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Made in us
Humming Great Unclean One of Nurgle





In My Lab

HQs
95-Neurothrope
90-Tyranid Prime with Adrenal Glands, Boneswords, Deathspitter, and Toxin Sacs
185

Troops
155-5 Tyranid Warriors with Adrenal Glands, Boneswords, and Deathspitters
155-5 Tyranid Warriors with Adrenal Glands, Boneswords, and Deathspitters
155-5 Tyranid Warriors with Adrenal Glands, Boneswords, and Deathspitters
465

Elites
84-3 Pyrovores
84-3 Pyrovores
84-3 Pyrovores
165-5 Venomthropes
165-5 Venomthropes
270-6 Zoanthropes
852

Fast Attack
150-5 Raveners with Deathspitters, Rending Claws, and Scything Talons
150-5 Raveners with Deathspitters, Rending Claws, and Scything Talons
150-5 Raveners with Deathspitters, Rending Claws, and Scything Talons
450

Total Points
1,952
_____________________________________________________________________________________________________________________________

No clue what Hive Fleet to go with, or Warlord Traits, or Relics.

This message was edited 1 time. Last update was at 2020/11/16 01:14:07


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

We can spitball if you like, what kind of actions do you see your army doing for most of the match?

This will be to nail down your hive fleet adaptation by the way.
The Pyrovores have me thinking Jormungandr because of their specific stratagem.

This message was edited 1 time. Last update was at 2020/11/16 02:16:17


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Oborosen wrote:
We can spitball if you like, what kind of actions do you see your army doing for most of the match?

This will be to nail down your hive fleet adaptation by the way.
The Pyrovores have me thinking Jormungandr because of their specific stratagem.
I'm still waiting on my rulebook-got the Made To Order Indomitus.

So I don't know!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

It's called Enemy Below. Let's you pop them out further up the field along with your Raveners. Though I need to warn you, the bases for the Pyros and the Raveners will take up a lot of space on the board.

I've only played three matches against Tyranids in 9th and one of them was set up as part of a crusade game. So there really wasn't much of chance for him to get his models moving.

I'm only suggesting Jormungandr, because it's the main fleet that's been played against me. Save for one player who ran a custom mutation.

I do know that the Prime is going to make your warriors into a pretty impressive gun-line. So you might want to think about taking a long look at their ranged weapon choices when you get the chance.

This message was edited 1 time. Last update was at 2020/11/16 02:47:29


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

I agree that this looks like a Jormungandr list. Warriors, Raveners, and Pyrovores all like that fleet. It doesn't do too much for any of your 'thropes though, as they all have the Fly keyword which shuts down Jorms easy cover.

The main alternative fleet here would be Leviathan. As you've got a fair amount of synapse, making that 6+++ easy to spread far and wide.

Warriors become really tough when given the Enhanced Resistance adaptive physiology, which lets them ignore -1 and -2 AP.
You are limited to 2 adaptive physiologies in an army, so typically you want to run two large units of warriors, rather than several mid-sized ones. So that the maximum number of warriors can benefit from it.
You have to give up your warlord trait to take one of those two adaptive physiologies. But that's a fair trade, as the tyranid warlord traits all suck.

As for relic, you're looking at the Resonance Barb on the Neurothrope. It's the tyranids best relic by a long shot. You pretty much always want it.
In this list I wouldn't bother taking a second relic. There aren't really any relics that fit well on a tyranid prime. There's a slim argument for Xenogenic Acid, but you don't really want the prime in combat. It only has 1 damage weapons, so it's not very good at it.

You're going to struggle at anti-vehicle/monster in this list, as you don't have anything better than strength 5 in either shooting or melee, other than a sprinkling of mortal wounds from smites. Nor do you have anything with a damage stat higher than 1 (I don't consider toxin sacs to count). Even heavy infantry might give you some trouble.
Plus a lot of those bugs like Raveners and Venomthropes are deceptively squishy.
On the upside though, the Warriors and Zoanthropes can take a few hits and keep going. Plus even though you won't be killing much, your objective grabbing and holding game should be decent.

This message was edited 2 times. Last update was at 2020/11/16 04:48:21


 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

Most of the things that have the stopping power for vehicle, or the AP for heavy armor. Are going to need you to adjust your list and some of them are pretty pricy for their effectiveness.
Unless you can find a way to bring along some Hive Guard with those impaler cannons.

Maybe even a Biovore, because mortal wounds no matter what are nice. And if you have the models to spare, laying down those spore mines from when the Biovore's miss is always a nice touch.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Oborosen wrote:
Most of the things that have the stopping power for vehicle, or the AP for heavy armor. Are going to need you to adjust your list and some of them are pretty pricy for their effectiveness.
Unless you can find a way to bring along some Hive Guard with those impaler cannons.

Maybe even a Biovore, because mortal wounds no matter what are nice. And if you have the models to spare, laying down those spore mines from when the Biovore's miss is always a nice touch.
I do not have models to spare.

I don't own any proper Tyranid models at all-this is me theorycrafting a list for possibly getting into Nids.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

That's fine too. Then I would suggest keeping with a smaller list and then building up from there. Because just jumping into a 2k point army without actually having anything to start with is somewhat difficult to pull off.

Maybe building a smaller list that more accustomed to he build style you are going for here, and trying to do a few matches like that. At least at those levels of play you will only run into a limited amount of heavy resistance.

If the units fit more to your build, I'd suggest getting two "start collecting" boxes. But when compared to the others, it's a very poor example of how to start collecting anything.
Other then that, there's really not much else that I can add.

The best I can suggest is that you play a few smaller battles before seriously getting invested in the army. Because even using the most bulky and point heavy builds, you'll have far more models on the table than your opponent in most cases. That's one of the reasons I picked GKs. Less models means less of a hassle.

It is good to see that you're interested in the army at least. Tyranids haven't been getting much play, and there are only two players who run the army in my location. So even my experience with them on a proxy basis is severely limited at this point.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Oborosen wrote:
That's fine too. Then I would suggest keeping with a smaller list and then building up from there. Because just jumping into a 2k point army without actually having anything to start with is somewhat difficult to pull off.

Maybe building a smaller list that more accustomed to he build style you are going for here, and trying to do a few matches like that. At least at those levels of play you will only run into a limited amount of heavy resistance.

If the units fit more to your build, I'd suggest getting two "start collecting" boxes. But when compared to the others, it's a very poor example of how to start collecting anything.
Other then that, there's really not much else that I can add.

The best I can suggest is that you play a few smaller battles before seriously getting invested in the army. Because even using the most bulky and point heavy builds, you'll have far more models on the table than your opponent in most cases. That's one of the reasons I picked GKs. Less models means less of a hassle.

It is good to see that you're interested in the army at least. Tyranids haven't been getting much play, and there are only two players who run the army in my location. So even my experience with them on a proxy basis is severely limited at this point.
I like to theorycraft big. I certainly wouldn't get 2,000 points of an army all at once, but it's good to have a goal.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut




 JNAProductions wrote:
 Oborosen wrote:
Most of the things that have the stopping power for vehicle, or the AP for heavy armor. Are going to need you to adjust your list and some of them are pretty pricy for their effectiveness.
Unless you can find a way to bring along some Hive Guard with those impaler cannons.

Maybe even a Biovore, because mortal wounds no matter what are nice. And if you have the models to spare, laying down those spore mines from when the Biovore's miss is always a nice touch.
I do not have models to spare.

I don't own any proper Tyranid models at all-this is me theorycrafting a list for possibly getting into Nids.


You're missing about 48 points, would be worth your while to add in a lictor or ripper as well as it wont hurt. It's important to enjoy your models so I wont get into the pyrovores but I would at the very least drop 1 unit of venomthropes (you wont need 2 units) and combine the warriors to use adaptive physiology on 9 of them. The rest can go into another unit. Thats now a unit of 9 3wound models that are -1 to hit, ignore ap-1/-2 and can take 1 less damage with a strat. With leviathan a 6fnp or 5fnp with catalyst. Your opponent will be hitting his head trying to remove that.

I would also consider bringing venom cannons with your warriors. You're missing a lot of anti vehicle and real no way to deal with it.
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

I think the current meta for players around my area, was to use their warriors as a dual force. With adaptive bio being used for most builds that I've seen.
The most affective I've seen done, was a full group of warriors, babysitting gaunts and pushing into melee with swords & death spitters.

I also second the idea of getting rippers. They can burrow and they count as swarm, which means plenty of the new "infantry" specific targeting abilities are nil against them.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in gb
Fresh-Faced New User





I hear about rippers being useful as non-infantry but as swarms, I've always found that their saves make tarpitting difficult, their 5+ to hit and low strength make combat poor, and these infantry-specific rules rarely come into play.

Truthfully a Lictor with the Pheremone Trail Stratagem is far more tactically useful, especially for such an infantry heavy army.
   
 
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