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[2000] - Necron-Nephrekh - Losers Walk. Winners Teleport  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Tail-spinning Tomb Blade Pilot



UK, Midlands

I think the Nephrekh Dynasty Code from the leaked Necron Codex is the coolest faction trait yet, personal teleporters for everyone! I also think it's quite good.

Here's the list:

Battalion:

Cryptek + Veil + SoL + Chronometron
Lord + SoL

10x Tesla Immortals
5x Tesla Immortals
5x Tesla Immortals

Doomsday Ark
Doomsday Ark

Outrider:

CCB + Gauss Cannon + Voidscythe

6x Destroyers
6x Wraith
6x Scarabs
3x Tomb Blades + Tesla + Shieldvanes
3x Tomb Blades + Tesla + Shieldvanes


So there's a few different sections to this list:

The Hammer
6x Destroyers Deep Strike in (Stratagem) and are joined by the Veil Cryptek and 10 x Tesla Immortals. The destroyers get the reroll everything stratagem and the Immortals get MWBD from the CCB. That's some serious firepower and they all get the Crypteks 5++ and +1 reanimation which makes them pretty tough, especially in cover.

Board control/ Screening
The Lord with SoL, 2x5 Tesla Immortals and 2x3 Tomb Blades. These 5 units are all small, Tough and fast (thanks to the Dynasty code). The infantry models here can all move 11" and still shoot and are expendable enough to be used to block assaults and deep strikes. The Tomb Blades are quick enough (20" advance) that they may be able to zip forward and provide a DS screen for the hammer. All of them are very handy for grabbing objectives or just harassing and kiting the enemy.

Fire Support
2 x Doomsday Arks. Emphasis on doom.

Canoptek Rush
6x Wraith + 6x Scarabs. The Nephrekh code combos very nicely with the advance and charge stratagem for canopteks. Wraith have a 25" average threat range (30" max).

The Floater
The Command Barge. Like a turd? Maybe, but a 3rd HQ is Required. He can dish out some damage and/or provide some support and is fast enough to join up with any of the other elements.


Thoughts? Comments? Criticism?


   
Made in ca
Been Around the Block




Seems good, although focus fire will kill your hammer in a round still. You probably have too much small and fast unit and too few numbers if you get alphaed.
   
Made in gb
Tail-spinning Tomb Blade Pilot



UK, Midlands

Da W wrote:
Seems good, although focus fire will kill your hammer in a round still. You probably have too much small and fast unit and too few numbers if you get alphaed.


Well the hammer has a 24" range and can land anywhere so can hopefully be positioned to avoid focused fire.

Getting alphaed is going to be an issue for the crons, which was partly the reason for this list being designed the way it is. The hammer is alpha resistant due to the Destroyers not being on the board and the 10 man tesla unit being able to hide ready for a teleport. The selection of MSU tesla units and scarabs are about as good as screens get for Necrons.

This message was edited 1 time. Last update was at 2018/03/14 14:45:31


 
   
Made in jp
Proud Triarch Praetorian





May want to keep those Tomb Blades together as 6 to increase their survivability/better ensure they get RP.

Also consider Lightning Field on the CCB to increase its survivability, too.

 
   
Made in gb
Tail-spinning Tomb Blade Pilot



UK, Midlands

 skoffs wrote:
May want to keep those Tomb Blades together as 6 to increase their survivability/better ensure they get RP.

Also consider Lightning Field on the CCB to increase its survivability, too.


I've gone back and forth on the Tomb blades and scarabs being either 1x6 or 2x3. RP is not something to be relied on and there are no buffs that make it better to take a bigger unit. Their role in the list is to grab objectives and screen against deep strikes, they cover more ground as two units. The scarabs are in one unit in case I want to use the advance+charge strat but I'm not sure I ever would.

The lightning field is very nice for the CCB and the Nephrek WL trait could be good too. I have a veil though so the lightning field will cost me a CP.

   
 
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