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Made in us
Three Color Minimum




Panama City, fl

I've seen a couple of games where look out sir was done two different ways, I just want to know what way is correct.

First way i've seen it, is you take look out sir rolls after armor saves, but can only be allocated against units of the same save value.
EX. wolfguard squad with two terminators and X power armored guys
TDA wolfguard flubs armor save, other terminator with base gear jumps in the way, all is good in the world, except for the redshirt terminator.

the second way i've seen it is that you do a look out sir roll before any armor saves,
same example, but a power armored guy jumps in the way of a lascannon shot that would have punched right through the termi armor

also, does feel no pain take effect on the model that jumped in the way?

Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies 
   
Made in ca
Mekboy on Kustom Deth Kopta




second way, and yes to FNP

 
   
Made in us
Three Color Minimum




Panama City, fl

second way, ok.. thanks. now for the chosen redshirt, does he get his armor save?

Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies 
   
Made in ca
Mekboy on Kustom Deth Kopta




gealgain wrote:
second way, ok.. thanks. now for the chosen redshirt, does he get his armor save?


yes

 
   
Made in us
Three Color Minimum




Panama City, fl

thanks for the clarification

Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

To save time, if the IC and the unit he is attached to have the same save value you can roll them all at once and Look Out Sir after as this method yields the same statistical results and is a bit faster.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Shas'ui with Bonding Knife





 DeathReaper wrote:
To save time, if the IC and the unit he is attached to have the same save value you can roll them all at once and Look Out Sir after as this method yields the same statistical results and is a bit faster.


True, but only if you announce before you are going to Look Out Sir all of the wounds before you begin rolling.
   
Made in de
Hoary Long Fang with Lascannon






gealgain wrote:
I've seen a couple of games where look out sir was done two different ways, I just want to know what way is correct.

First way i've seen it, is you take look out sir rolls after armor saves, but can only be allocated against units of the same save value.
EX. wolfguard squad with two terminators and X power armored guys
TDA wolfguard flubs armor save, other terminator with base gear jumps in the way, all is good in the world, except for the redshirt terminator.

the second way i've seen it is that you do a look out sir roll before any armor saves,
same example, but a power armored guy jumps in the way of a lascannon shot that would have punched right through the termi armor

also, does feel no pain take effect on the model that jumped in the way?


Note that the LOS rules were erratad in the FAQ. The rules in the BRB have been significantly altered.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Nilok wrote:
 DeathReaper wrote:
To save time, if the IC and the unit he is attached to have the same save value you can roll them all at once and Look Out Sir after as this method yields the same statistical results and is a bit faster.


True, but only if you announce before you are going to Look Out Sir all of the wounds before you begin rolling.

Why, it is literally the same outcome.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Under normal individual rolling you may decide to take a risk and not LOS! some of the wounds... for instance, if the next model in line to dive in has a meltagun, you have 1 Wound left to roll for and the character has 1 Wound left.
...yes, I've done this, and the character died.

If you roll all the saves up front then you more or less know (failed 1's notwithstanding) whether, for instance, your character dies along with 2 others or 5 others die. This becomes important when there are special models in the unit. For this reason I *always* roll for LOS! before saves.

This message was edited 1 time. Last update was at 2013/08/20 16:45:29


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Super Ready wrote:
Under normal individual rolling you may decide to take a risk and not LOS! some of the wounds... for instance, if the next model in line to dive in has a meltagun, you have 1 Wound left to roll for and the character has 1 Wound left.
...yes, I've done this, and the character died.

If you roll all the saves up front then you more or less know whether, for instance, your character dies along with 2 others or 5 others die. This becomes important when there are special models in the unit. For this reason I *always* roll for LOS! before saves.

Which statistically is going to happen anyway...

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

The difference lies not in the statistics, but in the choice of allocation. Or, if you will, the psychology of risk.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Super Ready wrote:
The difference lies not in the statistics, but in the choice of allocation. Or, if you will, the psychology of risk.

Which makes no difference by the numbers

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

LoS is also now based on closest model. So if your Termi-Lord is LoSing an invul save, and the closest model is a regular Power Armor guy, the LoS goes on the PA guy who then dies without save (FnP rules applying of course).

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Douglas Bader






 DeathReaper wrote:
Which makes no difference by the numbers


Actually it can make a difference since you're getting more information than you are supposed to have before deciding whether to LoS or not. Let's say you have a MEQ squad taking 10 wounds. If you have to roll LoS one at a time before rolling saves then you have to decide whether to send the wounds off to a different model before you know how many of them will be unsaved. Since the rest of the squad is probably one-wound models doing this means committing to a high chance of losing some models. If, instead, you roll your saves and see that you only took two wounds then you can just take them on the character and keep the rest of the squad alive and have zero dead models at the end. You only get the exact same outcome in both cases if you declare that you will LoS every wound until either there are no more wounds left or the character dies.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

And by the numbers you will have the same result, 2 wounds either way...

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
Nurgle Predator Driver with an Infestation



Perth, Western Australia

 DeathReaper wrote:
And by the numbers you will have the same result, 2 wounds either way...

No one is disputing that the number of wounds caused is the same, just that foreknowledge of how many (edit: unsaved) wounds were caused may influence a player's decision to use LOS! or not.

This message was edited 1 time. Last update was at 2013/08/21 05:49:21


 
   
Made in us
Douglas Bader






 DeathReaper wrote:
And by the numbers you will have the same result, 2 wounds either way...


Except the question is where those two wounds will go. If I have 10 wounds to save there's a pretty good chance I'm going to LoS them away as much as I can, putting those two failed saves on non-character models. On the other hand, if I roll my saves and see that I don't have enough failed ones to kill my character I might just take them all on the character and keep the entire squad alive. The two situations are only equivalent if I declare up front that I'm going to LoS as many wounds as possible no matter what the outcome of the saves is.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

 DeathReaper wrote:
And by the numbers you will have the same result, 2 wounds either way...


perhaps not...your rolling twice as many dice with LoS. First roll is to see if your LoS happens or not. Then you roll that die a second time to resolve the save.
So if your 2+ HQ rolls a 2-6 (which would be a save) he now has to roll a second time to see if the closest scrub lives or dies. Really problematic if your scrubs are 3+ saves...easier to kill on that second roll.
However your HQ rolls a 1 for LoS, he then rerolls the dice for his serve. More than likely making it.
Chances are with LoS your going to lose twice the number of scrubs per set than if you had just rolled all the saves at once on your HQ.

Unless your using my dice then your going to lose the HQ on the first 3 dice, then 3/4ths of the squad on the rest.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in au
Nurgle Predator Driver with an Infestation



Perth, Western Australia

dkellyj wrote:
 DeathReaper wrote:
And by the numbers you will have the same result, 2 wounds either way...


perhaps not...your rolling twice as many dice with LoS. First roll is to see if your LoS happens or not. Then you roll that die a second time to resolve the save.
So if your 2+ HQ rolls a 2-6 (which would be a save) he now has to roll a second time to see if the closest scrub lives or dies. Really problematic if your scrubs are 3+ saves...easier to kill on that second roll.
However your HQ rolls a 1 for LoS, he then rerolls the dice for his serve. More than likely making it.
Chances are with LoS your going to lose twice the number of scrubs per set than if you had just rolled all the saves at once on your HQ.

Unless your using my dice then your going to lose the HQ on the first 3 dice, then 3/4ths of the squad on the rest.

Perhaps you should read the entire thread before posting. The situation that DeathReaper is referring to is a character that has the same save as the rest of the squad.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

I thought the same thing - but after a reread, by 2+, I wonder whether he's referring to the LOS! roll.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Irked Necron Immortal





Washington, USA

I think its fair to roll armor saves before LOS so long as you announce you're intentions and attempt to LOS all the failed wounds.
It's chiefly for speeding up the game, but always make sure your opponent is ok with it.


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Fafnir13 wrote:
I think its fair to roll armor saves before LOS so long as you announce you're intentions and attempt to LOS all the failed wounds.
It's chiefly for speeding up the game, but always make sure your opponent is ok with it.
Only if all the saves are the same.
But I agree, the "same save" method was faster, especially in Ork and Guard units.
Think they only dropped it as it was causing too much confusion.

This message was edited 1 time. Last update was at 2013/08/22 20:51:05


 
   
Made in us
Regular Dakkanaut




You don't have to make sure your opponent is ok with it. It's in the rule book. The FAQ changed nothing. The look out sir trigger is on allocation. As long as you don't allocate then try to save then look out sir you are fine.
Any one trying to say otherwise is cheating and should be called out on it and corrected
   
Made in us
The Hive Mind





Kisada II wrote:
You don't have to make sure your opponent is ok with it. It's in the rule book. The FAQ changed nothing. The look out sir trigger is on allocation. As long as you don't allocate then try to save then look out sir you are fine.
Any one trying to say otherwise is cheating and should be called out on it and corrected

The FAQ changed a lot actually. I suggest you read it.
You must allocate then LOS then save.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Regular Dakkanaut




Just did, post FAQ it reads "when a wound is allocated to a character..."
Now read page 15 for wound pools from shoots attacks where it lays out in no uncertain terms that if all the armor saves are the same you are to roll them first then allocate the unsaved wounds. The method you are describing in the mixed saves method which you have to have different saves to be allowed to use.
So the way most people play is actually cheating, and making a decision on each wound goes actually give an advantage because with each wound you gain more information and can make a better more informed choice on whether or not LOS also players abuse this to slow play.
Would be nice if the community put a stop to this
   
Made in ca
Mekboy on Kustom Deth Kopta




Kisada II wrote:
Just did, post FAQ it reads "when a wound is allocated to a character..."
Now read page 15 for wound pools from shoots attacks where it lays out in no uncertain terms that if all the armor saves are the same you are to roll them first then allocate the unsaved wounds. The method you are describing in the mixed saves method which you have to have different saves to be allowed to use.
So the way most people play is actually cheating, and making a decision on each wound goes actually give an advantage because with each wound you gain more information and can make a better more informed choice on whether or not LOS also players abuse this to slow play.
Would be nice if the community put a stop to this


Read the FAQ's again: If you have a character you have to use the mixed save method. It's not slow playing, it's following the rules.

Page 15 – Shooting Phase, Mixed Saves
Change subheader to “Mixed Saves and Characters”.
Change the first sentence to read “If the target unit contains
several different saving throws, or at least one character…”


 
   
Made in au
Nurgle Predator Driver with an Infestation



Perth, Western Australia

Kisada II wrote:
Just did, post FAQ it reads "when a wound is allocated to a character..."
Now read page 15 for wound pools from shoots attacks where it lays out in no uncertain terms that if all the armor saves are the same you are to roll them first then allocate the unsaved wounds. The method you are describing in the mixed saves method which you have to have different saves to be allowed to use.
So the way most people play is actually cheating, and making a decision on each wound goes actually give an advantage because with each wound you gain more information and can make a better more informed choice on whether or not LOS also players abuse this to slow play.
Would be nice if the community put a stop to this

You may want to re-read the FAQ. If there is a character present, you are instructed to use the mixed saves method. The FAQ in fact changes the sub section title to 'Mixed Saves and Characters'.

Edit: Ninja'd

This message was edited 1 time. Last update was at 2013/08/25 04:21:02


 
   
Made in us
Flashy Flashgitz






New Jersey

Wound pool is based on the average toughness of the unit. Even if the Boss has a higher toughness, the wounds are based this way, always.
When selecting the target, it goes to the closest model or in the rare case of random allocation a model is chosen. From there that model will save for every wound unless it is removed.
If the boss is the closest or target model. 'Look out sir!' must be rolled before the save roll, which means for all of the wounds in the pool. You can roll one wound at a time (allowing you to spread out the wounds among your unit). Or you could roll for the entire pool. Any wounds that failed the 'look out sir' the boss must roll, first. If a single wound will remove the boss, the remaining wounds are added back to the pool.

I can't see any other way of doing this.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in gb
Stalwart Veteran Guard Sergeant





Plymouth

 Sleg wrote:
Wound pool is based on the average toughness of the unit. Even if the Boss has a higher toughness, the wounds are based this way, always.
When selecting the target, it goes to the closest model or in the rare case of random allocation a model is chosen. From there that model will save for every wound unless it is removed.
If the boss is the closest or target model. 'Look out sir!' must be rolled before the save roll, which means for all of the wounds in the pool. You can roll one wound at a time (allowing you to spread out the wounds among your unit). Or you could roll for the entire pool. Any wounds that failed the 'look out sir' the boss must roll, first. If a single wound will remove the boss, the remaining wounds are added back to the pool.

I can't see any other way of doing this.


Thank the Emperor someone saved me typing my version of this out

   
 
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