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Made in us
Fresh-Faced New User




ok so I'd like any advice I could get on this as the topic says its an 1850 list for a rogue trader tourney at my local store

hq
Farseer spirit stones fortune doom(attached to dire avengers)
Autarch, jetbike, mandiblaster, laser lance(attached to shining spears)

elites
10xStriking scorpions, exarch, scorpions claw, shadowstrike, stalker
5xWraithguard, warlock w/ehance, wave serpent
wave serpent is with twl starcannons, shuricannon upgrade, and vectored engines

10xDire avengers, exarch bladestorm, defend, 2nd shuricat
20xGuardians, warlock, conceal, scatterlaser

4xShining spears, exarch, starlance, withdraw skilled rider

wraithlord w/starcannon
4xDark reapers w/ fast shot and EML
Fire prism with holo fields

I know that there will be a mostly mech space wolves army with some drop pods and scouts in reserves, an ig infantry army, and another eldar army there atleast.

I'd appreciate any help because while I'm pretty good with rules and such I'm still pretty new to actually playing the game

on one other note for adding or trading out models all I really have atm is a few more warlocks,  10 ranger minis, a few more wraithguard, another wraithlord, and a squad of swooping hawks than need put together
   
Made in us
Longtime Dakkanaut





Why 20 Guardians? Seems a bit excessive.

The DA's need a serpent, but you don't appear to have one available

Spirit stones on the prism should also be mandatory
   
Made in us
Fresh-Faced New User




hmm well could switch the wraithguard with the avengers, if I drop the guardians to 10 and take the wraithguard to 7, march the guardians, wraithguard, and the lord in a group, and use the avengers in a tactic like tau with transports, and that leaves me with a few points to play with, the other thought is drop the wraithgaurd completely for some pathfinders
   
Made in us
Fresh-Faced New User




ok so after some thinking and a bit of editing heres what I'm looking at

hq unchanged
1 farseer etc.
1 autarch etc.

elites
striking scorpions unchanged
wraithguard, give the warlock a singing spear
wave serpent, vectored engines, shuricannon upg, added spirit stones, switched main weapon to twl Bright lance (have a forgeworld starcannon and a fw bright lance turret for this, also have a falcon turret without a secondary weapon attached yet floating around)

troops,
dire avengers unchanged
guardians, dropped to 10, warlock w/ conceal, added singing spear, and still going with scatterlaser

fast attack same
4x shining spears unchanged

heavy support
going to give the wraithlord a brightlance as well as the starcannon
fire prism holofields, spirit stones
dark reapers unchanged
   
Made in us
Regular Dakkanaut




Wraithlords really benefit from force multiplication, since only certain weapons are really effective against them. I'd consider switching the Reapers (which tend to get massacred as soon as your opponent realizes what they are) for another WL -- then you can try the hammer-n-anvil approach.

Hammer: Shining Spears, Scorps, Wraithguard, Fire Prism
Anvil: 2x Wraithlords, Guardians, Dire Avengers.

Your Hammer denies a flank and hangs back behind cover, or launches a first-turn assault. The Hammer is all units which can move-n-fire, so they can advance steadily up, and arrive to back up the hammer, or, if the hammer hung back, arrive in concert. Wraithlords + Dire Avengers makes a fierce CC combo, by the way...the DAs to distract PF wielders and reduce attacks while the huge, mean wraithlords carve through the rest.

-Adso
   
Made in us
Regular Dakkanaut




Oh, and if you have another Guardian platform, you could use two squads of ten, each with a Warlock...that would give you some numerical cushion.
   
Made in us
Plastictrees






Salem, MA

hmm well could switch the wraithguard with the avengers, if I drop the guardians to 10 and take the wraithguard to 7, march the guardians, wraithguard, and the lord in a group, and use the avengers in a tactic like tau with transports,


This is the best plan IMO. The wraithguard are a bodyguard for the farseer (and he keeps them and the wraithlord moving) and insurance against rear area drops. DA's need a wave serpent.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Confident Marauder Chieftain





Gotta agree w/Flavius. 

Dire Avengers are extremely squishy without a transport, but Concealed/Fortuned Wraithguard are pretty hard from what I've heard.  Much better to march the T6, 3+/5++ boys up the field than the T3, 4+ ones.

   
Made in us
Fresh-Faced New User




ok so I'm kinda torn, I like the last incarnation, but after playing with the points heres what I've come up with, and I've tried and cant seem to sqeeze in a second squad of gaurdians, so I've padded the first, well could but I'd have to drop a model or two from diff squads to fit in the 10+warlock, and I dont think its worth them to field them without the  warlock, though I am debating cutting their numbers a bit to add guide to the farseer, though I've got most of my heavy weapons on bs 4 units, except for the wave serpent so guide is less vital though it can certainly help

in the end I'tll probably be a toss up between this, and the one following that has the reapers

double wraithlord

hq
Farseer spirit stones fortune doom(attached to gaurdians)
Autarch, jetbike, mandiblaster, laser lance(attached to shining spears)

elites
10xStriking scorpions, exarch, scorpions claw, shadowstrike, stalker
5xWraithguard, warlock conceal singing spear spirit seer

10xDire avengers, exarch bladestorm, defend, 2nd shuricat, wave serpent
wave serpent is with twl bright lances, shuricannon upgrade, and vectored engines, spirit stones
17xGuardians, warlock, conceal,

4xShining spears, exarch, starlance, withdraw skilled rider

wraithlord w/starcannon, brightlance
wraithlord w/starcannon, scatterlaser
Fire prism with holo fields, spirit stones

w/ reapers

hq (same)
Farseer spirit stones fortune doom(attached to dire avengers)
Autarch, jetbike, mandiblaster, laser lance(attached to shining spears)

elites
10xStriking scorpions, exarch, scorpions claw, shadowstrike, stalker
5xWraithguard, warlock w/ehance, singing spear, wave serpent
wave serpent is with twl bright lances, shuricannon upgrade, vectored engines, spirit stones

10xDire avengers, exarch bladestorm, defend, 2nd shuricat
10xGuardians, warlock, conceal, singing spear, scatterlaser

4xShining spears, exarch, starlance, withdraw skilled rider

wraithlord w/starcannon and bright lance
4xDark reapers w/ fast shot and EML
Fire prism with holo fields and spirit stones

on the one side I would like the wraithguard in a transport so they can get close enough to use the wratihcannons, those things are ungodly vs pretty much anything except invulerable saves,  though after running the numbers doing the eldar version of fish of fury, (snakes on a plane I think?) is just downright nasty with guide and doom involved
   
Made in us
Plastictrees






Salem, MA

If you need a few extra points, wraithguard squads can go smaller than 5. Dropping one will not significantly decrease their effectiveness as a bodyguard and security unit.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
 
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