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Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Option available to Storm Troopers, Hardened Veterans, Platoon/Command HQs, and Special Weapon Squads.

Any model armed with a Lasgun or Hellgun may upgrade this standard armament with the addition of an underslung Grenade Launcher for +3 points each. The underslung launcher is similar to the Grenade Launcher in that it lobs explosive rounds, but is different in that it is not as powerful as its dedicated cousin.

Underslung Launchers may be fired instead of the Lasgun/Hellgun to which they are attached. Only Fragmentation rounds may be used, meaning that the Underslung Grenade Launcher has the following profile:

Range 24"
Strength 3
AP 6
Assault 1/Small Blast

Models in a squad do not have to fire one or the other. You may choose to only fire with the grenade launcher on some of the models, while the rest use their Lasguns or Hellguns. However, you must upgrade all eligible lasgun/hellgun toting models in a squad if at all.

Example:
A 10-man H. Vet. Squad has 3 Plasma Guns and a Lascannon, while the Vet. Sarge totes a Bolter. At this point, the squad is 141 points. If you choose to take the Underslung Grenade Launcher upgrade, all 4 Veterans not armed with a special weapon or non-lasgun/hellgun weapon must take it. So, now this H. Vet. squad costs 153 points, but can pump out 3 Plasma shots, 1 Lascannon shot, 1 Bolter round, and 4 Frag Grenade small blasts per turn of shooting at 24". Since the underslung's are Assault weapons, the squad has some firepower when on the move.

What do y'all think?

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Sagitarius with a Big F'in Gun





Interesting.  How about a combi-grenade launcher like the other combi weapons  One shot, choose your load.  This weapon could then be added to the armory as well.
   
Made in us
Dakka Veteran




NJ

Why would anyone ever shoot their lasgun?

10 Vets with 3 GL's + 7 underslung = 10 small blasts. A substantial increase for just 21 points. Alone, they are not very powerful, but you make someone take enough saves, they're gonna roll badly eventually.

They should be 1 shot weapons only and not available to every lasgun toting fool in the sqd. Maybe just a piece of wargear available to anyone with access to the Armoury.
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

What if the cost was reduced to 2 pts, and became a one shot weapon, with the same statline? would that be worth it?

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Sagitarius with a Big F'in Gun





I definitely think that a one shot weapon is correct and I think that it ill take quite a bit if testing and analysis to get the proce right.  Too cheap and it beomes 'automatic', too expensive and no one buys it at all.
   
Made in ca
Dakka Veteran




The Hammer

Hmm. I would somewhat advise against it as a general upgrade owing to my experience with WarZone. In that game, assault rifles were of varying power outside ten inches. Inside ten inches though, almost everybody would use the armour piercing grenades they had mounted in underslung launchers, which were just as accurate and did twice as many hits at better "strength". It was exciting for a while, as it made short-ranged firefights very decisive, but gradually got a little boring and annoying.

I don't like the idea for generic units, although giving all helgunsa one shot 15" Krak grenade sounds okay to me - it would make Veterans less of a no-brainer pick as opposed to Stormtroopers. Either two doctrines and 75 points for 6xS7AP2BS4 deep strike and infiltrate, or one doctrine and 75 points for 4xS7AP2 +2xS6AP4 deep strike or infiltrate. A stormy squad with no other upgrades would be a somewhat decent anti-light tank unit. It would also give Stormies in DH armies something to do while assaulting with their hammer-wielding Sergeant.

When soldiers think, it's called routing. 
   
Made in gb
Fresh-Faced New User




I agree with Flagg's assessment and Wight_Widow's confirmation that if everyone in a squad could use UGLs, they would (WW, off-hand, which version of Warzone did you play? I have the boxed version, and a lot of Bahaus). Perhaps the way forward is to only allow 1 UGL to be fired, but boost the stats of the UGL to compensate. Everyone in the unit could have a UGL, so if a UGL-guy died, that wouldn't mean that UGL shots couldn't be fired.

What would the characteristics of such a UGL be?

I believe the grenades used in a UGL would be much larger than the ones that would be thrown by hand (say, a 40mm sized grenade), giving  a larger blast radius if frag, and it would probably not be that easy to aim, but the larger charge would hit something. "Realisticaly" (ach, a word that doesn't belong in 40K), it would be unlikely that squadmembers with UGLs would fire them in a salvo - that would require a considerable amount of training and practice to carry off, and require a relative amount of peace and quiet to co-ordinate. It's more the sort of thing you might see with a battery of mortars or artillery. More likely, the Sgt. would tell trooper X to take out a target, or trooper X would act on his own initative. So, based on that idea, only allow 1 UGL to be fired during the shooting phase. As it would be IG-tech, rather than SM-tech, it would likely have less of a range on it, as it would be cruder tech.

Based on the above, I think the UGL would be something like:

Range 18", Strength 5, AP -, Large Blast/Barrage/Assault 1
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Why should it have a better profile than a dedicated grenade launcher? If anything, the round it fired would have to be SMALLER than the "real" GL.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Been Around the Block



Between Iraq and a hard place

Elysians already have the combi-lasgun/krak grenade launcher.  It works like any other combi weapon.

   
Made in us
Longtime Dakkanaut




Long Beach, CA

Personally one of the things that I like about guard are that they are a challenge to play. However one thing is that while I love the army, they really do not have much "Cool" stuff to em. Nothing that makes people go WOW thats an amazing a bility. Somone should make a summary of all the cool guard rules like this one that are posted on dakka and post it.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in ca
Dakka Veteran




The Hammer

@Max: I played pre-box set Cybertronic with the musclebound Chasseurs and roll to save = to or under your armour- their damage. "Krak" grenades were DAM18(x2) and heroes carried heavy machine guns. I switched to Fantasy Battle before the WarZone box came out, although I always thought the plastics looked great.

When soldiers think, it's called routing. 
   
Made in us
Dakka Veteran




NJ

"Why should it have a better profile than a dedicated grenade launcher? If anything, the round it fired would have to be SMALLER than the "real" GL."

Actually, no need for it to be smaller. Real world, MK-19 (Auotmatic Grenade Launcher) and M-203(GL mounted under M-4/M-16) both shoot 40MM grenades with similar characteristics.

From a "makes sense" perspective, there is no need to change any characteristics at all. Like greenV said, Elysians already have it. Allowing "Leg" IG to use it doesn't seem over the top. Simply add it to the Armory.
   
Made in us
Longtime Dakkanaut




Long Beach, CA

"Actually, no need for it to be smaller. Real world, MK-19 (Auotmatic Grenade Launcher) and M-203(GL mounted under M-4/M-16) both shoot 40MM grenades with similar characteristics"

MK-19 is an awsome and incredibly destructive weapon. I had a chance to fire it on a few occations. 203 I was not that impressed with.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
 
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