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Made in ca
Longtime Dakkanaut




Unit choices:

1) Deff Kopta is for turn 1 engage only.

2) Walking warboss was to save 32 points from the biker -- plus flat 4, re-roll all hits is probably better, as I'd take Follow me Lads! for advance and charge.

3) Kannonwagon is for when the Stompa dies or if I fail to get the WC9 cast (6+ re-rollable will still fail).

4) Painboy is to try to keep my weirdboy around.

++ Battalion Detachment 0CP (Orks) [60 PL, 1,146pts, 10CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 75pts]

Warboss [4 PL, 83pts, -1CP]: Attack Squig, Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy [4 PL, 75pts, -1CP]: 3. Da Jump, Evil Sunz: Visions in the Smoke, Warphead

+ Troops +

Boyz [12 PL, 226pts]: 2x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 26x Ork Boy W/ Slugga & Choppa: 26x Choppa, 26x Slugga, 26x Stikkbombs

Boyz [12 PL, 226pts]: 2x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 26x Ork Boy W/ Slugga & Choppa: 26x Choppa, 26x Slugga, 26x Stikkbombs

Boyz [12 PL, 226pts]: 2x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. 26x Ork Boy W/ Slugga & Choppa: 26x Choppa, 26x Slugga, 26x Stikkbombs

+ Elites +

Painboy [3 PL, 65pts]: Power Klaw

+ Heavy Support +

Kannonwagon [9 PL, 170pts]: 3x Big Shoota

++ Super-Heavy Auxiliary Detachment -3CP (Orks) [42 PL, 850pts, -4CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [-3CP]

+ Lord of War +

Kustom Stompa [42 PL, 850pts, -1CP]: Belly Gun, Kustom Job, Stompa Lifta-Droppa
. Deffkannon, Supa-Gatler & Supa-Rokkits

++ Total: [102 PL, 1,996pts, 6CP] ++

Created with BattleScribe
   
Made in ca
Regular Dakkanaut





I don't think super-heavy auxilliary detachment can take a clan, so the stompa won't be Evil Sunz, and you won't be able to cast visions on it :(
   
Made in ca
Gargantuan Gargant






StrikerTommy wrote:
I don't think super-heavy auxilliary detachment can take a clan, so the stompa won't be Evil Sunz, and you won't be able to cast visions on it :(


They still can take a klan, they just can't benefit from the trait. So they'll still have the Evil Sunz keyword so he can attempt to buff it with visions in the smoke.
   
Made in ca
Longtime Dakkanaut




 Grimskul wrote:
StrikerTommy wrote:
I don't think super-heavy auxilliary detachment can take a clan, so the stompa won't be Evil Sunz, and you won't be able to cast visions on it :(


They still can take a klan, they just can't benefit from the trait. So they'll still have the Evil Sunz keyword so he can attempt to buff it with visions in the smoke.


Bingo. I just want the keyword, which I absolutely get.

This message was edited 1 time. Last update was at 2020/12/18 18:35:27


 
   
Made in ca
Regular Dakkanaut





Oh that is excellent news, sorry for the error. I was building a list similar to this and was told superheavy aux gets no keyword.
   
Made in ca
Gargantuan Gargant






Also, I noticed your actual list you posted doesn't seem to include the Deffkopta you mentioned in the beginning of your post.

Other than the list still looks really solid, I was going to ask why you didn't go for the double stompa lifta-droppa but then I saw the kustom job on it.
   
Made in ca
Longtime Dakkanaut




 Grimskul wrote:
Also, I noticed your actual list you posted doesn't seem to include the Deffkopta you mentioned in the beginning of your post.

Other than the list still looks really solid, I was going to ask why you didn't go for the double stompa lifta-droppa but then I saw the kustom job on it.


Oh shoot, might posted an older version.

Drop 4 boys and take a Deff Kopta.
   
 
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