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![[Post New]](/s/i/i.gif) 2019/11/13 17:11:59
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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A battalion is 100% necessary. Craftworlds are extremely CP hungry and if you have some CH Exarchs you're even hungrier for CP. Lightning fast reactions, webway strike, forewarned and many other stratagems are very much needed to make the army tick.
I'd go as far to say that an Autarch is necessary too in order to have some chance of pulling back more CP in a game.
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![[Post New]](/s/i/i.gif) 2019/11/14 09:17:05
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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There are simply better anti-tank options for Eldar so War Walkers with bright lances will never see competitive play and won't see play when competing against their star or shuriken cannon counterparts.
Mounting heavy weapons on units like Walkers just means your opponent can eliminate anti-tank pretty easily.
@argive you bring up an interesting point, MSU suffers from the rule of 3 and taking up slots in detachments but does allow for getting the most CP out of your lists.
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![[Post New]](/s/i/i.gif) 2019/11/14 11:32:13
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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I personally prefer the survivability of War Walkers. For what is the same price point you get a 5++, two heavy weapons and the option to outflank for a trade off of 4" of movement.
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![[Post New]](/s/i/i.gif) 2019/11/14 12:02:34
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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I would much rather a T6 body over a T5 body with the prevalence of Str 6 weapons but you have fair points, especially if you can fit a Brigade into an Eldar list.
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![[Post New]](/s/i/i.gif) 2019/11/14 13:17:20
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Shhh, no one acknowledges Forgeworld
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![[Post New]](/s/i/i.gif) 2019/11/18 09:13:13
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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bullyboy wrote:Since Falcons are dirt cheap to buy (already have two), what is the viability of 3 falcons carrying 6 Dire Avengers each to take up your core troop slots in a Batt. Falcons will have starcannons for 125pts ea. Goal is to have a high number of grav vehicles (as mentioned a few posts up). A couple of prisms, fliers, spinners and maybe a serpent or two. I have two already and I am looking at picking some up but as it stands, they aren't worth it. You're much better off paying the extra points for a Wave Serpent as they have an extra wound and are far more survivable with their serpent shield. Leave the heavy weapons to the dedicated anti-tank and go barebones/vectored engines. Falcons are unfortunately in a weird place where moving means they lose their 3+ to hit and you need to buy CTM to make them at least a little bit viable. Some of my older ITC lists have run 3 Wave Serpents, 3 Fire Prisms, and 1 CHE as the core but obviously if you wanted to optimise the list further you go for 3 CHE and maybe cut down on the Wave Serpents. Automatically Appended Next Post: Sarigar wrote:I got in a couple games in, integrating the PA rules into my mechanized list. While fliers are still good, the Craftworld traits add in significant offense. I got Jinx off one time in two games and found absolutely zero need to have Guide and/or an Autarch for the reroll of 1 aura.
The subtle part of the army is the amount of Mortal Wounds that can be dealt in the Psychic phase.
I was using ITC standard missions and the list can earn quite a lot of points in turns 1 and 2. Games were called after turns 3 and four as the list was very much intact.
The big challenge, as with many others, is learning all the new Marine variants cropping up.
Battalion
115 Yvraine
115 Farseer, Singing Spear, Doom, Executioner, Smite
58 1 x 5 Dire Avengers, 6 Avenger Catapult, Shredding Fire
58 1 x 5 Dire Avengers, 6 Avenger Catapult, Shredding Fire
69 1 x 6 Dire Avengers, 7 Avenger Catapult, Shredding Fire
125 Hornet, 2 Hornet Pulse Laser, SS, CTM
169 Wave Serpent, Twin Starcannon, Shuriken Cannon, CTM, SS
169 Wave Serpent, Twin Starcannon, Shuriken Cannon, CTM, SS
169 Wave Serpent, Twin Starcannon, Shuriken Cannon, CTM, SS
Airwing
161 Crimson Hunter Exarch, 2 Starcannon, 1 Pulse Laser, Hawkeye
161 Crimson Hunter Exarch, 2 Starcannon, 1 Pulse Laser, Hawkeye
210 Hemlock Wraithfighter, 2 Heavy D-Scythe, Jinx, Smite
210 Hemlock Wraithfighter, 2 Heavy D-Scythe, Jinx, Smite
210 Hemlock Wraithfighter, 2 Heavy D-Scythe, Jinx, Smite
9 Command Points
Craftworld Traits: Expert Crafters, Masters of Concealment
Warlord: Farseer
Warlord Trait: Seer of Shifting Vector
Relic: Faolchu Wing
I don't think there's anything subtle about the mortal wound output considering that's a tried and true tactic
Very strong list, I like it!
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This message was edited 3 times. Last update was at 2019/11/18 09:17:26
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![[Post New]](/s/i/i.gif) 2019/11/18 09:34:20
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Charles Rampant wrote: Sarigar wrote:I got in a couple games in, integrating the PA rules into my mechanized list. While fliers are still good, the Craftworld traits add in significant offense. I got Jinx off one time in two games and found absolutely zero need to have Guide and/or an Autarch for the reroll of 1 aura.
58 1 x 5 Dire Avengers, 6 Avenger Catapult, Shredding Fire
58 1 x 5 Dire Avengers, 6 Avenger Catapult, Shredding Fire
69 1 x 6 Dire Avengers, 7 Avenger Catapult, Shredding Fire
As I just finished painting my first three Dire Avengers, I feel compelled to ask: how specifically did you find the boys in blue? You seem to have used them as cheaper and more versatile Guardian replacements for your mechanized element, would you recommend them?
Like most troop choices, they're more or less a screen for your more important stuff. Their new Exarch powers mean they can now compete against Rangers and at that point you have to consider whether you prefer 5 sniper shots at 36" range versus 10 (or 12) shuriken shots at 18" range. Don't expect Avengers to survive if they get shot at.
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![[Post New]](/s/i/i.gif) 2019/11/18 15:53:22
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Typically scatter lasers, chin cannon and CTM if I'm going cheap and cheerful but I also like shuriken cannons for the occasional -3 AP.
I never bother with spirit stones or any upgrades other than CTM. Serpents are already durable without stones and they don't need any more points invested in them. I tend to like my shooting so using vectored engines is normally reserved to last turn dashes or early game pushes. Both of which have their merits but if you're taking VE then maybe don't invest in expensive weapon options.
I don't run them with any other heavy weapons as they're already a potential bullet magnet, and I have other units for dedicated AT or MEQ killing that don't face -1 to hit for moving.
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![[Post New]](/s/i/i.gif) 2019/11/19 07:22:28
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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That 20 points is the difference between your opponent easily popping a falcon and struggling to pop a wave serpent. For the extra 20 points there is no contest and you won't fit in extra Falcons with such a low points difference. You can only take three falcons anyway so moot point. Take a CH or CHE if you want anti-tank or take a double shooting fire prism or three if you want a grav tank on the field.
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This message was edited 1 time. Last update was at 2019/11/19 09:42:29
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![[Post New]](/s/i/i.gif) 2019/11/19 10:33:19
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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That is an extremely convenient tagline
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![[Post New]](/s/i/i.gif) 2019/11/19 12:58:57
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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I think you just run the risk of making them too powerful by dropping them in points and taking them away from the MBT role that they've been in since the beginning. At that low a points cost they risk becoming a light tank which is really what they are.
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![[Post New]](/s/i/i.gif) 2019/11/20 08:35:36
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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BotP isn't a good place to start for an Aspect host despite Banshees and Jain Zar being present in the box.
If you're still after Falcons, they're going for £13-15 on eBay right now and it's about as cheap as they'll get.
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![[Post New]](/s/i/i.gif) 2019/11/20 09:16:59
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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If any of you haven't seen it already, BotP is on Goblin Gaming for £98. I know it's not tactics, but this is a nice Christmas present.
https://www.goblingaming.co.uk/products/warhammer-40k-blood-of-the-phoenix-eldar-box-set
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![[Post New]](/s/i/i.gif) 2019/11/20 15:41:52
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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I think it's bearable for both sides. I'm seriously considering it at that price but I'm almost 6k in the hole with Eldar so do I need to continue?
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![[Post New]](/s/i/i.gif) 2019/11/20 21:02:08
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2021/09/22 15:18:51
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