Continued from the Sisters of Battle Tactica Thread - moved here to avoid clogging up the tactica with wish-listing. Ever since the Force Org Chart was removed from the game Celestians have been the pointless stepsisters of Codex: SoB. One proposed solution is to redesign them as a close combat unit. However, if they're going to be worth taking they need to be a *good* CC unit, which means serious buffage is in order, so let's see if we can do that without ruining their flavour. My proposition: Celestians, The Greatest Heroes of them All! - Statline remains the same for both Celestians and Superiors. - Wargear: Boltgun, Bolt Pistol, Chainsword, Frag & Krak grenades - Cost: 13pts per model. Wargear options: - Up to two Celestians may replace their Boltguns with weapons from the Special Weapons or Heavy Weapons list. - For every five models in the unit, one Celestian may replace her Chainsword with an Eviscerator (10pts), Power Maul, or Power Sword. --- Eviscerator: Melee, S:x2, AP:-4, D:2 - One Celestian who has not replaced her Boltgun may take a Simulacrum Imperialis. - The Celestian Superior may replace her Boltgun with a weapon from the Ranged Weapons list. She may also replace her Chainsword with a Power Maul or Power Sword, and/ or replace her Bolt Pistol with a weapon from the Pistols list. - Any model with a Boltgun, Combi-weapon, Stormbolter or Condemnor Boltgun may take a Sarissa for +1pt per model. --- Sarissa: Melee, S: User, AP:0, D:1 - You may reroll wound rolls of 1 with this weapon on a turn in which the bearer charged. Special Rules: Act of Faith, Shield of Faith, Zealot, Simulacrum Imperialis (optional) Holy Momentum: If a unit of Celestians Advances or Falls Back it may still charge later in the turn. Come Out Swinging: Celestians mounted in a Rhino may choose to disembark from the vehicle at any point along the vehicle's movement, rather than doing so before it moves. If they do they may not move or shoot this turn, including through the use of Acts of Faith, however they may still charge. Faction Keywords: Imperium, Adeptus Ministorum, Adepta Sororitas, <Order> Keywords: Infantry, Celestian Squad Strategems: Sanctuary [2CP]: Use this Strategem at the start of any FIght phase. Pick a unit of CELESTIANS in your army that is within 1" of an enemy; this Celestian Squad can opt to treat its armour save as an invulnerable save for the duration of that Fight phase. Spirit of St. Praxedes [1CP]: Use this Strategem at the start of any Fight phase. Pick a model in your army that is armed with a Power Maul and is within 1" of an enemy unit; for the duration of that Fight phase, successful hits from this model's Power Maul will inflict a mortal wound in addition to any other damage. ... thoughts?
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