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Tau has trouble with AV 12+, and it's well known that they excel at killing infantry. Anyone else thinks imperial knights will give them a run for their money?



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Made in ca
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Halifornia, Nova Scotia

Gee, I sure wish that army had some sort of S10 AP1 gun...if only.

I mean, its not like they have any S7 or S8 guns in quantity that can glance vehicles either.

Yup, pretty much out of luck. Pack it in boys, Tau are done. You heard it first here.

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Buffalo, NY

 Blacksails wrote:
Gee, I sure wish that army had some sort of S10 AP1 gun...if only.

I mean, its not like they have any S7 or S8 guns in quantity that can glance vehicles either.

Yup, pretty much out of luck. Pack it in boys, Tau are done. You heard it first here.


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Made in us
Shas'la with Pulse Carbine



San Diego, CA

Yeah I would have no problems with a knight. One ia Riptide, one hbc riptide, 3 missile side with 6 drones, and 3 railsides with tank hunter from my commander. I might need to spend a whole turn shooting at it, but I'm ok with that.

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Saratoga Springs, NY

The only thing that bothers me about them is the 4+ invulnerable save. and the fact I can't actually get into melta range without getting charged first. The trick is to put threats on multiple facings and make use of deep strike for once.

If I ever actually see one, I think I might just deep strike my melta battlesuits. Flinging expendable 50 point models with 2 meltaguns each into the teeth of superior forces to try and take out a key target... this will bring back memories of precious editions!

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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 dementedwombat wrote:
The only thing that bothers me about them is the 4+ invulnerable save. and the fact I can't actually get into melta range without getting charged first. The trick is to put threats on multiple facings and make use of deep strike for once.

If I ever actually see one, I think I might just deep strike my melta battlesuits. Flinging expendable 50 point models with 2 meltaguns each into the teeth of superior forces to try and take out a key target... this will bring back memories of precious editions!



Well, see this was my point pretty much. I've faced triple riptide / broad side tau with my imperial guard and they had severe issues with not only the AV14 on the leman russ, but also the front armor 12 on chimeras. I thought about deepstriking suits, however then they'd get charged with it's D weapon Chainsaw.



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Why not take eldar main as your tau army pack a titan and represent the rest of the force with cheap eldar HQ and 2x3jetbikes and tau as ally . It could make a good knight killer tau army.
   
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Tau are probably the least concerned with Imperial Knights.
Depending on the mission/deployment - an Imperial Knight will probably only ever get 1 turn of shooting vs. Tau. The firepower Tau bring to the table is gamebreakingly stupid, not sure where you've been op.
   
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Shas'la with Pulse Carbine



San Diego, CA

The only scenario that would give my Tau list problems would be 3-6 knights.

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sand.zzz wrote:
Tau are probably the least concerned with Imperial Knights.
Depending on the mission/deployment - an Imperial Knight will probably only ever get 1 turn of shooting vs. Tau. The firepower Tau bring to the table is gamebreakingly stupid, not sure where you've been op.


A lot of their firepower is str6, with misslesides being str 8. The str 8 is still glancing the knight on 5's.



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St. Louis, MO

missilesides are S7

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 Maelstrom808 wrote:
missilesides are S7


Gotcha, well this further helps my point.



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Lol, like anything will give the Tau "trouble"


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DirtyDeeds wrote:
The only scenario that would give my Tau list problems would be 3-6 knights.


1 knight and an army of ravenwing or white scar bikers would cause tau problems.
   
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2x210 wrote:
Lol, like anything will give the Tau "trouble"



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Somewhere in south-central England.

Just take Knight Titan as allies.

Alternatively run a Knight Titan army and take Tau as allies.

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I would love a Knight as a distraction unit. If it lives longer than a turn, that's 2 turns of shooting not at the stuff that's going to kill everything.
   
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I ran a Knight Paladin in the last 2k tournament i was at alongside my Tau, The Knight does what all Tau lists need, something scary enough to keep the enemy from coming close and also able to charge the enemy and hold them back.
   
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Tau have good AT weapons. Many tau players choose to spam s7 those players might have issues.
   
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McKenzie, TN

Funnily enough the Tau have a formation that was almost purpose built for killing an IK. Against front armour 13 and the ion shield the 3 missile sides and 6 drones with 2 markerlights for support will put an average of 5 HP on a knight...if you get the side armour 12 then it is 8 HP. So in the worst possible conditions the Tau almost kill a knight in a single turn with less pts than the knight...ouch.
   
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Infiltrating Broodlord





Brisbane

Hammerheads would be terrible against Knights. 1 BS 4 S10 shot does less than a HP per turn... 1 shot, 0.66 hit, 0.44 pen/glance, 0.22 get through the 4++. It's going to take over 10 game turns for 3 Hammerheads to kill 1 Knight.

 
   
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It's almost like GW realized that most imperial armies struggle against the shootier xenos armies, so they gave them something to counter with
   
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on the forum. Obviously

StarHunter25 wrote:
It's almost like GW realized that most imperial armies struggle against the shootier xenos armies, so they gave them something to counter with


Except Tau can take Knights as allies. They aren't Come the Apoc with them.

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Well, any Tau players whom take Knights will have a real awkward time about it, as their average ld8 army sits there and stares at the knights the whole time. Yay desperate allies!
   
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Nevada, USA

Well I say that's a good thing. Too many people did the cheesy thing by auto including riptides and frightening the masses. Ive only been able to play one game with it because I don't want to be that guy.
If I heard correct, doesn't the Knight have D weapons? That would be way worse than a nova charged riptide.
   
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on the forum. Obviously

 R3YNO wrote:
Well I say that's a good thing. Too many people did the cheesy thing by auto including riptides and frightening the masses. Ive only been able to play one game with it because I don't want to be that guy.
If I heard correct, doesn't the Knight have D weapons? That would be way worse than a nova charged riptide.


Only in melee. It has a Ordnance 2 battle cannon or a 36" range S9 AP1 melta for it's ranged attacks.

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 Blacksails wrote:
Gee, I sure wish that army had some sort of S10 AP1 gun...if only


You mean the one that can be reliably alpha striked by most imperial forces?

 Blacksails wrote:
I mean, its not like they have any S7 or S8 guns in quantity that can glance vehicles either.


You realise that the majority of armies with strong anti-armor support units are giggling at you?

I'm planning on finishing my iron hands list which has a lot of tech marine support. I'm going to run them with knight allies with decent alpha strike support to ensure that if my opponent hasn't commited a lot of strong anti-armor to the field, that he'll find the battle a very uphill struggle.

Your heavy rail rifles might be a challenge if they weren't going to be instadeathed from the knight heat cannon and alpha strike support.

This message was edited 2 times. Last update was at 2014/03/11 23:18:39


 
   
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Minneapolis, MN

 Kilkrazy wrote:
Just take Knight Titan as allies.

Alternatively run a Knight Titan army and take Tau as allies.

Right... so just take exactly what the enemy is fielding to counter it.
   
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The answer is Hammerheads and battle suits obviously.

It's not like the knights come with a rapid fire battle cannon which tears suits apart or a giant melta cannon to tear through our AV13 explodable tanks.

I'm sure if all that fails then our Riptides can nova charge to get a single gets hot shot and hope they don't make that 4+ save. Or the HBC can nova charge and get 12 shots, 6 hits, a single rend that will most likely pen. Assuming it isn't saved.

Really I think the answer is Piranha with fusion guns. Gives you two screening units for the price of one and enough melta shots to actualy get some pens through that ion shield.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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DFW area Texas - Rarely

Yes, depending on the list, tau will have problems with this unit.

Of course, the main factor will be player skill - as if the knight player is poor and the tau player good, the knight will fall.
But the other way around ....and the knight will wreck absolute havoc against the tau.

The 12" move is the key for the knight against any shooty army....the tau will have one turn to drop it, before it starts assaulting scoring units - and the tau have nothing in CC that can even remotely stand up to it.

Most tau lists don't sport enough high (i.e. s10) shots to reliably threaten this thing, and of course the ability to place the shield in the tau players shooting phase is amazing.

The combination of STOMP and D class CC weapon, make this thing just amazing - as it can kill horde units with the stomp attacks, and any big units with the chainsword.

Its just freakin glorious. Once I get back to painting my marines, I will be picking up one of these bad boys.

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