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Made in us
Preacher of the Emperor





Denver, CO, USA

Nice work on the tourney, and thanks for the writeup!

I'm in the home stretch on building out my last three Rhinos, so I put together a list to feature all nine tanks. It forced me back down to a Brigade from the Brigade + Battalion I'd been running. The number of Canonesses is a little absurd, but I like the idea of spreading them out for aura coverage and melee support. The basic tactical approch will be to castle the Exos, sieze ground with a wedge of Dominions in Immolators, and shuttle Dakka squads from objective to objective in Rhinos. The Celestians are back to continue to try to prove themselves, and three Hunter-Killers are making a first appearance. I feel like it still covers all the bases, and my meta isn't great at handling walls of armor. It should be fun and put up a good fight... ideas and insights most welcome.

120 PL, 14CP, 2000 point Brigade
Spoiler:
Order: Bloody Rose
+ HQ +
Canoness [3 PL, 50pts]: Bolt pistol, Power axe
Canoness [3 PL, 47pts]: Bolt pistol, Relic: Braizer of Eternal Flame, Storm bolter, Warlord, Warlord Trait: 5. Indomitable Belief
Canoness [3 PL, 45pts]: Bolt pistol, Chainsword
Canoness [3 PL, 56pts]: Inferno pistol, Power sword, Relic: Blade of Admonition
Celestine [8 PL, 160pts]
+ Troops +
Battle Sister Squad [4 PL, 45pts]
. 4x Battle Sister
. Sister Superior: Bolt pistol, Boltgun
Battle Sister Squad [4 PL, 45pts]
. 4x Battle Sister
. Sister Superior: Bolt pistol, Boltgun
Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Storm bolter
+ Elites +
Celestian Squad [5 PL, 60pts]
. 4x Celestian
. Celestian Superior: Chainsword, Plasma pistol
Dialogus [1 PL, 30pts]
Preacher [3 PL, 25pts]
+ Fast Attack +
Dominion Squad [5 PL, 63pts]
. Dominion Superior: Boltgun, Plasma pistol
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
Dominion Squad [7 PL, 124pts]
. Dominion
. Dominion Superior: Bolt pistol, Combi-flamer
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
Dominion Squad [7 PL, 124pts]
. Dominion
. Dominion Superior: Bolt pistol, Combi-flamer
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
+ Heavy Support +
Exorcist [7 PL, 131pts]: Hunter-killer missile
Exorcist [7 PL, 131pts]: Hunter-killer missile
Exorcist [7 PL, 131pts]: Hunter-killer missile
+ Dedicated Transport +
Immolator [5 PL, 100pts]: Immolation Flamer, Storm bolter
Immolator [5 PL, 100pts]: Immolation Flamer, Storm bolter
Immolator [5 PL, 100pts]: Immolation Flamer, Storm bolter
Sororitas Rhino [4 PL, 77pts]: 2x Storm bolter
Sororitas Rhino [4 PL, 77pts]: 2x Storm bolter
Sororitas Rhino [4 PL, 75pts]: Storm bolter


Rhino chop-shop. I painted all the headlights!
Spoiler:



This message was edited 4 times. Last update was at 2019/08/26 04:54:10


 
Made in us
Preacher of the Emperor





Denver, CO, USA

 Grundz wrote:
Does your group not enforce the rule of three?

Ive also run tank sisters quite a bit, so I have some comments, that may or may not be valid with your meta.

Meltas are nice, but you dont have repressors to protect those deathstars, I would take one (or zero) melta dom squads, replace with stormbolters, and instead smatter inferno pistols and meltaguns throughout your army.

Also: i'd try and stick as many hunter killers on those tanks as possible, make your first turn hailstorm of death vs anything you dont want to deal with.

You forgot the free chainswords on your superiors



Oops... so Ro3 applies to HQs as well. The last canoness was a late add because I toyed with starting one embarked. I'll have to revise that plan.

This list basically has all the stormbolters I own, and I had considered loading them into Doms with melta on the BSS. Sounds like that would be your inclination... I might flip one more Dom to SBs and see if I can pull off a good melta alpha strike with the third.

Good to hear from another fan of HKs... I only built three for the moment, and my problem is tying up mounting points otherwise used by SBs. I may need to develop a different mounting option if I want more, but maybe that's what I uh in place of the last Canoness.

Thanks for the ideas!
Made in us
Preacher of the Emperor





Denver, CO, USA

 Grundz wrote:
I'm going to be printing a stack of gothic looking HK's if you dont mind paying shipping I can shoot you a few


That's awesome and super generous... PM me when you go into production and I'll PayPal or Venmo you for your shipping costs. Thanks!



Automatically Appended Next Post:
 Jancoran wrote:
Has this been updated to the rule of 3 version yet? Thats a ton of armor! You could almost hide and just take out the minimum number you need to "kill more" at any one time and leave the rest unused in armor or cover. It's similar to the original armored list I was trying. Celestians and the extra Canonesses werent in my force, but they were replaced by Celestine. Very similar in most ways though. I won more than i lost with it but my wins AND losses were really marginal as I have mentioned, using that method.


I'll try to post an updated list tomorrow, and maybe a photo. For the Ro3 fix, I dropped a Canoness, flip-flopped some Dominion meltaguns down to the BSS and stormbolters up to the Doms (ending with 2 stormbolter Doms and 1 melta Dom) and upgraded a Rhino to an Immolator (for a total count of 2 Rhinos, 3 Exos, and 4 Immos). I'll run the Celestians and a melee Canoness in the extra Immolator and load the two Rhinos with a melta BSS and a stormbolter BSS each. I'll still be able to Vanguard 3 Immos into flamer range and I'm keeping the combi-flamer in the last melta Dom squad for a shot at Holy Trinity if the moment is right.

This message was edited 1 time. Last update was at 2019/08/29 05:15:29


 
Made in us
Preacher of the Emperor





Denver, CO, USA

 Grundz wrote:
 MacPhail wrote:

I'll still be able to Vanguard 3 Immos into flamer range and I'm keeping the combi-flamer in the last melta Dom squad for a shot at Holy Trinity if the moment is right.


remember you can vanguard any transport as long as doms are the only ones in it /currently/

There's nothing stopping you from scout moving a transport then having an extra 5 people run up and jump in before you move it on turn 1


Yeah, I've used that technique to catapult special weapons across the board and it's pretty solid-- 9 inches seems to be the ideal Vanguard move-- but my group finds it a little on the beardy side. Maybe it challenges their suspension of disbelief.
Made in us
Preacher of the Emperor





Denver, CO, USA

New battle report up here: https://www.dakkadakka.com/dakkaforum/posts/list/779870.page with photos.

A really fun and well matched game against AdMech, first time out with the new nine vehicle list. My opponent's firepower and troop screens put my mechanized tactics to the test for sure. I'm very open to feedback, especially on target priority. I opted for Kataphrons (grav), then Kastelans (phosphor), and finally Dunecrawlers (lasers), but I might have done better with a different sequence... hard to say.

Thoughts and insights most welcome.
Made in us
Preacher of the Emperor





Denver, CO, USA

I'm right there with you on Bloody Rose melee-- that shocks people for sure-- but maybe not giving up on Hunter Killers just yet. I'm going to keep sticking them just on my Exos, which rarely move anyway, and see if they earn back their 18 points... I see them as finishers when the Exos almost but don't quite knock something off.

I'm curious as to what you spent your CP on, whether you wished for more, and whether you'd tweak just a few things to go full Brigade rather than double Battalion.
Made in us
Preacher of the Emperor





Denver, CO, USA

Sorry to disrupt the tactical discussion but... I finished my army. 3400ish points, more than 150 models, and composed of every Sororitas model I own. For now, that is...

More photos in my P&M blog: https://www.dakkadakka.com/dakkaforum/posts/list/270/686009.page#10564063

Made in us
Preacher of the Emperor





Denver, CO, USA

Oh, man, here we go again... so it'll be two, maybe three pages before the tactics pick up again? C'mon, team!
Made in us
Preacher of the Emperor





Denver, CO, USA

 Jancoran wrote:
New sculprs perhaps. Dunno about new units unless they add repressors to the codex, which would be nice.


I'm not holding my breath for this, fire points points plus melta spam seems too good. I'd be happy with a non Canoness HQ option with a fun aura and a celestian profile that doesn't suck.
Made in us
Preacher of the Emperor





Denver, CO, USA

Ian and Erjak, out of self-interested curiosity, what changed people's minds about White Scars? Limited characters on bikes is a hassle I know, and I've only played them a couple of times, but what did people find that unlocked something potent? I had them filed under "good-but-not-great."

On topic, yeah, I hope they eat their humble pie and restore Dominion Vanguard to Dedicated Transports... in my head that was almost a universal rule that any transport with embarked special rules just got. I don't need (or want) mech-melta to be our bread and butter, but I'd like it to remain an option among several good ones. If I had to bet, I'd say they'll FAQ it back into play, but I know better than to get my hopes up.
Made in us
Preacher of the Emperor





Denver, CO, USA

So how about a double Battalion of rear guard Valorous Heart with Exorcists, Retributers, and screening troops, and a forward element of Bloody Rose Seraphim and Dominions plus mechanized troops? What loadout for 1 Canoness in the back and 2 in the front? Relics?

This may be where I lean for a few early games. I'm getting reasonably pumped for this release!
Made in us
Preacher of the Emperor





Denver, CO, USA

Okay, so we're talking Valorous Heart for the backfield of Exorcists and Retributers, with maybe a Beacon Canoness with Rod, a Stoic Imagifier, and a Dialogus for a pretty solid castle.

For a forward element, Bloody Rose Seraphim/Zephyrim to make good use of the -1 AP pistols and extra attack, probably with a transport or two racing to deliver Canoness(es) (Indomitable Belief + Book of St. L for a big invuln radius / Blade of Admonition / BR relic chainsword), Warrior Imagifier (+1 S), Preacher, and maybe some Celestians to keep those auras up and running. If Celestine goes along (and if I've got this right) you've got 3+/4++ Zepyrhrim that hit at S4 and can add a +1 to Wound strat, and 3+/3++ Seraphim that nuke something on the way down and then enjoy -1AP on all their assorted pistols.

If that all sounds resonable... where do I put the other units I want to run? Based on my current collection (all Sororitas-- I'm going to add a plastic unit at a time, so no 3x3 Mortifiers or huge piles of Arcos or Repentia at the start for me), I'll add Dominions (mechanized melta for a beta strike? foot stormbolters for a forward firebase?), BSS (doubled up in Rhinos? heavy flamer/melta? 2x stormbolter? bolter blob?), heavy flamer Retributers (8x heavy flamers in a Rhino?)

Which units are best optimized by which Orders? Should I fill one of the two mentioned above into a Brigade or try for a third Battalion with a third Order... a forward screen of MSU Martyred Lady to farm Miracle Dice?
Made in us
Preacher of the Emperor





Denver, CO, USA

 Grundz wrote:
 MacPhail wrote:
Okay, so we're talking Valorous Heart for the backfield of Exorcists and Retributers, with maybe a Beacon Canoness with Rod, a Stoic Imagifier, and a Dialogus for a pretty solid castle.


I'm not sure about the value of a dialogus in the back line, maybe put it back there to start for your alpha strike so the melta tributors can modify their faith dice rolls since you wont have a ton of dice yet, but after that I think it can comfortably move up with the rest.


I guess it's more that we'll want one somewhere... I was thinking one in the rear could modify middling MDs into something worth using on early damage, saving actual MD 5s and 6s for the forward elements later in the game. But I don't have my head around quite how fast they'll come and go...
Made in us
Preacher of the Emperor





Denver, CO, USA

One order per detachment, but multiple detachments in an army. 2 detachments in 2000 points isn't hard to pull off.
Made in us
Preacher of the Emperor





Denver, CO, USA

So I already have three units of Seraphim set up to run infernos or flamers... obviously the anti-armor potential of DSing infernos with the range boost from the new Descent strat is good to see, but what about running hand flamers with the Bloody Rose -1AP? With good LoS blocking terrain and a little boost from Celestine, you could scoot three units across the board in the time it takes deep strike one and deliver quite a bit of -1AP volume fire. Are there enough viable targets for -1AP to be at least a little excited about this? Obviously it will murder masses of 6+ cultists and ork boyz, but is it also going to hit hard against MEQ objective campers and such?
Made in us
Preacher of the Emperor





Denver, CO, USA

Spoletta wrote:

10 seraphims actually got some nice tricks. You can descend shoot 20 shots at something 18" away, then shoot 20 shots at a unit 12" away then charge and tripoint (maybe using a MD). If you charge the right target, you will kill it with 20 bolt pistol shots in the next shooting phase and are free to charge again.


Is this possibly a place for Holy Trinity? Give them one of each, create a possibility for wounding on 3s against MEQs and still being in the game against T 5/6/7 with lots of dice, plus it makes the unit harder to charge and gives a chance at finishing off a high T target with the infernos. The only problem is range, since it happens (I think) in the shooting phase.

Maybe I'll try DSing dedicated anti-tank squads in turns 2 and 3 with Deadly Descent and send a 10x "Trinity" squad up the board with Celestine to meet them.
 
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