Switch Theme:

[1850] - Necrons - Tournie CAD  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Freaky Flayed One





Necron CAD

HQ

Orikan the Diviner - 120pts
Vargard Obyron - 120pts

Troops

10 Warriors + Ghost Ark - 235pts
10 Warriors - 130pts

Elites

8 Deathmarks - 144pts
5 Lychguard (Hyperphase swords & Dispersion Shields) - 150pts
7 Triarch Praetorians (Rods) + NightScythe - 326pts

Fast Attack

5 Canoptek Wraiths (1 Whip Coil) - 203pts
Heavy Destroyer - 50pts

Heavy Support

Heavy Destroyer - 50pts
Annihilation Barge - 130pts
Monolith - 200pts

Total - 1848pts


This list is rather weird. Obyron and Orikan obviously join the Lychguard and blink arround causing trouble. 2 Heavy D's are either hiding in buildings/behind LoS blocking terrain or monolith while providing some anti-transport fire. Monolith delivers large pies on passengers of said transports. Annihilation Barge is really a good all-arround shooter, together with the Nightscythe I have two Tesla platforms for low AV vehicles or anti-infantry. The 8 Deathmark squad is supposed to be chasing big guys, but has no problem dropping versus gladius in turn one to prevent that pesky 5man tactical squad from melting my tanks. On deployment versus melta-pods I'm either not deploying the monolith (worse case scenario) or deploying it very close to terrain and try to spread the 10 man warrior arround it wholy within 6" (to deny the second die from melta rule). If I'm too scared of meltapods, I'll just deepstrike and let my Ghost Ark+Barge take the shots. The 5 man Wraith unit without a D-Lord (I don't usually do this, but they're still cool) is going to be deployed offensively with the Lychguard. They will try to tarpit the grav-bikes or the devs, or the deathstar, or anything that's really scary that I don't want to deal with. (They're responsible of keeping my Monolith safe, together with the Lychguard prevention squad). The Triarch Prets unit is the center of this list. I haven't tried them outside of Judicator Battalion and I've never used them with a NightScythe. They have their own delivery system, they're 7 strong all armed with rods. They're supposed to try and combo with the Deathmarks and try to take something ugly out, or just deploy somewhere safe (within terrain, so they get charged by In1) and then Jump Pack movement will allow them to do their magic on the place I really want them to.Monolith is meant to help me redeploy my Deathmarks/Prets/Lychstar. (Possibly, even a unit of warriors on an objective) No clue if this list is any decent, or if it will perform. I'm open to comments and suggestions. I'll be trying it this week or next, so I'll probably keep this thread updated.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
 
Forum Index » 40K Army Lists
Go to: