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Do you use strength D weapons?
Every chance I get!
Only in larger scale games
Only if both players agree upon it
Every once in a while
Never

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Made in us
Hurr! Ogryn Bone 'Ead!





Weapons that is. How do you feel about them? Are they something you play in your regular 2k or so point games, reserved for larger "apoc" games, or do you just loath them completely?

I feel like in a standard game (1850-2000) D weapons are just way too much. We usually agree to never bring ranged D strength anything unless both players agree. Things like D strength in melee is usually fine but then again, we agree to using our knights or super heavies in those cases.

This message was edited 1 time. Last update was at 2016/02/15 16:38:03


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






If my army had access to them I might.

   
Made in ca
Furious Fire Dragon





D isnt that scary unless you play lots of vehicles or MCs at around 2,000 so i would say once and awhile its completely fine.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I avoid them pretty much entirely. They were great for Apoc games, but in normal games, they really are just too much.About the only people I see running units with D weapons are Eldar players (since they can spam them) and Knights. Aside from that, people generally seem to avoid taking them if they have the opportunity.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Savage Khorne Berserker Biker





Only the D-Thirster, whose likelihood of dying almost negates his damage potential so it could go either way.
   
Made in us
Shadowy Grot Kommittee Memba






I use a Hemlock with my Harlequins but I think the D has yet to do anything to outperform S8AP2, as it requires a 3+ to wound everything and the enemy always gets Cover/Invuln and it's D-1 so it can't roll a 6.

I'm not complaining about it, it's a great flyer but I use it more often for the psychic power and LD bubble than the strength D.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Daemonic Dreadnought






AL

Only larger scale battles formerly known as Apocalypse

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in ca
Regular Dakkanaut




Right now I use it all the time. But that's because my Tau/Eldar list is pretty much for tournaments only and tournaments are all I've been able to play in the past few months.

Oddly, I've found Stomps do more damage than my WKs D sword does...

This message was edited 1 time. Last update was at 2016/02/16 05:37:20


 
   
Made in us
Decrepit Dakkanaut




I'd probably use them if Necrons and Space Marines had easy access to those tools.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Longtime Dakkanaut






Most of the time I play infantry based armies.So the big d...
Don't really mind it in normal games. In appoc battles I do try to limit myself since most players will bring big toys and D weapons really feth those up

This message was edited 1 time. Last update was at 2016/02/16 05:09:05


Inactive, user. New profile might pop up in a while 
   
Made in us
Been Around the Block




They're really not that bad - Stomp is a far worse offender.
   
Made in ca
Longtime Dakkanaut





There's usually one Stormsurge in my lists.
   
Made in us
Huge Hierodule





land of 10k taxes

Ice Cube said it best " D to the mouth is bad for your health".

was censored by the ministry of truth 
   
Made in gb
Hallowed Canoness





Between

I disagree with Ice Cube :p

But I only bring my D-gun (a Shadowsword) for apoc games.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Krazed Killa Kan






I personally dislike Str D due to how much it invalidates AV14. When a weapon has the same chance to damage a trukk as it does a battlewagon's front armor then there is something wrong with that mechanic. Vehicles already suffer enough in this edition and having weapons that further make durable vehicles irrelevant is frustrating. Only Str D that I am ok with is melee str D due to the general difficulty of getting into close combat compared to shooting.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ca
Grumpy Longbeard





Canada

If people bring super heavies then yes. Not that I have access to Str D anyway.
   
Made in gb
Longtime Dakkanaut





UK

 Vankraken wrote:
I personally dislike Str D due to how much it invalidates AV14. When a weapon has the same chance to damage a trukk as it does a battlewagon's front armor then there is something wrong with that mechanic. Vehicles already suffer enough in this edition and having weapons that further make durable vehicles irrelevant is frustrating. Only Str D that I am ok with is melee str D due to the general difficulty of getting into close combat compared to shooting.


What about Haywire and Lance? My problem with D is that unnerfed you can remove models with 6s. Prefer 30k version of D

YMDC = nightmare 
   
Made in us
Krazed Killa Kan






 Frozocrone wrote:
 Vankraken wrote:
I personally dislike Str D due to how much it invalidates AV14. When a weapon has the same chance to damage a trukk as it does a battlewagon's front armor then there is something wrong with that mechanic. Vehicles already suffer enough in this edition and having weapons that further make durable vehicles irrelevant is frustrating. Only Str D that I am ok with is melee str D due to the general difficulty of getting into close combat compared to shooting.


What about Haywire and Lance? My problem with D is that unnerfed you can remove models with 6s. Prefer 30k version of D


Lance is fine in that its not all that common and usually its not ultra powerful (str 8 mostly I think) and there is still a difference between a AV 10 trukk getting hit by a dark lance compared to the AV14 battlewagon. Haywire just glances to death and tends to be more common on melee than ranged attacks. Weapons that have Haywire or Lance are generally designed to kill vehicles while less effective (or useless) against infantry, MCs, etc. Str D just tends to kill everything the same so a grot is as likely to be wounded as a T10 GMC. The 6 result is just the icing on the cake of this already bad mechanic.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Worthiest of Warlock Engineers






preston

I only use it in larger games or games where I know I will be facing enemy LoW.
That said my Shadowsword is not that scary compared to most targets out there.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Loyal Necron Lychguard





Virginia

Considering my only source of D is from a random power, I use it only when the dice let me...

But for real, I typically frown upon it in regular games, since not all armies have equal access to it.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Frenzied Berserker Terminator




Southampton, UK

I encountered it for the first time in my last battle, where my friend was trying out his new Shadowsword for the first time. The plan was we'd have a silly game where we brought out our big guns, so I was fielding my Greater Brass Scorpion. And silly was very much how it went!

I think the big problem was a massive lack of scenery, as although we had a few bits on the table there was enough open terrain I had to cross within the firing line of his Shadowsword, Leman Russ squadron and so on that I didn't have a chance.

The infantry I'd managed to infiltrate was half dead turn one, and mostly gone on turn two.

The first hit from the D cannon on my scorpion did a few hull points, then on turn 2 he rolled a 6 on the D table, and another 6 for the damage. My scorpion went nuclear. Hit the daemon prince hiding behind him with its own Str D explosion and killed him, and also wiped out the few remaining havocs squatting in the neighbouring cover.

Tabled on turn 2 - half my army was still in reserves. I think I took a couple of hull points off a razorback and immobilised a chimera, but didn't kill anything.

Yeah, D is 'fun'.
   
Made in us
Auspicious Aspiring Champion of Chaos






My only access to D weapons is the C'Tan power and since I have to randomly roll to get it, it doesn't really break the game even at low points (especially since the C'Tan shards eat up a significant portion of my points in small games).

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Fiery Bright Wizard






Idaho

I have the 'common' view of "great in Apoc, Meh in regular"

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Omnipotent Necron Overlord






I love D...I use it at often as I can. I really don't think there is anything wrong with it. On a 6 an indestructible model dies - 2-5 its about as effective as penning or wounding with 2 las cannons.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Xenomancers wrote:
I love D...I use it at often as I can. I really don't think there is anything wrong with it. On a 6 an indestructible model dies - 2-5 its about as effective as penning or wounding with 2 las cannons.
D weapons are significantly more powerful than just two lascannons against more things. For starters, T or AV value is irrelevant, a Lascannon only has a 1 in 3 chance of penning AV14, or a 50/50 chance to do anything at all. A D weapon gets a 5/6 chance to do something and, assuming AP2, has a better than 50/50 chance of one shotting any 3 HP vehicle with every shot (between chance to explode, do 3 HPs on a 2-5 roll, or get a 6), 5 times that of two successful Lascannon hits.

They are dramatically more capable than a couple of Lascannons, they're a point-click-delete ability.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Hellish Haemonculus






Boskydell, IL

Never. Not out of aversion, I just don't have any in my primary army as an option. One of my secondary armies does, I just don't own any.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Shadowy Grot Kommittee Memba






 Vankraken wrote:
 Frozocrone wrote:
 Vankraken wrote:
I personally dislike Str D due to how much it invalidates AV14. When a weapon has the same chance to damage a trukk as it does a battlewagon's front armor then there is something wrong with that mechanic. Vehicles already suffer enough in this edition and having weapons that further make durable vehicles irrelevant is frustrating. Only Str D that I am ok with is melee str D due to the general difficulty of getting into close combat compared to shooting.


What about Haywire and Lance? My problem with D is that unnerfed you can remove models with 6s. Prefer 30k version of D


Lance is fine in that its not all that common and usually its not ultra powerful (str 8 mostly I think) and there is still a difference between a AV 10 trukk getting hit by a dark lance compared to the AV14 battlewagon. Haywire just glances to death and tends to be more common on melee than ranged attacks. Weapons that have Haywire or Lance are generally designed to kill vehicles while less effective (or useless) against infantry, MCs, etc. Str D just tends to kill everything the same so a grot is as likely to be wounded as a T10 GMC. The 6 result is just the icing on the cake of this already bad mechanic.


But isn't this exactly like complaining about monstrous creatures in general as a "broken mechanic" when perfectly balanced MCs like most Nid monsters, pain engines, daemons etc exist?

Lances (at least dark and bright) are far cheaper, more universally available and work the same vs light and heavy targets. They're inefficient vs, say, grots, just like D-weapons are. Shoot a D-weapon at a grot, and it's exactly as effective as a boltgun. That's pretty inefficient.

Eldar D-weaponry is bonkers on two specific platforms, Wraithguard with scythes, and wraithknights. Wraithknights are bonkers because they got stomp FNP immunity to instant death and poison, for free. Wraithguard are bonkers because their scythes went from strength FOUR to strength D. A hemlock is still an AV10 flyer for 185 points. D-batteries and cannon guard got buffed from S10 with Remove From Play on a 6, to D. That's almost the same and all their old restrictions and limitations apply.

If blood angels tactical marine bolters just randomly got Haywire for free, you wouldn't nerf Haywire, you'd nerf that one platform that got a crazy buff for no reason.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Krazed Killa Kan





Denver, Colorado

It depends, imo, but generally I'd say the answer is they're fine.

Str D melee is fine. No complaints.

Ranged D is situational. Single shots (wraithcannons, e.g.) are powerful, but not what I'd consider broken. And again, they're supposed to be powerful weapons.

The stormsurge destroyer missiles are super good, but one use only, so it balances out, imo.

Ranged D blasts and templates are where things start to unravel a bit. And multiple D blasts/templates just get dumb. Even eldar 'nerfed' D-scythe blasts and flamers are, generally, broken as hell.

I mean, a unit of D flamers can reliably kill an imperial knight in overwatch. That's pretty broken. Hell, they actually have a BETTER chance of killing a knight in overwatch than in their shooting phase, come to think of it.

Anyways. In my book, D melee and single shots at ranged is fine. One, maybe 2 D templates is ok (like the large blast D baneblade). More than that and it gets dumb, fast.

This message was edited 1 time. Last update was at 2016/02/16 17:04:59


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Ultramarine Terminator with Assault Cannon






I'll generally bring an Imperial Knight Titan in my SM lists of 1500 pts. or more. It's not bad, the strength D is a melee weapon on them and generally only good against vehicles, MC's and GC's.

This message was edited 1 time. Last update was at 2016/02/16 17:11:16


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I play GK and fish for Vortex, so every chance I get!

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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