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![[Post New]](/s/i/i.gif) 2016/04/28 02:15:50
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Primary Detachment - Chaos Space Marines CAD
-Ahriman (warlord)
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Space Marines (5) : meltagun, rhino
-Plague Marines (5) : meltagun x2, rhino
-Predator: 2 lascannons, 1 TL lascannon
-Chaos Bikers (5) : Mark of Nurgle, meltabombs, plasmagun
-Chaos Spawn (2): Mark of Nurgle
-Heldrake: baleflamer
Formation Detachment - Black Legion Cyclopia Cabal
-Sorcerer: ML3, Bike, Spell Familiar, Force Axe, meltabombs
-Sorcerer: ML3, Bike, Spell Familiar, Force Axe, meltabombs
-Sorcerer: ML3, Bike, Spell Familiar, Force Sword, meltabombs
-Sorcerer: ML1, Spell Familiar, Force Axe, Burning Brand of Skalathrax
-Sorcerer: ML1, Spell Familiar, Force Axe
NOTES:
One food sorcerer per rhino. Try to roll up shrouding for a bike sorcerer. Invisibility is a bonus, but no required. This army puts out 8 psychic shrieks per turn, and you'll usually get some terrifies to make them even stronger. 2 terrifies on a wraith knight just needs on average 7 shrieks to kill it. The icing on the cake is if the 5 sorcerers are near each other, you get 4 free dice to throw at the shroud of deceit, with a reroll thanks to your familiars!
I think this might be pretty strong. But not sure.
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This message was edited 1 time. Last update was at 2016/04/28 02:16:44
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![[Post New]](/s/i/i.gif) 2016/04/28 03:50:55
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Dakka Veteran
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You have a lot of anti vehicle which is nice against some armies but if you go against daemons or tyranids you are probably going to get gutter stomped with just melta weapons and psyker powers. I reccomend swapping some of the meltas out for maybe the forgehost formation, for around 500 points you have a formation that can decimate most armies and combo well with what you currently have.
Its not a bad list just lacks something that can deal with hordes
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This message was edited 1 time. Last update was at 2016/04/28 03:51:57
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![[Post New]](/s/i/i.gif) 2016/04/28 04:16:03
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Thanks for the feedback! By forgehost, you mean the Pandorax formation with the 3-5 Soulgrinders? I guess the battle cannons would be good.
I do have for anti-horde the Burning Brand and a heldrake. If I was up against a horde army, I'd likely roll a good amount of powers on pyromancy. The Tzeench power for Ahriman might end up being a good AOE spell as well.
A second Heldrake might be all I need?
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![[Post New]](/s/i/i.gif) 2016/04/28 04:22:33
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Dakka Veteran
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A second helldrake would probably work pretty well if you dont want to buy any chaos daemons. So long as you have the capability to deal with most lists. What you have now I imagine would go to town on any space marine army
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![[Post New]](/s/i/i.gif) 2016/04/28 04:30:10
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Awesome. Might try the second drake. Or something similar.
I guess I'd struggle against a flyrant list. I can't think of much else.
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![[Post New]](/s/i/i.gif) 2016/04/28 04:46:38
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Longtime Dakkanaut
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I feel like if you are spamming psychic shriek it might be worth allying in a nurgle Herald with the bell of -1ld to everyone...
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![[Post New]](/s/i/i.gif) 2016/04/28 05:05:16
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Captyn_Bob wrote:I feel like if you are spamming psychic shriek it might be worth allying in a nurgle Herald with the bell of -1ld to everyone...
I'm so confused. I see this relic on the tactics page on 1d4 chan... but I can't find these relics in the 6th edition codex. Am I missing something?
But yes, that would be a huge boon. That's like +8 AP2 ignores cover wounds per turn.
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![[Post New]](/s/i/i.gif) 2016/04/28 05:21:53
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Fresh-Faced New User
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It's a wulfen relic
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![[Post New]](/s/i/i.gif) 2016/04/28 05:26:30
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Awesome!!! This seems like an auto include. Nurgle Daemons know telepathy right? Might as well slap a few mastery levels on the herald and have him join the fun.
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![[Post New]](/s/i/i.gif) 2016/04/28 05:47:43
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Krazed Killa Kan
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Im not sure my current list (tau) or previous lists (orks) could defend yhem selves against this. Neat idea. But... AP2 would F you up.
Or a culexus
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This message was edited 2 times. Last update was at 2016/04/28 05:49:05
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![[Post New]](/s/i/i.gif) 2016/04/28 16:10:41
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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I think my shroud bubble should nicely negate most AP2 (2+ jink on nurgle bikers!!) I'll have to be careful about the marines, but at worst they get a 5+ cover in the open, and if they're behind the bikes, they'll get a 3+. Heldrakes would be bad haha.
The Culexus would destroy lol. Not sure what to do there. Automatically Appended Next Post: Sorry for the double post. Just wanted to show an updated version of the list.
CHANGES:
1. -Spawn
2. -Predator
3. -Plague Marines, +Chaos Space Marines (one melta)
4. +Herald of Nurgle (doomsday bell hell yesssss), +Plaguebearers
5. -plasmagun on Nurgle Bikers
This leaves me with 115 points to play with, I miss the lascannons. Any suggestions?
-Ahriman (warlord)
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Bikers (5) : Mark of Nurgle, meltabombs
-Heldrake: baleflamer
Formation Detachment - Black Legion Cyclopia Cabal
-Sorcerer: ML3, Bike, Spell Familiar, Force Axe, meltabombs
-Sorcerer: ML3, Bike, Spell Familiar, Force Axe, meltabombs
-Sorcerer: ML3, Bike, Spell Familiar, Force Sword, meltabombs
-Sorcerer: ML1, Spell Familiar, Force Axe, Burning Brand of Skalathrax
-Sorcerer: ML1, Spell Familiar, Force Axe
Allied Detachment - Chaos Daemons (Wulfen Supplement)
-Herald of Nurgle: Doomsday Bell
-Plaguebearers (10)
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This message was edited 1 time. Last update was at 2016/04/29 01:26:03
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![[Post New]](/s/i/i.gif) 2016/04/29 05:49:34
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Been Around the Block
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Did you get veteran of the long war on the sorcerers from formation? So you didn't write it, your list could be wrong point vise.
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![[Post New]](/s/i/i.gif) 2016/04/29 14:17:32
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Regular Dakkanaut
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If you miss the las how about 5 havocs with 2 las (exactly 115) or take your predator with twin linked las without side sponsons and give rhinos dozer blades.
Also i see you do have burning brand on a lvl1 sorc--to shoot out of rhino with? It might be better in the bike blob since they are faster. Or if you drop brand you could take 2 oblits to mess things up.
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![[Post New]](/s/i/i.gif) 2016/05/02 22:40:05
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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I did indeed factor the VotLW costs for the sorcerers.
I like the idea of getting rid of the Brand for a laspred or some obliterators.
So 2 MoN obliterators or a laspred? I guess the obliterators would be flexible.
Thanks for the help everyone. I cannot wait to field this army and post a battle report. It'll be exciting to see if Ahriman adds a lot to this army or not. I think the main things I'm afraid of are Flyers (especially flying hive tyrants), Knights, and maybe necron decurions.
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![[Post New]](/s/i/i.gif) 2016/05/03 01:30:10
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Regular Dakkanaut
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2 Oblits might give you more mileage if you deep strike them to get at some rear armor. It looks like a fun list to use
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![[Post New]](/s/i/i.gif) 2016/05/03 01:44:57
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Nurgle Predator Driver with an Infestation
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StrikerTommy wrote:2 Oblits might give you more mileage if you deep strike them to get at some rear armor. It looks like a fun list to use 
^^Agreed.
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![[Post New]](/s/i/i.gif) 2016/05/04 14:29:42
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Fresh-Faced New User
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Consider dropping the troops for ts in rhinos. 4 fearless 3+\4++ with ap3 bolters and a pskyer... @150, 185 with the rhino. So 370 for 2 groups. Plus for 10 pts you can put your missing tank poppers on the rhinos. Having thousand sons is more points, yes, but they are 3 fold better in all areas (except chasing enemies down) then their vanilla 5 man counter-parts. Oh and did I mention the FREE force weapon that the Aspiring Sorcerer wields? Csm isn't a shooty army. You have to get down and dirty to enjory it some times. And also... consider replacing the bikers with a maulerfiend or two if you can. Invisibility on a maulerfiend is stupid and can supply a huge distraction as you charge across the field and are balls deep in your opponent's very expensive termies finishing the turn saying..."You can pick up your 6pack of 'termies in a can', oh your HQ was in that group? SORRY."
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This message was edited 2 times. Last update was at 2016/05/04 14:34:52
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![[Post New]](/s/i/i.gif) 2016/05/04 22:54:12
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Mauler'n'da_Face wrote:Consider dropping the troops for ts in rhinos. 4 fearless 3+\4++ with ap3 bolters and a pskyer... @150, 185 with the rhino. So 370 for 2 groups. Plus for 10 pts you can put your missing tank poppers on the rhinos. Having thousand sons is more points, yes, but they are 3 fold better in all areas (except chasing enemies down) then their vanilla 5 man counter-parts. Oh and did I mention the FREE force weapon that the Aspiring Sorcerer wields? Csm isn't a shooty army. You have to get down and dirty to enjory it some times. And also... consider replacing the bikers with a maulerfiend or two if you can. Invisibility on a maulerfiend is stupid and can supply a huge distraction as you charge across the field and are balls deep in your opponent's very expensive termies finishing the turn saying..."You can pick up your 6pack of 'termies in a can', oh your HQ was in that group? SORRY." I love 1k sons, but they're just too expensive. The sorcerers just add +1 warp charge. They can't take shriek either, which means they're just more expensive meat shields. With shrouding up, I can keep the chaos marines' cover save to at least 5+, so they should be decent enough, and more importantly, cheap enough. I do, on the other hand, like the idea of the Maulerfiend. I think this might be the kind of army that's good for it. They grant shrouding and invisibility, something that might spare the fiend from grav amps. I also get to infiltrate the fiend forward with Ahriman's warlord trait if I so desire. ------------------------------------------------------------- With the new FAQ, multiple IC psykers cannot cast the same spell if they're in the same unit. You also cannot stack maledictions. So here's a new an improved version of the list that includes Dark Eldar Allies for the armor of misery, as well as haywire grenades some soul fright weapon. Both fit in nicely. I also decided to let one sorcerer footslog with cultists for points. Shouldn't be too much of an issue as I can infiltrate them forward with Ahriman if need be (against a shooty army) The soulfright weapon effectively give me a nice way to inflict 3 addition shrieks for a small cost. Though they'll have to go after non-fearless and non- atsknf enemies. Idk, might be a good addition? Given the lack of malediction stacking, I figured the DE were the best way to compensate against specific targets. They'll also benefit from my shroud bubble, and potentially might not have to jink. -Ahriman (warlord) -Chaos Cultists (10) -Chaos Space Marines (5) : rhino -Chaos Space Marines (5) : rhino -Chaos Bikers (3) : Mark of Nurgle -Chaos Bikers (3) : Mark of Nurgle -Chaos Bikers (3) : Mark of Nurgle -Maulerfiend -Obliterators (2): Mark of Nurgle Formation Detachment - Black Legion Cyclopia Cabal -Sorcerer: ML3, Bike, Spell Familiar, Force Axe, VotLW -Sorcerer: ML2, Bike, Spell Familiar, Force Axe, VotLW -Sorcerer: ML2, Bike, Spell Familiar, Force Sword, VotLW -Sorcerer: ML1, Spell Familiar, Force Axe, Burning Brand of Skalathrax, VotLW -Sorcerer: ML1, Spell Familiar, Force Axe , VotLW Allied Detachment - Dark Eldar -Archon: Phantasm Grenade Launcher, Haywire Grenades, The Armor of Misery -Kabalite Warrior (5): Sybarite (Phantasm Launcher and Haywire Grenades), Raider (Nightshield, Torment Grenade Launcher)
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This message was edited 1 time. Last update was at 2016/05/04 22:54:35
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![[Post New]](/s/i/i.gif) 2016/05/05 11:04:48
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Discriminating Deathmark Assassin
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Have you seen the new GW FAQ? Worth a look.
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![[Post New]](/s/i/i.gif) 2016/05/05 11:52:50
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Sure have, that's why I rewrote the list. Only adjustment (the only "nerf") is splitting the biker sorcerers into 3 separate units.
Otherwise the list got stronger with the buff to shriek. Not only is it more consistent, but also is unaffected by invisibility, which is a MASSIVE boost to the army.
I don't know if I just go with Dark Eldar allies for some haywire, bonus leadership weapons, and the -2 Ld within 6" relic on the archon, or just chaos daemons allies for the global -1 Ld so I get to spend more points elsewhere.
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![[Post New]](/s/i/i.gif) 2016/05/05 13:28:03
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Fresh-Faced New User
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What is new in the FAQ, when I'm looking on both the GW site and the black library site, its showing the newest FAQ was last December.
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![[Post New]](/s/i/i.gif) 2016/05/05 14:18:14
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Longtime Dakkanaut
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/05/06 03:56:58
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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I want to make a few quick points here. Firstly, the new FAQ states that effects from a model cannot occur outside of a vehicle its embarked in. So no armor of misery. I'd go for the nurgle allies instead then I guess.
This list has gotten x10 better with the FAQ. Why, you might ask?
1. Shriek targets invisible units with no penalty.
2. Shriek targets flying MCs with no penalty
3. Shriek doesn't need to hit... AT ALL! Making it far more consistent.
4. Shriek goes through void shield generators, no penetration required.
In short - this much psychic shriek with some terrifies and the nurgle allies is gonna shred, my friends. GMCs, Flying MCs, Jinking units, invisible deathstars. Hell yes.
Weaknesses? Well I don't know from experience (won't get back to my army for a month, I'd love to see someone play this if they're interested!!!). But I think they'd be the follow:
-Units with strong invul saves and high leadership, especially if they have FNP. (canoptek wraiths, storm shields, Lychguard) Necrons are going to be a hard match up.
-Armored Flyers. No answers.
-Maybe horde armies. Though obliterators, a drake, even some pyromancy could cure this.
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![[Post New]](/s/i/i.gif) 2016/05/06 13:37:49
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Longtime Dakkanaut
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Point 3 cancels out point 2. Things that auto hit can't be snapfired , so no shooting fmcs
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![[Post New]](/s/i/i.gif) 2016/05/06 14:15:58
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Unhealthy Competition With Other Legions
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OK here i come,
if this needs to be competitve this is what i would do:
1. keep ahriman and put him in a blob of cultists
2. drop all the nurgle bikers, maulerfiend and csm and oblits
3. with the spare points, take a sicaran or a forgefiend (hesitant on this) or anykind of gunboat that can take out armoured flyers (a chaos knight or rengade knight fits this niche), he can also stop the culuxus assassin
4. this is my best tip, take two cyclopia cabals. that way you get double the power for shroud of deceit (that is the main power you want to kill that stupid culexus/ armour flyer)
additional notes:
this army if played right can deal a huge alpha strike, but they will go down quick due to the dark eldar tax for that subtraction of points
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![[Post New]](/s/i/i.gif) 2016/05/06 14:35:51
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Hellacious Havoc
Kansas City
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crimson_caesar wrote:I think my shroud bubble should nicely negate most AP2 (2+ jink on nurgle bikers!!) I'll have to be careful about the marines, but at worst they get a 5+ cover in the open, and if they're behind the bikes, they'll get a 3+. Heldrakes would be bad haha.
The Culexus would destroy lol. Not sure what to do there.
Automatically Appended Next Post:
Sorry for the double post. Just wanted to show an updated version of the list.
CHANGES:
1. -Spawn
2. -Predator
3. -Plague Marines, +Chaos Space Marines (one melta)
4. +Herald of Nurgle (doomsday bell hell yesssss), +Plaguebearers
5. -plasmagun on Nurgle Bikers
This leaves me with 115 points to play with, I miss the lascannons. Any suggestions?
-Ahriman (warlord)
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Space Marines (5) : meltagun, rhino
-Chaos Bikers (5) : Mark of Nurgle, meltabombs
-Heldrake: baleflamer
Formation Detachment - Black Legion Cyclopia Cabal
-Sorcerer: ML3, Bike, Spell Familiar, Force Axe, meltabombs
-Sorcerer: ML3, Bike, Spell Familiar, Force Axe, meltabombs
-Sorcerer: ML3, Bike, Spell Familiar, Force Sword, meltabombs
-Sorcerer: ML1, Spell Familiar, Force Axe, Burning Brand of Skalathrax
-Sorcerer: ML1, Spell Familiar, Force Axe
Allied Detachment - Chaos Daemons (Wulfen Supplement)
-Herald of Nurgle: Doomsday Bell
-Plaguebearers (10)
When I plugged this into Battlescribe it left me with exactly enough room to put in a squad of Havocs with 4 Lascannons. I'm probably going to test this list some point next week. Just need to find someone with a competitive list.
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Chaos Army Totals
~6000
~2000 |
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![[Post New]](/s/i/i.gif) 2016/05/06 23:18:32
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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Darth Mox - That would be awesome. Let us know how it goes! Do note that as per the new FAQ, multiple independent psykers in one unit can't cast the same spell in a phase. So you need either split up the bike bodyguard (and maybe add another one) or just have the biker sorcerers zip around alone.
-v10mega: Holy cow. I needed a second to wrap my head around that. 10 Sorcerers, zipping around on bikes with a giant shroud bubble? I guess I'm just concerned if they get hit with some ignores cover AP 2/3 weaponry. You have no padding! Knight is always good. A Sicaran can't target flyers very well, can it?
But yeah, any ignores cover weaponry is going to shred the cabals. If you know of a way to protect against that, I'm all ears. If would def be a better list.
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![[Post New]](/s/i/i.gif) 2016/05/07 01:51:54
Subject: [1850] - Chaos Space Marines - Shriek City - Competitive
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Unhealthy Competition With Other Legions
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sicaran has twin linked autocannons and igonres jink. and you dont need 10 sorcerers, add one and do two formations with 3 sorcerers. get some spawn and put 2 sorc in there or get a hound star and put some sorcerers there
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![[Post New]](/s/i/i.gif) 2016/05/09 20:15:35
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Sword-Wielding Bloodletter of Khorne
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By hound star, you mean just a bunch of flesh hounds haha?
Yes, good thoughts! If I get the models, I'll try it. The only thing is I was trying (granted I didn't mention it, sorry), to keep the army at 3 detachments max so it follow general tournament rules. Getting enough FA to accompany all the sorcerers is tough. Especially if you're rocking 2 cabals. You only then have one more detachment to work with. With those constraints, it gets harder to make all of that work.
One thing my friend proposed is to have the cheaper ones run around naked, behind transports or what not, and with a shrouding bubble on top of them. Could be decent.
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![[Post New]](/s/i/i.gif) 2016/05/09 23:00:16
Subject: Re:[1850] - Chaos Space Marines - Shriek City - Competitive
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Araqiel
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Keep your main detachment of csm dropping the Nurgle bikes, add in sorcerer formation and KDK has a formation called gore pack. Gore pack is 1-4 units 2W,WS5,5++ hounds that gain preferred enemy psykers, and move through cover. Although it does require 2-4 bike units with MOK it does gain shred HoW, move through cover and preferred enemy psykers.
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