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Made in ca
Fresh-Faced New User




Hi all, I've decided to step back from the extremes of an all Bike army and go back to my original neophyte vision of Space Marines: ground pounders, stealthy, heavy firepower, and precision.

 

Here's my new list:

 

Traits - Sombre

Advantages

- Cleanse and Purify

- See, but don't be seen

Disadvantages

- Aspire to Glory***

 

 

HQ

Captain 90

Space Marine Bike

 

 

Elite

Dreadnought*** 140

- Extra Armour

- Drop Pod

 

 

Troops

All Tactical Squads have either: A) Infiltrate, or, B ) Drop Pod

 

Tactical Squad 200

- 10 Space Marines

- Plasma Gun / Melta Gun

- Missile Launcher*

 

Tactical Squad 200

- 10 Space Marines

- Plasma Gun / Melta Gun

- Missile Launcher*

 

Tactical Squad 205

- 10 Space Marines

- Plasma Gun / Melta Gun

- Lascannon**

 

Tactical Squad 205

- 10 Space Marines

- Plasma Gun / Melta Gun

- Lascannon**

 

 

* - Cleanse and Purify: Can be replaced with a Heavy Flamer

** - Cleanse and Purify: Can be replaced with a Plasma/Melta gun

*** - Limit 0-1

 

Scout Scout 70

- 5 Space Marine Scouts

- 1 Heavy Bolter

 

Scout Scout 70

- 5 Space Marine Scouts

- 1 Heavy Bolter

 

 

Fast Attack

 

Bike Squadron 178

- 3 Space Marine Bikes

- 1 Space Marine Attack Bike

 

 

Heavy Support

 

All Devastator Squads can Infiltrate.

 

Devastator Squad 214

- 8 Space Marines

- 2 Heavy Bolters

- 2 Missile Launchers

 

Devastator Squad 214

- 8 Space Marines

- 2 Heavy Bolters

- 2 Missile Launchers

 

Devastator Squad 214

- 8 Space Marines

- 2 Heavy Bolters

- 2 Missile Launchers

 

 

Total: 2000 Points

 

 

Now here's my thinking. After normal deployment I'll only have my Captain on a Bike with his gang, and then I'll start laying down the rest of my army. So I'll have the optimum chance of positioning my infiltrating guys.

 

Every mission will have the Devastators and the Scouts infiltrating. The Tac Squads will vary from mission to mission. Sometimes I'll want them as the standard Las/Plas squads, sometimes I'll need them closer in but with extra Flamers or Plasmas/Meltas. Or if I feel like it I could Drop Pod them with the extra Special Weaponry and wreak rear-line havoc.

 

I had a hard time figuring out the darn HQ. I was settling on a Jump Pack Librarian when I remembered my Bike List, so I plopped in a Captain and gave him a bike and a decent squad. They're mobile, they're quite shooty, and they'll probably rush into assault just so they'd stop getting shot at so much.

 

It's a bit cheesy, especially since I'm going up against friends, but hey, screw 'em! We're all learning the finer points of the game and army composition means a lot more than just weapon systems.

 

However, I'm not introducing the variability just so I could be crazy. Rather they're just options for when the special rules aren't going to come into account, so I'll have backup army lists without changing the overall composition. I just need to bring in extra special weapon marines and Drop Pods.

 

I plan on moving in close and getting the most out of the rapid firing weaponry, and I do have some fluff worked out for this unit as well.

 

Please let me know what you think!

   
 
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