Ok, I am working on a 5K army, and I am unsure on what way to go. I build my armies around either a theme, or a tactic, and this time around I am aiming for tactics. Note: this topic is not about the list building per se, but obviously may need to include discussion of units necessary to a central tactic. I will be facing Eldar, Tau, Orks - maybe. The Tau and Ork keep changing thie rarmy plans around a lot (Grey Knights, Necron...). This is a topic in which to discuss large scale games. The idea here is that many units overlooked, or not abvailable in smaller games, can be discussed for their battlefield worth. At the moment, I am considering some 200 Infiltrating Infantry, with 45 getting up REAL close with Meltaguns and Autocannons for first turn anti-skimer fire. I have airborne Inquisitional units, with an Eversor assassin infiltrating up the field. Moving up to support the Infantry are 2 Storm Blades, covered by 2 Hellhounds and an Enginseer. At the back are 3 Basilisks and a 'babysitter' platoon. This, on reflection, may not be the best idea - I start wthiin range, which is a bonus, but it means I have to react to what my enemy does, but the Infiltrate means that I should be able to react on MY terms (an oxymoron, I know, but maybe you know what I mean). Another option I am considering is a Mechanised army supported by a brace of Super-Heavies. The idea is that I can hit-and-run, although this fdalls down at the fact my speed can be matched by the Eldar/Tau's own speed. I would like your TACTICAL oppinions on what YOU would do in a 5,000 point game - limited to just 2 detachments to get the upper hand on your foes. Also, here is a good place to discuss the merrits of the Super-Heavies available to the Imperial Guard. Do 'real world' (I'm speaking modern here) tactics work for the Guard in such large games, since you can afford a multitude of supporting weapons that are an expensive luxury, if not inhibition, to your force at lower points games So, any thoughts?
|