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DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
The standardized maps are kind of interesting... and at first glance the format seems to be following the ''keep it simple'' philosophy of design that I'm pretty cool with.
I like Mosh Pit... definately a 'straight up' kind of game.
You all don't understand. I'm not locked in here with you; you're all locked in here with me.
I'm a fan of Divide and Conquer or whatever that quadrants map is called. It forces you to "play wide" or at least keep a mini or two in reserve.
Maybe I won't like it when I've actually tried it, but until then...
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
From the looks of them, I like them. More variety than SR2.0 and it leaves cater kill as an option to win. Although, in some of the scenarios, its possible to win quiet early. Which can be a good thing.
All problems can be solved with proper use of a high powered rifle and a water tower