Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
The idea is to form a Phalanx, old school style that may march forward or may just sit and let people come to me.
Veil for shenanigans, Nephrek for DS Destroyers
Obviously MWBD on a unit of Teslas. Maybe pop Phaerons Will turn one to get both of your units being spammy in the first turn, s cond as well if you’re lucky.
Thoughts?
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
I dont like the stalker. I wonder if sautekh with imotekh and methodical destruction would be better. First, you gain 1 CP with imotekh, second you dont have to spend 1 CP for phaerons will. His storm ability could be used to trigger methodical destruction, tesla would explode on 4s for two units of 10 immortals, this would surely wipe out 30 boyz in one turn.
Cut a Cryptek to fill out the two Destroyer squads. Heat ray is probably the best option against Orks, so it's the right decision for this list but otherwise, I'd almost always go for the twin heavy gauss. A very strong list I think, I've done many similar lists and they all work pretty well, if the dice allow it and you're not playing against Knights or AM. Phaerons Will is very good, don't forget we also have a Stratagem that allows us to ignore cover, that can come in very handy with Tesla since they don't have any AP.
I'd consider trying out Sautekh for the extra CP, especially since putting the two Destroyer squads in DS can generate CP without shutting off generation for the first battle round. That would also let you keep one unit of Destroyers on the board so you have something to use Extermination Protocols with T1.
1)Scythes are overcosted
2)You are tabled when you lose all your ground units, flyers dont count for boots on the ground
3)Orks have a unit that automatically hits at 48", once their codex is released
4)Orks are no longer really, really bad at shooting once their codex is released
Scythes are too overpriced, that's the first problem, for other factions flyers are probably a great counter to Orks. Going first with them and blocking enemy units is nice, but you can't block everything and Orks can teleport anyways and if you go second you're out of luck. You might say they'll survive, but what are you removing from your list? Would that unit have survived anyways because your opponent can't possibly destroy your entire army anyways? Then you're left looking at a very mediocre amount of shooting. S7 is no better than S5 most of the time, so that's 4 Immortals worth of shooting for the cost of 7,5 Immortals worth of pts. Add onto that the lack of MWBD which is what makes tesla awesome in the first place. The lists I played previous to the Ork dex release almost always contained one or two squads of Stormboys, in which case the Scythes are pretty terrible.
This message was edited 1 time. Last update was at 2018/10/31 08:59:03