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Made in us
Regular Dakkanaut





Another crazy list from me: 1850pts

Lord w/ Rez Orb, Veil of Darkness.

Lord w/ Destroyer body, Lightning Field, Rez Orb, Disruption Field (random, I had 5pts left).

8 Immortals

10 Warriors

10 Warriors

10 Scarabs

10 Scarabs

10 Scarabs

3 Tomb Spyders

3 Tomb Spyders

3 Tomb Spyders

That's a total of 9 Monstrous Creatures! The destroyer lord rides with one of the scarab swarms, most probobly turbo-boosting into the enemies face.  In practice the lightning field should take down a few models no matter what I'm facing. The Immortals veil around causing havoc with the veil lord. All with the 9 tomb spyders backing it up. 30 scarabs aren't the end of it either. The spyders have the potential to create 9 more per turn! I'm bound to roll a 1 eventually, but I can have a max of 18 more scarabs by turn 3. I know, it has a slightly low phase out number but I should be able to hide a few with all these fast and heavy units running around in my enemies face.

I posted this on another forum site and apparently someone tried it out. Reporting back to me that although he usually loses 20 something scarabs and 2-4 tomb spyders, the list does very well. Even when contending with tooled out assault units.

Another of my friends played it and reprted that 3 spyders can easily take down a daemon prince with the right amount of scarabs as buffers.

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Longtime Dakkanaut





Florida

this works good with the tomb spyders acting as a front line assault unit and since most people will concentrate on the necron units for phaseout the spyders ensre they get WBB without the lord haing to be nearby. I also like the fact you cant ake the immortals anywhere you need to.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Regular Dakkanaut




Utah (Oh god)

Wow, mobile Necrons. I never would have thought someone could do it. I like this list, its got a lot of spark. It certainly would match up against my DA shooty list. Here would be my counter strategy:

Flamers for the scarab swarms and any frag missiles left over from the destroyers.
Most likely I would send lascannons against the destroyers
I'd try and stay out of assault with the scarabs and try and rock the spyders (assuming you didn't have a buffer, if you did I'd move on)
I'd try and get rid of your lord, but most likely you'd veil away.

Honestly though, this is quite a nasty list. My shooty list would probably have to count heavily on lady luck. My local necron player just plays run of the mill necrons, no variations on a theme very vanilla.

Lasguns the new Assault Cannon. 
   
Made in us
Rampaging Carnifex





Sounds like a really good idea dude.

I would ditch the second Lord and get more immortals. To avoid phase, all you need to do is stick to your plan and hide 10 warriors. Not hard to do.

The problem is that tomb spiders have 2 wounds, I believe? Carnifexes have 4. So you're operating on 18 T6 wounds instead of like 28. But on the upside you've got scarabs and immortals.

I say it'll do very very well in local clubs, that is for sure. Maybe not going to pwn the GT but it should be fun.
   
Made in us
Agile Revenant Titan




Florida

I like it. I wouldn't recommend the Tombspiders making Scarabs as the majority toughness would drop to 3 for a Tomb Spider.

Phase out isn't very good, but with the big guys around, you should be getting WBB rolls and they may be juicier targets than the Warriors.

Good luck.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Regular Dakkanaut





Posted By ATI on 10/10/2006 11:25 PM
Flamers for the scarab swarms and any frag missiles left over from the destroyers.
Most likely I would send lascannons against the destroyers
I'd try and stay out of assault with the scarabs and try and rock the spyders (assuming you didn't have a buffer, if you did I'd move on).

Ah but scarabs turbo-boost. With 3 squads it's statistically impossible to keep away from all of them. Once your tied down the lighting field and destroyer lord will carve on through. Oh don't worry, the spyders will have a few scarbs as buffers.

Posted By Longshot on 10/11/2006 4:09 AM

I would ditch the second Lord and get more immortals. To avoid phase, all you need to do is stick to your plan and hide 10 warriors. Not hard to do.

The problem is that tomb spiders have 2 wounds, I believe? Carnifexes have 4. So you're operating on 18 T6 wounds instead of like 28. But on the upside you've got scarabs and immortals.
I believe this list needs the destroyer lord. He turns the scarab swarm into a spear to carve out the enemies throat. Instead of just a tie-you-up annoyance. The lighting field adds lots of extra hits and the warsythe can kill anything.

They do have 2 wounds, but that's why I get the scarab buffer. Not to mention there's 9 of them.

Posted By Sarigar on 10/11/2006 4:53 AM
I like it. I wouldn't recommend the Tombspiders making Scarabs as the majority toughness would drop to 3 for a Tomb Spider.

Phase out isn't very good, but with the big guys around, you should be getting WBB rolls and they may be juicier targets than the Warriors.

Good luck.

Even though the majority toughness is 3, I think it's worth building the scarabs. Say the spyder has only 2 scarab bases. That's 6 wounds you have to go through before I have to put one on the spyder. It's escpecially effective in cc.

Against Longshot's Carnifex, point for point I should have at least 2 spyders (110pts). I'll give one of them only a single scarab base, and the other 2 scarb bases. The Carni that is around my points (give or take a few) has to go through 9 wounds with its 3-4 attacks before it can hit the spyders.

Also, with a phase out of around 7 models, all I have to do is hide less than a squad of necrons. Shouldn't be too bad with the veil and all the other things that should be taking the enemies mind of phase out. Like me killing all his units for example...

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

The streagth in the Nidzillas list against yours, is that all his shooting is STR 6+.

Dakkafex versus Scarabs:

8 Shots, 4 hit (50%) plus an additional 2 (50% re-roll) so 6 hit total, 4.98 Wound plus and additional .84 (83% re-roll) = 5.82 Bases a turn, if you weren't lucky enough to turbo-boost.

However, if you can manage to tie the Carniefexs up with Scarabs you might have a chance, but then the Tyranids are hitting you with Geenstealers, Ravengers, etc. meaning you will be taking a lot of WBB rolls.


But I think it is a pretty solid list and looks like it could be a contender, all you would fear are armies that can put out a lot of STR6 shots and still have a good assault element.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Regular Dakkanaut



Orlando, Florida

<table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr> <td class="Normal">Posted By</td> <td>Mahu </td> </tr> </tbody> </table>

But I think it is a pretty solid list and looks like it could be a contender, all you would fear are armies that can put out a lot of STR6 shots and still have a good assault element.

You mean like eldar?

Good looking list though....I'd have much rather played against this one than the other one I did...lol

Lazarus.

   
Made in us
Longtime Dakkanaut





Whorelando, FL

I don't see it as being particularly effective in tournament play. You may get the drop on some people, but the army still suffers from slow moving units and fast moving units with a low toughness. I agree with Mahu. There are a lot of armies out there that have Str 6 weapons. Scarabs are annoying, but even with a turbo boost they are still comparatively week against that kind of shooting. It would be fun as hell to play against though since it is quite different from the yawnfest Necron crap I usually see.

Capt K

   
Made in us
Regular Dakkanaut





Posted By Lazarus on 10/11/2006 9:22 AM
<table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr> <td class="Normal">Posted By</td> <td>Mahu </td> </tr> </tbody> </table>

But I think it is a pretty solid list and looks like it could be a contender, all you would fear are armies that can put out a lot of STR6 shots and still have a good assault element.

You mean like eldar?

Good looking list though....I'd have much rather played against this one than the other one I did...lol

Lazarus.


Ah... But what if all those scarabs had d. fields? Any 6's to hit glance all those skimmers you tend to use.

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

WD I think the point Laz was making is that you have to handle a substantial round of Str 6 shooting to get through, each failed save reducing your amount of potential attacks by 3 and Eldar can toss plenty of Str 6 out. Now your chances of doing something to the falcon is limited. Meanwhile it just flies away.

Capt K

   
Made in us
Regular Dakkanaut





Posted By CaptKaruthors on 10/11/2006 9:54 AM
WD I think the point Laz was making is that you have to handle a substantial round of Str 6 shooting to get through, each failed save reducing your amount of potential attacks by 3 and Eldar can toss plenty of Str 6 out. Now your chances of doing something to the falcon is limited. Meanwhile it just flies away.

Capt K

I completely understand that. I was merely pointing out the effectiveness of dealing with skimmers if I give the scarabs d. fields.

Anyway, my other version of the list has 3 squads of 3 wraiths instead of scarabs. What do you think of that one?

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I would only take one unit of wraiths. Wraiths are cool and have a little bit more staying power in CC despite the 1 wound they have.

Capt K

   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Out of curiosity, what are the capabilities of a scarab?

I've never played necrons, and would be hard-pressed to find a working tactic during my first game using BT.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Regular Dakkanaut



Orlando, Florida

<table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr> <td class="Normal">Posted By</td> <td>WhiteDevil </td> </tr> </tbody> </table>

Ah... But what if all those scarabs had d. fields? Any 6's to hit glance all those skimmers you tend to use.

Hmmm, I'm not up on my necron stuff all that much but I thought that they glanced on a 6 for the pentration roll....(similar to gauss weaponry). You still need a 6' just to hit. If I'm correct (and I might not be) that greatly reduces the potential glances doesn't it? Not to mention whatever I can eliminate with lots of ST6+ weaponry.

I did not mean to imply that my list was an automatic thing against necrons....I'm still scratching my head about how I beat that GT necron list (lol).

Lazarus.

   
Made in us
Regular Dakkanaut





Actually the d. field reads: "Any hit inflicted on the target by a unit equipped with disruption fields will score a glancing hit on a D6 roll of a 6 regardless of the vehicle's Armour value in exactly the same way as for gauss weapons."

Quite dangerous to skimmers don't you think?

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Laz: Disruption fields work slightly different than gauss weapons. Gauss weapons will glance on the pen roll. Disruption fields work on the hit roll since scrabs strength is too low anyways. Either way, the chances to do something against a falcon is still scant at best.

WD: They are helpful, but not a full proof way of taking skimmers down. Personally I'd rather have destroyers pulling that duty, and have scarabs backing that strategy up. At Str 6 and 3 shots each, destroyers pound skimmers into junk.

Capt K

   
Made in fi
Regular Dakkanaut




Any hit inflicted on the target by a unit equipped with disruption fields will score a glancing hit on a D6 roll of a 6 regardless of the vehicle's Armour value in exactly the same way as for gauss weapons."

it does not say any hit roll of 6 will automatically cause a glance, it says any hit that you roll a 6 for...
So first you need to hit and THEN you need to get a 6...

This is further supported by the "exactly the same was as for gauss weapons" at the end, just as gauss has to hit THEN gets a glance on the ap roll of 6, so do scarabs with fields.

So its still a 6 followed by a 6 to get a glance.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Regular Dakkanaut



Orlando, Florida

<table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr> <td class="Normal">Posted By</td> <td>WhiteDevil </td> </tr> </tbody> </table>

Quite dangerous to skimmers don't you think?

Not really. Your base necron warriors are more of a threat to my skimmers as they don't need a 6 to hit to begin with not to mention even being close enough as well.

I just got home and checked and it works as I had thought. Don't get me wrong, I wouldn't want a group of scarabs on my skimmer but I've survived far worse than that (lol)

Lazarus.

 

   
Made in us
Longtime Dakkanaut





Whorelando, FL

Cool. Thanks for the clarification vsurma. So yes, getting back to my earlier statement...falcons would be more fearful of Destroyers than the pile of scarabs you are sending.

Capt K

   
Made in us
Regular Dakkanaut



Orlando, Florida

Consistently it is usually the warriors that get the job done especially combined with the monolith teleporting them into rapid fire range. I hate necrons with a passion so naturally my 10 year old son picked them as his first army.....nothing like playing COD against that sort of thing. 

I'd almost as soon stop taking skimmers against them....new codex may see me trying some interesting options..lol

Lazarus.

   
Made in gb
Been Around the Block




edinburgh

Hmmm, very interesting, this. Looks like a Necron army I'd be interested in playing.
After all, I can't say no to Monstrous Creatures (on my second full Tyranid 'zilla force, planning a 14-MC Chaos army next)

But it does look like it could come a cropper aganst certain armies. Sure, you could get stuff into assault nice and quick, but ywhat do you recommend versus the low body count/high resilience forces like Nidzilla or Deathwing? Sure, you can get the scarabs in quick, but they won't do much to the enemy, and willl die pretty darned fast to instant-death from the high-strength attacks. Your lord's the only thing threatening these guys if they don't move forwards, as you're looking at a tiurn four charge for your Tomb Spyders.

Go for it though, I just can't see it doing that well against these types of enemies.

"Je ne suis pas d'accord avec ce que vous dites mais je me battrai jusqu'au bout pour que vous puissiez le dir" - Voltaire

Samurai Bunny courtesy of matazone.co.uk 
   
Made in us
Regular Dakkanaut





Well the MC chaos army is great (I've considered it myself), but I prefer to build (most) tournament legal armies as I'm always a regular at RTT's and such. Although some tournaments allow forgeworld, most do not unfortunatley.

And I most likely will not be "going for it". I'm busy enough with my chaos and this is really just a for-fun list.

Plus, I'm sure Laz and Capt. K can't see me playing anything else...

.

ALL HAIL THE MIGHT OF CHAOS!!!! >

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Regular Dakkanaut



Orlando, Florida

<table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr> <td class="Normal">Posted By</td> <td>WhiteDevil </td> </tr> </tbody> </table>

Plus, I'm sure Laz and Capt. K can't see me playing anything else...

Now that you mention it chaos does sort of fit you....  

I could see you playing necrons though...they are quite evil on a whole different level.

Lazarus.

   
 
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