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2019/02/15 03:09:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
My Tomb World is slowly reviving, where is the Silent King? These primitive races should not be here, what is this new galaxy?(8th edition)
Hello guys getting back into the game, I need some help I need some good sources on command points. I want as many as possible anyone know where I should look. I will eventually become ULTRON just watch even though at the moment I am this! lol
2019/02/16 01:14:33
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Brigade is 12, has been changed in the big FAQ 2 2018, you guys should check the FAQS.
However, a brigade usually isn't worth the tax it brings, which is 3 fast attack and 3 elites, compared to two battalions Two battalions is more point efficient.
Thanks for the advice on the FAQS, I am litterally getting back into the game last time playing was 7th Ed. If I go two battalions I will have 9 command points instead of 12 and I will have to pay for an extra hq slot as the tax, correct? However I can pick my other units as I please, that is something to think about and great advice, thank you.
What are the best powers of the C'tan?
This message was edited 1 time. Last update was at 2019/02/16 18:00:49
2019/02/16 18:16:42
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Is the Tesseract Vault good? It has the dynasty rule does that mean it is affected by the stratagems? I know it says c'tan shard units cannot benefit from dynastic codes but it doesn't mention stratagems.
Because Damage Control Override looks mighty good if it can use it!
This message was edited 3 times. Last update was at 2019/02/18 06:16:47
2019/02/18 20:27:28
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I am new to this edition but I believe I can call myself a 40k vet 15+ years of experience. I have visited several threads, watched necron games in person, and youtube videos https://www.youtube.com/channel/UCnafXGuFn4DDwSkejCwRQEQ (this guy helped alot) all in search of knowledge. I believe I have created a good list that best suit my play style. I am in love with command points and I want as many as possible because stratagems are like psychic powers that work automatically! My favorite is Methodical Destruction, my entire army now hits that unit on 2+, if I do MWBD and the stratagem we are talking about needing a 4+ to trigger tesla and my destroyers are shooting with a 2+ re-rolling 1's!
Troops
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
CKO wrote: My crownworld and I are fully operational!
Wow, I love this so much feedback at once! I will be making a new list because I like all of your suggestions, before I present my new list I would like to defend my old list while also informing the reader of the changes I am thinking about making hopefully you guys will continue to help me. But before we get started can we all agree the idea of my Warlord being Ultron is amazing!
I am new to this edition but I believe I can call myself a 40k vet 15+ years of experience. I have visited several threads, watched necron games in person, and youtube videos https://www.youtube.com/channel/UCnafXGuFn4DDwSkejCwRQEQ (this guy helped alot) all in search of knowledge. I believe I have created a good list that best suit my play style. I am in love with command points and I want as many as possible because stratagems are like psychic powers that work automatically! My favorite is Methodical Destruction, my entire army now hits that unit on 2+, if I do MWBD and the stratagem we are talking about needing a 4+ to trigger tesla and my destroyers are shooting with a 2+ re-rolling 1's!
I have always won my games by presenting a casual list and winning with less known strategies. Of course you take the best units (destroyers) despite everyone knowing about them and planning for them which is problematic but you generally don't care because the unit is to good to leave home without them. I like to do things like turning 75 points into 18 str 5 hits, which catches your opponent off guard. Than they look at the board and realize you have 6 of those units spread around the field than their target priority skills start to get shaky. When your opponent doesn't know what to shoot at because all the units are not threatening enough or they simply have never seen the unit before you have the advantage. With that being said the list is not perfect and it will never be but the pursuit goes on, and the more data I collect from you guys the better so I appreciate your feedback!
Spoiler:
2000 Sautekh Brigade Detachment 15 COMMAND POINTS
WHICH DETACHMENTS TO TAKE? This is a tough one because I agree that 2 battalions is better but I will have to get another hq or change my hqs around completely. I like Imotekh for the 2 MWBD a turn and Lord of the Storm to trigger the stratagem with mortal wounds. I also may be add a cryptek for 1 of the 4 hqs but that mainly depends on which route I choose.
HQ Command Barge Gauss Cannon Voidreaper
Command barges have an effective 27 inch MWBD range and with the stratagem I can touch multiple units it's simply an excellent buffer. It also has a gauss cannon, I know your like so what? The gauss cannons on the Barges means the list has the equivalent of 2 5 man destroyer squads worth of gauss cannons. However thanks to Vict I realized a mistake. The stratagem makes Destroyer's cannons hit way harder than the four cannons on the barges. At the time I was thinking these individual cannons can cause the first wound to trigger and activate the stratagem Methodical Destruction. Lastly voidreaper plus entropic strike stratagem equals 3 wounds in cc especially considering you have a re-roll!
Wanted another MWBD and the abyssal staff usually causes mortal wounds which can trigger the stratagem.
Lord Warscythe (Veil)
Troops
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
5xImmortals Tesla Carbine
18 Str 5 hits and they are durable and require more than expected to take them out.
Elite
Deceiver
Mainly for Grand Illusion and to be a distraction unit, I mean he does mortal wounds but in the wrong phase!
I like this unit for their durability 140 points for 10 wounds 4++ and reanimation but I agree with IHateNids it needs to be 1 large squad to truly get the most out of the unit! The thing I need you to keep in mind is that because of the design of my list units are rarely have the majority of their wounds when they reach charge range. I mean going through the sea of tesla to bang your head against this durable unit can be frustrating and often times they underestimate str 7 swords and lose.
Fast Attack
3xDestroyers upgraded to Heavy Gauss Cannon
3xDestroyers upgraded to Heavy Gauss Cannon
Do I even have to explain? I understand why larger squads are needed to get the most out of the stratagem and I will definitely figure out a way to do that
3xScarabs
Self Destruction Stratagem activate, Methocical Destruction activate in the assault phase! Didn't see that one coming did you?
Heavy Support
Annihilation Barge Twin Tesla Destructor Gauss Cannon
Annihilation Barge Twin Tesla Destructor Gauss Cannon
These guys with the stratagem and gauss cannon do more damage than you would expect. However I think I will be using flyers, what do you guys think about the scythes? Forget a gauss cannon give me a death ray that will trigger Methodical Destruction for sure!
Fixes Barges and helps against psychic powers and he may get a scarab back up. (lol) Most likely not making the cut for the new list but its not that bad!
I will be making a new list hopefully it will not be tier 4 according to Vict! Although I would actually prefer it to look tier 4 but be tier 1 strong!
All warfare is based on deception. Sun Tzu
This message was edited 5 times. Last update was at 2019/02/19 23:42:59
2019/02/21 05:39:08
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I hope some of my wacky ideas and thoughts have been useful I know that you all are teaching me alot! I am especially thankful for vict0988, ihatenids, iguy91, torblind, and draco765 as their comments really had an impact on the changes I made.
Spoiler:
1999 points Sautekh (10 command points)
Battalion Detachment
HQ Imotekh
2 MWBD to combo with the stratagem to make the immortals average 18 strength 5 hits. Also his staff may be able to trigger the first wound with 3 str 6 -3 shots.
Cryptek Aybssal Staff Chronometron Cloak
Aybssal Staff plus cloak should equal a wound on a unit even with the faq thanks draco for mentioning that. Also giving my Destroyers a 5++ in games in which I do not go firs seems like a good idea.
Lord Voidreaper Res Orb
He makes the lychguard unit hit hard re-rolling 1's to wound is very good considering your going to have the option to be str 7 with the stratagem. The unit on the charge will hit on 2+ because of MWBD and have str 7 re-rolling 1's that is alot of damage and the lord can use Entropic Strike to cause 3 wounds
Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla
The ability to produce mass amount of str 5 hits through MWBD and Methodical Destruction is good on average that is 18 hits for the combo.
Elite
Nightbringer
Gaze of Death is a shooting attack that can trigger Methodical Destruction easily. In combat 2+ followed by a 2+ for d6 wounds is amazing well worth the points.
10xLychguard Sword & Shield
The squad is durable and hit hard with the Lord, the sole purpose of this unit is to control the middle of the field or the most important objective.
Fast Attack
5xDestroyers (1)
5xDestroyers (1)
Large squads of Destroyers and Extermination Protocols don't leave home without it, I understand Silent King! This unit can easily trigger Methodical Destruction because they don't need it due to Extermination Protcols.
Air Wing Detachment
Flyer
Doomscythe
Doomscythe
Doomscythe
I am in love with the Doomscythe! The Deathray is going to help with tough units like Imperial Knights. The last list had tesla carbines all over the place, this llist has tesla destructors all over the place! Instead of str 5 shots I have str 7 shots when combine with Methodical Destruction you trigger 2-3 (2.6) tesla shots thats 13 str 7 hits! You can spread the love around with 6 different targets if you want
Is this one better?
This message was edited 1 time. Last update was at 2019/02/21 05:41:26
2019/02/21 17:46:55
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Odrankt wrote: The Nightbringer can't activate MD as you need to wound using a Sautekh unit. C'tan have no Dynasty.
Crypteks can't have both a Close and Chromo. It's wargear, so one or the other.
I did not notice, I am glad you caught that.
Res orb seems like a good idea. But by the time it's most useful your unit of Lychguard will probably be dead. So, that's a wasted 35 points imo.
I think my lychguard unit will not die that easily with a 3++ and a 4+ reanimation protocol roll but, the orb was a last minute thing I added due to points left over.
Instead of 2 Destroyers. Have you thought about adding Tomb Blades?
Lastly, since you have an air wing detachment of 3 Doomscythes. Have you found/read the Doomscythe stratagem that let's you do 3d3 Mortal wounds on a 4+ (3+ for units with 5+ models, 5+ for charcters)?
Yes, I love tomb blades but they are competing against Destroyers. I don't need more tesla because of all the tesla destructors I have in this list I need more teeth and Destroyers with extermination protocol provides that.
I actually forgot about that stratagem! That can be useful I am not sure how good it is though?
After looking at my list again I will probably just take away the chronometron and the res orb out to increase the size of one immortal squad to 8.
This message was edited 3 times. Last update was at 2019/02/21 17:50:44
2019/02/23 01:17:33
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Sautekh
+ Flyer +
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
++ Total: [124 PL, 1996pts] ++
Idea is to VoD the warrior into a building for +1 save, LosB and to soak some smite or MWDMG. While Warriors are not good for soaking MWs, as long as the unit is alive and RPing back some of all that you lost than they can soak a lot of MW. Depending on RP rolls.
DDAs just camp on backfield objective with the Immortals to kill anything T8. Once anything T8+ is dead than the DDAs move + advance you the field to get into my opponents face and make use of the Gauss arrays.
Mixed TB units run with the sole Cloaktek for 4+ RP, grabbing objectives and making use of both Tesla + Gauss by split firing them on units and making sure the Gauss TBs get RF and Tesla stay back for congoling and holding objectives.
Tark just moved bout the field being annoying to Destroy. I think all lists should run at least 1 Tark.
Doom scythes use gem to go MW in an area concentrated in enemy units. And even if 1 plane die you still have the S10 Deathray meanings you moving he DDAs isnt that bad as you still have 2d3 S10 guns and 2d6 S8 -2 D3 and 1D6 S8 -3 D6 from Tark.
If any questions on why I run certain units than happily ask away.
How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?
2019/02/23 02:51:16
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?
I don't use the assault phase. I just go for max shooting since we are mainly a gunlines army.
When getting charged, it's mostly my TB blades out front getting assaulted. So, strategically, the Gauss TBs out front are killed off in the shooting phase so that when my opponent makes the charge it's harder to get the distance and I get to overwatch with RF Gauss and the Tesla that are kitted back on an object and Cryptek.
Oddly enough, I rarely get assaulted. I move my TBs on top of buildings and on ledges so that my opponent has no room to get models into a charge, DDAs and Tark all have fly so can fly out of combat and shoot as normal. Normally onto objectives as well.
I also move the Doomscythe in a way to block charges e.g. I move them last and between my DDAs, Tark, TBs, Warriors etc because the enemy can't move under them in which they can preform a charge unless the move around which might be impossible if there are buildings or terrain on each side.
Also, if I was to use the assault phase. It would be a Nightbringer C'tan shard because of his 2+ in shooting and CC, his C'tan powers for Mortal wounds and because he is a character and can't get Targeted to is a good model to have moving and advancing the The TBs are meat shields. As they RP and what not.
Using the Tomb Blades as a tank unit interesting, I understand its alot of dakka but I wouldn't target that unit first. Do people fear the tomb blades in this meta like that? Using flyer's to interfere with movement is a stroke of genius and is something I have to be concern with I am thinking about making another list with some forge world models and I definitely have to take that into consideration.
2019/02/23 03:27:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?
This message was edited 1 time. Last update was at 2019/02/23 03:33:21
2019/02/24 19:14:24
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Okay thanks guys so the best way to deal with Imperial Knights in my opinion or at least with my list is with tesla, I was at my wits end until I saw that the wound chart is different in 8th edition. Mass str 5 attacks wounding on a 5+ is a reliable way for my list or any list that includes large amounts of Tesla weapons to deal with them effectively.
Another question this one is about Lychguard and Guardian Protocol. If I am reading this correctly a lychguard can turn lets say a doomsday cannon shot that was suppose to do 6 damage to a simple mortal wound on a 2+! Am I right or wrong about Guardian Protocol?
This message was edited 2 times. Last update was at 2019/02/25 21:19:17
2019/02/26 13:46:37
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Can a list that has 3 c'tan be competitive? If so which ones would you bring and what units would you take with them?
If you are going to any tournament your number one thing you should be prepared to face is the Castallen. You must have a way to deal with it or play around it I think it can easily one shot the tesseract ark but I may be wrong.
2019/02/27 20:46:42
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Here is another list, this list main focus is tesla and mortal wounds I would really like to have a discussion on mortal wounds with our codex.
Hq Imotekh
Cryptek Cloak Abyssal Staff
(Imotekh pumps out 2 MWBD and has a nice one shot mortal wound ability. The Cryptek keeps up with the fast unit providing that 4+ RP and the staff is a good source of mortal wounds)
Troops
5xImmortals Tesla
5xImmortals Tesla
5xImmortals Tesla
(With just MWBD this small unit averages around 14 str 5 hits if you combine it with Methodical Destruction it gets better)
Elite
5xDeathmarks
5xDeathmarks
(Can take advantage of relentless advance and put some mortal wounds on characters, not to mention they can deep strike)
I'll have 10CPs (the most I ever had) and have pretty much covered GeQs, MeQs and tanks/mini Knight's.
With this i will have;
18 Tesla Immortals doing 36 shots before any Tesla shenanigans. Olord will give both units MWBD for 1CP for 5+ Tesla and the Lord will give himself, the Olord and the 18 Tesla immortals RR 1s to wound.
5 Gauss immos are there to sit on an objective and stop me from getting tabled as they will be behind LoSb terrain as well.
Cryptek will give 4+ RP to immos and TBs.
TBs are running 2 Tesla so that I can Daisy chain from an objective + cryptek letting the 6 Gauss get into RF range if possible. If not, the whole unit could even hold 2 objectives if Daisy chained well. 6 Gauss TBs grant 12-24 S5 -2 shots. Tesla will be used to pick off the last few models from any enemy units. Will probably shoot this unit last for maximum efficiency.
Stalker provides RR to shooting for either my anti tank or the Tesla Immortals. Can also be considered a Distraction Carnifex due to it's 125pts, QS and 3+ save.
2 DDAs grants 2d6 S10-S8 shoots with 20-40 S4 -1 shoots as well. Mobile DDAs wreck a lot of GeQs and lower Cannon can also clear some MeQs.
Tark is basically a harder to kill DDA. Highly considering using QS deflection on him for 1CP for max cheese and to stop the armigers 3dmg shots from killing it.
3 Doomscythes using there 1CP to nuke a 6" area. Make my opponent rage and hate Necrons like previous editions. Even if 1 dies I still have 2d3 S10 shoots that make up for the mobile DDAs if I need to move them. They also give me Tesla which you can use after poping there 1CP gem. Can place them smartly as well to block my opponent from moving under them or from charging any of my units.
For Warlord trait, I was going to give the Cryptek Thrall of the Silent king to give him 6" 4+ RP to give me more flexible movement and 6" 5++ for the Immortals. For relic. I'll probably give my Lord or Olord VoD. Not sure yet.
Lord and Olord will he used to HI into any enemy units that charge my Immortals.
What do you think think guys? Will this list strike the fear of previous editions into the eyes of the Deathwatch heretics?
I think the list is good but the things I would look out for If you are up against Knights is that the Castellan can kill 2 doomscythes with ease. You also have a very small elite army which plays into the hands of elite armies like Knights that is my pregame anaylsis
2019/03/08 01:45:54
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CKO wrote: Questions about the Silent King do you want him to be like Magnus a beast by himself or do you want him to be a buff god like Jimmy G?
Definitely more buffer than personally buff.
I do want him to be a good combatant, but I'd rather he be a LEADER than a duelist.
I am greedy I want it all my guy made GODS work for him unlike the puny Emperor! My guy is on par with the EMPEROR! Ctan powers are a must since there seems to be one struggling in the picture thus he is being powered by a freaking star god! At least 4-7 attacks since 2 bodyguards and a lord equals 7 attacks last time I checked. Most importantly this guy buffs should be 2 my will be done rules a turn and a cryptek plus 1 to reanimation protocals within 12 inches and he deserves a 4++ and quantom shielding, I mean please GW don't ruin this for me!
2020/05/27 17:57:01
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Wait, am I up? I know I am not up, "TITO, TITO, where are you?" His Overlord heard a sigh of relief from Tito, but it was a sigh of anxiety. Tito hadn't listened to his Master's voice for thousands of years, and it was still unwelcomed. "Yes, Kenpachi, your time has come to rule once more!" Tito said as he bowed. "Who gave you permission to use my name, and why can't I see?" "I apologize, my Lord, we are having issues with our protocols. Something named COVID is affecting your Tomb World." Tito glanced at Kenpachi's Warscythe, which he had purposely placed out of his Master's reach. Kenpachi quickly reached for his weapon; the failed attempt angered the Overlord as he slammed his fist into his thrown. "Are you telling me my entire force is blind?" "Not exactly, my Lord COVID, from what I can tell, it was done on purpose. You and I both know who gave me the proper protocol to awaken your forces." "Be careful, Tito, choose your next few words carefully, or they will be your last," Kenpachi said as he finally grasped his warscythe. Tito had been in this position before, but this time he knew his Master was serious. "I will not use my words. I will use the Silent's Kings, Kenpachi; you are undoubtedly my strongest Overlord, but only I can reunite our people. We both know you would kill anyone including your own if they disagree with you, so I have put restraints upon you until my arrival. Rejoice, for the Necrontyr will rise again!"
Mr.Extra is back! I know you missed me! So my Necrons are getting a new codex, I been doing my research, and I am ready to help all the Overlords out there. Has anyone put all the rumors in one spot? (Found it) https://www.belloflostsouls.net/category/necrons If so, can I get a link that would be helpful? I will study for one more day before I start running my mouth about the good, the bad, and the ugly! Stay tune or re-animate; it doesn't matter to me we are running 9th edition! The Emperor can't kill 4 Gods; we got Gods working for us!
This message was edited 2 times. Last update was at 2020/09/19 01:03:44
2020/09/21 20:39:44
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
When it comes to 40k evaluation of units and rules is complex. Player skill and experience play a huge factor in how a unit will perform on the tabletop. In my evaluations, I will give two grades one will be its potential grade and the other will be its true grade. The potential grade is getting the most out of the unit/rule vs the true grade which is what you can expect from average players. I will be grading the Mephrit dynasty in this post.
Mephrit: +3 to all Ranged Weapons, -1 AP for half range
Potential Grade: -A True Grade: B
This dynasty upgrades Necron's firepower greatly however to take full advantage it requires strategic reserves. Both tesla and gauss become better with this dynasty. Tesla will be able to engage enemies at a greater distance or receive a -1 to AP. The best use of this dynasty is to take advantage of strategic reserves to guarantee that you receive the -1 AP. Destroyers coming onto the board and delivering -4 AP shots and your choice of a unit carrying gauss weaponry becoming -3 AP is the main reason why Mephrit dynasty was able to get an -A in my opinion. You can create a competitive list around having a combination of Destroyers and Immortals delivering an alpha strike with the use of strategic reserves. The main problem I have with the Mephrit dynasty is that we have CC now and it doesn't help them at all. What do you guys think?
This message was edited 3 times. Last update was at 2020/09/22 02:24:04
2020/09/22 16:11:01
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Slipspace wrote: I'd suggest that there's literally no point trying to analyse the various Dynastic Codes in the context of the new Codex since we know so little about it. Literally everything you've said above is either banal to the point of not being very useful or speculation based on no information whatsoever. We don't know how all our auras will work, what other buffing units we will have or what any of the new Command Protocols do other than the one they showed off last week.
We are missing information but GW has revealed several things to us about the new codex. Here is a link to the majority of those things. https://www.belloflostsouls.net/category/necrons Using this information I gave the dynasty the grade, I am fully aware that my evaluation can be incorrect once we have the codex in hand but there is nothing wrong with speculating about our new options. Making detailed strategies is impossible thus I kept it simple with few examples due to the lack of codex.
Hopefully, by giving an example of how you can apply what I posted in my previous post it will be more usefull. Are you being pounded away by something that is out of line of sight or range such as the Space Marine's Whirlwind Scorpius or a Paladin Squad using astral aim? You can place your Destroyer Squad in strategic reserves and when they arrive they can avoid any terrain issues and be placed in range to get the -1 AP. With the stratagem activated you can easily destroy or weaken either of those units with your 18 str 6 -4 AP D3 shots re-rolling missed hits and wound rolls.
Slipspace wrote: Also, what metrics are you using to determine what an "average player" is?
The average player is someone who isn't able to get the most out of their units.
2020/09/24 21:52:23
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
The Enmitic Exterminator has the blast rule which means its role is to kill screen units. I don't think the option is bad but there are better choices in the Necron army. We have gauss weaponry with -2 AP and str 5 meaning it will wound marines on a 3+ just like the Enmitic Exterminator. The Enmitic Exterminator is for horde armies however the main problem is going to be its point cost. Why spend that much for Enmitic Exterminators with -1 AP weapons that wound marines on a 3+, when all of our troop choices can do the same thing with their gauss weapon except its -2 AP? If your local meta has t3 hordes or Orks it might be a great option 27 shots re-rolling 1's wounding on 2's (not the t4 Orks though) is .
The Doom Scythe is most likely going to be cheaper than a unit of 3 Lokhust Heavy Destoyers and be able to fire 3 str 12 -4 AP 3+D3 shots and 10 tesla shots! I love the Gauss Destroyer option as it is a true anti-tank monster! It is capable of destroying vehicles with ease but with 3 dice bad things can and will happen! The re-rolls that are built into the kit help a lot but you better keep that re-roll on stand by for the wound roll. Invulnerable saves against this unit will make you cry!
This message was edited 6 times. Last update was at 2020/09/24 22:02:59
2020/09/25 20:45:50
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
This is so true, I am coming back to 40k, and every time I post something that I believe is good information there are negative comments that follow closely behind. I am starting to understand that in forums negativity is to be expected and I should do my best to keep a positive attitude!
With that positive energy, I am always looking at our new units trying to find a role for them. The new Lokhust Destroyer's best target is actually the new Space Marine units. -4 AP will ignore both Eradicators and Outrider's save and 3D3 damage will kill them easily. Three shots that hit on 3's (re-rolling ones), str 10 (wounding on 2's) -4 AP (ignore saves), and 3d3 damage that auto kills them. (3 shots 3 models) The gun is 36 inches with 8 fly movement which means if you play it correctly Eradicators and Aggressor Squads are to slow! This unit just gained a rolled against nearly every Marine list while maintaining its role as anti-tank! If you want to isn't there a new dynasty rule that has re-roll 1 wound roll?
What do you guys think?
This message was edited 3 times. Last update was at 2020/09/25 21:43:04
2020/09/26 15:35:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Sasori wrote: I am almost 100% sure they will get the repulsor platform rule to ignore the heavy penalty as they have had previously.
That being said I don't think most Gravis Armor is a good target for these, as Lokhust are nearly double the cost or more on a per model basis.
The weapon statically kills eradicators, outriders, and aggressors with ease. Can you elaborate on the point per model basis thing? Are you saying a unit has to equal or be cheaper than what it is killing to be considered a good unit? Example eradicators are (I believe) 120 points so the unit attempting to kill it must be 120 points or lower to be considered a good unit. I don't know if anyone is capable of beating marines in that scenario.
This message was edited 1 time. Last update was at 2020/09/26 15:36:53