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Made in fi
Stalwart Veteran Guard Sergeant




Finland

//edit - I have updated list posts below, but left everything visible for your personal brainstorming.

My first list for the Orks ended up this way. Personally enjoy what it can do on paper, and regardless of having 5 HQ choices, I actually like them all quite a lot. Deathskulls kulturs improves objective holding, and gives me re-rolls all around.

# Nobz and nob banner go to bonebreaka, this is my heavy CC unit combo. Disposable nobz with double choppas.
# Both of the Shoota boyz units into battlewagon. Shooting while driving around, and eventually battlewagon charges. Distraction carnifex?
# Giant boyz unit foot slog, and they have the shooting warboss close to them
# Stormboyz are more bodies, being mobile I think they can bring in some havoc. High body count so that they actually get lot of hits on the charging turn.
# Kommandos pop up here and there, contesting distant objectives or harassing backline. Luv it.

I want to have Da Jump discipline on of the weirdboys. What should the other be?

##--## BATTALLION DETACHMENT ##--## +5 CP


HQ1 WARBOSS // Kustom Shoota, 2x Slugga, Power Klaw, Stikkbombz = 80 (RELIC: Da Killa Klaw)
HQ2: BIG MEK w/ SAG // WARLORD: Opportunist

TROOP1: BOYZ 10 models // 9x Shoota, Rokkit Launcha, Stikkbombz = 82
TROOP2: BOYZ 30 models // 10x Shoota, 20x Slugga&Choppa, Stikkbombz = 210
TROOP3: BOYZ 10 models // 9x Shoota, Rokkit Launcha, Stikkbombz = 82

ELITE1: NOBZ 11 models // 3x Big Choppa & Choppa, 7x Double Choppa, Stikkbombz = 153
ELITE2: NOB w/ BANNER // Kustom Shoota, Choppa, Stikkbombz = 77
ELITE3: TANKBUSTAS 10 models // Rokkit Launchas, Stikkbombz, Tankbusta Bombz = 170

HVY SUPP1: BATTLEWAGON // Deff Rolla = 139
HVY SUPP2: BONEBREAKA // Deff Rolla = 159
HVY SUPP3: MEK GUNZ 2 models // Traktor Cannons = 90


##--## BATTALLION DETACHMENT ##--## +5 CP


HQ1: Weirdboy = 62
HQ2: Weirdboy = 62

TROOP1: GRETCHIN 10 models = 30
TROOP2: GRETCHIN 10 models = 30
TROOP3: GRETCHIN 10 models = 30

FAST ATT1: STORMBOYZ 15 models // 14x Slugga&Choppa, Boss Nob 2x Choppa, Stikkbombz = 135
FAST ATT2: STORMBOYZ 15 models // 14x Slugga&Choppa, Boss Nob 2x Choppa, Stikkbombz = 135


##--## VANGUARD DETACHMENT ##--## +1 CP


HQ1: WARBOSS // Kustom Shoota, 2x Slugga, Big Choppa, Stikkbombz = 72 (RELIC: Da Dead Shiny Shoota)

ELITE1: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40
ELITE2: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40
ELITE3: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40


POINTS TOTAL = 2000
CP TOTAL = 14 (-1 due to extra relic)

##--##

This message was edited 2 times. Last update was at 2019/01/09 10:49:23


 
   
Made in us
Battlewagon Driver with Charged Engine




I think you have a really solid list now! I just have a few pointers.

Your Nobz squad seem to be slightly incorrectly priced. 3x big choppa nobz + 7x dual choppa nobz is 155 points and if I understand corrrectly you also have an ammo runt in there (so +4 another points then).

Da jump is an excellent power that you can use to get your boyz blob into the opponents face T1. The other good ork powers in the book is Fists of Gork and Warpath IMO. Throw warpath on the shoota squad before you da jump them so they get that extra attack if they want to charge/are going to be charged. Remember to utilize the fact that shootas are 18" so don't shoot the unit you want to charge, making that charge longer.

But I'd make one of the weird boyz into a warphead so you can get all those three powers. Fists of Gork is fantastic on a warboss but even on the weirdboy himself it's actually pretty decent.

I'd consider making your warlords detchment into the dread waaagh detachment from vigilus defiant so you get access to the relic SAG, since he's already a deffskulls opportunist, making him pretty scary. I'd personally do that instead of giving your other warboss the dead shiny shoota, that relic is decent enough but probably nott the most optimal. Otherwise I think the relic big choppa is a good fit for that guy.

Remember to give all your boyz their free tankbusta bombs! Those things have to be modeled onto specific boyz so make sure you do that, nothing tastes better than free upgrades

Edit: Oh and I'd give your warlord a grot oiler for 4 points, the repair thing might not come into play but if snipers are firing into him then you can take the first wound on the grot, making your warlord a bit more durable

This message was edited 2 times. Last update was at 2019/01/05 11:30:17


 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Thanks PinaColada!

PiñaColada wrote:
Your Nobz squad seem to be slightly incorrectly priced. 3x big choppa nobz + 7x dual choppa nobz is 155 points and if I understand corrrectly you also have an ammo runt in there (so +4 another points then).


Recounted the unit, and actually got into 159 cost in total? Regardless, now that means list is 2006pts. :( Will be annoying to sort this one out.

PiñaColada wrote:

Da jump is an excellent power that you can use to get your boyz blob into the opponents face T1. The other good ork powers in the book is Fists of Gork and Warpath IMO. Throw warpath on the shoota squad before you da jump them so they get that extra attack if they want to charge/are going to be charged. Remember to utilize the fact that shootas are 18" so don't shoot the unit you want to charge, making that charge longer.

But I'd make one of the weird boyz into a warphead so you can get all those three powers. Fists of Gork is fantastic on a warboss but even on the weirdboy himself it's actually pretty decent.


So I am looking at it like;
- make one weirdboy warphead, he knows da jump and warpath
- other one knows fists of gork

Decent?

Sadly I dont have Vigilus book yet, so still all new to me. Will be getting it soon I believe.

Thanks I forgot free tankbustas on boyz! Boss Nob worth on shoota boys or no?
   
Made in us
Battlewagon Driver with Charged Engine




Yes, I calculate that Nob squad to 159 with the runt as well. I think the easiest place for you to cut some points is one of the stormboyz squads, at least that's where I'd start. Regarding points costs, have you checked out Battlescribe? It's an easy to use list builder (either on mobile or PC) and makes those simple math errors a bit more uncommon.

I think any configuration of their powers is okay, so yeah that would work! You might also find it worth it to make both of them warpheads (since it's a pregame stratagem you can use it more than once) if you either want some redundancy with the powers/try to use smite. That might be a good play, entirely up to you. You do however choose to do that at the table, so you can see your opponents army before spending that extra CP.

The vigilus book is pretty fun if you like to read about the fluff of it all but if all you want is to know about the ork detachments then 1d4chans Ork tactics have them written up.

Regarding boss nobz on boyz squads I generally say always take them. Shoota boyz are a bit of a weird case though since a nob cannot take a normal shoota. If you're allowed to use Index then take the nob with a kustom shoota. Otherwise you can switch out the boy with a rokkitlauncha for a boss nob with the kombi-rokkit. I honestly think it's worth to lose a shoota for just a 0-point upgrade with a dual choppa nob as well, since even shoota boyz in vehicles often end up in CC at some point.

But I'd look into switching your rokkit launcha boyz into big shootas, give the nobz a kombi-rokkit and make up the difference with slightly fewer stormboyz in one squad. See if you can make that work if it sounds like something you're interested in.
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

By removing one model from each stormboyz unit, I was able to make boyz into following;
- 8x shootas, stikkbombz, (one of them with tankbusta bomb)
- 1x big shoota, stikkbombz
- boss nob with kombi-rokkit

This way points at 1998.
   
Made in us
Battlewagon Driver with Charged Engine




That would still mean that the 30-boyz blob has neither a rokkit nor kombi-rokkit in it though, right? I'd either lose the 2 big shootas in the other squads and give the nob in the big squad a kombi rokkit or lose another stormboy personally.
Or maybe remove two more stormboyz (takes you down to 1980), give the big boyz squad a kombi-rokkit nob (-->1992), the big mek with SAG a grot oiler (-->1996) and give one of your nobz a power stabba (-->1999 points). The power stabba is really good against marines and cheap enough. It also looks cool
EDIT: If you're also looking for some sort of economic consideration, remove yet another stormboy (meaning the list would have a total of 25, thus requiring one box less if you're making them from the actual kit). Removing that stormboy would bring the list down to 1990 points, meaning you can throw in 2 big shootas in the big boyz squad or give your stormboyz nobz big choppas. Food for thought.

The rerolls you get with deffskullz are so good, it's a shame to waste all that potential on a normal shoota shot when you can get pretty reliable rokkits from all of them.

Also, I forgot to mention, even though your nobz have no guns, they still have stikkbombs. So every once in a while the situation arises where they need to clear some chaff, spending 1CP to get 10d6 stikkbomb shots can certainly be worth it. It's situational but worth keeping in mind.

This message was edited 3 times. Last update was at 2019/01/05 15:32:06


 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

UPDATED LIST below. Did the changes you suggested @­PinaColada. I see it is better to drop base cost stormboyz for quality weapons on other units. Decided to do one 15x stormboyz and one 10x stormboyz unit.

##--## BATTALLION DETACHMENT ##--## +5 CP


HQ1: WARBOSS // Kustom Shoota, 2x Slugga, Power Klaw, Stikkbombz = 80 (RELIC: Da Killa Klaw)
HQ2: BIG MEK w/ SAG // Grot Oiler = 84 WARLORD: Opportunist

TROOP1: BOYZ 10 models // 8x Shoota, Big Shoota, Boss Nob with Kombi-Rokki Launcha, Stikkbombz, 1x Tankbusta Bomb = 87
TROOP2: BOYZ 30 models // 10x Shoota, 2x Big Shoota, 17x Slugga&Choppa, Boss Nob with Kombi-Rokki Launcha Stikkbombz, 3x Tankbusta Bomb = 232
TROOP3: BOYZ 10 models // 8x Shoota, Big Shoota, Boss Nob with Kombi-Rokki Launcha, Stikkbombz, 1x Tankbusta Bomb = 87

ELITE1: NOBZ 11 models // 3x Big Choppa & Choppa, 7x Double Choppa, Stikkbombz, Ammo Runt = 159
ELITE2: NOB w/ BANNER // Kustom Shoota, Choppa, Stikkbombz = 77
ELITE3: TANKBUSTAS 10 models // Rokkit Launchas, Stikkbombz, Tankbusta Bombz = 170

HVY SUPP1: BATTLEWAGON // Deff Rolla = 139
HVY SUPP2: BONEBREAKA // Deff Rolla = 159
HVY SUPP3: MEK GUNZ 2 models // Traktor Cannons = 90


##--## BATTALLION DETACHMENT ##--## +5 CP


HQ1: Weirdboy = 62 (Da Jump, Warpath)
HQ2: Weirdboy = 62 (Fists of Gork)

TROOP1: GRETCHIN 10 models = 30
TROOP2: GRETCHIN 10 models = 30
TROOP3: GRETCHIN 10 models = 30

FAST ATT1: STORMBOYZ 15 models // 14x Slugga&Choppa, Boss Nob Big Choppa, Stikkbombz = 140
FAST ATT2: STORMBOYZ 10 models // 9x Slugga&Choppa, Boss Nob 2x Choppa, Stikkbombz = 90


##--## VANGUARD DETACHMENT ##--## +1 CP


HQ1: WARBOSS // Kustom Shoota, 2x Slugga, Big Choppa, Stikkbombz = 72 (RELIC: Da Dead Shiny Shoota)

ELITE1: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40
ELITE2: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40
ELITE3: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40


POINTS TOTAL = 2000
CP TOTAL = 14 (-1 due to extra relic, -1 for warphead strata) = 12

This message was edited 2 times. Last update was at 2019/01/05 17:36:01


 
   
Made in us
Nasty Nob





United States

I would consider finding a way to make this into a Brigade.

TROOP1 and TROOP3 I would ditch the Big Shoota for a Rokkit Launcha, and ditch the Kombi Rokkit for a Power Klaw.

I would trim TROOP2 and also put them in a transport somehow

ELITE1 I would drop one Big Choppa for a Powerklaw (You want to utilize your rerolls)

ELITE3 Needs a Bomb Squig

I wouldn't bring Mek Gunz to a Mono Deffskull list, my brand of OCD would want to put something in there that can utilize rerolls. They are probably fine and I'm sure lots of people will tell you they are #1. I would just rather have a Shokkjump Dragsta.

If you aren't bringing a Powerklaw with your Stormboyz just run them small, if it can't utilize the Clan Kulture I'd seriously rethink it.

Your list with similar models, I'd do this;
Mono Deff (Warhammer 40,000 8th Edition) [94 PL, 1871pts]
Brigade Detachment +12CP (Orks)
No Force Org Slot
Clan Kultur
Selections: Deathskulls

HQ
Big Mek W/ Shokk Attack Gun
Selections: Opportunist, Shokk Attack Gun, Warlord

Warboss
Selections: Attack Squig, Da Killa Klaw, Kustom Shoota, Power Klaw

Weirdboy
Selections: 2. Warpath, 3. Da Jump, Warphead (1 CP)

Weirdboy
Selections: 4. Fists of Gork

Troops
Boyz
Selections: Tankbusta Bombs
Boss Nob
Selections: Power Klaw, Slugga
Ork Boy W/ 'Eavy Weapon
Selections: Rokkit Launcha

8x Ork Boy W/ Slugga & Choppa
Boyz
Selections: Tankbusta Bombs
Boss Nob
Selections: Power Klaw, Slugga
Ork Boy W/ 'Eavy Weapon
Selections: Rokkit Launcha

8x Ork Boy W/ Slugga & Choppa
Boyz
Selections: Tankbusta Bombs
Boss Nob
Selections: Power Klaw, Slugga
Ork Boy W/ 'Eavy Weapon
Selections: Rokkit Launcha

8x Ork Boy W/ Slugga & Choppa
Boyz
Selections: Tankbusta Bombs
Boss Nob
Selections: Power Klaw, Slugga
Ork Boy W/ 'Eavy Weapon
Selections: Rokkit Launcha
8x Ork Boy W/ Slugga & Choppa

Gretchin
Selections: 10x Gretchin

Gretchin
Selections: 10x Gretchin

Elites
Kommandos
Selections: 5x Kommando, Tankbusta Bombs

Kommandos
Selections: 5x Kommando, Tankbusta Bombs

Nobz
Boss Nob
Selections: Choppa, Choppa
Nob
Selections: Choppa, Kombi-Rokkit
Nob
Selections: Power Klaw, Slugga
Nob
Selections: Choppa, Choppa
Nob
Selections: Choppa, Choppa

Nobz
Boss Nob
Selections: Choppa, Choppa
Nob
Selections: Choppa, Kombi-Rokkit
Nob
Selections: Power Klaw, Slugga
Nob
Selections: Choppa, Choppa
Nob
Selections: Choppa, Choppa

Tankbustas
Selections: Bomb Squig
Boss Nob
Selections: Rokkit Launcha
4x Tankbusta
Selections: 4x Rokkit Launcha

Tankbustas
Selections: Bomb Squig
Boss Nob
Selections: Rokkit Launcha
4x Tankbusta
Selections: 4x Rokkit Launcha

Fast Attack
Shokkjump Dragstas
Selections: Rokkit Launcha

Stormboyz
Selections: 5x Stormboy

Stormboyz
Selections: 5x Stormboy

Heavy Support
Battlewagon
Selections: Deff Rolla, Kannon

Battlewagon
Selections: Deff Rolla, Kannon

Mek Gunz
Gun
Selections: Smasha Gun

Dedicated Transport
Trukk
Selections: Big Shoota, Grabbin' Klaw

Trukk
Selections: Big Shoota, Grabbin' Klaw

Nobz and Tankbustas in Trukk together, hauling an HQ or two. Battlewagonz transporting boyz. Kommandos flanking, Gretchin scoring, Nobz/Boyz/Warboss assaulting and everything useful having a little reroll in shooting and assault phases.

I'd find a way to take another useful fast attack unit, stormboyz don't make me happy in a mono deffskull list this mechanized. I included them because they are in your original list. In my list they are just fast attack tax and it's only 1871/2000 so if you have a rokkitcopta or any of the nice new buggies with a shiny kannon on it, like the Shokkjump Dragsta, I'd bring another one of those. Or a Wazbomm blastajet/Morkanaught because KFF is nice, or a Deff Dread with three KMBs. Anyfing that gets to reroll a kewl D6 Damage. (Big Mek in Mega Armor with Klaw and KMB)

This message was edited 2 times. Last update was at 2019/01/05 19:12:23


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Hey thanks for the input Rismonite!

Care to elaborate why you revert it into brigade?

Brigade + battle-forged = 12CP
Batt + Batt + Vanguard + battle-forged = 14CP

Reason why I moved from brigade was heavily due to it limiting unit sizes, and forcing to take sub-optimal units like 5-model stormboyz as you said. It can also be seen in tankbustas put in smaller units of two instead of one big.

I could take deffkoptas into my list (I also like the models a lot), for example dropping bigger unit of stormboyz for them. But I am unsure if I need more rokkits, I see stormboyz as big part of my melee meat as 20x boyz are kitted into shooting and loaded in the battlewagon.

This message was edited 1 time. Last update was at 2019/01/05 21:32:57


 
   
Made in us
Nasty Nob





United States

It's 15 CP total

With two battlewagonz I think your list should play mechanized. If you have buggies to substitue the Stormboyz with then I think mono brigade is the way.

Smaller TB squads allow a reroll on two bomb squigs instead of one.

Two smaller Nob squadz allow a reroll on both klaws instead of one

Two trukkz four units across the TBs and Nobz make for powerful Deffskull MSU. Whereas a larger unit can be singled out and makes less use of deffskull rerolls.

If you wanted to drop the battlewagonz and include more boyz then you could run a tide. If you do then I think Evil Sunz or Goffz would be a better fit.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in it
Waaagh! Ork Warboss




Italy

I'd suggest solo koptas with KMB if you want a deathskull brigade. Cheap and a great match with that kultur.

My deathskullz brigade has a biker boss, weirdboy, big mek with SAG, 20 boyz in a BW, 10 boyz in a bonebreaka joined by the weirdboy, 10 boyz with rokkit and KMB mek in a trukk, 10 other boyz with rokkit and a second KMB mek in another trukk, 2x5 tankbustas in a third trukk with also 2 bomb squigs, 2x10 gretchins, 3 solo KMB koptas, 2x10 nobz with two ammo runts, some big choppas and a pk in each squad both in the same bonebreaka and all the mek gunz I can fit with the spared points, tipycally just 1-2 to make use of the Big Mekaniak rule if I have the chance to use it. The three trukks have a rokkit launcha instead of the standard big shoota.

This message was edited 1 time. Last update was at 2019/01/06 21:52:04


 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Rismonite wrote:It's 15 CP total


I still lack to realize how brigade + battle-forged can total 15 CP. Is Brigade not 9 CP?

Blackie wrote:I'd suggest solo koptas with KMB if you want a deathskull brigade. Cheap and a great match with that kultur.

My deathskullz brigade has a biker boss, weirdboy, big mek with SAG, 20 boyz in a BW, 10 boyz in a bonebreaka joined by the weirdboy, 10 boyz with rokkit and KMB mek in a trukk, 10 other boyz with rokkit and a second KMB mek in another trukk, 2x5 tankbustas in a third trukk with also 2 bomb squigs, 2x10 gretchins, 3 solo KMB koptas, 2x10 nobz with two ammo runts, some big choppas and a pk in each squad both in the same bonebreaka and all the mek gunz I can fit with the spared points, tipycally just 1-2 to make use of the Big Mekaniak rule if I have the chance to use it. The three trukks have a rokkit launcha instead of the standard big shoota.


Sadly my playgrounds follow ETC with no Index or FW units. I think both biker boss and KMB koptas are Index options?? So would be kopta-rokkits.

   
Made in be
Been Around the Block




Ilgoth wrote:


I still lack to realize how brigade + battle-forged can total 15 CP. Is Brigade not 9 CP?


Big Faq 1 bro.
Brigade goes from 9 to 12 CP.
(And Battalion is 5CP)



 
   
Made in us
Nasty Nob





United States

Ilgoth wrote:
Rismonite wrote:It's 15 CP total


I still lack to realize how brigade + battle-forged can total 15 CP. Is Brigade not 9 CP?

Blackie wrote:I'd suggest solo koptas with KMB if you want a deathskull brigade. Cheap and a great match with that kultur.

My deathskullz brigade has a biker boss, weirdboy, big mek with SAG, 20 boyz in a BW, 10 boyz in a bonebreaka joined by the weirdboy, 10 boyz with rokkit and KMB mek in a trukk, 10 other boyz with rokkit and a second KMB mek in another trukk, 2x5 tankbustas in a third trukk with also 2 bomb squigs, 2x10 gretchins, 3 solo KMB koptas, 2x10 nobz with two ammo runts, some big choppas and a pk in each squad both in the same bonebreaka and all the mek gunz I can fit with the spared points, tipycally just 1-2 to make use of the Big Mekaniak rule if I have the chance to use it. The three trukks have a rokkit launcha instead of the standard big shoota.


Sadly my playgrounds follow ETC with no Index or FW units. I think both biker boss and KMB koptas are Index options?? So would be kopta-rokkits.



The Brigade went 9 - 12 in the same FAQ Battalions went 3 - 5 CP. This link is from warhammer community offering a preview on it. https://www.warhammer-community.com/2018/04/16/warhammer-40000-big-faq-1-the-low-downgw-homepage-post-1fw-homepage-post-2/

My list building philosophy works like this. First I decide if I want a mechanized list, a tide of bodies, or an army of walkers. I do this first because I want to limit the effectiveness of my enemy's offense, if every target in my army is a battlewagon with 'ard case then the only super effective weapons my enemy has are Lascannons. The opposite is true for a tide of Ork Boyz. The few exceptions I have to this rule are something like Lootas because they have enough range that I can place them somewhere safe even in a mechanized list and trust that my opponent can't afford to position to shoot them turn one. Or something like a plane, because it can be deployed in almost safety turn one and has the mobility to do something useful turn one. Prior to the codex, I used to run Tankbustas in trukkz even in a tide because that was the best way to get an oppurtunity to use them.

Deffskullz are impressive to me because that reroll they have is available once to every unit, every turn, in two phases of each turn. So instead of large units in a Deffskull army I want one effective weapon to shoot with and assault with in as many small units as I can afford.

Transports with D6 Damage weapons, Buggies with D6 Damage weapons, Planes with D6 damage weapons, Boyz squads with a rokkit launcha meltabomm nobklaw, Dreadz with 3 KMBs, 4 Burnaz with Spanna with KMB, 4 Lootas with Spanna with KMB, Tankbustas with Bombsquig and HQs with D3 and D6 damage weapons. This is what you want when you go with Mono Deffskullz in my opinion. You'll want your opponent a bit upset about how many times you pickup 1 and 2 damage d6 rolls and reroll them into 3-6 damage. You'll want as much of this as you can get.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

I never remember brigade was also changed... Really need to mark these into my rulebook now.

I got inspired by these posts, and went along to create Brigade+Vanguard list. Against my personal take on it, and absolute despise towards model, I started with Tankbusta+Trukk combos and started to add the flavours I had in my previous lists. I deliberately stayed at 1903 points, allowing your guys input to finalize it towards better direction.

###--- BRIGADE DETACHMENT ---### 12CP

HQ1: WARBOSS // Kustom Shoota, 2x Slugga, Power Klaw, Stikkbombz = 80 (RELIC: Da Killa Klaw)
HQ2: BIG MEK w/ SAG // WARLORD: Opportunist
HQ3: WEIRDBOY = 62

TROOP1: BOYZ 10 models // 8x Shoota, 1x Rokkit Launcha, Boss Nob w/ Kombi-Rokkit, Stikkbombz = 94
TROOP2: BOYZ 10 models // 8x Shoota, 1x Rokkit Launcha, Boss Nob w/ Kombi-Rokkit, Stikkbombz = 94
TROOP3: BOYZ 30 models // 10x Shoota, 3x Big Shoota, 17x Slugga&Choppa, Boss Nob with Kombi-Rokki Launcha Stikkbombz, 3x Tankbusta Bomb = 237
TROOP4: GRETCHIN 10 models = 30
TROOP5: GRETCHIN 10 models = 30
TROOP6: GRETCHIN 10 models = 30

ELITE1: TANKBUSTAS 12 models // Rokkit Launchas, Stikkbombz, Tankbusta Bombz, 2x Bomb Squigs = 190
DED. TRANSP1: TRUKK // Big Shoota = 64
ELITE2: TANKBUSTAS 12 models // Rokkit Launchas, Stikkbombz, Tankbusta Bombz, 2x Bomb Squigs = 190
DED. TRANSP2: TRUKK // Big Shoota = 64
ELITE3: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40

FAST ATT1: DEFFKOPTA // Kopta Rokkits = 54
FAST ATT2: DEFFKOPTA // Kopta Rokkits = 54
FAST ATT3: DEFFKOPTA // Kopta Rokkits = 54

HVY SUPP1: BATTLEWAGON // Deff Rolla = 139
HVY SUPP2: MEG GUN solo // Traktor Kannon = 45
HVY SUPP3: MEG GUN solo // Traktor Kannon = 45

###--- VANGUARD DETACHMENT ---### 1CP

HQ1: WEIRDBOY = 62

ELITE1: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40
ELITE2: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40
ELITE3: KOMMANDOS 5 models // Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 40

FAST ATT1: STORMBOYZ 20 models // 19x Slugga&Choppa, Boss Nob Big Choppa & Choppa, Stikkbombz = 185

TOTAL: 1903
CP: 16


edit// Just realised I got 4x kommandos which might be breach of datasheet rules of having max. 3 of the same entry. Need to see how I wanna fix

I could for example update one Trukk to Bonebreaka, making one tankbusta team really scary. Or increase amount of Mek Gunz. Or see if I can cut somewhere for some jet flyer?

# two shoota boyz into battlewagon
# both tankbustas have trukk
# deffkoptas for fast fire support and flanking
# stormboyz for mobile CC body count
# one boyz horde footslogging
# kommandos already there at the target

I think everyone that need a transport already got one. Dont see any gains in increasing amount of transports.

This message was edited 2 times. Last update was at 2019/01/08 12:39:45


 
   
Made in it
Waaagh! Ork Warboss




Italy

You can fix it by replacing the vanguard with a spearheaad and switching 3x5 kommandos with 3 solo smasha gunz.

 
   
Made in us
Lead-Footed Trukkboy Driver






MT

I have one suggestion for the Kommandos. I like taking 3 units of 5 like you are, but I give them rokkits and making them deathskullz. if you can find the points I think it is worth it.

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in it
Waaagh! Ork Warboss




Italy

 Geemoney wrote:
I have one suggestion for the Kommandos. I like taking 3 units of 5 like you are, but I give them rokkits and making them deathskullz. if you can find the points I think it is worth it.


Rokkits on kommandos are index only though and the OP said he only plays with codex options.

 
   
Made in us
Battlewagon Driver with Charged Engine




Hey again Ilgoth

I don't see any FA slots in that lastest brigade, have you calculated those guys into the points? Also, I apologize but I read your big blob of boyz as just shoota boyz earlier, since it's a mix I'd personally switch out one of the big shootas for a rokkit launcha and give the nob a power klaw instead (since those have great synergy with the deffskulls rerolls)

I would also switch out one of the tankbusta squads for the nob squad you had before since I think those guys are a steal for their points. The fact that they're just in a trukk is fine since you almost want the enemy to blow it up and let you throw "Loot it" at them. Multiple squads of bustas are fine but they're not great when facing tyranids or horde armies in general. Obviously the nobz fill a slightly different role though and 2 units of bustas provide a slightly different target saturation..

You would have to switch out a kommando squad for something else because of rule of three, when you're playing deffskulls then just a mini-mek is a good option. He's better with index wargear but still good from codex since his little pistol still becomes really deadly, and he's cheap.

You might consider throwing a PK boss nob on a few of the kommando squads, again because of those rerolls. He also becomes deadly against anything (even vehicles to some degree) because of throat slittas.

The shokkjump dragsta also gets to utilize rerolls well, but has to be bought in the speed freeks box so maybe not optimal if you don't want the other stuff.

But other than that, are there any models you really want in the list? I feel like we should always allow ourselves some rule-of-cool choices.

This message was edited 1 time. Last update was at 2019/01/08 11:39:45


 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

PiñaColada wrote:Hey again Ilgoth

I don't see any FA slots in that lastest brigade, have you calculated those guys into the points? Also, I apologize but I read your big blob of boyz as just shoota boyz earlier, since it's a mix I'd personally switch out one of the big shootas for a rokkit launcha and give the nob a power klaw instead (since those have great synergy with the deffskulls rerolls)


Oopsie! Yeah i had them in points, but skipped them over when typing it seems.. Those are solo deffkoptas with kopta rokkits. I consider the weapon choices for the big blob.

I would also switch out one of the tankbusta squads for the nob squad you had before since I think those guys are a steal for their points. The fact that they're just in a trukk is fine since you almost want the enemy to blow it up and let you throw "Loot it" at them. Multiple squads of bustas are fine but they're not great when facing tyranids or horde armies in general. Obviously the nobz fill a slightly different role though and 2 units of bustas provide a slightly different target saturation..

PiñaColada wrote:
You would have to switch out a kommando squad for something else because of rule of three, when you're playing deffskulls then just a mini-mek is a good option. He's better with index wargear but still good from codex since his little pistol still becomes really deadly, and he's cheap.

You might consider throwing a PK boss nob on a few of the kommando squads, again because of those rerolls. He also becomes deadly against anything (even vehicles to some degree) because of throat slittas.


Mini-Mek was in my mind. Just seems bit random having one of those in as a solo. Kitting kommandos could be nice, I guess PK fits the re-rolling well.

Unpopular opinion, but I really dislike Speed Freeks. Everything about them. Names. Models. Ugh.

PiñaColada wrote:
But other than that, are there any models you really want in the list? I feel like we should always allow ourselves some rule-of-cool choices.


My rule-of-cool is there with warboss, stormboyz and kommandos. Sadly Chinork is out due to being FW, but eventually will get them for collecting reasons.

Nob Bikers could be fun to model, and Ive points for them but they seem utterly useless game wise
Another choice could be Nob w/ Banner, walking with boyz blob.
   
Made in us
Battlewagon Driver with Charged Engine




I mean, we have completely different opinions on speed freeks since I've had them for 15 years but that's fine. Obviously try to substitue the units you don't like with alternatives (or in this case, don't switch out the units you like for a similar alternative that you don't)

Solo deffkoptas are good with rokkits with your klan, the mini-mek is a bit of a strange one because it's a pistol and he might be tough to push up the board. He can stand next to the battlewagon, trukk & most importantly mek gunz T1 if any of them need repairs. Other than that I'd say you can use him to hold an objective in the backfield, being an obsec character is annoying for your opponents to get rid of or you can push him out sorrounded by your boyz blob I guess. No shooting if he advances but once he has a target then he's pretty scary for his points. Mostly it's just a really cheap slot filler.

Nob biker are pretty cool, but also hot trash IMO. You'd want to give them some equipment and they were easily hit 50ppm for a unit with no ablative wounds.

The nob banner is great but I personally wouldn't take one for basically just buffing a big boyz blob, if you also get some nobz/manz then I think he's worthy of serious consideration.
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Thanks PinaColada. I opted out for more fun collection&modelling wise, and actually went with Mad Dok Grotsnik for that last elite slot. Sligthly expensive, but I enjoy characters and being a painboy I have access to Medi-Squig strata. Unsure if helpful, but increased fan factor for me.

Large boyz mob updated with one rokkit launcha, gave kommandos all boss nob so their price went up. But now I have even scarier deep striking potential! As last, dropped one tankbusta squad for that Nobz group with 2x ammo runts. But just to double check, ammo runts themselves dont count towards Nobz 5-10 Unit Size, given they are their own line in the points list?

Opted out for Nobz squad over 2x TB unit, it's closer to my initial play and I felt I need more CC potential.

###---BRIGADE DETACHMENT---### 12CP

HQ1: WARBOSS // Kustom Shoota, 2x Slugga, Power Klaw, Stikkbombz = 80 (RELIC: Da Killa Klaw)
HQ2: BIG MEK w/ SAG // WARLORD: Opportunist
HQ3: WEIRDBOY = 62

TROOP1: BOYZ 10 models // 8x Shoota, 1x Rokkit Launcha; Boss Nob w/ Kombi-Rokkit, Stikkbombz, Tankbusta Bomb = 94
TROOP2: BOYZ 10 models // 8x Shoota, 1x Rokkit Launcha; Boss Nob w/ Kombi-Rokkit, Stikkbombz, Tankbusta Bomb = 94
TROOP3: BOYZ 30 models // 10x Shoota, 1x Rokkit Launcha, 2x Big Shoota; 17x Slugga&Choppa; Boss Nob with Kombi-Rokki Launcha Stikkbombz, 3x Tankbusta Bomb = 245
TROOP4: GRETCHIN 10 models = 30
TROOP5: GRETCHIN 10 models = 30
TROOP6: GRETCHIN 10 models = 30

ELITE1: TANKBUSTAS 12 models // Rokkit Launchas, Stikkbombz, Tankbusta Bombz, 2x Bomb Squigs = 190
DED. TRANSP1: TRUKK // Big Shoota = 64
ELITE2: NOBZ 12 models // 3x Big Choppa, Choppa; 7x Double Choppa, Stikkbombz, 2x Ammo Runts = 163
DED. TRANSP2: TRUKK // Big Shoota = 64
ELITE3: MAD DOK GROTSNIK = 86

FAST ATT1: DEFFKOPTA // Kopta Rokkits = 54
FAST ATT2: DEFFKOPTA // Kopta Rokkits = 54
FAST ATT3: DEFFKOPTA // Kopta Rokkits = 54

HVY SUPP1: BATTLEWAGON // Deff Rolla = 139
HVY SUPP2: MEG GUN solo // Traktor Kannon = 45
HVY SUPP3: MEG GUN solo // Traktor Kannon = 45

###---VANGUARD DETACHMENT---### 1CP

HQ1: WEIRDBOY = 62

ELITE1: KOMMANDOS 5 models // Boss Nob w/ Power Klaw, Slugga, Stikkbombz; 4x Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 53
ELITE2: KOMMANDOS 5 models // Boss Nob w/ Power Klaw, Slugga, Stikkbombz; 4x Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 53
ELITE3: KOMMANDOS 5 models // Boss Nob w/ Power Klaw, Slugga, Stikkbombz; 4x Slugga, Choppa, Stikkbombz, Tankbusta Bomb = 53

FAST ATT1: STORMBOYZ 20 models // 19x Slugga&Choppa, Boss Nob Big Choppa & Choppa, Stikkbombz = 185

TOTAL: 1999
CP: 16(-1 for Warphead strata)



Thank you all for the input with the list. I think this is now more or less the target with collection building.

This message was edited 2 times. Last update was at 2019/01/09 12:58:01


 
   
Made in it
Waaagh! Ork Warboss




Italy

Looks very cool and definitely in the line of being more competitive than pure casual/fluffy lists

I think stormboyz and nobz would benefit more from having a pk in the unit than the 3x5 kommandos squad, and I'd also add +2 big choppas to the nobz squad or to both 10 man squads of boyz instead of those +2 big shootas on the biggest boyz mob, but we're talking about details.

Ammo runts are like bomb squigs, they do count for the size squad. Luckily the trukk has a transport capacity of 12 dudes.

 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

 Blackie wrote:
Looks very cool and definitely in the line of being more competitive than pure casual/fluffy lists

I think stormboyz and nobz would benefit more from having a pk in the unit than the 3x5 kommandos squad, and I'd also add +2 big choppas to the nobz squad or to both 10 man squads of boyz instead of those +2 big shootas on the biggest boyz mob, but we're talking about details.


Glad you think that way! I like them to work in-game, but most importantly I have to like most models. And I do.

Yeah I could always do those. I feel that giving PK on Kommandos is especially nice, as there is bit of more scare to them. I think it is a slight mindgame that might force people into less optimal playing. Dont know if it is a thing in 40K, but it most definately is in most games.

Nobz getting more love would always be nice. I guess dropping two big shootas from boyz to to increase Big Choppas on Nobz is a decent thing to consider.
   
 
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