 2013/05/28 11:48:48
Subject: Space Marine 2?
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Executing Exarch
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I'd love a multiplayer campaign.
I would never play anything else again.
That is all.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/05/28 11:57:33
Subject: Space Marine 2?
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Swift Swooping Hawk
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Not ******* Ultramarines, have a story that feels like it took more than a minute to write.
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![[Post New]](/s/i/i.gif) 2013/05/28 12:00:04
Subject: Space Marine 2?
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Executing Exarch
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shamikebab wrote:Not ******* Ultramarines, have a story that feels like it took more than a minute to write.
And NO Blood Ravens either.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/05/28 12:16:01
Subject: Space Marine 2?
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Mindless Spore Mine
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Definitely want to see more and new weapons if there is a Marine 2 and vehicles and terminators would be fun too!
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DT:90S++G+M--B--I+++Pw40k05#+D++++A+++/aWD309R+DM+
Traitor 1500
Traitor 500
1750
1750 |
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![[Post New]](/s/i/i.gif) 2013/05/28 12:18:14
Subject: Space Marine 2?
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Secret Force Behind the Rise of the Tau
USA
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I was actually surprised they never got to Termies in Space Marine. I would have though it be the first thing they DLC'd.
Now though I have this awesome image of a Dead Space styled game with a lone Imperial Guardsmen fighting the forces of chaos and going insane in the process XD Could really see that going well.
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![[Post New]](/s/i/i.gif) 2013/05/28 12:49:20
Subject: Re:Space Marine 2?
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Esteemed Veteran Space Marine
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![[Post New]](/s/i/i.gif) 2013/05/28 12:51:43
Subject: Space Marine 2?
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Executing Exarch
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I'd be happy with that. Now all I need is the ability to be an Eldar in deathmatches and I'll be 100% happy
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/05/28 12:53:27
Subject: Space Marine 2?
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Secret Force Behind the Rise of the Tau
USA
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@LordofHats - Nice idea, however I reckon people will get attached to the Character only to find him ruthlessly executed at the end of the game due to the Inquisition deeming him possibly corrupted :(
That's the grimdark bro
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![[Post New]](/s/i/i.gif) 2013/05/28 13:08:48
Subject: Space Marine 2?
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Mindless Spore Mine
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they should bring in more races, fire warrior was....interesting
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DT:90S++G+M--B--I+++Pw40k05#+D++++A+++/aWD309R+DM+
Traitor 1500
Traitor 500
1750
1750 |
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![[Post New]](/s/i/i.gif) 2013/05/28 13:15:31
Subject: Re:Space Marine 2?
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Esteemed Veteran Space Marine
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@Lord of Hats - Hahahaha, well I suppose he wouldn't be that corru *BLAM* HERESY! INSANE GUARDSMEN ARE ALWAYS CORRUPTED!
@PredaKhaine - I'd welcome some Eldar in Space Marine 2, it'd be a welcome diversion from the usual dumb Orks. Also, the acrobatic ability of Eldar would add an extra sense of difficulty to the game
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![[Post New]](/s/i/i.gif) 2013/05/28 13:21:06
Subject: Re:Space Marine 2?
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Mindless Spore Mine
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Warpig1815 wrote:@PredaKhaine - I'd welcome some Eldar in Space Marine 2, it'd be a welcome diversion from the usual dumb Orks. Also, the acrobatic ability of Eldar would add an extra sense of difficulty to the game 
Excellent point, the orks are boring as AI, demons spice it up for a bit but we want to see Dark Eldar, Eldar, Necrons!! and Tyranids!! and the such
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DT:90S++G+M--B--I+++Pw40k05#+D++++A+++/aWD309R+DM+
Traitor 1500
Traitor 500
1750
1750 |
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![[Post New]](/s/i/i.gif) 2013/05/28 13:28:01
Subject: Space Marine 2?
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Executing Exarch
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The Orks didn't get their special rule in that game -
'we've more bodies than you've got bullets'
I kept running out of things to shoot.
The csm parts were better as they didn't just go squish and I had to actually use cover for a while.
But I'd love to play as a craftworld eldar. The idea being I'd take something like 1 3rd extra damage, while gaining a 3rd extra movement speed or something.
Smaller, lighter, faster, more fragile.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/05/28 13:29:54
Subject: Space Marine 2?
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Decrepit Dakkanaut
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Oh, and Necrons are a total go-to btw. I mean, really, it's a no-brainer! You don't need a story, as their only goal is to kill everything. You don't need to get voice actors as Necrons can't speak. You get to play as f-ing immortal killer robots. You don't get to play godfecking IoM again. You...did I mention the killer robots? Yes? Good. You get to use cool, green lightning weapons that blow everything up be it men or machine. Do it and take my money. TAKE IT. Someone kickstarter that gak, I'd be willing to pay 200$.
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This message was edited 2 times. Last update was at 2013/05/28 13:30:45
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![[Post New]](/s/i/i.gif) 2013/05/28 14:33:24
Subject: Space Marine 2?
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Screaming Shining Spear
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Damn you got me all excited... Thought it was a teaser pic or something.
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![[Post New]](/s/i/i.gif) 2013/05/28 15:53:15
Subject: Space Marine 2?
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Ragin' Ork Dreadnought
Monarchy of TBD
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I would love to see Black Templar. A righteous crusade, plunging right down the Eye of Terror's throat- I can't recall the last time we saw a Space Marine game that started and stayed on the offensive.
It would also allow a more natural progression from Neophyte, to Brother, to the incredibly destructive veterans, sword brethren and terminators.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2013/05/28 16:07:12
Subject: Space Marine 2?
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Lone Wolf Sentinel Pilot
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First of all, I wouldn't be fussed about them making it free-roam, RPG, etc. A TPS/brawler hybrid works just fine IMO. But I would like some RPG-like elements: skill trees and upgradeable equipment.
More weapons. If it's in the Codex, you should get a chance to use it at some point. More enemy types too - vehicles and walkers.
I'd also like to see more than two "armies" (Orks and CSM) as the enemy - go crazy, throw in as many races as possible! If they won't fit in the campaign, put them in a survival mode where the maps have different enemies - a Space Hulk full of Genestealers, a fort attacked by Tyranids, an Underhive full of Dark Eldar, a Necron Tomb, etc, etc.
Huh. I quite want to play the original again now...
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Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/05/28 16:53:39
Subject: Space Marine 2?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Warpig1815 wrote:So... I'm hearing rumblings that Bioware (Of Mass Effect Fame) have purchased the licence from THQ for the Space Marine franchise.
That "rumbling" came from a single person, and has yet to be corroborated.
When that person was questioned as to where their source spoke from--they referred to something which someone with even a passing knowledge of how BioWare is organized would know is false.
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![[Post New]](/s/i/i.gif) 2013/05/28 17:42:32
Subject: Space Marine 2?
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Oberstleutnant
Back in the English morass
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Kanluwen wrote:
That "rumbling" came from a single person, and has yet to be corroborated.
When that person was questioned as to where their source spoke from--they referred to something which someone with even a passing knowledge of how BioWare is organized would know is false.
Additionally if anyone would have aquired the rights to Space Marine it would be Sega given that they now own Relic and are rumoured to have aquired the 40K license (but this has yet to be confirmed). Basically I am unconvinced by this rumour.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/05/28 17:43:48
Subject: Space Marine 2?
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Noble Knight of the Realm
United Kingdom, England, Manchester
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Give me Deathwatch so I can play any Chapter.
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Chapter Master of Vigilia Mortis
www.battle-brothers.net
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[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars |
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![[Post New]](/s/i/i.gif) 2013/05/28 17:46:33
Subject: Re:Space Marine 2?
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Esteemed Veteran Space Marine
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First off: Kanluwen wrote:That "rumbling" came from a single person, and has yet to be corroborated.
I know, you'll see in my first post that I later say I doubt the veracity of the claim - the aim of this thread is just to see what people would want in a sequel  .
@Fezman - Love the idea! Now, I've never played the multiplayer, so I'm no COD fanboy, but the idea you came up with reminds me somewhat of COD's SpecOps - just one-offs in different environments - a perfectly adaptable scenario for what you've suggested. And I can totally see a 'Last Stand' mode
with a heavy bolter and a horde of Tyranids!
@Gitzbitah - I forgot to put this in my first post, but for those who played Mass Effect 1, you'll know that you could pick a 'class' - does that not strike you as being perfectly adaptable with you idea in that the character could advance from scout, to brother, and upon gaining 'Battle Brother' rank - you could then choose whether you wanted to stick with the usual 'Warrior' class, or progress down the route of Librarian, Chaplain or even a Techmarine or Apothecary (Granted the last two would be a bit limited as there's no progression as with the Chaplains of Librarians).
Oh and another point - Jumping! Why the feth cannot Titus jump? - I don't want to reroute halfway round a fething plinth on the ground because Titus can't lift his foot higher than normal walking!
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![[Post New]](/s/i/i.gif) 2013/05/28 18:03:54
Subject: Space Marine 2?
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Veteran Inquisitorial Tyranid Xenokiller
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I hope they continue the story of Captain Titus becoming indebted to the Inquisition.
He should be stripped of rank and title and put into the Deathwatch chapter.
Personally this is what I'd like to see:
More Tyrannids.
More humans (loyalists and traitors)
Bigger battles. Bigger destruction. Bigger environment. (Relic should have collaborated with Vigil's art team on the environments, Darksiders never failed to impress on that level.)
Destructible scenery in the style of Red Faction Guerrilla (as in the entire map you play on).
Tanks, flyers, more weapons, more customization, Easter Egg Angry Marines, multiplayer campaigns, multiplayer missions, more multiplayer modes including Havoc mode where players play a multiplayer head to head game in a campaign mission. For example: deathmatch or capture the flag against other players while also trying to survive an exterminatus style NPC onslaught - you have two options to win, and two ways of losing.
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![[Post New]](/s/i/i.gif) 2013/05/28 18:15:22
Subject: Re:Space Marine 2?
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Stalwart Veteran Guard Sergeant
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Well a few things I would like to have would in the next Space marine two feth the ultras and blood ravens i would like to see something entirely different. I would like to see possibly imperial fists, space wolves cause beer right. Or it would be cool to follow a new chapter from its founding you playing as the captain of one of its companies and you start out with your whole fething companies resources instead of three fething ultras. I would as an extension of this like to see vehicles and a way to give orders and feel like you contribute. I dont ask for open world but i ask for less linear instead of saying follow this path give me a battlefield and tell me to help the guard take that hill and give me forty different ways to do it.
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Fire Fire fixes everything |
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![[Post New]](/s/i/i.gif) 2013/05/28 18:17:59
Subject: Space Marine 2?
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Slaanesh Havoc with Blastmaster
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What above said. All the game needs is to capture the scope of an actual battle. To make the player feel like he is actually fighting in a galatic conflict instead of on train tracks to the end boss fight.
Have a system in place where the fighting actually counts and you could lose the game (XCOM style) which will make it seem like the battle you're fighting in is an actual battle instead of a video game.
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Sua Sponte |
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![[Post New]](/s/i/i.gif) 2013/05/28 18:26:11
Subject: Space Marine 2?
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Consigned to the Grim Darkness
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More interested in an Imperial Guard game than a Space Marine game myself. Much more can be done with it.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/05/28 18:33:18
Subject: Space Marine 2?
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Chalice-Wielding Sanguinary High Priest
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This simply can't be true - EA now own Bioware, and they're not stupid enough to give an action shooter to a studio known for developing in-depth RPGs. They have other studios much better suited to the task (like Dice, for instance).
However, I will point out this:
Warpig1815 wrote:I'm doubtful myself of whether this is true, as Relic (The developers of Space Marine) were actually bought by SEGA, and so the Space Marine franchise presumably goes with them.
Not likely. The license isn't the same as owning the IP, Games Workshop will have retained the right to give the license to someone else (though if it's before a contracted time limit is up, they may have to pay out to do so). For previous examples, look at, ohhhh, just about any franchise that went over 3 games. Call of Duty in particular is regularly developed by two studios, who must simultaneously hold a license for it...!
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/05/28 18:38:26
Subject: Re:Space Marine 2?
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Esteemed Veteran Space Marine
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@Melissia - I hear what your saying, because the characters can become much more 'human' dare I say - the player can empathise with them. But the concept, for me at least, isn't as appealing as it would then just become another COD, another Halo ODST, another Battlefield. At the present moment, the market is saturated with shooters depicting ordinary humans performing extraordinary deeds, which, lets face it, is what the IG do. Don't get me wrong, i'm not attacking your idea - it's a great one - but currently, IMHO, the market has enough of it.
@Ifepy - Yup, to paraphrase you - I felt railroaded with Space Marine in terms of how linear the campaign was. I'd want a bit more choice in how I play, and real implications on whether I lose or not. I feel like I'm shamelessly plugging Mass Effect - but I reckon they had the right balance in terms of choices effecting outcome, with how the decisions carry on between games.
@Lord General Cheese - Hmm, interesting - I possibly wouldn't go as a Captain myself, but your concept would be great, IMHO, if you started as a basic brother and advanced through the ranks, as your new chapter grows and matures. Yeah... I'd like that.
@DemitriDominov - Of course, we do forget that Space Marine's story is itself unfinished - but I'd rather see Titus's story finished off, but not the player neccassarily playing as him - or as Ultramarines. I suppose it could be done Deathwatch wise, but I doubt a Deathwatch theme would give you the scale of combat that a chapter based combat would.
I forgot to say - I'd like to see the option of switching between 3rd and first person views. The ability to fight in 3rd person is great for seeing how Epic your character looks, but I'd also like to see a view from inside the helmet, with the HUD and tac-displays reeling info across the lenses - even just for one mission (Terminator suit?).
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![[Post New]](/s/i/i.gif) 2013/05/28 18:40:58
Subject: Re:Space Marine 2?
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Consigned to the Grim Darkness
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Warpig1815 wrote:@Melissia - I hear what your saying, because the characters can become much more 'human' dare I say - the player can empathise with them. But the concept, for me at least, isn't as appealing as it would then just become another COD, another Halo ODST, another Battlefield.
As opposed to "just another Gears of War"?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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