This weekend the following situation occurred:
A unit of DE assaulted an IG squad in open terrain. The combat occurred such that 3 IG models were base to base with the attacking DE, 3 IG were with in two inches of IG models in base to base, and 4 models were outside the combat.
The DE kill 5 models at int 5 or more (really doesn't matter, higher then the IG). I removed 5 models, so that I retained Close order drill bonus from being base to base; including all three models in base to base contact with the DE.
I then pick up a die, to roll my attacks. My opponent objected on the basis that I had no models in base to base, and thus could not strike back.
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RAW Page 38
[fluff text]... The following models in a locked unit are said to be engaged in combat and can fight at full effect:
- models in base to base contact with and enemy model
- models within 2 inches of a friendly model of the same unit, which is in base to base contact with an enemy model.
[discussion on how to resolve close combat with engaged models]
... which models can be taken as casualties, only the engaged models are counted. The rest of the unit is Locked... but only the engaged models can fight.
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I don't see how he can support such an argument. The plain English of the text divides models of an unit in close combat into two categories- models engaged and models locked.
Engaged models can die, and fight.
Locked models watch.
While the text does not specify when you check, there is no verbiage regarding a status change between engaged and locked in a fight occurring in the same player turn. ie you can swtich depending on pile in moves and losses between close combat phases, but not in the same phase.
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My view is if a model is able to be killed by an enemy, it is engaged and therefore may fight back.
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Any thoughts on who is correct, and what the proper view of the close combat should be?
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In the game, it was turn 6, so I said why don't I roll, and if it matters, we can pull out the books and discuss. I missed, so we moved on.... we had 3 min to finish a turn :lol: