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![[Post New]](/s/i/i.gif) 2006/11/06 01:08:03
Subject: 1850 IG revamped list
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Stalwart Veteran Guard Sergeant
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After going 1-1-1 at the monthly 40K tourney at Fat Cat Comics in Downingtown (outside of Philly), PA, I have revamped my IG list. I found that a lot of the missions were 18" corner deployment which was really crappy for a infantry heavy IG list and most of my deployment was just jamming models in the deployment zone, so I have cut back on the models and added the Inquistor for some anti-FoD and now Eldar Psychics. So without further ado, please let me know what you think <strong style="mso-bidi-font-weight: normal">The 20th Royal Praetorian Expeditionary Force [/b] <strong style="mso-bidi-font-weight: normal"> [/b] <strong style="mso-bidi-font-weight: normal">Doctrines=[/b]Veterans, Rough Riders, Drop Troops, Special Weapon Squads, Iron Discipline <strong style="mso-bidi-font-weight: normal">HeadQuarters [/b] Heroic Senior Officer: Lord Major Gonville Bromhead, 3rd Baron of Praetoria; Bolt Pistol, Power Weapon, Iron Discipline = 81 Veteran Standard bearer= 11 Fire Support Squad/Autocannons=95 Antitank Squad/Lascannons=110 Inquistior Po, Hieorphant, Psychic Hood, Needle Pistol=53 Special Weapon Squad with two flamers and a demo charge, drop troops=63 <strong style="mso-bidi-font-weight: normal"> [/b] <strong style="mso-bidi-font-weight: normal">Elites [/b] 5 Hardened Veterans with 3 Plasma guns, vet sgt, with plasma pistol and Drop Troops=93 5 Hardened Veterans with 3 Plasma guns, vet sgt, with plasma pistol and Drop Troops=93 <strong style="mso-bidi-font-weight: normal">Troops [/b] <strong style="mso-bidi-font-weight: normal">Prince of Praetoria Platoon [/b] Junior Officer with Bolt Pistol, Iron Discipline, Drop Troops=46 <strong style="mso-bidi-font-weight: normal"> [/b] 10 Troops with Plasma/ Heavy Bolter=70 10 troops with Plasma/ Heavy Bolter=70 <strong style="mso-bidi-font-weight: normal">Earl of <st1:state w:st="on"><st1:place w:st="on">Lusitania</st1:place></st1:state> Platoon [/b] Junior Officer with Bolt Pistol, 3 flamers Iron Discipline=64 Chimera Transport with ML, HB, HS=97 10 troops with Plasma/ Lascannon=85 10 Troops with Plasma/Lascannon=85 <strong style="mso-bidi-font-weight: normal">Baron Woodcock Armored Fist [/b] Chimera Transport with ML, HB, EA, Improved Comms=110<strong style="mso-bidi-font-weight: normal"> [/b] 10 troops with Plasma/ Lascannon=85 <strong style="mso-bidi-font-weight: normal">Fast Attack [/b] 6 Rough Riders with Hunting lances and Vet Sgt with Honorifica Imperialis, =97 6 Rough Riders with Hunting Lances and Vet Sgt=72 <strong style="mso-bidi-font-weight: normal">Heavy Support [/b] Leman Russ Demolisher with <st1:place w:st="on"><st1:city w:st="on">Hull</st1:city></st1:place> Heavy Bolter and Extra Armor =160 Leman Russ Demolisher with <st1:place w:st="on"><st1:city w:st="on">Hull</st1:city></st1:place> Heavy Bolter and Extra Armor =160 Total=1850 Thanks in advance
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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![[Post New]](/s/i/i.gif) 2006/11/06 01:58:40
Subject: RE: 1850 IG revamped list
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Clousseau
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Looks good...a few minor suggestions:
1. is it worth making the inq. a lord? Sure, he'll cost more, but then he's negating those librarian powers with Ld. 10 instead of 8.
2. Those HB squads probably don't need the plasma guns: probably would be okay as flamers instead.
3. Those rough rider squads look a little light...perhaps squeeze in some more horsies, or get your cmd. squads some flamers so they can mete out some counterassault goodness.
4. I'm not sure about the AF squad; I wonder if you wouldn't prefer a hellhound in there instead (better front AV, take out all kinds of stuff, etc.).
Just a few thoughts (and hopefully we'll connect this week!).
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2006/11/06 03:32:55
Subject: RE: 1850 IG revamped list
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Regular Dakkanaut
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I'd like to second the motion for a hellhound; you won't be disapointed.
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![[Post New]](/s/i/i.gif) 2006/11/06 05:01:59
Subject: RE: 1850 IG revamped list
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Clousseau
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WS's an old hand at Guard, and he's sizzled me plenty of times...he's also used a Hellhound against me  .
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2006/11/06 06:06:08
Subject: RE: 1850 IG revamped list
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Fresh-Faced New User
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Codex: IG p. 39 says: "A Command platoon counts as a single unit for army selection, deployment and reserves purposes. However, each sub-unit may deploy or arrive in a different location and act independently."
The way I see it, if the special weapon squad deep strikes, the rest of the platoon must be in reserves too. The platoon deploys at the same time, and Drop Troops doctrine refers to "units", which would be covered by the above ruling from the platoon. Please correct me if im wrong.
Assuming im right, the special weapon squad needs to be dropped from the _list_. Oh, and the basic Inf. Platoons have the same problem?
I think the Chimera has a good reason to be in the list; The list doesn't have all that many scoring mobile units, and in scenarios which dont allow deep strike it need something else to get to those objectives. A Chimera & 10 guardsmen last a lot longer than a single hellhound.
The basic 10-man guardsmen squad costs 60pts, not 50pts. You're paying 10pts less for every guard squad in the army than you ought to.
I'd consider adding h.bolter sponsons to the russes.
--- Just my 2 cents.
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... to crush your enemies, to see them driven before you and to hear the lamentations of their women. |
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![[Post New]](/s/i/i.gif) 2006/11/06 07:48:04
Subject: RE: 1850 IG revamped list
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Stalwart Veteran Guard Sergeant
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Posted By syr8766 on 11/06/2006 6:58 AM Looks good...a few minor suggestions: 1. is it worth making the inq. a lord? Sure, he'll cost more, but then he's negating those librarian powers with Ld. 10 instead of 8. 2. Those HB squads probably don't need the plasma guns: probably would be okay as flamers instead. 3. Those rough rider squads look a little light...perhaps squeeze in some more horsies, or get your cmd. squads some flamers so they can mete out some counterassault goodness. 4. I'm not sure about the AF squad; I wonder if you wouldn't prefer a hellhound in there instead (better front AV, take out all kinds of stuff, etc.). Just a few thoughts (and hopefully we'll connect this week!). 1. The Hierophant ups the LD of the Inquisitor by 1 2. I know it is against conventional wisdom to take Plasma/HB squads, but have had success in the past. 3. You may be right about the RR, the Honorifica adds some attacks, but mostly they are 6 man squads due to deployment problems. 4. Love the Hellhound, have been thinking about it. Great suggestions as always, Y. The Deep striking SW squad is a very interesting question, that I don't have an answer to. Your logic seems sound, so may have to look that over or post in YMTC. Heavy Bolters sponsons on the Demolishers are garbage and a waste of points imho.
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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![[Post New]](/s/i/i.gif) 2006/11/06 08:42:40
Subject: RE: 1850 IG revamped list
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Clousseau
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I think we need HBMC to chime in on the whole "Platoon deploys together/stays in reserves together" action; I've certainly never read it that way, but what do I know?
I agree that HB sponsons are a waste of points on the demolisher; you want it moving up and shooting the garbage out of its opponents.
Didn't realize you were doing that with the Heirophant; maybe use some extra points to give him some ablative wounds, but that works for me.
I hear ya on the issue of deployment on the RRs; would 1 squad of 8 be easier to deploy that 2 squads of 6? Probably not, but just a thought...And I know you love your RRs...
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2006/11/06 10:47:13
Subject: RE: 1850 IG revamped list
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Dakka Veteran
NJ
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Isn't the HI on the RR useless once he uses his lance? I think 2 of 6 is just about perfect for them.
The DT issue has come up before and the suicide PHQ is more than acceptable. Almost mandatory to take 1 in DT Armies. It is not necessary for the CHQ to drop if the SWS is dropping.
I disagree that the bolter sponsons are junk. 1) They are good AP while you get the Demo in range. Correct me if I'm wrong, you can still move 6" and fire off 9 shots? 2) If you lose the cannon, it's still a viable AP Platform with 9 shots a turn.
I don't think you can ever have enough plasma. Don't change them out for Flamers in your line squads. They complement every Heavy Weapon.
I might chop a few points here and there to get a 2nd SWS. HSO to JO with HI +5 Drop the RR Vet SGT's +12 Change out the Vets PP's for bolters +? Should be close to another SWS at least.
I'm also not a fan of HW Squads due to the amount of ablative wounds on the HW's. Might I suggest dropping both and adding another Fist Sqd as well as replacing those HB's with LC's? This will take a bit of pressure off your single Chimera as well as add a few ablative wounds on your LC's.
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![[Post New]](/s/i/i.gif) 2006/11/06 11:23:09
Subject: RE: 1850 IG revamped list
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Longtime Dakkanaut
Long Beach, CA
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You know I sort of discovered with the idea of the hard hitting drop troop Hard Vets before I knew anyone else was doing it. How long has this been around I am finding that more and more people do it. It always works great for me. Except I use them as anti tank melta squads.
hmm...I never tought about giving the RR Sgt the Honorifica Imperialis. How has it worked for you? Does it help you win combat more eaasily. He still hits on 4 though correct. So effectively this gives him one more attack and 2 more wounds right? Also +1 leadership and he become init 6 on a charge. Anyways I know how it looks on paper but how does it work in practice?
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2006/11/06 11:24:36
Subject: RE: 1850 IG revamped list
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Longtime Dakkanaut
Long Beach, CA
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Also, If you are taking an inquisitor and its a DH inquisitor why not take 2 mystics (12 points) and get a free shot off with one of your demolishers at deep striking termies?
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2006/11/06 11:43:15
Subject: RE: 1850 IG revamped list
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Fresh-Faced New User
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IG FAQ 4.0.1 says about light infantry, that if only some squads in a platoon have infiltrate, they set up separately (at separate times). I'd draw from this the conclusion that the same goes for Drop Troops? I would like to be able to convince my opponents too, so if you know any clearer justifications for separate drops, please inform Also, please ignore my earlier comment about the armoured fist, I didn't notice that platoon command mtd. in chimera. smart_alex: I think most guard players who bother to read Drop Troops and the definition of Guard Infantry come by the idea spontaneously. Nothing magical to it.
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... to crush your enemies, to see them driven before you and to hear the lamentations of their women. |
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![[Post New]](/s/i/i.gif) 2006/11/06 11:47:11
Subject: RE: 1850 IG revamped list
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Stalwart Veteran Guard Sergeant
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Posted By Flagg07 on 11/06/2006 3:47 PM Isn't the HI on the RR useless once he uses his lance? I think 2 of 6 is just about perfect for them. The DT issue has come up before and the suicide PHQ is more than acceptable. Almost mandatory to take 1 in DT Armies. It is not necessary for the CHQ to drop if the SWS is dropping. I disagree that the bolter sponsons are junk. 1) They are good AP while you get the Demo in range. Correct me if I'm wrong, you can still move 6" and fire off 9 shots? 2) If you lose the cannon, it's still a viable AP Platform with 9 shots a turn. I don't think you can ever have enough plasma. Don't change them out for Flamers in your line squads. They complement every Heavy Weapon. I might chop a few points here and there to get a 2nd SWS. HSO to JO with HI +5 Drop the RR Vet SGT's +12 Change out the Vets PP's for bolters +? Should be close to another SWS at least. I'm also not a fan of HW Squads due to the amount of ablative wounds on the HW's. Might I suggest dropping both and adding another Fist Sqd as well as replacing those HB's with LC's? This will take a bit of pressure off your single Chimera as well as add a few ablative wounds on your LC's. Interesting points, thanks for replying I agree also with the whole CHQ does not drop at the same time, but that just might be my wishful thinking. On the sponson topic, we just have to agree to disagree, I think the points are better served elsewhere. Most of the time if the cannon goes the tank has gone with it in my experience. And even if the cannon does go, rarely is a squad spread out enough that you can fire all three HB's at the same target. Again, just my experience. I also agree with the HW squads, they are a fluff allowance as I play Praetorians and all my cannon are horse drawn, using Bronzino galloper gun carriages. The SWS suggestion is a good one, will have to take a look at it. Thanks again.
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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![[Post New]](/s/i/i.gif) 2006/11/06 11:51:34
Subject: RE: 1850 IG revamped list
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Stalwart Veteran Guard Sergeant
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Posted By smart_alex on 11/06/2006 4:23 PM You know I sort of discovered with the idea of the hard hitting drop troop Hard Vets before I knew anyone else was doing it. How long has this been around I am finding that more and more people do it. It always works great for me. Except I use them as anti tank melta squads. hmm...I never tought about giving the RR Sgt the Honorifica Imperialis. How has it worked for you? Does it help you win combat more eaasily. He still hits on 4 though correct. So effectively this gives him one more attack and 2 more wounds right? Also +1 leadership and he become init 6 on a charge. Anyways I know how it looks on paper but how does it work in practice? I look at my RR squads as basically suicide squads and I have been playing with RR's since RT days. They never last past the combat usually, so I don't worry about giving the vet a pw or any of the other toys, because even if they win the combat, somebody else is usually piling in. That said, the honorifica to me is worth it for the extra attacks, LD when I want them to hang around and stay stuck in another turn etc, etc. Plus it gives me the opportunity to model a pimped out RR.
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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![[Post New]](/s/i/i.gif) 2006/11/06 12:03:33
Subject: RE: 1850 IG revamped list
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Fresh-Faced New User
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Posted By Whitescar on 11/06/2006 4:47 PM On the sponson topic, we just have to agree to disagree, I think the points are better served elsewhere. Most of the time if the cannon goes the tank has gone with it in my experience. And even if the cannon does go, rarely is a squad spread out enough that you can fire all three HB's at the same target. Again, just my experience. I don't have a leman russ model handy, but I think that if you look at rulebook p.64 upmost diagram (side sponsons line of fire) you'll come to a conclusion that all three heavy bolters can target a single model on a 25mm base, if the model is (roughly) more than 12" away. Maybe more, but something of the kind. The example is a predator, so it does leave some questions about leman russ though Again, please correct me if im wrong. Also, sorry if my post seem a bit off-topic, but since these rules issues relate strongly to our discussion about this army, I don't think it's necessary to post these separately at the rules section.
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... to crush your enemies, to see them driven before you and to hear the lamentations of their women. |
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![[Post New]](/s/i/i.gif) 2006/11/06 12:07:48
Subject: RE: 1850 IG revamped list
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Stalwart Veteran Guard Sergeant
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No probs, Squirreli your help is appreciated. You may be right with the LR, just never seems to work that way for me.
I guess my main point is that (again) in my experience I would rather have the points elsewhere for the limited amout of times I had the demolisher cannon blown off and the tank still functional.
But that is why they make chocolate and vanilla
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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