Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Hey all! me and my cousin just started 40k and have been played about 5 games so far, with me winning one of them. Was looking for some tips on how to deal with necrons as CSM. I have 20 marines with 2 rhinos, 6 bikes, hellbrute, lord, forgefiend, heldrake, warp talons, raptors, regular termies and lightning claw termies, and a land raider. And a small squad of cultists from the DV set. Now, im not one to really write a list to be hyper competitive and neither is he, we just kinda pick what looks cool, but unfortunately it seems I cannot match him in firepower or staying alive lol.
What im trying to find out is the best way to deal with his gauss weapons. He rolls 6's like crazy and has killed my landraider easily in one turn with basic warriors! same story with the hellbrute and heldrake. I won a game the other night by objectives, but only because he is new to playing objectives and didn't move his army until turn four to really contest me. Now that he will not make this mistake again, what tactics could I use to help me out a bit?
when we play the big games he usually has 2x10 warriors, 10 immortals, 4 wraiths, 2 monoliths, 1 lord and a named character that can ds his squad from the field, 2 anni barges, doomsday ark, stalker, and a squad of 5 lynchguard.
Quit using land raiders. They are terrible. Don't use terminators, except the combi-melta suicide team, and even those I'm not a fan of. Don't use warp talons. Don't use hellbrutes. Don't use raptors.
Get some heldrakes, plague marines in rhinos, chaos spawn and oblits.
Welcome to being a bottom-tier mono-build list in 7th ed. The Necrons are going to pound you. A lot.
This message was edited 2 times. Last update was at 2016/01/10 21:34:33
Raptors are usable for Obj grabbers. I run an alternate list with two units, one with double flamers, and one with double melta combi melta. They are cheap and mobile enough.
well, I know that most of the stuff in the codex is bad and most of the stuff I have is not even close to top tier, but, I love the models, loved painting them, and using them is what makes the game fun. I'm not looking to not use all of my army and go out and buy a bunch of things that don't appeal to me, i'm just looking for some general tactics I could be missing by being somewhat new to the game. I don't mind losing, I even expect it most games, I just want to be able to somewhat stay with him and have close games. Only one game he tabled me by turn 3 and I learned some valuable lessons from that one lol.
And I agree, the land raider just cant be used, I had it in 2 games and both times it got my termies into assault, but was blown up right after, a huge chunk of points lost to a 130 point squad of basic troops...
Automatically Appended Next Post:
Nightlord1987 wrote: Raptors are usable for Obj grabbers. I run an alternate list with two units, one with double flamers, and one with double melta combi melta. They are cheap and mobile enough.
I actually used raptors with 2 meltas to destroy one of his monoliths and take an objective after that, another with flamers seems like a good idea, they seem to do well for their points!
This message was edited 1 time. Last update was at 2016/01/10 23:41:13
Slayer-Fan123 wrote: Monoliths are still junk, so it isn't a surprise you managed to kill it. AV14 without immunities of different kinds might as well be AV11.
I hear that alot on this forum, but it has 5 weapons and that particle whip never fails to wreck me, and I have 2 of them to deal with, and a s10 ap1 doomsday plate to worry about as well lol.
Don't worry about him. As they say everyone has an opinion.
Anyways Reaper, you need to be creative against stronger armies, because won't have the firepower or durability to just go toe-to-toe.
If you want to run units that are seen as generally weak, specific synergies can make average units a lot stronger. For example, you could run a unit of 20x CSM with CCWs. Take Fabius Bile's "Enhanced Marines" for +1 Strength/Fearless with a ML3 Sorcerer for a psychic buffs like Hammerhand. So now your basic CSM troops attack twice at Strength 7, with Furious Charge from MoK they can glance out anything or Instant Death T4 troops. Meanwhile both your HQs have Instant Death already, which is very useful against multiwound units like Wraiths or a Lord.
Raptors, Bikes, and Terminators are all good Melta platforms, so definitely use them to hunt Monoliths or strip Living Metal from the skimmers. AV14 is hard countered by weapon like Gauss, but you can still use your Land Raider to shoot its Lascannons at distance or block LOS for your Warp Talons and Helbrute. Something is going to die on the way in, but if you can trade a land Raider to successfully assault 400+ points of his army, that's ok. People make sacrifices in chess too.
The other thing people do with weaker armies is play to objectives. You're more likely to win on VPs than anything else, especially against a really durable army like Necrons. If that's a little disappointing, remember a lot of good 40k players also have weaker armies like DE. Playing to objectives and playing with weaker armies can definitely make some people better players.
Don't take it too seriously either and remember to have fun, 40k hasn't ever been balanced. Good luck!
This message was edited 2 times. Last update was at 2016/01/11 00:53:01
Yoyoyo wrote: Don't worry about him. As they say everyone has an opinion.
Anyways Reaper, you need to be creative against stronger armies, because won't have the firepower or durability to just go toe-to-toe.
If you want to run units that are seen as generally weak, specific synergies can make average units a lot stronger. For example, you could run a unit of 20x CSM with CCWs. Take Fabius Bile's "Enhanced Marines" for +1 Strength/Fearless with a ML3 Sorcerer for a psychic buffs like Hammerhand. So now your basic CSM troops attack twice at Strength 7, with Furious Charge from MoK they can glance out anything or Instant Death T4 troops. Meanwhile both your HQs have Instant Death already, which is very useful against multiwound units like Wraiths or a Lord.
Raptors, Bikes, and Terminators are all good Melta platforms, so definitely use them to hunt Monoliths or strip Living Metal from the skimmers. AV14 is hard countered by weapon like Gauss, but you can still use your Land Raider to shoot its Lascannons at distance or block LOS for your Warp Talons and Helbrute. Something is going to die on the way in, but if you can trade a land Raider to successfully assault 400+ points of his army, that's ok. People make sacrifices in chess too.
The other thing people do with weaker armies is play to objectives. You're more likely to win on VPs than anything else, especially against a really durable army like Necrons. If that's a little disappointing, remember a lot of good 40k players also have weaker armies like DE. Playing to objectives and playing with weaker armies can definitely make some people better players.
Don't take it too seriously either and remember to have fun, 40k hasn't ever been balanced. Good luck!
Thanks! exactly what I was looking for! And yes, I did beat him yesterday playing the objectives. With his current setup, i have the movement speed advantage so im trying to use that best I can. I will play some more games with the raider keeping it back, and possibly just advancing the WT instead of DS them. If I can keep them in cover they may be able to make an impact, although I did get a lucky blind a few games ago which let my assault termies charge them and rip them up, which was awesome!
Mauler Fiends: Great for taking out just about everything with S10 causing reanimation being -1. Even get to hit before warscythes cut you in half , and you still have an invul. Just don't get blobbed my mass gauss fire and avoid wraiths like a plague.
Psykers: Necrons have pretty much no psyhic defense other than leadership 0 for morale and leadership based powers.
Be'lakor: If you never used him, you're doing something wrong. Absolutely everything you would want from a Chaos warlord.
Heldrakes: Still melt most of their infantry. Reanimation might requires a few extra baleflamer shots to completely wipe units, still good none the less.
Jugger Lord: Base pretty much anything and tear it apart. Mindshackle nerf helps your close combat monsters actually do work without killing themselves or their unit.
Slaanesh Steed Lord: Same as above, but attach him to some bikes to outflank and get behind their lines.
I'd recommend to Get a sorcerror. Run lord as one. Psychic powers are a key to win for you. Even if you don't change your list at all other than exchange lord for sorc, you can have a huge advantage.
Invisibility, shrowding, some summoning and you're golden.
Slayer-Fan123 wrote: Monoliths are still junk, so it isn't a surprise you managed to kill it. AV14 without immunities of different kinds might as well be AV11.
I hear that alot on this forum, but it has 5 weapons and that particle whip never fails to wreck me, and I have 2 of them to deal with, and a s10 ap1 doomsday plate to worry about as well lol.
Well since the Particle whip is ordnance you get either the 4 gauus flux arcs (which are just heavy bolters) or the particle whip and then snap fire the flux arcs. not really impressive shooting
CKO wrote: Get into close combat with them and run them down.
Filch wrote: does sweeping advance work best on necrons?
News flash: Necrons are no longer garbage at close combat.
Thanks to the change in Reanimation Protocols that came with their latest codex, it is now MUCH harder to get enough wounds through to get them to fail leadership.
As a result Necron units now range from mediocre to straight up murderous. If you don't know the difference between them and end up charging the wrong thing it can end is disaster.
Martel732 wrote: Quit using land raiders. They are terrible. Don't use terminators, except the combi-melta suicide team, and even those I'm not a fan of. Don't use warp talons. Don't use hellbrutes. Don't use raptors.
Get some heldrakes, plague marines in rhinos, chaos spawn and oblits.
Welcome to being a bottom-tier mono-build list in 7th ed. The Necrons are going to pound you. A lot.
100% agree. The only way I win with my CSM is by using MoN and MSU in a CAD. Rhinos are your best friend.
Automatically Appended Next Post:
Slayer-Fan123 wrote: Monoliths are still junk, so it isn't a surprise you managed to kill it. AV14 without immunities of different kinds might as well be AV11.
I disagree heavily with this statement. In smaller games they're amazing. As long as you aren't playing 1850 tournament lists they're great at: transporting whatever infantry you want in people's faces, absorbing shots and eating up shooting phases, and laying the hammer down on blobs / stripping off that last HP or two on vehicles. They're really not as bad as Dakka thinks they are. I've only had one game where mine blew up, and it was because I had no idea what "D" weapons could do to it. Damn Eldar...
This message was edited 1 time. Last update was at 2016/01/11 15:39:21
CKO wrote: Get into close combat with them and run them down.
Filch wrote: does sweeping advance work best on necrons?
News flash: Necrons are no longer garbage at close combat.
Thanks to the change in Reanimation Protocols that came with their latest codex, it is now MUCH harder to get enough wounds through to get them to fail leadership.
As a result Necron units now range from mediocre to straight up murderous. If you don't know the difference between them and end up charging the wrong thing it can end is disaster.
I'll second this. As orks, I have about a half dozen absolutely embarrassing stories about charging into necron warriors and getting stopped flat. It's not nearly as easy as you'd hope to get them to fail morale and sweeping advance as you'd hope.
My favorite story is an apoc game where I charged 20 warriors with 20 nobz and lost combat.
"Hope is the first step on the road to disappointment." Words to live by.
CKO wrote: Get into close combat with them and run them down.
Filch wrote: does sweeping advance work best on necrons?
News flash: Necrons are no longer garbage at close combat. Thanks to the change in Reanimation Protocols that came with their latest codex, it is now MUCH harder to get enough wounds through to get them to fail leadership. As a result Necron units now range from mediocre to straight up murderous. If you don't know the difference between them and end up charging the wrong thing it can end is disaster.
I'll second this. As orks, I have about a half dozen absolutely embarrassing stories about charging into necron warriors and getting stopped flat. It's not nearly as easy as you'd hope to get them to fail morale and sweeping advance as you'd hope.
My favorite story is an apoc game where I charged 20 warriors with 20 nobz and lost combat.
My funny story was my friend had 6 Bloodcrushers with Grimoire and Prescience on them charge into 12 warriors, Imotehk, a Cryptek, and a Lord. They did 19 wounds, and I popped a rez orb, only taking a total of 2 wounds. 1 warrior (the last model before it got to my Cryptek) tanked 12 of those before he died.
Then of course, 6 nobz and a Warboss charged my warriors and lost combat, then got stuck in there until my lychguard made their way over and finished them off.
This message was edited 1 time. Last update was at 2016/01/11 15:54:37
CKO wrote: Get into close combat with them and run them down.
Filch wrote: does sweeping advance work best on necrons?
News flash: Necrons are no longer garbage at close combat.
Thanks to the change in Reanimation Protocols that came with their latest codex, it is now MUCH harder to get enough wounds through to get them to fail leadership.
As a result Necron units now range from mediocre to straight up murderous. If you don't know the difference between them and end up charging the wrong thing it can end is disaster.
I'll second this. As orks, I have about a half dozen absolutely embarrassing stories about charging into necron warriors and getting stopped flat. It's not nearly as easy as you'd hope to get them to fail morale and sweeping advance as you'd hope.
My favorite story is an apoc game where I charged 20 warriors with 20 nobz and lost combat.
I can't tell you how many times I've been charged by Terminators, Blood Claws, and all shapes and sizes of CC troops and either tied them up the rest of the game or won by death-by-1000-cuts. For the love of Nurgle, don't charge them.
CKO wrote: Get into close combat with them and run them down.
Filch wrote: does sweeping advance work best on necrons?
News flash: Necrons are no longer garbage at close combat.
Thanks to the change in Reanimation Protocols that came with their latest codex, it is now MUCH harder to get enough wounds through to get them to fail leadership.
As a result Necron units now range from mediocre to straight up murderous. If you don't know the difference between them and end up charging the wrong thing it can end is disaster.
I'll second this. As orks, I have about a half dozen absolutely embarrassing stories about charging into necron warriors and getting stopped flat. It's not nearly as easy as you'd hope to get them to fail morale and sweeping advance as you'd hope.
My favorite story is an apoc game where I charged 20 warriors with 20 nobz and lost combat.
I can't tell you how many times I've been charged by Terminators, Blood Claws, and all shapes and sizes of CC troops and either tied them up the rest of the game or won by death-by-1000-cuts. For the love of Nurgle, don't charge them.
Nono, you can charge them. That's actually one of the better ways to deal with their shooty units: tie them up in combat.
Just be aware that whatever gets into combat with them may very well STAY stuck in combat with them until the end of the game. (But that might be better than the alternative. After all, they're much deadlier shooting than smacking. If they're playing Decurion and you can tarpit them with your own ObSec on an objective, heyhey! even better!)
... just be prepared to lose the unit in question if one of their dedicated CC units join the fray. (Berserkers ain't got nothin' on a pack of Flayed Ones)
skoffs wrote: Nono, you can charge them. That's actually one of the better ways to deal with their shooty units: tie them up in combat.
I trialed out a few scenarios to test this. CC is effective but you need to win by about 4W to reliably sweep Necrons. So if you plan to sweep 10x Warriors with 10x CSM, the troops need these upgrades:
- Everyone gets extra CCWs for +1 attack
- Mark of Khorne for Rage/Counterattack
- Icon of Wrath for Furious Charge, reroll charge distance
- A Power Weapon for the the Chaos Champion
Your troops end up outnumbered 3:2, but that's acceptable. Shooting only kills models, while sweeping advance kills units. As skoffs said, if any Decurion troops don't break, your Obsec troops can claim VPs. Against CAD troops, you will probably crush them without much trouble. The biggest risk is the CSM unit failing morale if they get shot up badly before they can charge.
Immortals aren't very different, the same principles apply.
skoffs wrote: Nono, you can charge them. That's actually one of the better ways to deal with their shooty units: tie them up in combat.
I trialed out a few scenarios to test this. CC is effective but you need to win by about 4W to reliably sweep Necrons. So if you plan to sweep 10x Warriors with 10x CSM, the troops need these upgrades:
- Everyone gets extra CCWs for +1 attack
- Mark of Khorne for Rage/Counterattack
- Icon of Wrath for Furious Charge, reroll charge distance
- A Power Weapon for the the Chaos Champion
Your troops end up outnumbered 3:2, but that's acceptable. Shooting only kills models, while sweeping advance kills units. As skoffs said, if any Decurion troops don't break, your Obsec troops can claim VPs. Against CAD troops, you will probably crush them without much trouble. The biggest risk is the CSM unit failing morale if they get shot up badly before they can charge.
Immortals aren't very different, the same principles apply.
That's too expensive and won't make it to combat in time to actually DO anything. This is terrible advice.
Anything you do will be dependent on what the opponent normally runs. If I have a rundown of the Necron list I can try helping you tailor to beat it.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Alright, what's the specific loadout on the Marines? Also, I'll still need to know the Necron list so that I might be able to offer counter-deployment strategies at the very least.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
XvReaperXv wrote: when we play the big games he usually has 2x10 warriors, 10 immortals, 4 wraiths, 2 monoliths, 1 lord and a named character that can ds his squad from the field, 2 anni barges, doomsday ark, stalker, and a squad of 5 lynchguard.
XvReaperXv wrote: I have 20 marines with 2 rhinos, 6 bikes, hellbrute, lord, forgefiend, heldrake, warp talons, raptors, regular termies and lightning claw termies, and a land raider. And a small squad of cultists from the DV set.
Well, at least he's not playing a Decurion?
And he's only got 3 ObSec units, none of them in transports, so you shouldn't have to worry too much about being out scored.
I'd say priority one should be the Doomsday Ark. With long range and S10 AP1, best not to let it last past the second turn, if you can manage it.
Next biggest target is the Stalker. It's gonna buff his shooters, so don't let him keep it.
Be wary of the Wraiths. Not because they're all that deadly by themselves. They're fast, fearless and hard to kill. The perfect anvil unit. If I can guess his tactics, I'd say he's attached his HQ to that unit of Lychguard to make one hell of a Hammer unit and plans to Veil them up the table with Obyron to smash into anything the Wraiths have caught.
Don't let him.
Bubble wrap your important stuff if you can, or better yet, get something sacrificial into combat with the Wraiths to waste their time.
The Monoliths should be fine to pretty much ignore. They don't have very far range, so just try to keep your 3+ armor stuff 25" away from them and they won't be much of a worry (or just Melta them so you don't have to worry).
In regards to your own stuff:
• spilt the Marines into four units of 5. Two units hold the mid and back field objectives, two jump in the Rhinos to go capture ones up field. The bikes and Forgefiend go with them. Cultists can stay in the back, too.
• the Raptors and Talons are what you go after the Wraiths with. Yeah, you probably won't be able to kill them, but that's not the point. Their job is to hold the Wraiths up from doing whatever it is he wants to do with them.
• Heldrake goes after the Lychguard if they've got Scythes, or something else if they've got shields (not worth wasting an AP3 flamer if they've got 3++ saves). Probably the Immortals.
• Hellbrute, Terminators and Landraider... *shrug* Can you proxy? Maybe take the Terms as Obliterators? The Hellbrute as a winged Daemon Prince? (or, dare I say, Be'lakor?) Cause if so you'll have a much better list!
This message was edited 2 times. Last update was at 2016/01/12 12:17:53
Well, at least he's not playing a Decurion?
And he's only got 3 ObSec units, none of them in transports, so you shouldn't have to worry too much about being out scored.
I'd say priority one should be the Doomsday Ark. With long range and S10 AP1, best not to let it last past the second turn, if you can manage it.
Next biggest target is the Stalker. It's gonna buff his shooters, so don't let him keep it.
Be wary of the Wraiths. Not because they're all that deadly by themselves. They're fast, fearless and hard to kill. The perfect anvil unit. If I can guess his tactics, I'd say he's attached his HQ to that unit of Lychguard to make one hell of a Hammer unit and plans to Veil them up the table with Obyron to smash into anything the Wraiths have caught.
Don't let him.
Bubble wrap your important stuff if you can, or better yet, get something sacrificial into combat with the Wraiths to waste their time.
The Monoliths should be fine to pretty much ignore. They don't have very far range, so just try to keep your 3+ armor stuff 25" away from them and they won't be much of a worry (or just Melta them so you don't have to worry).
In regards to your own stuff:
• spilt the Marines into four units of 5. Two units hold the mid and back field objectives, two jump in the Rhinos to go capture ones up field. The bikes and Forgefiend go with them. Cultists can stay in the back, too.
• the Raptors and Talons are what you go after the Wraiths with. Yeah, you probably won't be able to kill them, but that's not the point. Their job is to hold the Wraiths up from doing whatever it is he wants to do with them.
• Heldrake goes after the Lychguard if they've got Scythes, or something else if they've got shields (not worth wasting an AP3 flamer if they've got 3++ saves). Probably the Immortals.
• Hellbrute, Terminators and Landraider... *shrug* Can you proxy? Maybe take the Terms as Obliterators? The Hellbrute as a winged Daemon Prince? (or, dare I say, Be'lakor?) Cause if so you'll have a much better list!
With what he has, does that not make decurion? He said with those units he could make the formation, and with me being pretty new I couldn't really tell.
His Decurion detachment should be 1x Reclamation Legion and 1x Annihilation Nexus. Anything else he takes will be outside the detachment and not get those special rules. Since it's an allied detachment, Obyron cannot be the Warlord. And he can't combine the Immortals into a single squad of 10x models either.
CSM doesn't have anything as detailed as Decurion but you can make a formation called the Helcult with the models you own, since you have 20x Cultists from DV and a Helbrute.
Compostion – 1 Helbrute + Two Squads of Cultists
Extra Rules
1. Helbrute gets rage and every roll of a 1 in Close Combat means he got made and killed a Cultists within 6″ ala Kharn.
2. The Helbrute is a living idol and the Cultists are fearless. If the Helbrute dies they lose fearless but gain Zealot (Hatred + Fearless).
3. The Helbrute gets a 3+ cover save and when he makes one it kills a Cultist.
It's not as nasty as the Decurion formation, but it's still a good option for you to screen Wraiths. Fearless Cultists won't run and the Helbrute will double out Wraith toughness at S10, meaning every wound he strikes has Instant Death.
Your Terminators would make good vehicle hunters with Combi-Meltas, deepstrike them close to or behind Necron armor.
The Land Raider will be the most difficult unit to use. Honestly, against Gauss this will always be a struggle, but don't forget Night Fighting and Smoke Launchers. They will help you last a little longer, at least beyond T1.
Well, at least he's not playing a Decurion?
And he's only got 3 ObSec units, none of them in transports, so you shouldn't have to worry too much about being out scored.
I'd say priority one should be the Doomsday Ark. With long range and S10 AP1, best not to let it last past the second turn, if you can manage it.
Next biggest target is the Stalker. It's gonna buff his shooters, so don't let him keep it.
Be wary of the Wraiths. Not because they're all that deadly by themselves. They're fast, fearless and hard to kill. The perfect anvil unit. If I can guess his tactics, I'd say he's attached his HQ to that unit of Lychguard to make one hell of a Hammer unit and plans to Veil them up the table with Obyron to smash into anything the Wraiths have caught.
Don't let him.
Bubble wrap your important stuff if you can, or better yet, get something sacrificial into combat with the Wraiths to waste their time.
The Monoliths should be fine to pretty much ignore. They don't have very far range, so just try to keep your 3+ armor stuff 25" away from them and they won't be much of a worry (or just Melta them so you don't have to worry).
In regards to your own stuff:
• spilt the Marines into four units of 5. Two units hold the mid and back field objectives, two jump in the Rhinos to go capture ones up field. The bikes and Forgefiend go with them. Cultists can stay in the back, too.
• the Raptors and Talons are what you go after the Wraiths with. Yeah, you probably won't be able to kill them, but that's not the point. Their job is to hold the Wraiths up from doing whatever it is he wants to do with them.
• Heldrake goes after the Lychguard if they've got Scythes, or something else if they've got shields (not worth wasting an AP3 flamer if they've got 3++ saves). Probably the Immortals.
• Hellbrute, Terminators and Landraider... *shrug* Can you proxy? Maybe take the Terms as Obliterators? The Hellbrute as a winged Daemon Prince? (or, dare I say, Be'lakor?) Cause if so you'll have a much better list!
With what he has, does that not make decurion? He said with those units he could make the formation, and with me being pretty new I couldn't really tell.
No.
As the poster above me said, he's missing some of the required pieces (3x Tomb Blades, 1x Overlord).
Also, he can't add Obyron and a Lord to a Decurion unless he also adds a Cryptek and an additional Overlord so he can make a Royal Court formation (he should have a couple Overlord models to use, though. They would have come with the Annihilation Barges).
Not only that, but the only way he could play a single Stalker without Praetorians or just 4 Wraiths without an additional Spyder or Scarab unit is in a CAD (only a select few units can be added to a Decurion without needing to take additional required units. eg. if you want to take a unit of Deathmarks, okay, you can add just a unit of Deathmarks. If you want to take a unit of Heavy Destroyers, well, you've gotta take 3 additional units of regular Destroyers, because they can only be added as part of a formation).
Though this part-
Yoyoyo wrote: he can't combine the Immortals into a single squad of 10x models either
- isn't quite true (you can play Immortal in units from 5 to 10 models in a Reclamation Legion).
Basically, I'm guessing because he's new he didn't know... or at least, I'll give him the benefit of the doubt.
Regardless, tell him if he wants to use the rules for the Decurion then he has to follow the requirements for the Decurion, otherwise he has to stick to CAD.
This message was edited 1 time. Last update was at 2016/01/12 16:27:24