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Made in us
Foul Dwimmerlaik






Minneapolis, MN

It seems to me for 20 points that daemonic spawn are quite a good deal.

The only thing I have a problem with is fluff, by breaking the sacred number of the squad with their inclusion.

So, when you have the points left over, do you include daemonic spawn in your lists?

   
Made in us
Regular Dakkanaut




California ( again)

depends If the units in a rhino then you cant take it or if the unit has inflarete you cant take the spawn , but i throw one in my world eater army when i have points left over just to add a littel flavor and randomness

The Red shirts are dying !!!!! It's Nuthing but a Death shroud!!!(Warp11) 
   
Made in us
Plastictrees



Amongst the Stars, In the Night

Posted By Kultofthebonedragons on 12/18/2006 7:15 PM
depends If the units in a rhino then you cant take it or if the unit has inflarete you cant take the spawn , but i throw one in my world eater army when i have points left over just to add a littel flavor and randomness
What? Are you trying to outdo beef in most atrocious mangling of the English language? Or is mommy gone and you are not supposed to be on the computer? Do try to find the shift key and make a modicum of an attempt at spelling and grammar. As is every post I've seen from you has been akin to the jumbled atrocity of  a four year old banging at a keyboard.



Sorry Hellfurry, didn't mean to derail. Alas, I have no idea how useful Spawns are these days in 40kv4. They're great fun in WHFB....

OT Zone: A More Wretched Hive of Scum and Villany
The Loyal Slave learns to Love the Lash! 
   
Made in us
Dakka Veteran




Lexington, KY

Basically, they're a highly cost-effective soak in units that aren't being transported, move at infantry speeds, don't infiltrate, and already have an aspiring champion (either because the unit needs an champ, or gets one for free due to being in a favored squad in a cult list). They're even better if the unit has a skill (e.g., Tank Hunter) that makes extra ablative marines more expensive but doesn't confer any real benefit to them.

Their limitation is the above. If the squad is shooty, it's going to generally be better to buy two more marines instead of an AC upgrade plus a spawn. If it's assaulty, you don't want it slogging across the board at infantry speeds.

So, basically, they're absolutely beautiful on Emperor's Children tank-hunting havocs and can be handy on various cult army squads. Otherwise, it's tricky to find a situation where they're worth adding to the list.

Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Well, lets take Lustwing for instance.

I am not depending on deepstriking, so I figured some more wounds with daemonic spawn/chaos hounds would be good to add to keep the termies alive while slogging across the board. In COD I can see those units with followers being really tough to break apart. Plus it keeps torrent of fire incindences low.

Plus with lustwing, I can keep the magic numbers alive for fluff reasons (2 daemon spawn and 4 hounds/unit). Or is my math wrong?

   
Made in nl
Fleshound of Khorne




groningen, the netherlands

I don't think the followers are worth it in a lustwing list.
Due to the mixed armour saves rule you cannot remove the hounds and spawn as the first casualties.

In a power-armoured emperor's children list tuned for cities of death, the spawn could really shine:

1. With the addition of a spawn, your favoured squad has 8 wounds, so your opponent needs to cause 7 unsaved wounds before your unit becomes non-scoring.

2. The sewer rats strategem helps against the mobility problems you get when you include a spawn.

The same is true for thousand sons, with a spawn and a single thrall wizard, your favoured squad has 20 wounds, which means your opponent somehow has to inflict 16 unsaved wounds (15 if you sacrifice the thrall)...
Although this might be considered a bit overkill, the spawn costs less then a rubric marine and does not die outright to missile launchers, melta guns and lascannons.

 


wannabe member of jfrazell's LCCAAP (League of Confusing Counts As Army Players).
"Counts as, its not a term, its a way of life!"  
   
Made in us
Regular Dakkanaut





I'm adding one to a unit of World Eater possessed.  I'd much rather lose a 20 pt spawn than two 32 point possessed, plus if by some miracle he makes it into close combat, seems like d6 S5 attacks would be very nice.

The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him. 
   
Made in us
Rampaging Chaos Russ Driver




I use them in LatD and as a stand alone squad they are amazing.

It takes a demolisher or another str 10 weapon to auto kill them. Its pretty funny because lascannons like to hit them.

   
Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

He doesnt lie. Cept he misrepresents them, as being cuddly red balls of fun, while in reality they are vicious demons of man destroying power.
   
Made in us
Regular Dakkanaut





I didn't know girlfriends had 2 wounds.

There you go using your ?common sense? again.
-Mannahnin 
   
Made in us
Tunneling Trygon





The House that Peterbilt

I agree with cavalcade although I think they're worth a shot on emperor's children havocs regardless of the type of game. You're getting the AC free on a shooty unit, so the spawn is a solid upgrade for the unit.

I'd certainly not take them for lustwing though, since you'd have the afore mentioned mixed armor issues plus you lose deepstrike.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By logan007 on 12/19/2006 9:32 AM
I didn't know girlfriends had 2 wounds.

Anything that bleeds for a week has two wounds...atleast.

yeah I forgot all about the mixed armour nonsense.

   
 
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