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![[Post New]](/s/i/i.gif) 2014/01/06 17:34:06
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Vehicles in general are too squishy. That is because they commonly lack a save, unlike the currently superior Monstrous Creatures.
Here is the suggestion that I and Silentspy22 conjured:
Dreadnoughts and all equivalents such as Helbrute: 2+
Defiler: 2+
Forgefiend and Maulerfiend: 3+
Battlewagon: 3+
Looted Wagon: 4+
Trukk: 4+
Warbuggies and all upgrades: 5+
Deff Dread and Killa Kan: 3+
All Rhino chassis: 3+
All Land Raider chassis: 2+
Falcon, Fire Prism, Wave Serpent: 3+
War Walker: 5+
All Sentinels: 5+
All Chimera chassis: 4+
All Leman Russ chassis: 3+
All Dark Eldar vehicles: 5+
Valkyrie, Vendetta, Vulture: 4+
Heldrake: 4+
Stormtalon: 4+
Stormraven: 3+
Dakkajet, Blitza-bommer, Burna-bommer: 5+
Crimson Hunter, Hemlock Wraithfighter: 5+
All Necron Arks: 4+
All Necron Barges: 5+
Monolith: 2+
Drop Pod: 4+
All Necron Scythe flyers: 5+
All Super-Heavy Vehicles: 2+
Now, some of this might be unnecessary, like the Wave Serpent getting a save... But then, we have none in our meta.
This is not a full list, we have not listed Tau, for example, but it some examples.
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This message was edited 1 time. Last update was at 2014/01/06 17:34:40
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![[Post New]](/s/i/i.gif) 2014/01/07 01:06:36
Subject: Vehicle Armour Saves
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Boosting Ultramarine Biker
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Well most weapons that shoot at vehicles are AP1-3 so it seems pointless.
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![[Post New]](/s/i/i.gif) 2014/01/07 01:08:29
Subject: Vehicle Armour Saves
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Legendary Master of the Chapter
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6^ wrote:Well most weapons that shoot at vehicles are AP1-3 so it seems pointless.
Tell that to auto cannon and missile fist spam that everyone seems to have a hard on for lately.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/01/07 01:12:26
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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^ That. It'd also have an effect in melee.
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![[Post New]](/s/i/i.gif) 2014/01/07 01:37:36
Subject: Vehicle Armour Saves
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Boosting Ultramarine Biker
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Well, missiles are AP3.
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![[Post New]](/s/i/i.gif) 2014/01/07 01:40:06
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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A missile or two is not the only problem that vehicles are facing, though.
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![[Post New]](/s/i/i.gif) 2014/01/07 02:07:29
Subject: Vehicle Armour Saves
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Trustworthy Shas'vre
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I'd say a 4+ for most vehicles, 3+ for tanks.
Having the Heavy rule should improve the save by 1 while Open Topped would have their save be 1 worse.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/01/07 02:16:10
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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There is no need to generalise like that when you can just include it in the vehicle's profile.
Dreadnoughts and similar need the 2+ because they are so incredibly fragile right now. A 4+ is enough for a Trukk since fragility is its main weakness. A Land Raider is so tough so it deserves a 2+. A Leman Russ, on the other hand, will have to make do with a 3+ as it is not as resilient.
We will field test these rules soon.
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![[Post New]](/s/i/i.gif) 2014/01/07 04:41:54
Subject: Vehicle Armour Saves
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Fireknife Shas'el
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I dunno if I like this too much. I mean Stormravens are already immune to the melta rule and now you want to give them an incredibly good save on top of their ability to jink.
Just doing some quick math, but a unit of 3 missilesides.
Assuming A12.
4 shots a piece at twin-linked BS3.
12 shots, 8 hits, and 2.67 glance/pens, 089 unsaved against 3+.
Assuming the unit took Skyfire, that's a 255 point that's dedicated to anti-air that is now completely useless at that task.
I know it seems like vehicles are somewhat less resilient, but this might be going a bit too far. Automatically Appended Next Post: It also doesn't really seem to help things like Land Raiders either, since the only real things they're vulnerable to in the first place is AP1/2 as it is. Also, how would a Leman Russ only get a 3+ when that's the save for a Rhino?
Things like the Waveserpent would be almost entirely unstoppable, since they can save 2/3 of hits against them from Ap4+ weapons and then reduce 5/6 of the shots through to glances.
This looks more like the case of trying to make vehicles better by completely invalidating Autocannon equivalent weapons from the game.
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This message was edited 1 time. Last update was at 2014/01/07 04:49:00
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/01/07 06:14:45
Subject: Vehicle Armour Saves
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Trustworthy Shas'vre
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Not to mention in that example, the Stormraven potentially survived (lost 2.67 hull points and probably didn't get an explode result). So the Stormraven gains a fair bit that it doesn't need.
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This message was edited 1 time. Last update was at 2014/01/07 06:16:51
Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/01/07 06:20:54
Subject: Vehicle Armour Saves
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Imperial Guard Landspeeder Pilot
On moon miranda.
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GW needs to decide if they want vehicles to be MC's or not. As is, they currently have an overlapping double-kill system that gives them both disadvantages for no good reason. The end result is that, aside from the Skimmer armies with cover enhancing wargear and cover ignoring weapons/mechanics or AV13 shields, vehicles are seen less and less on most tables, especially where an infantry equivalent can do.
If they're going to keep HP's, yes they need to be given a save of some sort, and the damage table needs to go bye-bye, as is they die way too easily. If they want vehicles to be distinct from MC's, drop the whole HP mechanic.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/01/07 15:14:35
Subject: Vehicle Armour Saves
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Wicked Warp Spider
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You're missing the Vyper.
War Walker already has a 5++
Many Dark Eldar vehicles get a 5++
Also, 5+ armour save is not worth discussing.
Suggestion:
AV <34 = 4+
AV 34+ = 3+ save
Tank or Heavy = +1 to save
Rear armour = -1 to save. Monolith does not have a rear.
Flyer = Gets no save value, fliers need to be built light.*
Temporary armour boosts or wargear boosts do not factor in to the calculation.
Wave Serpent's shield need a nerf, other Falcon-like chassis are actually rather fine or overpriced so it's not a problem with the design only that which makes the Serpent unique. Plus, no mandatory squad leaders makes DAVU still a thing :(
* The only, and I really mean only, fliers that need a crutch like this are the Hemlock and the Dark Angel air superiority fighter. (Previous edition stuff like the Dakkajet I ignored)
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2014/01/07 16:10:44
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Savageconvoy wrote:I dunno if I like this too much. I mean Stormravens are already immune to the melta rule and now you want to give them an incredibly good save on top of their ability to jink.
Just doing some quick math, but a unit of 3 missilesides.
Assuming A12.
4 shots a piece at twin-linked BS3.
12 shots, 8 hits, and 2.67 glance/pens, 089 unsaved against 3+.
Assuming the unit took Skyfire, that's a 255 point that's dedicated to anti-air that is now completely useless at that task.
I know it seems like vehicles are somewhat less resilient, but this might be going a bit too far.
Automatically Appended Next Post:
It also doesn't really seem to help things like Land Raiders either, since the only real things they're vulnerable to in the first place is AP1/2 as it is. Also, how would a Leman Russ only get a 3+ when that's the save for a Rhino?
Things like the Waveserpent would be almost entirely unstoppable, since they can save 2/3 of hits against them from Ap4+ weapons and then reduce 5/6 of the shots through to glances.
This looks more like the case of trying to make vehicles better by completely invalidating Autocannon equivalent weapons from the game.
Eh, we have no Stormravens in that meta either, so we didn't have too much experience. If we tried it and found it OP; we'd most likely adjust it. But yeah, massed missiles, scatter lasers, autocannons et cetera is what tends to kill vehicles. Most of the time they are hull pointed to death.
The values are adjustable, that is not the point.
Even a 5+ is not useless. It will come into play much more rarely, but against Warp Spiders, most melee attacks, etc, it can very well save the hide of a vehicle.
3+ made sense for a LR, it is after all supposed to be nowhere near as tough as a Land Raider, even if it is tougher than a Rhino. There is no 2.5+ armour save, so we decided 3+ will do.
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This message was edited 2 times. Last update was at 2014/01/07 16:12:24
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![[Post New]](/s/i/i.gif) 2014/01/07 16:16:11
Subject: Vehicle Armour Saves
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Imperial Guard Landspeeder Pilot
On moon miranda.
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BrotherHaraldus wrote:
3+ made sense for a LR, it is after all supposed to be nowhere near as tough as a Land Raider, even if it is tougher than a Rhino. There is no 2.5+ armour save, so we decided 3+ will do. LR actually should be pretty close to a Land Raider, at one point it was actually even better armored than a Land Raider
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/01/07 17:23:18
Subject: Vehicle Armour Saves
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Wise Ethereal with Bodyguard
Catskills in NYS
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AV34! Now that would be hard to kill!
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/01/07 18:02:32
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Vaktathi wrote:BrotherHaraldus wrote:
3+ made sense for a LR, it is after all supposed to be nowhere near as tough as a Land Raider, even if it is tougher than a Rhino. There is no 2.5+ armour save, so we decided 3+ will do. LR actually should be pretty close to a Land Raider, at one point it was actually even better armored than a Land Raider
14/14/14 versus 14/12/10, 4 HP VS 3.
The difference is larger than between a Predator and a Warbuggy.
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![[Post New]](/s/i/i.gif) 2014/01/07 20:38:37
Subject: Vehicle Armour Saves
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Ultramarine Land Raider Pilot on Cruise Control
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Mahtamori wrote:You're missing the Vyper.
War Walker already has a 5++
Many Dark Eldar vehicles get a 5++
Also, 5+ armour save is not worth discussing.
Suggestion:
AV <34 = 4+
AV 34+ = 3+ save
Tank or Heavy = +1 to save
Rear armour = -1 to save. Monolith does not have a rear.
Flyer = Gets no save value, fliers need to be built light.*
Temporary armour boosts or wargear boosts do not factor in to the calculation.
Wave Serpent's shield need a nerf, other Falcon-like chassis are actually rather fine or overpriced so it's not a problem with the design only that which makes the Serpent unique. Plus, no mandatory squad leaders makes DAVU still a thing :(
* The only, and I really mean only, fliers that need a crutch like this are the Hemlock and the Dark Angel air superiority fighter. (Previous edition stuff like the Dakkajet I ignored)
This is probably a good formula to start from, and then adjust accordingly from there if anything looks weird. I'd add that skimmers should also get -1 to their save by the same logic as flyers (lighter construction by necessity) but mostly because skimmers already have a considerable durability boost from jink saves.
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2014/01/07 21:34:26
Subject: Vehicle Armour Saves
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Nurgle Chosen Marine on a Palanquin
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And in doing this, Necrons ability to kill vehicles would be forever destroyed.
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![[Post New]](/s/i/i.gif) 2014/01/07 22:05:52
Subject: Vehicle Armour Saves
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Imperial Guard Landspeeder Pilot
On moon miranda.
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BrotherHaraldus wrote: Vaktathi wrote:BrotherHaraldus wrote:
3+ made sense for a LR, it is after all supposed to be nowhere near as tough as a Land Raider, even if it is tougher than a Rhino. There is no 2.5+ armour save, so we decided 3+ will do. LR actually should be pretty close to a Land Raider, at one point it was actually even better armored than a Land Raider
14/14/14 versus 14/12/10, 4 HP VS 3.
The difference is larger than between a Predator and a Warbuggy.
Side armor is 13. I get what you're saying, but lets remember that these HP's are largely arbitrary and that stat's on both vehicles have changed back and forth over time, and the Leman Russ damn sure should have a better save than a Rhino
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2201/01/07 22:36:24
Subject: Vehicle Armour Saves
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Decrepit Dakkanaut
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Also, 4 hull-point Leman Russes are available to the Armored Battlegroup list.
And a Leman Russ better have a damn-sight better save than a Rhino, lol.
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![[Post New]](/s/i/i.gif) 2014/01/07 22:46:48
Subject: Vehicle Armour Saves
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Ferocious Black Templar Castellan
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gwarsh41 wrote:And in doing this, Necrons ability to kill vehicles would be forever destroyed.
Good. When an entire army completely feths anything over (Necrons vs. vehicles, GK vs. Daemons, DE vs. Nids) it needs change somehow.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/01/07 22:58:38
Subject: Vehicle Armour Saves
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Fireknife Shas'el
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That's going about it the wrong way though. Just because Necrons had the ability to handle any armor doesn't mean they should lose the ability to deal with anything armored.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/01/07 23:08:06
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Vaktathi wrote: BrotherHaraldus wrote: Vaktathi wrote:BrotherHaraldus wrote:
3+ made sense for a LR, it is after all supposed to be nowhere near as tough as a Land Raider, even if it is tougher than a Rhino. There is no 2.5+ armour save, so we decided 3+ will do. LR actually should be pretty close to a Land Raider, at one point it was actually even better armored than a Land Raider
14/14/14 versus 14/12/10, 4 HP VS 3.
The difference is larger than between a Predator and a Warbuggy.
Side armor is 13. I get what you're saying, but lets remember that these HP's are largely arbitrary and that stat's on both vehicles have changed back and forth over time, and the Leman Russ damn sure should have a better save than a Rhino
Side armour 13, then, kay. Was a while ago since I looked at the Ig codex. And you know what? Even then, the difference is still larger than between a Warbuggy and a Predator.
It should damn well not have as good save as a Land Raider, at least if we are going with one save for all sides of the vehicle.
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![[Post New]](/s/i/i.gif) 2014/01/07 23:15:04
Subject: Vehicle Armour Saves
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Fireknife Shas'el
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But you still think a rhino deserves a 3+?
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/01/07 23:15:18
Subject: Vehicle Armour Saves
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Decrepit Dakkanaut
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BrotherHaraldus wrote: Vaktathi wrote: BrotherHaraldus wrote: Vaktathi wrote:BrotherHaraldus wrote:
3+ made sense for a LR, it is after all supposed to be nowhere near as tough as a Land Raider, even if it is tougher than a Rhino. There is no 2.5+ armour save, so we decided 3+ will do. LR actually should be pretty close to a Land Raider, at one point it was actually even better armored than a Land Raider
14/14/14 versus 14/12/10, 4 HP VS 3.
The difference is larger than between a Predator and a Warbuggy.
Side armor is 13. I get what you're saying, but lets remember that these HP's are largely arbitrary and that stat's on both vehicles have changed back and forth over time, and the Leman Russ damn sure should have a better save than a Rhino
Side armour 13, then, kay. Was a while ago since I looked at the Ig codex. And you know what? Even then, the difference is still larger than between a Warbuggy and a Predator.
It should damn well not have as good save as a Land Raider, at least if we are going with one save for all sides of the vehicle.
This seems rather arbitrary, then.
A Dreadnought, who's difference from a Land Raider is eight armor points, has a 2+. A Defiler, who's also eight armor points less and already has a 5++ gets a 2+ too.
A Leman Russ, who's 5 less than a Land Raider, gets a 3+, which is the same as a Rhino, which is ten less than a Land Raider.
What?
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![[Post New]](/s/i/i.gif) 2014/01/07 23:28:57
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Walkers and Rhinos need it more. Dreadnoughts and Rhinos are terribly fragile, especially the Rhino giving up easy First Blood. The Defiler is massively overcosted and needs its 2+, otherwise it just falls over to things that it is too expensive to fall over to.
The Leman Russ can just park itself 72" from the enemy, rear to the table edge, making getting to its rear armour a difficult prospect. It does not need a 2+
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This message was edited 1 time. Last update was at 2014/01/07 23:29:35
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![[Post New]](/s/i/i.gif) 2014/01/07 23:34:40
Subject: Vehicle Armour Saves
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Fireknife Shas'el
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And something as cheap as rhinos and razorbacks don't need as much durability as a 3+ save.
I mean the list just broke down into arbitrary free saves given to vehicles based on how you feel they need it, not based on the actual fluff or what works within the current mechanics. Automatically Appended Next Post: Honestly, cheap light armored vehicles are supposed to give up first blood easily. You're not going to argue they should be cheap enough to easily spam while being tough as nails as well are you?
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This message was edited 1 time. Last update was at 2014/01/07 23:35:43
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/01/07 23:37:37
Subject: Vehicle Armour Saves
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Ferocious Black Templar Castellan
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Savageconvoy wrote:That's going about it the wrong way though. Just because Necrons had the ability to handle any armor doesn't mean they should lose the ability to deal with anything armored.
It wouldn't, though. They'd still have Tesla, Gauss, Lances, Haywire-shenanigans, Scarabs, Warscythes, Deathrays etc. It'd nerf their anti-tank, but that's the entire point. It'd nerf everyone else too.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/01/07 23:39:42
Subject: Vehicle Armour Saves
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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A 3+ does not make a Rhino tough as nails. It makes it more resistant, but one Lascannon hit or pretty much anything that could kill it in melee to begin with, will kill it.
Autocannon equivalents are what is too strong, and armour saves is our fix. YMMV.
But sure, I could imagine putting a Rhino at a 4+
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This message was edited 1 time. Last update was at 2014/01/07 23:40:20
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![[Post New]](/s/i/i.gif) 2014/01/07 23:42:34
Subject: Vehicle Armour Saves
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Decrepit Dakkanaut
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BrotherHaraldus wrote:Walkers and Rhinos need it more. Dreadnoughts and Rhinos are terribly fragile, especially the Rhino giving up easy First Blood. The Defiler is massively overcosted and needs its 2+, otherwise it just falls over to things that it is too expensive to fall over to. The Leman Russ can just park itself 72" from the enemy, rear to the table edge, making getting to its rear armour a difficult prospect. It does not need a 2+ So you're giving vehicles saves based on what they "need" to be competitive? Are Leman Russes so much more common than Land Raiders that they need a worse save to make the Land Raider a better tank? EDIT: Basically, my problem is this: You're rendering armor value practically irrelevant. A dreadnought with a 2+ save is almost as survivable as a Leman Russ with a 3+ save, which is not how it should be - the Leman Russ has more armor and is a tougher vehicle. It should not be roughly equal in toughness to a dreadnought.
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This message was edited 1 time. Last update was at 2014/01/07 23:43:55
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