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Mekboy on Kustom Deth Kopta






another list out there. not sure what the gigabyte GT is but it was listed on goonhammer as a GT winner




Goff Boyz by Stephen Mitchell

The List

++ Battalion Detachment 0CP (Orks) [88 PL, 1,875pts] ++

Clan Kultur / Specialist Mobs: Goffs

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 80pts]: Grot Oiler

Ghazghkull Thraka [14 PL, 300pts]

Warboss [4 PL, 90pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kombi-Rokkit, Power Klaw, Warlord

+ Troops +

Boyz [11 PL, 250pts]: 3x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL, 250pts]: 3x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL, 242pts]: 2x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs

+ Elites +

5 Meganobz [10 PL, 190pts]

5 Meganobz [10 PL, 190pts]

Nob with Waaagh! Banner [4 PL, 98pts]: Kustom Shoota, Power Klaw

Painboy [3 PL, 65pts]: Power Klaw

+ Heavy Support +

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

++ Patrol Detachment -2CP (Orks) [4 PL, 125pts, 9CP] ++

Clan Kultur / Specialist Mobs: Goffs

+ HQ +

Weirdboy [3 PL, 75pts, -1CP]: 2. Warpath, 3. Da Jump, Warphead

+ Troops +

Gretchin [1 PL, 50pts]

. 10x Gretchin: 10x Grot Blaster

++ Total: [92 PL, 9CP, 2,000pts] ++

This message was edited 1 time. Last update was at 2020/08/24 19:35:24


 
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Bigdoza wrote:
I seen that list. Curious how he deployed/played it.


i don't want to copy the whoel text but it can be found here the explination of how used


https://www.goonhammer.com/9th-edition-faction-focus-orks/
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 Tomsug wrote:
 gmaleron wrote:
Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.


Considered. But it' s all about CP and detachements. Just Patrol and Batalion cost 0 CP with warlord. So you need either 1 or 3 troops to fill the slots. Burn 3CP for outrider or something seems to be wasting of the points. Minimum Boyz are about 90p.


honestly its worth the loss of CP to not take boys, they are pretty useless this edition and get deleted so fast. this is so far super marine edition and they lay down a lot of bolter fire just deleting boys as they go. once you get a boy into combat its (assuming choppa boy) 3 attacks, 2 hits and 1 wound which is saved by armor 66% of the time. each boy has a 33% chance of inflicting one wound on power armor. It takes 6 charging to get down 1 primaris. meanwhile that primaris is 20 points for an intercessor and our boyz are 8 points. so it takes 48 points of our "close combat" troops to take out their beefier better shooting generalist 20 point troop.

This message was edited 1 time. Last update was at 2020/08/25 13:15:03


 
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 Emicrania wrote:
Maybe a bit OT, wasn't someone printing out a squiggoth? I got a 3D printer and wanted to get me some of the beasts to try out


i have printed several. search on yeggi. https://www.yeggi.com/q/squiggoth/
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 Emicrania wrote:
 G00fySmiley wrote:
 Emicrania wrote:
Maybe a bit OT, wasn't someone printing out a squiggoth? I got a 3D printer and wanted to get me some of the beasts to try out


i have printed several. search on yeggi. https://www.yeggi.com/q/squiggoth/



Hell yeah, how do they look out fresh out of a resin printer?


they came out will on an FDM printer (ender 3 with a few upgrades using fad dragon gaming miniature profiles) I didn't want to break them up for resin. when the elegoo saturn comes out towards the end of the year I will have a resin printer large enough to do the whole thing in one go so will be doing that. so will know decemberish, but the FDM ones after priming with an autobody filler primer looked good enough. that there were not print lines.
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 Vineheart01 wrote:
Man...the more i try to make lists for 9th the more i realize we are kinda shoehorned into buggy lists right now.

Buggy lists are fun but i like running different lists now and then. Is it just me, or does it feel like anything that isnt buggy spam related doesnt have both the punch needed or the objective taking power?
Seems like i always have at least 5 buggies, a burnabomma, and a gunwagon. The rest is dedicated to just objective jobs for the most part.


the cynic in me thinks it hilarious that our best units are all the newest things and then when we were using a model GW doesn't make anymore its just like... nope deleted, us the wartrike instead. its like the primaris , invalidate the old stuff by being overcosted with bad rules and slow removal
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I am curious people's opinions on small scale orks. we are doing a little patrol league 500 points or 25 power (undetermined yet which) normally i would throw together something cheeky and themed. but its mostly space marines and custodes and i am having difficulty staying on the board past turn 3 against marines before i am wiped completely. doesn't need to be uber power but i would liek to be on even footing and i am fairly convinced nothing in our book holds a candle to a mediocre marines list.

My alternative strategy is dig into my marines collection but as one of the few non imperial players it would be more monotone.

currently leaning for power level

Spoiler:


25 power or for 500 points mek guns get smasha guns instead

deffskulls

warboss on bike, the biggest boss, attack squig, the killa claw, brutal but kunnin, kombi scorcha
boyzx10 nob w/ killsaw 1 rokkit
scrapjet
kustom boosta blasta
mek guns x2 both kustom mega cannon



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 DrGiggles wrote:


Pretty nice way to nerf parking lot SM lists. Slight nerf to Ghaz too though which is a bummer.


the wording indicates only some auras are being nerfed to not affect the user, so we will see "many of the most powerful aura abilities will only affect Core units from a Character’s (sub-)faction" not all just many
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 Billagio wrote:
Anyone got good conversion ideas for deffrollas? Dont think I want to spend $45 on 3 of them
there are several good files out there for 3d printing. my first ones were pieces of copper pip with sprue bits glued to it then i used thinner copper pipe wrapped around and into the door of the battlewagons.

https://www.thingiverse.com/thing:350175

another option

https://www.thingiverse.com/thing:3485594



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am i the only one really disappointed about grots remaining 5 points. i get that gw wants that as a floor... but come on a grot is not nearly as valuable as a guardsman.
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fair point on 55 so... 5.5 points per model though the sarg probably accounts for a few of those points vs grots where its 40 point for a runtherd (admittedly better than the sarg but not 40 points good). I hope you ar right on the codex front vine. making something like grot shield a innate ability would mayeb work. that and make the grot blaster the equivalent of a lasgun to use that BS4+
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gungo wrote:
 G00fySmiley wrote:
fair point on 55 so... 5.5 points per model though the sarg probably accounts for a few of those points vs grots where its 40 point for a runtherd (admittedly better than the sarg but not 40 points good). I hope you ar right on the codex front vine. making something like grot shield a innate ability would mayeb work. that and make the grot blaster the equivalent of a lasgun to use that BS4+

If they would included the runtherder free with a squad of grots.... I’d probably use one..


Automatically Appended Next Post:
 addnid wrote:
I want grot units which we could feed to a giant shock attack gun or something. Each turn you feed them you get a massive "Supa shock attack gun" effect, like we had in the supplement with the relic SSAG. If the unit has like at least 6 grots remaining in it. Booom headshot
shock atk guns use to require snotling bases... not sure reverting back to that is a good idea. I still use my original shokk atk gun and still have my snotling bases in a box in the basement.
Just reduce the overnerfed price and bring back the relic.


even a runt herd included for 9 grots and a runtherd for 50 compare that to 9 boyz and a nob for 80. 30 points for +2 str, +2T and everything but BS better... but still having better guns.
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 posermcbogus wrote:
Hey fellas! Any thoughts about Stormboy Nobs? Got some stormboyz that need buildin', and I must say, as much as I want to give my unit leader more grenades than he can carry, I also like the idea of hurling a screaming, power-claw wielding maniac into my enemy's lines with my lil 5-man distraction carnifex.

What say you?


considering he is the same price as a normal stormboy yes always take a nob if you want to take them. power klaw/choppa imo is the loadout to use lets you have a chance vs tanks at str 10. the idea of them flying around is not going to happen though unless your opponent bring zero shooting. The only effective use I have found is 5 drop in out of LOS then chase down a vehicle or your opponent's backfield objective holder. at T4 6+ armor they die to a still breeze (seriously, one round of bolter fire from one squad is likely to wipe them)
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 Vineheart01 wrote:
yeah you really should magnetize literally everything you can that doesnt just sit there w/o magnets anyway.
GW has a really annoying habit of changing the loadout suddenly. Look at Necrons, for untold times Immortals w/o Tesla was unheard of and suddenly BOOM Gauss all the way (probably not possible to magnetize them but you get the point)

I'm a firm believer this is why kits are so monoposed right now. Cant magnetize what has no options and is technically a different kit!
You'll also note the few dual-kits coming out these days use shared parts in ways that make magnetizing a nightmare. The Admech plane is one such example....


this is why i just went and got a couple 3d printers. if there is a meta change ... printer go brrr. Heck I had 30+ primaris bikers before they were even released, and when big mek w/ shokk attack guns were sold out everywhere ( i had 1 wanted a second) took a few hours to find, slice and print.
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zoltan88 wrote:
Is this list up to date for the current meta? I am specifically interested in HQ options. I see a lot of tournament lists that have the Big Mek in MA, but its tiered so low here.

Also, are forge world units not allowed in tournaments?


Big mek in mega armor was not listed as bad just middle of the pack. as for how often updated its at the bottom of the page 1 post, " Last update was at 2020/09/18 12:33:12"

as for forgeworld units they often are allowed in tournaments so long as there are current rules for them, but best to ask the tournament organizer or check the tournament packet to see if it states yes or no
.
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 addnid wrote:
Klaw is better only for the purpose of the relic claw, or I guess with deathskulls allowing a reroll of the d3 damage, but even then...

I would magnetize though, they WILL pull the switch-a-roo for our next codex if they feel like it, and make klaws flat 3 damage just to laugh at all the players who went through the trouble of converting stuff with buzz saws. They are EVIL


eh, i feel like ork claw vs killsaw most players will not care which you say it is. kind of like eldar weapons on vehicles. people don't know them so just accept them as anything.
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 Kaptin_Grubkrumpa wrote:
Yeah, the few games I've been able to play at my club for 9th had a lot of hills but very little that was classified as obscuring.


lots of people play planet bowling ball and/or tables with across the table line of sight everywhere. either they don't realize they are neutering any assault army or they know and are trying to have a significant advantage. A local player in 8th playing tau would refuse to play a game where there was anything that could block los to more than a squad of 5. have not played him in 9th and stopped playing him in 8th no point in just setting up models to have them all removed before they can do anything. to be fair he only showed up occasionally and most people would only play him once or twice then just shrug off like naw, i am here for a good game not to be target fodder. he did have a guard player who would often play him.
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i tend to be agressive with my warboss (on bike) but he sticks near my buggies and/or battlewagons. Though it occurs I don't have the FW book does warboss on a bike still have character protection? if not yea he's hanging with the battlewagons behind los

This message was edited 1 time. Last update was at 2021/01/25 18:24:46


 
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heard a rumor (nto confirmed just from a friend in the tournament scene who I know play tested for 9th so maybe a bit of credence). grots 2 for 5 points was tested but not confirmed to being used in codex. Caviat being grots can only be bought in pairs rather than per model.
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Jidmah while the farseer should be better than the ork wierdboy it should also reflect it in the points. a wierdboy imo is not really worth the 75 points and a farseer is a bargin at 115. that said simply removing the wierdboy gettign a perils on a 12+ would probably imo make it more in line.

farseer has a 4++, can cast and deny 2 powers and has a weapon that always wounds on a 2+ heck for some reason they even have one more wound than the wierdboy. the farseer getting to reroll one or both dice is amazing as is the ork +3 but i find my wierdboys die to perils more often than not
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BDBurrow wrote:
Tulun is correct. An 8.00" charge requires an 7 on the dice. A 8.01" charge requires a 8 on the dice. Strategic reserves state that your units "cannot be set up within 9" of any enemy models." This means that your models must be set up 9.01" or more away from the enemy models. This makes it a 9" charge.

I also get a lot of use out of warpath in goff tide lists. Ghaz is not always around to buff, and you often can't get all 30 boyz into combat. Every attack counts, especially against 2+ saves and units that you need to finish off (necrons). As beardedragon also stated, it's also an amazing buff on meganobz. I also use it on nobz in my evil suns horde list when I da jump them in round 1.

Never in any situation would you waste warpath on Ghaz. If you find yourself in that situation more than once, you need to bring fists of gork instead.


it is amazing how difficult it is to explain that to people they will constantly deep strike 9 inches away then say they need an 8 inch charge. or in some cases set them up the walk over to measure and declare they have a 7 or so inch charge until I point out they deep struck that turn so cannot have been placed that closely then they will always pull the "ok i need an 8..." and you have to explain why its a 9 9.0001 minus 8 is still 1.0001 meaning it is not within an inch
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 Grimskul wrote:
Yeah, I personally doubt they would update the Boyz kit at the same time they're releasing Snagga boyz. They would likely have been showcased already alongside the Beast Snaggaz during the new stat update for Orks that they showed recently.


honestly my thought here is it possible they do both, current sculpt is 20 years old and increasing to T5 they may want orks to be bigger and more imposing to smaller sculpts. Also with rumors of a imperial guard v orks box its possible they are a limited release push to fit thing like the AOBR ork boyz .
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last count i was rocking 4 or 5 hundred boys, granted some are kitbashed things liek kings of war orc bodies with gw arms and aftermarket heads. I also have some 3d printed boys not in that count. i will probably still get at least 30 of the new boyz as i like each ork boyz squad to look different.
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am i the only one probably irrationally excited about T6 bikers? I got in to orks because of the bikers and the traxx models wanting mad max orks. I love the buggies and am hoping i can go back to mostly plain biker boyz and nob bikers while not being terrible.
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Keramory wrote:
gungo wrote:
Can anyone tell if the new boys are on 24mm or 32mm bases

Base on the pictures and trend for Ork models near their size being repackaged, I'd say 32mm.


But anyway before GW's official stance has been if they came with the base, that's fine. Came. Past tense. You would be fine.

Now in their official tournaments you are going to have to rebase anyway even your old models.


Their new rules irk the heck out of me. While I get why they did it, it's rough to join and grow these tournaments with others between the new demands of rebasing and painting differences per detachment. It helps streamline things and end confusion, but GW is assuming or wanting people to have very large, unrealistic collections for the average person.
In FL you have a pretty large tournament scene, and a pretty big base of people who are right on the edge of trying it out. But now? Just another reason not to join. For example my wife already did a tournament or two but if she had to repaint half her nids to match her detachments? Yeah... no.

As for me, I'm... kind of screwed. I bought a lot of boyz second hand on 24 bases. Got them super cheap and beyond happy, but the one big issue is the dude used some sort of industry insane glue not just under the ork feet, but all over it. A few boyz actually have their feet chopped off from what looks like rebasing attempts on fancy GW bases (pretty wild). Covered it with mud to make it look like their just dredging through terrain. No way though I'm getting them all on 32. Also half the boyz are painted in random colors and everything I bought, built and painted is Evil Sunz colors. So can't go goff horde at a tournament if I wanted to. Also begs the question what I do with Ghaz, as I painted him as an Evil Sunz lol.



you can get base rings that go around just the outside of the base to make them 32mm bases, I have 3d printed a bunch for space marine players but have not bothered with my ork infantry yet, likely will need to now.

as for ork bikers and hitting like a wet noodle i don't disagree btu am hoping the choppa combined with the new T6 and maybe some points reductions allow us to have larger groups of bikers per unit to add attacks. kind of the opposite of the new outrider bikes the answer for orks being mroe numbers vs higher quality
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 Blackie wrote:
I'd be interested to know what's the purpose of the trukk in a list like that since there are few vehicles, there's da jump in play and 4 deepstriking scoring units.

List is strong but a big boring IMHO, and I would have loved to see Grotsnik as the deathskulls doc.


if i recall from the interview correctly it was for the stormboys protect them until they are where they ened to be or close then jump out move and assault with obj secured to deny points to the opponent
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BDBurrow wrote:
You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.


i mean you are entitled to your opinion, but there was an interview on frontline gaming about his army (40k stat center) and his unit of stormboyz in a trukk had surprising range and did good work in denying points. He did manage to do quite well vs unnerfed DE in a high level tournament way better than either of us is doing so while i agree its probably not how i would play in a fun game its worth considering for tournaments as a long range point denial unit
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BDBurrow wrote:
 Tomsug wrote:


For example - Want to do Octarius data with one unit twice? Need to move your units from wholy within to wholy within over 12” gap. Stormboyz have 12” move. 3” plus makes it possible.



I'm not following this. You can't perform actions while inside of a trukk.


Automatically Appended Next Post:
 G00fySmiley wrote:
BDBurrow wrote:
You can only fit 6 jump pack models in a trukk, and there's a unit of 10 boyz sitting around doing nothing if that's the case. IMO the boyz go in the trukk or else they would be grots.


i mean you are entitled to your opinion, but there was an interview on frontline gaming about his army (40k stat center) and his unit of stormboyz in a trukk had surprising range and did good work in denying points. He did manage to do quite well vs unnerfed DE in a high level tournament way better than either of us is doing so while i agree its probably not how i would play in a fun game its worth considering for tournaments as a long range point denial unit


Do you have a link to this video?


Sure it's at around the 41 min mark

This message was edited 1 time. Last update was at 2021/06/17 19:10:55


 
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i would have to find some games to be sure but the way he describes it i am not seeing it as just getting the extra 3 inches from disembark. though admitadly it also could be, he just mentions them as in the truck then "zooming out of the truck" my mind interprets this as probably advance turn 1 in the trukk to get where needed to have that metal box of protection so they don't get deleted
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 Tomsug wrote:
BDBurrow wrote:
So the stormboyz are never at any point being transported up the table. He's just using the trukk for the extra 3" disembark like Tomsug suggested. At which point, the unit of 10 boyz is likely jumping in for your standard trukk boyz unit.


Not exactly. This is just one option. You can move them in the trukk and do something like this in another turn. As I said, 12-14” is a magic distance. Stormboyz alone are under the line. Putting them in the trukk solve this movement problem + give them protection they need + allows them to make a mess even in T1.

The point is:

Cheap metal protecting box + extra movement + new secondaries = nasty VP scoring tricks in W40 9.1

You know… Trukk with the MANz or Tankbustas is an obvious target. Trukk with 5 Stormboyz? Pffff who cares…. Anybody who sees how 9.1 works! I ' m not sure I “see” but I feel, that such small fast obsec bastards can change the game. And it' s valid vice versa - I gonna kill any of such units in opponents army as soon possible.

Do you know what makes my buggy list suffer? 2 units of nurglins or what was it. Deepstriking somehow in T1 or deployment in front of my army few inches in front of me such stupid way, they block my movement. Dense table gives you cover they said. Dense table keep your safe they said. Bloody hell! Dense table allows these bastards to lock me in my deploy! I speak about such way of thinking. I like it. It was clever

Yeah, I ' ve saw the interview and it' s exactly what I said - “Stormboyz have won my games.” he said. Not a specific trick. Just combination of metal box + jetpacks + obsec. And that' s it.

Btw.. does all american ork players looks the same, or is he some famous player? I remeber interview with him from couple of other videos in last few years.


on do all american ork players look like that... look we know what physical perfection looks like, we see it in the ork codex :0. that said i mean he kind of looks like a typical middleage american to me, not many people i know after age 40 go to the gym regularly. Some do but its a pretty small segment of the population.
 
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