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Made in gb
Regular Dakkanaut




https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/

Not as extremely changed as I expected to be honest
   
Made in ie
Norn Queen






Dublin, Ireland

Interesting that Dreads now have a LD stat. Will all vehicles?
Or just walker types? Hmmm.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Missionary On A Mission



Eastern VA

They did say that the idea of vehicles and MC/infantry having radically different profiles was pretty much gone, so I'd expect so, but I do kinda wish they'd shown a tank in there.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Contagious Dreadnought of Nurgle






 Ratius wrote:
Interesting that Dreads now have a LD stat. Will all vehicles?
Or just walker types? Hmmm.


They stated that every single model will have the same stat line.

 
   
Made in gb
Regular Dakkanaut




 Ratius wrote:
Interesting that Dreads now have a LD stat. Will all vehicles?
Or just walker types? Hmmm.

It'd be a bit weird to only give it to some vehicles and not others.
Maybe Dark Eldar will be able to scare the crew to death with their soul fright weapons.....
   
Made in ca
Regular Dakkanaut




 Ratius wrote:
Interesting that Dreads now have a LD stat. Will all vehicles?
Or just walker types? Hmmm.


I don't see why not. Vehicles have crew. Crew have morale.
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Eastern CT

Interesting. The Leadership on a standard Space Marine is now 7. On a Terminator, it's 8. That represents a bit of a drop. Wonder if that will be across the board?

Check out my brand new 40K/gaming blog: Crafting Cave Games 
   
Made in ie
Norn Queen






Dublin, Ireland

What about Eldar walkers, they dont really have pilots (hence likely dont feel fear), nor do the DE talos thingys.
What about monoliths, no evidence of them having pilots either.

Just nitpicking

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Missionary On A Mission



Eastern VA

Those were MCs before and already had a Ld value, even if they generally were Fearless. I expect they still will.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in ie
Norn Queen






Dublin, Ireland

Tru dat.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Shas'ui with Bonding Knife






I'm curious as to how multiple rounds of combat work without initiative works. Does the charge just strike first every round? and WS, do marines really hit say, Lelith Hesperax on a 3+?

This message was edited 1 time. Last update was at 2017/04/25 17:54:52


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in ie
Norn Queen






Dublin, Ireland

Possibly good fighters like lilly will have some sort of -1/-2 to hit ability? Like an inbuilt dodge or something?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Shas'ui with Bonding Knife






Probably, but there are inbetween examples, like versus regular wyches, or incubi, etc. I get that the static roll to hit makes it easier, but it seems silly that even when marines go up against more skilled fighters, lore wise, they still hit on a 3+

On the other hand, a generic dodge(X) USR would take care of it fairly well I suppose.

This message was edited 1 time. Last update was at 2017/04/25 17:58:25


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Missionary On A Mission



Eastern VA

 Wolfblade wrote:
I'm curious as to how multiple rounds of combat work without initiative works. Does the charge just strike first every round? and WS, do marines really hit say, Lelith Hesperax on a 3+?


I bet that's where the situational modifiers they mentioned come in. Lelith, Bloodthirsters, the Avatar of {Khaine,Ynnead}, Dante and other combat badasses probably have some kind of hard-to-hit field.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Longtime Dakkanaut




Ute nation

The static to hit in melee and shooting is interesting, and really the only revelation With just the stat line it's hard to reach many conclusions because we don't know if their special rules, and what equipment/weapons do.

We can guesstimate how many las gun shots it takes to kill a dreadnought,

1/2 (chance to hit) * 1/6 (chance to wound) * 1/3 (chance to fail a save) = 36 shots to a wound which is 288 las gun shots to take down a Dreadnoughts 8 wounds. That's assuming that a six always wounds, and there is not some Necromunda style need higher than a six mechanic.

Robby G is even crazier, 1/2 * 1/6 * 1/6 = 72 shots to a wound, so 648 las gun shots to kill him assuming he doesn't have IWND or FnP.

This message was edited 1 time. Last update was at 2017/04/25 18:01:05


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in nl
Longtime Dakkanaut






Things that make me happy

- No AoSigmaification
- Killing off of the I stat, be gone vile eldar we always strike first deathstars that just had to be pushed forward
- 6" move for space marines. -> So this game isn't going to be move 4 slow
- The possibility of hitting things in close combat on a 2+ instead of the no better than a 3+ and no worse than a 4+ ( or 5+ in nearly never occurring extremes)
- Fixing BS so that it becomes less confusing.

Things that make me less happy
- No more AV
- Wound inflation. We all know that this is going to happen.

So Whoo I might just like this edition a lot : D

This message was edited 3 times. Last update was at 2017/04/25 18:07:57


Inactive, user. New profile might pop up in a while 
   
Made in ca
Preacher of the Emperor






 oldzoggy wrote:
Things that make me happy

- No AoSigmaification


Every day that goes by, this term becomes more and more vague.

What exactly were you afraid of here?

   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Well, it's what we've asked for over the years. Let's see if it's what we actually wanted.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in ca
Preacher of the Emperor






Also, yeah. Termies got their second wound. It just took an edition change!

   
Made in us
Beautiful and Deadly Keeper of Secrets





 Ratius wrote:
What about Eldar walkers, they dont really have pilots (hence likely dont feel fear), nor do the DE talos thingys.
What about monoliths, no evidence of them having pilots either.

Just nitpicking


Eldar Walkers do have pilots. The soulstones within that carry a dead Eldars soul... And the Talos is a monstrosity that's been altered by the Haemonculi.

This message was edited 1 time. Last update was at 2017/04/25 18:18:18


 
   
Made in us
Storm Trooper with Maglight





 Captain Joystick wrote:
 oldzoggy wrote:
Things that make me happy

- No AoSigmaification


Every day that goes by, this term becomes more and more vague.

What exactly were you afraid of here?


We don't need.......... the thingies..... something something something..... Heresy! XD

Feed the poor war gamer with money.  
   
Made in us
Contagious Dreadnought of Nurgle






I think it looks pretty good. I like the static BS and WS rolls, assuming that there will be WS modifiers for certain models. It is just so much more simple for pretty much the same results. I also like the wound inflation - though it's pretty easy to change balance in a game by simply giving a unit more or less health, I think it's another good change toward the rules being more straightforward, while hopefully still maintaining depth.

On the page they say they'll show us weapon profiles tomorrow. I'm eagerly awaiting that.

 
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

The wheel hasn't exactly been reinvented, more like the tires have just been changed. Would have been cool to see a selection of different standard infantry for various factions. We'd be in a much better position to actually compare things, it'll come, but I'm impatient.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Close Combat is definitely going to be weird, as your WS, even if it didn't affect it that much, still meant your stat had some way of mitigating the opponent. However this simplification is welcomed as trying to remember that funky chart without the "Double plus one" rhyme was a pain (not to mention it being so unique meant that a lot of new players got confused about it).

I'm both happy and kinda sad that they're removing vehicle rules. Happy in that the entire section has become needlessly bloated and redundant. Sad that this effectively changes how we approach vehicles, as a single highpowered shot might not be enough to take out a vehicle anymore and now guns with high volume of fire and armor penetration (i.e: high armor reduction modifiers) will be the premier vehicle buster.

Regardless, I feel like this is a good move, as it consolidates some of the weirder rules we've been seeing (like the whole "Wraithknight VS Imperial Knight" thing)

EDIT: I'm also glad they're removing the cap for Strength and Toughness. The whole "capped at 10" was the reason for the debacle that was S: D. While I kinda wish they would have instead reorganized everything under a standard of 10, this at least future-proofs it in case they want to make something really huge. Hopefully the removal of the cap for Toughness means we'll also see them remove "Superheavies" and "Gargantuan creatures" from the game (although poison will have to be rebalanced into something else).

This message was edited 2 times. Last update was at 2017/04/25 18:35:52


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Clousseau





East Bay, Ca, US

Without seeing profiles for weapons it's hard to discern if these stats are good or bad.

The leadership change is a huge concern based on how they said it will work.

Can you imagine how low Ork and Guard leadership will be? Hello, my name is sweeping advance. nice to meet you.

This message was edited 1 time. Last update was at 2017/04/25 18:35:31


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Confirmed BS modifiers, welp, I am less and less attracted to this, guess I'll see when the weapon profiles are released.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
[DCM]
Strangely Beautiful Daemonette of Slaanesh





New Orleans

LD may be the Bravery equivalent for HTH,
roll a d6, add the number of wounds taken,
for every point over the LD an additional figure runs away?

I miss Init for HTH,
I thought they could have fixed it by giving +1 when charging
a further +1 for assault troops,
and extra +s for certain units (bikes, jump packs, etc)
I never have liked the old idea that a guy charging with a dagger hits before the 8 deep pike block behind a wall
(old hangover fears from Fantasy... shudder)

still, gonna be better for my Orkses!!

This message was edited 1 time. Last update was at 2017/04/25 18:41:49


 
   
Made in us
Snord




Midwest USA

What with a Dreadnought having 8 wounds, I am curious as to how many wounds would be on a Warlord Titan! It'll take a whole lot of Dakka to bring one of those down!
   
Made in de
Mighty Chosen Warrior of Chaos






I guess the move stat i the new initiative. So in the second round in a CC the model with the higher M will attack first. Kinda makes sense. When you move very fast you need fast reflexes. so you a more likely to have fast reflexes.

   
Made in nl
Longtime Dakkanaut






 Captain Joystick wrote:
 oldzoggy wrote:
Things that make me happy

- No AoSigmaification


Every day that goes by, this term becomes more and more vague.

What exactly were you afraid of here?


AoS reskinned and marketed as the new 40k.
There still could be a lot that I do not like that much in the new edition. ( such as the removal of templates, dirt slow orks or less customization options etc. ) But it sure isn't just AoS with a new skin.
This was what a large quantity of the people here where asking for and I am glad that they didn't go that road.

This message was edited 1 time. Last update was at 2017/04/25 18:55:01


Inactive, user. New profile might pop up in a while 
   
 
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