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 rvd1ofakind wrote:
From the guy who leaked the stratagem 2 days before: Knights can't deep strike
he could simply be wrong
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 Crazyterran wrote:
Knights will probably get Questor Mechanicus keyword, rather than a Forge World key word. They cant be in any detachments with other non-low models, anyways, so...
supreme command, yes they can
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Him being partially right leads me to believe the guys doing the leaking did not have long to read the codex. For all we know we have new units that will get releases later. They could easily combine the rust stalkers and balistari to a single profile same with the knights.


Automatically Appended Next Post:
Of course while entirely plausible it's unlikely

Also a possibility is. Ew wargear options on units that will see updated kits at some point in the future. Again plausible but unlikely

Edit: possible not plausible.... stupid phone

This message was edited 4 times. Last update was at 2017/09/15 13:01:55


 
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I actually have reason for thinking they will do it too. Currently you cannot build knights as twin Gatling guns. What is the knight from gws new dawn of war 3 armed with? Twin Gatling guns
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Given the data sheets as shown however it's unlikely unless we get a lot of kits to be released later
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 em_en_oh_pee wrote:
 Crimson wrote:
changemod wrote:
The renegade knight shows that not only is it perfectly possible to build Cerastus Knights as a single unit, it gives them a little more flexibility in the process.

I really hope they do it. It is completely idiotic to have five entries to a thing that in reality is a single unit with some weapon options. And ability to take the same gun twice would be welcome.


If they do a twin Avenger Knight... I wonder what they will call it.

My guess is "Knight Avenger", because... GW.
sexy is what I'll call it. 24 str 6 ap-2 dam 2 shots and 12 str 8 ap-2 dam d3 attacks? What won't that deal with?


Automatically Appended Next Post:
Also anyone have mortarions profile? How's the hat stack up to him and Magnus?

This message was edited 2 times. Last update was at 2017/09/15 13:58:16


 
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Wow that is not a gak Ct and the res pawn on kataphrons might actually make them worth taking
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 Kanluwen wrote:
Qlanth wrote:
Stygies tomorrow, but I'm guessing that before the article goes up we'll know just about all there is to know.

If the -1 to hit at 12'' is true for Stygies I think we could see a lot of that going around

I was Stygies before Stygies was cool.
word I went stygies simply because the fw stygies vanq is gorgeous and I used to run one. BAck when you could use it as an vanq or battle cannon


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 em_en_oh_pee wrote:
Guys, remember that you have to have models in the unit for it to be used. All the enemy has to do is wipe out a handful of T5 3W 4+ models. It is doable and they are expensive. Unless they drop in points (which they won't, allegedly), this is probably just a pricey gimmick that won't be nearly as strong as Wrathbots.
also you can place them anywhere more than 9" away so a nast little redirect onto an objective

This message was edited 1 time. Last update was at 2017/09/15 15:34:05


 
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changemod wrote:
Okay, a little bland but universally useful and effective unless you're fighting Tau or something. Neat.

Now we just need a trait that makes Sicarians better.
I mean strictly speaking this does especially with pistol 3 and 5 guns
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 axisofentropy wrote:
gendoikari87 wrote:

 em_en_oh_pee wrote:
Guys, remember that you have to have models in the unit for it to be used. All the enemy has to do is wipe out a handful of T5 3W 4+ models. It is doable and they are expensive. Unless they drop in points (which they won't, allegedly), this is probably just a pricey gimmick that won't be nearly as strong as Wrathbots.
also you can place them anywhere more than 9" away so a nast little redirect onto an objective
Not anywhere. Within your own deployment zone AND 6" from an edge. The article text is a bit misleading about this.
well that's basically useless the opponents just going to wipe them out. If you can use it to snag an objective it's sooooo situational it might as well not exist
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Rumor is -1 to hit beyond 12" for stygies.
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Like orks. Okay halve your confirmed his vs marines: take a 30% penalty. Tbf orks are a punchy army
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feth those prices
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 rvd1ofakind wrote:
Looking at Uncreator Gauntlet.
WHAT THE ACTUAL feth WERE THEY THINKING.
This is the biggest piece of garbage I've ever seen. It hits on a FIVE. FIIIIIIIIVE.
If it did 6 damage all the time, it still would be awful.
consider this: it is the most brilliant thing GW could have done given what their goal was with the book.... sell paper... because it took up space in the codex it helped do that.

but yeah it's a relic for a SINGLE ELITE unit who's whole fething purpose was replaced by a 1CP strategem. RIP datasmith
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 rvd1ofakind wrote:

Stygies VIII:
God tier trait. Can't argue with that. Dragoons with -2 to hit(and now with AP1) seem preeeeeetty good. Orks can't even shoot them lol.
Stratagem seems good at first glance, but then you realise that if you don't get turn 1 - you're kinda screwed.... Kinda. It can help protect against deep strikes... Really hard to judge, but one this is for sure - this is not the way to deep strike Electro Priests. The trait is useless to them as they are 12'' or just melee range.
Warlord trait is trash.
Artifact seems bad as you don't really want to stay in melee the entire game with your Warlord.
Great


Consider this with the strategem. you don't HAVE to use it to place your unit 9.01" away. you CAN use this to place things outside your deployment zone. I.e. anywhere not within 9" of your enemy. that means you can split your force and pincer them in. also more easily bubble wrap extending the range at which your bubble wrap extends on turn 1. Use it to instantly set up units on objectives in no mans land. ect.
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i'm just going to keep working on the grey knights/mechanicum build that's been working for me. can't wait to see how these 3+ grey knights do.




Automatically Appended Next Post:
MNOP you seem to be someone else capable of math. so i'll run this by you before i actually get them and do away with the grey knights. Basic grey knights V Sicarian infiltrators with the stub carbine and power sword.

they have the same survivability against massed infantry attacks (obviously the 2 wound model fears high damage weapons more) but even with the reduction to 2 attacks thats the same CC output as the grey knights. they only have 1 less shot but they get 3 full shots at 18" as opposed to the grey knights who get 2 at 18" but they can also shoot into melee without any gimmicks.

so what i'm thinking is using them vs the grey knights. I know they're more expensive but the HQ tax is much less.

This message was edited 1 time. Last update was at 2017/09/16 19:24:47


 
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well folks fires of cyriax will be coming out in the moderate future.... lets hope that is good.
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 Crimson wrote:
gendoikari87 wrote:
well folks fires of cyriax will be coming out in the moderate future....

Sure... I mean, maybe it will coincide with the release of plastic SoB!
We're already getting plastic sisters of battle... oh i'm sorry you meant GW plastic sisters.... no those are still forever and a ways away.
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So question Unit of 6 kastelans hitting on 5 kills 16 marines or 24 orks. So with the agrapinaa doctrine what can reliably charge and not die instantly to a unit of 6 kastelans? It ain't a five man unit of terminators average there is 12 wounds. 30 man ork blobs with warboss? Giant tyrranid swarms. What else?
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No where near but also less expensive


Automatically Appended Next Post:
6 dakkastelen are 660 points

This message was edited 1 time. Last update was at 2017/09/19 18:52:43


 
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Uh I think you mean October 1st


Automatically Appended Next Post:
But the. Gw likes hating on us so maybe November...

This message was edited 1 time. Last update was at 2017/09/21 19:41:01


 
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 ph34r wrote:
Qlanth wrote:
I wouldn't hold my breath for points adjustments in the errata. If there was going to be a bunch of major changes they certainly would have been in the codex release. I doubt 2 weeks of angry internet discourse is going to tip them over the edge when the last 4 months of discourse didn't.
I think the assumption was that "codexes are already going to printers, no time to change stuff" but that FAQ could be a day 1 (week 1) patch. Looks like less likely!

Plus side: none of us have to buy any electro-priests, kataphrons, Dominuses, ballistarii, or servitors!!!!
Domninii (Dominuses? domina?), ballistari and servitors yeah. but it's still to early to tell for electro-priests and there's a thin ray of hope for kataphrons.
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 Marius Xerxes wrote:
Just about every book to this point saw a reduction in Power Fist costs from 20 to 12. Seems like Ad Mech did not.

I wouldn't mind Datasmiths being 8pts cheaper and being in line with other factions who get more use out of such wargear items.

datasmiths saw a 52 point reduction but a 1cp increase.

*Ba dum Tsss*

This message was edited 1 time. Last update was at 2017/09/22 03:14:45


 
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So had my first game of the new codex tonight. Killed ghazgul and a few other units in a single turn in overwatch with 3 kastelans. lost due to objectives because there was 2 orks left on the table grabbing objectives. But killing ghazghul in overwatch was freaking hilarious.
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keep in mind against something like orks or tyrannnids that 3 hits will likely mean 3 dead ork or 2. and that can be the difference between wiping out a unit and having one succeed so his buddies can follow up without being shot at. but yeah, Agrapinaa confirmed to feth you up if you mess with their bots in CC

This message was edited 1 time. Last update was at 2017/09/24 01:56:01


 
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haven't gotten a chance to read the fluff section yet, anything on Arkhan land?

also buddy of mine had an interesting thought: what if GW were to do a whole book on just people returning from the horus heresy. like Land finally making his way out of the library and bringing his personalized land raider with him. and Vulkan and Leman Russ in there too.
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yeah the space marine dex was the only one they put any effort into, that and deathguard. can't really blame them that's the starter sets they decided to go with. makes for a perfect business decsions.
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yeah. I mean they're the tech adepts...... like we don't get a single transport. wtf?
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i mean, there's two forgeworld mechanicum models..... like just put them in 40k.
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That's because we actually have cool stuff in 30k transports robots ect


Automatically Appended Next Post:


Here's hoping at least one of those is super cheap like cadian cheap because they all look like great conversions for vanguard and maybe rangers


Automatically Appended Next Post:
Chen dogs would make excellent conversions but those ventrillain nobles look like perfect fodder for legio titanica guards

This message was edited 2 times. Last update was at 2017/09/25 11:46:44


 
 
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